[CAWS19] Round1 EricF [Feral]/Law/Fire vs bolyarich Demon/[Necro]/Finesse

@bolyarich good luck, have fun!

P1, Turn 1
  1. Young Treant — Tech 0
  2. Merfolk Prospector — Tech 0
  3. Ironbark Treant — Tech 0 -> Worker
  4. Forest’s Favor — Magi
  5. Spore Shambler — Tech 0

4 gold (4)
Calamandra (2)
Prospector (1)
Worker (0)
Discard 3, Draw 5

Scavenger - Prospector (1/1)

L1 Calamandra (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Rich Earth — Tech 0
  2. Rampant Growth — Magic
  3. Playful Panda — Tech 0
  4. Tiger Cub — Tech 0
  5. Verdant Tree — Tech 0
1 Like

P2T1

GL HF

StartingHand Workers

STARTING HAND
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Deteriorate


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt


Discard

Jandra, the Negator
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vendi - ($2)
Deteriorate Procpector
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: PBR(2/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vendi(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

@EricF’s turn!

P1, Turn 2
  1. Rich Earth — Tech 0 -> Worker
  2. Rampant Growth — Magic
  3. Playful Panda — Tech 0
  4. Tiger Cub — Tech 0
  5. Verdant Tree — Tech 0

Tech Lobber + Centaur

5 gold (6)
Worker (5)
Tech I (3)
Cal kills PBR
Playful Panda (1)
Discard 3, rs, Draw 5. Float 1 gold.

Scavenger - Wisp (0/1)

Playful Panda (2/2)
L1 Calamandra (2/1)

Base - 20
Tech I - 5

6 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Forest’s Favor — Magi
  2. Tiger Cub — Tech 0
  3. Rampant Growth — Magic
  4. Verdant Tree — Tech 0
  5. Centaur

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Nimble Fencer


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sacrifice the Weak, you get gold - ($3)
vendi kills cal, midbands
Skeleton Javelineer - ($2)
T1 - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer(1/1)
  • :target: Lookout:

In Play:

  • Vendi(3/4) 3 lvl

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Many options, will see how it goes. Choosing between killing all creatures or calamandra is hard choise

@EricF’s turn!

P1, Turn 3

Tech in Firebird x2
Worker Tree
Stash Rampant Growth

6 gold (8)
Worker (7)
Centaur (4)
Bigsby (2)
Discard 2, Stash 1, Draw 4. Float 2 gold.

SQL - Centaur (3/4 +1)
Scavenger - Playful Panda (2/2)

L1 Bigsby (2/3)

Base - 20
Tech I - 5

7 workers, 2 gold
Hand: 5
Deck: 0
Discard: 4

P2T3


Tech StartingHand Workers

TECH
Shadow Blade
Nimble Fencer


STARTING HAND
Thieving Imp
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Graveyard
PBR(2/1)A


Discard

Shadow Blade
Nimble Fencer
Sacrifice the Weak
Skeleton Javelineer(1/1)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vendi attacks centaur, leave herself on 1 hp and your cantaur on 2 hp
Vendi maxes, doomes our T0 - ($5)
Skeleton throws his javiline to kill Centaur
Sacrifice the Weak(panda and skeleton) - ($3)
Thieving Imp( random.org #2 of 5 ) - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(4/5) 5 lvl, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Every good turn takes too many from my side.

@EricF’s turn!

P1, Turn 4

Note: I did not have a preset hand order, so I did a fresh randomization for the Imp discard
Highly awkwardly, losing Lobber invalidates all my theoretical responses.

  1. Prospector -> worker
  2. Lobber (discarded)
  3. Spore Shambler
  4. Rampant Growth
  5. Young Treant

Tech 2nd Lobber and a Doubleshot Archer.

Draw Centaur

7 gold (10)
Yound Treant, rs and draw 1 (8)
Worker (7)
Tech 2 Fire (3)
Centaur (0)
Discard 2, Draw 4.

SQL - Young Treant (0/2 +1)
Scavenger - Centaur (3/4)

L1 Bigsby (2/3)

Base - 20
Tech I - 5
Tech II - 5 (Fire)

8 workers, 0 gold
Hand: 4
Deck: 4
Discard: 2

Next Hand
  1. Playful Panda
  2. Lobber
  3. Firebird
  4. Lobber

i will post my turn tomorrow evening or something like that. Don’t miss me, pls.

P2T4


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Graveyard -> discard for DP
PBR(2/1)A
Deteriorate -> draw from DP
Jandra, the Negator -> draw from DP


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A


NextHand

Graveyard
Dark Pact
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Mid ability, fetch DP - ($7)
DP, my base to 18
Heroes Hall - ($5)
Jandra - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator(3/3)
  • :target: Lookout:

In Play:

  • Vendi(4/5) 5 lvl, resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

worst draw from DP

@EricF’s turn!

P1, Turn 5
  1. Playful Panda -> Worker
  2. Lobber -> Stash
  3. Firebird
  4. Lobber

Defense: 3; 3; 5 or 4
Attack: 3, ~3, 2, 2 … so, not quite enough to kill Vandy. Though I could break the Hall to forestall any Meta shenanagins, it’s probably not worth it.

Tech Injunction x2

8 gold (8)
Firebird (4)
Centaur kills Imp
Worker (3)
Level Bigsby to 3 (1)
Stash 1, Discard 1, Draw 3. Float 1 gold.

SQL - L3 Bigsby (2/4 +1)
Technician - Young Treant (0/2)

Centaur (3/2)
Firebird (4/3)

Base - 20
Tech I - 5
Tech II - 5 (Fire)

9 workers, 1 gold
Hand: 4
Deck: 1
Discard: 5

Next Hand
  1. Lobber
  2. Doubleshot Archer
  3. Forest’s Favor — Magi
  4. Firebird

@bolyarich reminder bump

mercy
i’ll do it now

P2T5
thnks for mentionting, FIXED && REDREW

Tech StartingHand Workers

TECH
Twilight Baron
Nether Drain


STARTING HAND
Nimble Fencer
Dark Pact
Graveyard
Shadow Blade(1DP)
Grounded Guide(1DP)
Dark Pact(skeleton)
Sacrifice the Weak(2DP)
Nimble Fencer(2DP)


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A


NextHand

Deteriorate
Nimble Fencer
Twilight Baron(4/4)A
Skeleton Javelineer(1/1)
Maestro


Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact myself
Garth - ($8)
Vendi attack your SQL
Jandra finishes your SQL + your tech: Garth level 3
Garth level 4 - ($7)
Garth Create a skeleton and suc it - ($6)
Dark pact myself
Nimble fencer, kills your centaur - ($4)
STW, your bird dies + jandra - ($2)
Nimble Fencer, she attacks your T1 for 2 - ($0)
NO WORKER

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth(2/4)A, 4 lvl
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(4/3) 5 lvl, resist 1
  • Nimble Fencer(2/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

mistake on teching - should to tech a gargoyle, so after draw a Sblade + GG i could to patrol with gargoyle after maxbanding garth to protect vendi + Jandra
sac scele drew DP, drew NF + STW, now all mistakes on teching are attacking me.
Last 2 gold: graveyard, NF, worker, ? Go for the NF

@EricF’s turn!

Sac the weak costs 2, so your turn as posted can’t happen. Since you were drawing cards, everything up through the second Dark Pact is mandatory, and you can do whatever you want after that.

Remember that re-doing your end of turn reshuffle and draw is mandatory, regardless of what you decide to change.

1 Like

Turn fixed, thx

p1, t6

Worker Tiger Cub

Tech in Judgement Day and Hotter Fire

9 gold (10)
Firebird (6)
Doubleshot Archer (3)
Jania (1)
Worker (0)
Discard 2, rs, draw 4

SQL - Doubleshot Archer (4/3 +1)
Technician - Jania (2/3)

Firebird (4/3) flying

Base - 20
Tech I - 3
Tech II - 5 (Fire)

10 workers, 0 gold
Hand: 4
Deck: 8
Discard: 0

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Gargoyle


STARTING HAND
Maestro
Deteriorate
Skeleton Javelineer(1/1)
Twilight Baron(4/4)A
Nimble Fencer
Shadow Blade ->skeleton
Dark Pact → javiliner
Graveyard → dp
Sacrifice the Weak → dp


WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
PBR(2/1)A
Twilight Baron(4/4)A


NextHand

Dark Pact
Grounded Guide
Thieving Imp(2/2)A
Nether Drain
Jandra, the Negator(3/1)


Discard

Gargoyle
Skeleton Javelineer(1/1)
Dark Pact
Nimble Fencer(2/3)
Sacrifice the Weak
Shadow Blade
Deteriorate
Nimble Fencer
Maestro
Graveyard


Tech 2 card(s)
Get Paid - ($9)
Garth makes and sacs skeleton - ($8)
Skeleton Javelineer(1/1)+ Sac it - ($7)
DP myself, base to 12
Deteriorate your archer
Shadow Blade your archer, you discard random.org #2 of 4 - ($4)
Vendi kills your jaina, garth hits lvl 6, you draw
Garth maxbands, fetch starlet - ($3)
NF + starlet break your T2, your base to 18
STW - my fencer and your bird - ($1)
Garth destroy your T1, your base to 16
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(4/1) 5 lvl, resist 1
  • Star-Crossed Starlet(3/2)
  • Garth(3/4), 7 lvl

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Meta-tricks? no board control from next turn, also he can maxband jaina for poke my gargoyle. Wall-up? losing initiative + also have a 7 damage to my 14 hp base from board(or 11). Let’s see, how my draws go

@EricF’s turn!

Friendly reminder to @bolyarich and @EricF to try and wrap this game up for proper swiss seeding moving forward. Thanks!

1 Like
P1, T7
  1. Firebird
  2. Spore Shambler — Tech 0 (Discarded)
  3. Lobber *stash
  4. Hotter Fire
  • Injunction

10 gold (10)
Rebuild Tech 1
Bigby (8)
Injunction your Tech I (5) - note that you have a Nimble Fencer in play too
Level Bigby (3)
Tower (0)
Stash 1, Discard 2, Draw 4.

SQL - L3 Bigby (2/4 +1)

Base - 16
Tech I - 5
Tech II - xxx (Fire)
Tower - 4

10 workers, 0 gold
Hand: 5
Deck: 4
Discard: 5

Next Hand
  1. Lobber
  2. Injunction
  3. Rampant Growth — Magic
  4. Judgement Day
  5. Lobber
1 Like

Nimble Fencer died from STW.