Was it because I drew from an empty deck without having my Tech cards queued up?
Actually, I think I know what happened. When I discarded at the end of the turn there was still a line of text left on the screen from the the turn that just ended. I believe that was because I left the a field highlighted when I did the end of turn. Because that text was still there, I deleted it and then generated the post template. I figured that would clear up the deletion and fix that field error. I donât know but the actual result may have been a turn end?
No the issue was drawing before teching. The tech cards are chosen at the end of your opponents turn before you take any actions. So by the time Zane drew a card it could have been anything, even those 2 tech cards.
Tech 2 card(s)
Get Paid - ($10)
No Worker
Summon Skeletons - ($7)
STW on Skelly #1 and Mech - ($5)
Orpal SACs Skelly #2 to apply -1/-1 Rune on Glaxx
Crawler trades with Glaxx Sparkshot to Rook You get $1
Midband Zane he kills Rook we each draw a card Zane Maxbands - ($2)
Orpal and Taxman Break Tech 3
Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Drakk arrives - ($10)
Crashbarrow (6/3) arrives and trades with evil Drakk. My base takes 1 DMG. - ($7)
My Drakk gains two levels off the kill.
Build Tech 3 - ($2)
Let me know where to assign the overpower damage and Iâll edit it in, though I doubt anything matters now except for whether or not you drew a Gunship.
P2T9
StartingHand Workers
STARTING HAND
Aged Sensei
Bloodlust
Oathkeeper of Kor Mountain
Gilded Glaxx
Doubling Barbarbarian
WORKERS
Fox Primus
Fox Viper
Smoker
Safe Attacking
Savior Monk
Grappling Hook
NextHand
Snapback
Doubling Barbarbarian
Birdâs Nest
Double Time
Discard
Gilded Glaxx
Bloodlust
Tech 0 card(s)
Get Paid - ($11)
Aged Sensei - ($10)
Doubling Barbarbarian - ($7)
Oathkeeper of Kor Mountain, I wonât play any more cards from hand - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Oathkeeper of Kor Mountain (7/8A), I wonât play cards
Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Midband Drakk - ($11)
Crashbarrow - ($8)
Zane arrives - ($6)
Zane hits the Oathbreaker taking it to 7/7
Crashbarrow with Frenzy trades with Oathbreaker
Drakk L4 (2/3) takes out Aged Sensei taking 1 DMG
Pirate Gunship arrives and hits your Base for 8 DMG. - ($0)
It obliterates Glaxx and Barbar on the attack you get $1 and a card.
Okay. I was thinking that only went into effect on attack, not defense. But, it wouldnât be a game of Codex if I didnât misinterpret the rules at least twice.
Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Drakk casts SAC the Weak on Aged Sensei - ($9)
Midband Drakk - ($8)
Pirate Gunship arrives and hits your base for 8. Obliterate Barbar and Glaxx. - ($2)
Poisonblade Rogue arrives - ($0)
Killing the Glaxx brothers on the same turn and getting through to your Tech 2 building was a critical juncture.
Orpal is sneaky good and the reason I was able to win this one. His machinations might be underutilized because he shares the same codex with Garth and Vandy. Could also be that everybody overplayed him back in the day, got tired of his -1/-1 crap, and moved on to the next big thing. TBH, heâs the kind hero I could see you utilizing. Orpal fits your creatively efficient and patently unexpected style of play.