P2T7
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Seer
Rememberer
Stewardess of the Undone
Aged Sensei
Martial Mastery
Sensei’s Advice
Jurisdiction
Savior Monk
Judgment Day
Stewardess of the Undone
Grappling Hook
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
Safe Attacking
Fox Viper
Smoker
NextHand
Jurisdiction
Grappling Hook
Snapback
Sensei’s Advice
Judgment Day
Tech 2 card(s)
Get Paid + float - ($14)
Rememberer - ($9)
Seer, remove from Rememberer, remember Ebbflow Archon - ($8)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($7)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($6)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($10)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($9)
Grave Stormborne - ($7)
Martial Mastery, triggers reshuffle - ($6)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($5)
Prynn Pasternaak - ($3)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($2)
Ebbflow Archon returns Seer to hand, collect insurance - ($10)
Seer, add to Prynn - ($9)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($8)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($7)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($11)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($10)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($9)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($8)
Ebbflow Archon returns Seer to hand, collect insurance - ($16)
Seer, add to Prynn - ($15)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($14)
Maxband Prynn, trash Tricycloid - ($8)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($7)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($6)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($5)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($4)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($3)
Ebbflow Archon returns Seer to hand, collect insurance - ($11)
Seer, add to Prynn - ($10)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($9)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($8)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($12)
Expensive Snapback, summon Drakk - ($8)
Sensei’s Advice, buff lazy Insurance Agent - ($7)
Insurance Agent kills Drakk
Ebbflow Archon returns both Insurance Agents to hand
Insurance Agent, insuring Ebbflow Archon - ($6)
Insurance Agent, insuring Ebbflow Archon - ($5)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($4)
Ebbflow Archon returns Seer to hand, collect insurance - ($20)
Seer, add to Prynn - ($19)
Maxband Grave - ($15)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($14)
Stewardess of the Undone - ($11)
Aged Sensei - ($10)
Savior Monk - ($8)
Float ($8)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ebbflow Archon (6/6A) [6 time]
-
Elite: Ebbflow Archon (6/5) [7 time]
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L7 Grave Stormborne (4/5) Sparkshot, Readiness [Sword]
- L7 Prynn Pasternaak (3/5) [14 time]
- Rememberer (3/3) [2 time]
- Yesterday’s Golgort (6/4) [2 time]
- Insurance Agent (2/2)
- Insurance Agent (2/2)
- Seer (2/1)
- Savior Monk (2/2) Healing
- Stewardess of the Undone (2/3)
- Aged Sensei (1/1)
Trashed:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Past)
Economy Info:
Cards:
Gold:
Thoughts
Losing everything except my Insurance Agents limits my aggression, but if I use only 1 Agent to fuel my economy initially, I can buff the other and do 3 damage to something. It’s more awkward, but it might be worth it. (Okay, preventing that Kidnapping was worth it, and luckily there doesn’t appear to be anything else in his hand that can stop me.)