[CAWS18] thehug0naut [Feral]/Present/Blood vs Nekoatl [Discipline]/Past/Law

P1T5


Tech StartingHand Workers

TECH

Temporal Distortion
Tricycloid


STARTING HANDForest’s Favour -> Worker
Rampant Growth
Ironbark Treant
Spore Shambler
Crashbarrow
Young Treant (Stewardess)
Hyperion (Young Treant)


WORKERS

Tiger Cub
Rich Earth
Playful Panda
Centaur
Forest’s Favour


NextHand

Crash Bomber
Tricycloid
Chronofixer
Spore Shambler
Chronofixer


Discard

Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Prospect for 1 gold - ($9)
Worker - ($8)
Young Treant, 1 card for me - ($6)
Crashbarrow - ($3)
Expensive Rampant Growth on Crashbarrow - ($0)
Crashbarrow smashes Stewardess, takes 1 after armour, Overpower 5 damage to break Tech II, your base to 18, 1 card for you

Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Crashbarrow dies after draw


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn 1/3
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So here I thought I’d try playing the Young Treant to see if I hit the 1/3 chance of a replacement Chronofixer. I didn’t get it, but I’m definitely on to something given the push he made to get rid of my first one. I was always going to be playing the Crashbarrow but I had to decide to either hit Grave or his Tech II with Overpower. Given I mostly fear Injunction or Community Service with Present/Blood units being threatened, I went for a way to trap him on Grave and (hopefully) minimise the damage he can do (barring Snapback and Reversal in hand. We’ll see soon enough if my hunch is right or not. At least I won’t be facing Juggernauts or my own stolen units next turn. Forest’s Favour because keeping some Tech 0 units around for Injunction turns is probably a good plan.

@Nekoatl’s turn!

P2T5


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Rambasa Twin
Snapback
Smoker
Sensei’s Advice
Martial Mastery
Judgment Day
Aged Sensei


WORKERS
Fox Primus
Morningstar Flagbearer
Safe Attacking
Fox Viper
Smoker


NextHand

Grappling Hook
Judgment Day
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II
Martial Mastery - ($9)
Worker - ($8)
Rambasa Twin - ($4)
Midband Grave - ($2)
Sensei’s Advice to Savior Monk - ($1)
Grave kills Young Treant
Savior Monk kills Drakk
Tech Lab: Past - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Grave Stormborne (3/4A) Sparkshot, Readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Savior Monk (2/2) Healing 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH

Kidnapping
Temporal Distortion


STARTING HAND
Crash Bomber
Chronofixer
Spore Shambler
Tricycloid
Chronofixer
Rampant Growth (Technician)


WORKERS

Tiger Cub
Rich Earth
Playful Panda
Centaur
Forest’s Favour


NextHand

Hyperion
Temporal Distortion
Spore Shambler
Ironbark Treant
Temporal Distortion


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Tricycloid - ($4)
Shoot Grave twice
Calamandra - ($2)
Rampant Growth Prospector - ($0)
Prospector trades with Grave, Calamandra midbands

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 4/4A [1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Calamandra Moss 3/4 [Resist 1, Units have Resist 1]

In Play:

  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well sadly he did have a plan for Grave. At least he’s gone now, but I couldn’t get rid of him and get Chronofixer into play, so big wipes and maxbands are on the table. If he gets Tech III up I have to break it every turn or lose so there’s also that threat. Doesn’t feel very hopeful now

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Jurisdiction
Yesterday’s Golgort


STARTING HAND
Insurance Agent
Insurance Agent
Grappling Hook
Judgment Day
Snapback
Seer


WORKERS
Fox Primus
Morningstar Flagbearer
Safe Attacking
Fox Viper
Smoker


NextHand

Aged Sensei
Seer
Stewardess of the Undone
Rememberer
Martial Mastery


Discard

Jurisdiction
Yesterday’s Golgort
Snapback
Savior Monk
Judgment Day
Grappling Hook


Tech 2 card(s)
Get Paid - ($10)
Insurance Agent x2, insuring a Rambasa Twin - ($8)
Insured Rambasa Twin attacks Tricycloid - ($16)
Savior Monk trades with Tricycloid
Bigby Hayes - ($14)
Very expensive Snapback, summon Drakk - ($9)
Rambasa Twin kills Drakk
Tech III - ($4)

Float ($4)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Bigby Hayes (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Rambasa Twin (3/1) [1 damage]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10
1 Like

P1T7


Tech StartingHand Workers

TECH

Kidnapping
Now!


STARTING HAND
Hyperion
Ironbark Treant
Temporal Distortion
Spore Shambler
Temporal Distortion
Chronofixer (Hyperion)


WORKERS

Tiger Cub
Rich Earth
Playful Panda
Centaur
Forest’s Favour


NextHand

Young Treant
Rampant Growth
Crash Bomber
Kidnapping
Merfolk Prospector


Discard

Temporal Distortion
Hyperion
Ironbark Treant
Chronofixer
Spore Shambler
Temporal Distortion
Kidnapping
Now!
Tricyclocid


Tech 2 card(s)
Get Paid - ($9)
Hyperion - ($4)
Hyperion hits Bigby to 1HP, takes 3, 1 card for me
Geiger - ($2)
Temporal Distortion Hyperion, Tricycloid into play - ($0)
Tricycloid guns down Bigby and Rambasa, Geiger midbands

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid 4/4A [1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Geiger 2/4 [Resist 1, Sparkshot]

In Play:

  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

WELP. Looks like GG incoming but I shall try and hold him off as best I can

@Nekoatl’s turn!

P2T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Seer
Rememberer
Stewardess of the Undone
Aged Sensei
Martial Mastery
Sensei’s Advice
Jurisdiction
Savior Monk
Judgment Day
Stewardess of the Undone
Grappling Hook
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Safe Attacking
Fox Viper
Smoker


NextHand

Jurisdiction
Grappling Hook
Snapback
Sensei’s Advice
Judgment Day


Tech 2 card(s)
Get Paid + float - ($14)
Rememberer - ($9)
Seer, remove from Rememberer, remember Ebbflow Archon - ($8)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($7)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($6)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($10)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($9)
Grave Stormborne - ($7)
Martial Mastery, triggers reshuffle - ($6)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($5)
Prynn Pasternaak - ($3)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($2)
Ebbflow Archon returns Seer to hand, collect insurance - ($10)
Seer, add to Prynn - ($9)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($8)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($7)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($11)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($10)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($9)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($8)
Ebbflow Archon returns Seer to hand, collect insurance - ($16)
Seer, add to Prynn - ($15)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($14)
Maxband Prynn, trash Tricycloid - ($8)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Ebbflow Archon - ($7)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($6)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($5)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($4)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($3)
Ebbflow Archon returns Seer to hand, collect insurance - ($11)
Seer, add to Prynn - ($10)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($9)
Ebbflow Archon returns Insurance Agent to hand
Insurance Agent, insuring Rememberer - ($8)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, collect insurance, remember itself - ($12)
Expensive Snapback, summon Drakk - ($8)
Sensei’s Advice, buff lazy Insurance Agent - ($7)
Insurance Agent kills Drakk
Ebbflow Archon returns both Insurance Agents to hand
Insurance Agent, insuring Ebbflow Archon - ($6)
Insurance Agent, insuring Ebbflow Archon - ($5)
Ebbflow Archon returns Seer to hand
Seer, add to Prynn - ($4)
Ebbflow Archon returns Seer to hand, collect insurance - ($20)
Seer, add to Prynn - ($19)
Maxband Grave - ($15)
Ebbflow Archon returns Seer to hand
Seer, remove from Rememberer, remember Ebbflow Archon - ($14)
Stewardess of the Undone - ($11)
Aged Sensei - ($10)
Savior Monk - ($8)

Float ($8)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ebbflow Archon (6/6A) [6 time]
  • :psfist: Elite: Ebbflow Archon (6/5) [7 time]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, Readiness [Sword]
  • L7 Prynn Pasternaak (3/5) [14 time]
  • Rememberer (3/3) [2 time]
  • Yesterday’s Golgort (6/4) [2 time]
  • Insurance Agent (2/2)
  • Insurance Agent (2/2)
  • Seer (2/1)
  • Savior Monk (2/2) Healing
  • Stewardess of the Undone (2/3)
  • Aged Sensei (1/1)

Trashed:

  • Tricycloid

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 10

Thoughts

Losing everything except my Insurance Agents limits my aggression, but if I use only 1 Agent to fuel my economy initially, I can buff the other and do 3 damage to something. It’s more awkward, but it might be worth it. (Okay, preventing that Kidnapping was worth it, and luckily there doesn’t appear to be anything else in his hand that can stop me.)

5 Likes

Is that legal?

What happened here?

If you have just one Rememberer and you remove the last time rune, you CAN return her to play with her own ability. In this situation, the “dies from fading” effect and the “remember” ability trigger simultaneously, so as the active player you can choose the order. — Sirlin, 03/11/16 (Codex Card Database | Rememberer)

When replaying a unit that’s already in play, I spend a time rune from an Ebbflow Archon. If that causes an insured Archon to die, I get a nice payout. #insurancefraud (More precisely, I returned the Seer to hand, played it, returned it again killing the Archon, and played it again).

2 Likes

The confusing thing is that you do not say when you are using ebbflow archon’s power.
It took me quite a while to crack your code.

Rememberer - ($9)
Seer, remove from Rememberer, remember Ebbflow Archon 2x - ($7)
Insurance Agent, insuring Rememberer - ($6)
Seer, remove from Rememberer, remember itself - ($10)
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($9)

Becomes:
Rememberer - ($9)
Seer, remove from Rememberer, remember Ebbflow Archon ($8)
Ebbflow loses a time rune to bouce Seer back to hand.
Seer, remove from Rememberer, remember Ebbflow Archon ($7)
Insurance Agent, insuring Rememberer - ($6)
Ebbflow loses a time rune to bouce Seer back to hand.
Seer, remove from Rememberer, remember itself - ($10)
Ebbflow loses a time rune to bouce Seer back to hand.
Seer, remove from Rememberer, remember Yesterday’s Golgort - ($9)
etc etc.

4 Likes

Sorry about that… I got into the habit of condensing it quite a bit while trying not to run out of spreadsheet lines, yet even so I ended up having to finish my turn in Notepad this time for the sake of keeping one of my Insurance Agents in play and waiting to attack.

4 Likes

I followed it, and Im reasonably confident you did not make any mistakes. You can make each line of the spreadsheet longer than the actual line. You could condense several lines into 1 while still actually saying all the words so we can keep up. It happens to a lesser extent with Growth and Peace Runes, but go figure the Past is complicated…

1 Like

Good point, but now that I’ve gotten the hang of finishing a turn in Notepad, I may just list each line individually next time (though I’m a little worried about how long that post might end up being). I learned the first time I used this strategy that trying to manage a turn with many similar-looking and very long lines is difficult to do without making mistakes.

(Edited my post to be more explicit, hopefully that helps people reading it.)

1 Like

I could have summed it up better for you:

:wink:

6 Likes

Well at least I was beaten SPECTACULARLY! :joy:

GG @nekoatl I knew something bad was coming but I had no idea how bad till it happened!

3 Likes

Nicely done !

Too bad to reveal you play an infinite-loop Codex at round 1 though. :wink:

2 Likes

GG 0naut. I thought you knew what I was going for when I saw you’d teched untargetable Chronofixers (when I saw them in your hand with Martial Mastery, I mean).

Don’t worry Marto, several players in this tournament have seen me pull these shenanigans before, so it’s no great secret.

@zhavier

1 Like

Indeed, I have been subject to this shenanigans in our custom games :wink: it’s not necessarily super easy to stop even when you know it’s coming

GG to you both

3 Likes

Well, I’m suitably frightened

5 Likes

Tbh I was mostly teching Chronofixers to deal with board wipe and maxband hero shenanigans. Although they can prevent themselves being bounced they aren’t much use against infinite loop combos on your side of the board. I’m not really a combo deck guy but that was cool as fuck to be a part of, even on the losing side XD

2 Likes

S-s-s-spreadsheet breaker

3 Likes