Jandra, the Negator
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard #1 of 5. - ($1)
Discard 2, draw 4
Squad Leader: Thieving Imp (2/2+A)
Base HP: 20
okay, discipline, strength, finesse…couple thoughts. Versatyle style wipes out molac too easily, so no molac. birds are a problem. so maybe keep archery around, or tech a GPT. fencers are a problem for skeletons. it's almost like they have ferocity since they ave that 3 health. but BC's and GPT can survive against them up front. same with mid rook and grave. also, discord wrecks skeletons.
so the theme is basically dont patrol 3 skeletons…lol. this is probably the most anti-my deck in the tourny. oh well, lets do this.
I think i like GPT's to counter flying more than BC's. however, he doesnt have rook yet, so let's see if he builds a HH next turn.
no garth because grappling hook will make him pretty vulnerable. no rogue since sparkshot wrecks it. im thinking imp and haunt. moreso because i dont want any grapplign hook shenanigans making me draw before im ready to.
next turn, tech up, tech in GPT, and ideally garth and skeleton, float 1. we'll see.