Deteriorate
Graveyard
Jandra, the Negator
Skeleton Javelineer
Discard
Skeletal Archery
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard #1 of 5. - ($1)
Pestering Haunt
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Thieving Imp (2/2+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 1
Workers: 6
Thoughts
okay, discipline, strength, finesse…couple thoughts. Versatyle style wipes out molac too easily, so no molac. birds are a problem. so maybe keep archery around, or tech a GPT. fencers are a problem for skeletons. it's almost like they have ferocity since they ave that 3 health. but BC's and GPT can survive against them up front. same with mid rook and grave. also, discord wrecks skeletons.
so the theme is basically dont patrol 3 skeletons…lol. this is probably the most anti-my deck in the tourny. oh well, lets do this.
I think i like GPT's to counter flying more than BC's. however, he doesnt have rook yet, so let's see if he builds a HH next turn.
no garth because grappling hook will make him pretty vulnerable. no rogue since sparkshot wrecks it. im thinking imp and haunt. moreso because i dont want any grapplign hook shenanigans making me draw before im ready to.
next turn, tech up, tech in GPT, and ideally garth and skeleton, float 1. we'll see.
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
zane - ($2)
zane and haunt trade with grave, lvls fizzle
garth - ($0)
deteriorate sensei, you draw
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Garth, lvl 1, (1/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmmm, he went with midbanding grave huh? his cycle is better bc of safe attacking.i need some skeletons to recoup my hand. BC’s it is. no hero;s hall yet, and im sure he doesnt want to trade grave outright just yet. only thing is fencers, which are sure to come bsed on his last game. i think rushing tech 2 with LB is the only way.
on the other hand, a simple BC will do just fine. 2 gold cheaper than having garth out there. and im not as derailed when agrth dies to a potential flood of fencers. ill put garth out there anyways since he cant have two fencers and a hero. i guess this all goes to crap if he KNOWs im going to run zane into grave, but that’s yomi for you.
also deteriroate sensei. trying to keep his board fairly clear for the time being, via good trades or spells.
STARTING HAND
Summon Skeletons
Gunpoint Taxman
Deteriorate
liches bargain
Pestering Haunt (1/1)
Blooming Ancient
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Bone collector 3/3
netherdrain
Skeleton Javelineer
blooming elm
Tech 2 card(s)
Get Paid + float - ($9)
tech draw
blooming ancient - ($5)
garth, rune - ($3)
pestering haunt, rune
make a skeleton, rune - ($2)
liches bargain, 3 runes - ($0)
deteriorate a bird
move around runes
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Horror (5/5+A)++
Elite: Wisp (2/2)+
Scavenger: SK (2/2)+
Technician: Zombie (3/3)+
Lookout: SK (2/2)+
In Play:
Pestering Haunt (1/1)
BA (2/4)
Garth, lvl 1, (1/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 11
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmmmm, okay, what to tech, that is the question. honestly, im so behind at this point, im tempted to tech double molac. but ill just keep things inexpensive and keep pressing on. Elm and second LB for now. need to keep things cheap. i just need himt o wall up here for one turn.
9 gold (9), Tweety respawns
Sensei’s Advice on Big Bird and Fencer (8)
Big Bird kills Lookout Skelle
Grapple Horror into Lookout slot
Grave kills Zombie, sparking Horror for 1
Fencer kills Wisp
Nimble Fencer (6), new Fencer kills Scavenger skelle
Rook bypasses patrol and kills Garth. Grave to L5
Max Grave (4)
Grave uses his sword on the Blooming Ancient
River (2)
Discard 0, Draw 2. Float 2 gold.
Technician - L1 River (2/3)
Lookout - Tweety Bird (1/1)
L7 Grave (4/5) (no sword)
Big Bird (1/1)
Nimble Fencer (2/2)
Nimble Fencer (2/2)
L8 Rook+ (5/5) w/ Bird’s Nest
Safe Attacking
Base - 20
Tech 1 - 5
Tech 2 Finesse - 5
Hero’s Hall - 4
STARTING HAND
Skeleton Javelineer
netherdrain
blooming elm
Bone collector 3/3
surprise attack
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
liches bargain
BC 3/3+A
Summon Skeletons
Sacrifice the Weak
Discard
BA (2/4)
T7 - surprise attack
netherdrain
rhino
artisan mantis
Tech 2 card(s)
Get Paid - ($7)
scav gold, tech draw - ($8)
blooming elm - ($5)
zane - ($3)
horror kills river, takes 2, overpower 2 to deathtouch kill grave, zane to lvl 5
zane kills fencer, takes 2
bone collector - ($1)
haunt pings your tech 2
sk jav - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bone collector 3/3+A
Elite:
Scavenger:
Technician: Skeleton Javelineer
Lookout:
In Play:
blooming elm (4HP)
Zane lvl 5 (3/1)
Horror (5/2)++
Pestering Haunt (1/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
gosh, nice play. that darn grapppling hook coming in teh clutch. oh well. this game is over. just practicing for next game now. i need him to wiff so hard for the next two turns to hope for anything. just a fools hope.
ahh, ill just gg it there. great game man. you really had me on the ropes the whole time. turn 3 really hit me hard, and that response turn 6 just sealed the deal. good luck the rest of the tournament. @zhavier