[CAWS18] EricF [Discipline]/Strength/Finesse vs codexnewb [Necro]/Anarchy/Growth

@codexnewb - good luck, have fun!

P1, Turn 1
  1. Morningstar Flagbearer — Tech 0
  2. Snapback — Magic
  3. Safe Attacking — Tech 0
  4. Fox Primus — Tech 0 //worker
  5. Grappling Hook — Magic

4 gold (4)
Worker (3)
Grave (1)
Save Attacking (0)
Discard 3, Draw 5

SQL - L1 Grave (2/3 +1)

Safe Attacking

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Sensei’s Advice — Magic
  2. Fox Viper — Tech 0
  3. Savior Monk — Tech 0
  4. Smoker — Tech 0
  5. Aged Sensei — Tech 0

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Deteriorate
Graveyard
Jandra, the Negator
Skeleton Javelineer


Discard

Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard #1 of 5. - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay, discipline, strength, finesse…couple thoughts. Versatyle style wipes out molac too easily, so no molac. birds are a problem. so maybe keep archery around, or tech a GPT. fencers are a problem for skeletons. it's almost like they have ferocity since they ave that 3 health. but BC's and GPT can survive against them up front. same with mid rook and grave. also, discord wrecks skeletons.

so the theme is basically dont patrol 3 skeletons…lol. this is probably the most anti-my deck in the tourny. oh well, lets do this.

I think i like GPT's to counter flying more than BC's. however, he doesnt have rook yet, so let's see if he builds a HH next turn.

no garth because grappling hook will make him pretty vulnerable. no rogue since sparkshot wrecks it. im thinking imp and haunt. moreso because i dont want any grapplign hook shenanigans making me draw before im ready to.

next turn, tech up, tech in GPT, and ideally garth and skeleton, float 1. we'll see.

P1, T2
  1. Sensei’s Advice — Magic //discarded
  2. Fox Viper — Tech 0 -> Worker
  3. Savior Monk — Tech 0
  4. Smoker — Tech 0
  5. Aged Sensei — Tech 0

Add in Sparring Partner and Nimble Fencer

5 gold (5)
Worker (4)
Tech I (3)
Level Grave to 3 (1)
Grave kills Imp
Aged Sensei (0)
Discard 2, rs, Draw 4.

SQL - L3 Grave (3/2 +1)
Tech - Aged Sensei (1/1)

Safe Attacking

Base - 20
Tech 1 - 5

6 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next hand
  1. Snapback — Magic
  2. Nimble Fencer
  3. Savior Monk — Tech 0
  4. Morningstar Flagbearer — Tech 0

"P2T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Jandra, the Negator
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Pestering Haunt (1/1)
Sacrifice the Weak
Skeletal Archery
Thieving Imp (2/2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
zane - ($2)
zane and haunt trade with grave, lvls fizzle
garth - ($0)
deteriorate sensei, you draw

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, he went with midbanding grave huh? his cycle is better bc of safe attacking.i need some skeletons to recoup my hand. BC’s it is. no hero;s hall yet, and im sure he doesnt want to trade grave outright just yet. only thing is fencers, which are sure to come bsed on his last game. i think rushing tech 2 with LB is the only way.

on the other hand, a simple BC will do just fine. 2 gold cheaper than having garth out there. and im not as derailed when agrth dies to a potential flood of fencers. ill put garth out there anyways since he cant have two fencers and a hero. i guess this all goes to crap if he KNOWs im going to run zane into grave, but that’s yomi for you.

also deteriroate sensei. trying to keep his board fairly clear for the time being, via good trades or spells.

"

P1, T3

Morningstar Flagbearer — Tech 0 -> Worker
Snapback — Magic
Savior Monk — Tech 0
Nimble Fencer
+Sparring Partner

Tech Bird’s Nest and Grounded Guide

6 gold (6)
Worker (5)
Nimble Fencer (3)
Fencer Safely puts 1 damage on Garth
Sparring Partner (2)
Rook (0)
Discard 2, Draw 3, rs, Draw 1

SQL - L1 Rook (2/4 +1)
Technician - Sparring Partner (2/2)

Nimble Fencer (2/3)

Safe Attacking

Base - 20
Tech 1 - 5

7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next Hand

Grappling Hook — Magic
Smoker — Tech 0
Sensei’s Advice — Magic
Snapback

"P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Blooming Ancient


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Pestering Haunt (1/1)
Thieving Imp (2/2)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)


NextHand

BC
Deteriorate
Skeleton Javelineer
Summon Skeletons


Discard

Sacrifice the Weak
Skeletal Archery
Pestering Haunt (1/1)
Gunpoint Taxman
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 growth - ($2)
sacrifice the weak, kill fencer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1, (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, that really sucks. he got both, i got neither. oh well, lets hope it evens out over time - but that’s probably game.

just going to tech up and hope he doesnt drop too much of a hammer. next turn bc, arg, tower.

"

P1, T4

Grappling Hook — Magic
Smoker — Tech 0 -> Worker
Sensei’s Advice — Magic
Snapback

Tech in Versatile Style and Nimble Fencer #2

7 gold (7)
Worker (6)
Tech II Finesse (2)
Spar with Rook
Rook kills Garth, levels to 3
Discard 3, Draw 4, rs, Draw 1. Float 2 gold.

No patrol

L3 Rook+ (3/4)
Sparring Partner (2/2)

Safe Attacking

Base - 20
Tech 1 - 5
Tech 2 Finesse - 5

8 workers, 2 gold
Hand: 5
Deck: 5
Discard: 0

Next Hand

Aged Sensei — Tech 0
Savior Monk — Tech 0
Bird’s Nest
Grounded Guide
Snapback

"P2T4


Tech StartingHand Workers

TECH
liches bargain
netherdrain


STARTING HAND
Skeleton Javelineer
BC
Deteriorate
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)


NextHand

BC
Sacrifice the Weak
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Bone collector - ($6)
Zane - ($4)
deteriorate sparring partner - ($3)
Arg, wisp - ($1)
Zane kills partner, takes 1

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Arg 1/3
  • :target: Lookout:

In Play:

  • Zane lvl 1 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

finesse huh? interesting. goig hard on the skeletons then.

"

P1, T5

Snapback — Magic
Aged Sensei — Tech 0 -> Worker
Savior Monk — Tech 0
Bird’s Nest
Grounded Guide

Tech Earthquake + Grounded Guide

8 gold (10)
Level Rook to 5 (8)
Rook kills Bone Collector
Bird’s Nest (6)
Worker (5)
Savior Monk (3)
Max Rook (0)
Discard 2, Draw 4.

Elite - Savior Monk (3/2)
Scavenger - Tweety Bird (1/1)
Lookout - Big Bird (1/1)

L8 Rook+ (5/7)
Safe Attacking

Base - 20
Tech 1 - 5
Tech 2 Finesse - 5

9 workers, 0 gold
Hand: 4
Deck: 1
Discard: 5

Garth could get the levels here, if Zane dies first, then Garth comes and haunt attacks…

Given my hand. I don’t think that would affect my turn too much.

1 Like

"P2T5


Tech StartingHand Workers

TECH
Blooming ancient
surprise attack


STARTING HAND
BC
Graveyard
Sacrifice the Weak
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp (2/2)


NextHand

liches bargain
Deteriorate
Summon Skeletons
Pestering Haunt (1/1)
Gunpoint Taxman


Discard

BC 3/3+A
Graveyard
Skeletal Archery
Sacrifice the Weak
Blooming ancient
surprise attack


Tech 2 card(s)
Get Paid + float - ($9)
Bone collector - ($7)
max arg - ($3)
Zane trades with monk, lvls fizzle
Heros hall - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg 1/5+a
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Water elemental 3/3
  • :target: Lookout:

In Play:

  • Bone collector 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

gsh, not feeling good about this game at all. lesson learned, tech teh double taxmen, try and keep the cycle fast.

"

P1, T6
  1. Nimble Fencer
  2. Versatile Style
  3. Grappling Hook — Magic
  4. Sensei’s Advice — Magic

Tech 2-step and Discord

9 gold (9)
Nimble Fencer (7)
Grave (5)
Grappling Hook Arg to Lookout
Rook kills Arg, Grave to L3
Sensei’s Advice on Fencer + Big Bird (4)
Fencer kills Water Elemental, taking 1, you draw
Birds kill Bone Collector
Hero’s Hall (2)
Discard 1, Draw 1, rs, Draw 2. Float 2 gold.

Technician - L3 Grave (3/4)

Tweety Bird (1/1)
Big Bird (1/1)
Nimble Fencer (2/2)
L8 Rook+ (5/6) w/ Bird’s Nest

Safe Attacking
Base - 20
Tech 1 - 5
Tech 2 Finesse - 5
Hero’s Hall - 4

9 workers, 0 gold
Hand: 3
Deck: 9
Discard: 0

Next Hand

Nimble Fencer

  1. Sensei’s Advice — Magic
  2. Grappling Hook — Magic

"P2T6


Tech StartingHand Workers

TECH
blooming elm
liches bargain


STARTING HAND
Summon Skeletons
Gunpoint Taxman
Deteriorate
liches bargain
Pestering Haunt (1/1)
Blooming Ancient


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Bone collector 3/3
netherdrain
Skeleton Javelineer
blooming elm


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
blooming ancient - ($5)
garth, rune - ($3)
pestering haunt, rune
make a skeleton, rune - ($2)
liches bargain, 3 runes - ($0)
deteriorate a bird
move around runes

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (5/5+A)++
  • :psfist: Elite: Wisp (2/2)+
  • :ps_: Scavenger: SK (2/2)+
  • :pschip: Technician: Zombie (3/3)+
  • :target: Lookout: SK (2/2)+

In Play:

  • Pestering Haunt (1/1)
  • BA (2/4)
  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmmm, okay, what to tech, that is the question. honestly, im so behind at this point, im tempted to tech double molac. but ill just keep things inexpensive and keep pressing on. Elm and second LB for now. need to keep things cheap. i just need himt o wall up here for one turn.

"

P1, Turn 6

Nimble Fencer

  1. Sensei’s Advice — Magic
  2. Grappling Hook — Magic

Tech in Martial Mastery and Maestro

9 gold (9), Tweety respawns
Sensei’s Advice on Big Bird and Fencer (8)
Big Bird kills Lookout Skelle
Grapple Horror into Lookout slot
Grave kills Zombie, sparking Horror for 1
Fencer kills Wisp
Nimble Fencer (6), new Fencer kills Scavenger skelle
Rook bypasses patrol and kills Garth. Grave to L5
Max Grave (4)
Grave uses his sword on the Blooming Ancient
River (2)
Discard 0, Draw 2. Float 2 gold.

Technician - L1 River (2/3)
Lookout - Tweety Bird (1/1)

L7 Grave (4/5) (no sword)
Big Bird (1/1)
Nimble Fencer (2/2)
Nimble Fencer (2/2)
L8 Rook+ (5/5) w/ Bird’s Nest

Safe Attacking
Base - 20
Tech 1 - 5
Tech 2 Finesse - 5
Hero’s Hall - 4

9 workers, 2 gold
Hand: 2
Deck: 7
Discard: 4

Next Hand
  1. 2-Step
  2. Versatile Style

"P2T7


Tech StartingHand Workers

TECH
rhino
artisan mantis


STARTING HAND
Skeleton Javelineer
netherdrain
blooming elm
Bone collector 3/3
surprise attack


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

liches bargain
BC 3/3+A
Summon Skeletons
Sacrifice the Weak


Discard

BA (2/4)
T7 - surprise attack
netherdrain
rhino
artisan mantis


Tech 2 card(s)
Get Paid - ($7)
scav gold, tech draw - ($8)
blooming elm - ($5)
zane - ($3)
horror kills river, takes 2, overpower 2 to deathtouch kill grave, zane to lvl 5
zane kills fencer, takes 2
bone collector - ($1)
haunt pings your tech 2
sk jav - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer
  • :target: Lookout:

In Play:

  • blooming elm (4HP)
  • Zane lvl 5 (3/1)
  • Horror (5/2)++
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

gosh, nice play. that darn grapppling hook coming in teh clutch. oh well. this game is over. just practicing for next game now. i need him to wiff so hard for the next two turns to hope for anything. just a fools hope.

"

P1, Turn 7
  • 2-Step
  • Versatile Style -> Worker
    +Grounded Guide

Tech Martial Mastery & Blademaster

9 gold (11)
Grounded Guide (6)
Worker (5)
Nimble Fencer kills Bone Collector (yay Safe Attacking!)
Big Bird kills Horror
Tweety Bird kills Zane
Rook bypasses patrol, breaks Blooming Elm
Discard 1, Draw 3. Float 5 gold.

SQL - Grounded Guide (4/4 +1)

Tweety Bird (2/1)
Big Bird (2/1)
Nimble Fencer (4/1)
L8 Rook+ (5/5) w/ Bird’s Nest

Safe Attacking
Base - 20
Tech 1 - 5
Tech 2 Finesse - 4
Hero’s Hall - 4

10 workers, 5 gold
Hand: 3
Deck: 3
Discard: 8

Next Hand
  1. Snapback — Magic
  2. Discord
  3. Earthquake
1 Like

ahh, ill just gg it there. great game man. you really had me on the ropes the whole time. turn 3 really hit me hard, and that response turn 6 just sealed the deal. good luck the rest of the tournament. @zhavier

1 Like