[CAWS18] codexnewb [Necro]/Anarchy/Growth vs charnel_mouse [Balance]/Blood/Strength

no worries!

"P1T6


Tech StartingHand Workers

TECH
Liches Bargain
Dinosize


STARTING HAND
Blooming Elm
Surprise Attack
Sacrifice the Weak
Sk Jav (1/1)
Graveyard
BC #2 (3/3)


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
W5 - Thieving Imp
Sacrifice the Weak


NextHand

LB
Deteriorate
netherdrain
blooming elm


Discard

Blooming Ancient (2/4)
Surprise Attack
BC
Sk Jav (1/1)
Liches Bargain
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
blooming elm - ($6)
surprise attack - ($1)
zane to lvl 2 - ($0)
haunt kills wisp
BC breaks tech 2, your base to 16
shark 1 trades with drak, midband zane
shark 2 trades with tiger cub
zane kills panda, takes 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SK (1/1)
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Pestering Haunt (1/1)
  • BC #1 (5/3)++
  • Zane, lvl 4, (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, got something good here. the drak kill is big. the board clear is big. that should be GG, but take no chances. teching second LB and a Dinosize to use that overpower for the win. bring the BA in when i can max garth, if it comes to that.

"

1 Like

P2T6


Tech StartingHand Workers

TECH
Crash Bomber
Whitestar Grappler


STARTING HAND
Bloodlust
Crash Bomber
Merfolk Prospector
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant


NextHand

Bloodlust
Doubling Barbarbarian
Tiny Basilisk
Crash Bomber
Spore Shambler


Tech 2 card(s)
Get Paid - ($9)
Tech draw
Skip worker!
Rebuild Tech II
Garus Rook - ($7)
Maxband Rook - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L8 4/6+1A (two lives, ignores lone patrollers)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

It’s 4/6 for rook. He’s a big boy

2 Likes

"P1T7


Tech StartingHand Workers

TECH
Surprise attack
Blooming ancient


STARTING HAND
netherdrain
LB
Deteriorate
blooming elm


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
W5 - Thieving Imp
Sacrifice the Weak


NextHand

Liches Bargain
BC
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($10)
Garth - ($8)
nether drain rook, Zane to max, push rook to lookout, takes 1 dmg - ($7)
Tap Elm, runes to skeleton
Skeleton kills rook, Garth to lvl 3
Zane and Haunt break tech 2, your base to 14
Max Garth, summon blooming ancient - ($3)
Bone Collector hits your base to 9, makes skeleton, +1 rune
Blooming elm #2 - (0)
BA moves rune to exhausted skeleton

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth, lvl 7, (3/4)
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Blooming Elm 4HP
  • Zane, lvl 6 (4/4)
  • BC #1 (5/3)++
  • SK (5/2)++++
  • Pestering Haunt (1/1)
    Blooming Ancient (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yeah, that should be it.

"

GG, no way I’m coming back from that! @zhavier

1 Like