That’s fair, I’ll rewind and redo.
OK, I think it’s fine now.
Yes, rewind is to last card draw, the downside of playing young treants. Looks like everything is legal now.
P2T9
StartingHand Workers
STARTING HAND
Research & Development
Nullcraft (1/1, Flying)
Nimble Fencer (4/1)
Neo Plexus (3/2)
Temporal Distortion
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
NextHand
Now!
Two Step
Tricycloid (5/5, 2 runes)
Research & Development
Discard
Fading Argonaut (2/3, Fading 3)
Nimble Fencer
Argonaut
Discord
Immortal (7/7, Dancing)
Hyperion (4/1, Haste)
Nullcraft (1/1, Flying)
Research & Development
Temporal Distortion
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fencer - ($9)
Max Prynn - ($5)
Prynn trashes bomber
Fencer kills Treant
Prynn deals 3 to Drak
Nullcraft kills Drak - ($3)
Neo - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Neo Plexus (3/2)
- Lookout:
In Play:
- Prynn (3/1, lvl 7, Fading 2)
- Fencer (2/2, Haste)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 9
Gold:
- Gold: 1
- Workers: 10
Where did the Fencer go?
not sure, didnt end up in my discard so just added it back to the board.
Good, I need her alive
P1T10
StartingHand Workers
STARTING HAND
Circle of Life
Doubling Barbarbarian
Bloodlust
Moment’s Peace
Kidnapping
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Moment’s Peace
Ironbark Treant
Tiger Cub
Kidnapping
Tech 0 card(s)
Get Paid + float + owl - ($13)
Technician draw
Master Midori - ($11)
Moment’s Peace, your units can’t attack next turn, mine can’t block - ($9)
Doubling Barbarbarian - ($6)
Circle of Life, Gemscout Owl becomes a Wandering Mimic with haste and overpower - ($3)
Midori to level 3 - ($1)
Wandering Mimic kills Neo Plexus and Prynn, you draw, takes 2 damage, Midori hits level 5 (midband), Crash Bomber returns
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Midori L5 3/4
In Play:
- Crash Bomber 2/2 (1 to your base on death)
- Doubling Barbarbarian 3/5 (overpower)
- Wandering Mimic 4/2 (haste, overpower, 2 damage)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
… Finally, a Kidnapping where Drakk can be alive to use it!
P2T10
Tech StartingHand Workers
TECH
Origin Story
STARTING HAND
Now!
Two Step
Tricycloid (5/5, 2 runes)
Research & Development
Neo Plexus (3/2)
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
NextHand
Argonaut
Nimble Fencer
Research & Development
Fading Argonaut (2/3, Fading 3)
Nullcraft (1/1, Flying)
Discard
Now!
Research & Development
Two Step
Neo Plexus (3/2)
Origin Story
Tech 1 card(s)
Get Paid + float - ($11)
Tric - ($6)
Tric murders your mimic with gun shots, because peace doesnt stop you shooting people
Geiger - ($4)
Tric pings bomber for 1
Max Geiger, flicker Tric - ($0)
Tric kills Crash bomber, my base to 16
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Tricycloid (5/5, 2 runes)
- Elite:
- Scavenger: Nimble Fencer (2/2, Haste)
- Technician: Geiger (3/4, lvl 5)
- Lookout:
In Play:
*
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
P1T11
StartingHand Workers
STARTING HAND
Ironbark Treant
Tiger Cub
Moment’s Peace
Kidnapping
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Whitestar Grappler
Doubling Barbarbarian
Rampant Growth
Young Treant
Discard
Wandering Mimic
Crash Bomber
Moment’s Peace
Kidnapping
Tiger Cub
Ironbark Treant
Tech 0 card(s)
Get Paid + float - ($11)
Moment’s Peace - ($9)
Drakk Ramhorn - ($7)
Kidnapping, I take Tricycloid - ($3)
Tricycloid kills Geiger, you draw, takes 3 damage, Drakk hits level 3
Tricycloid shoots Nimble Fencer to death, then dies itself, you get a gold
Midband Drakk - ($2)
Doubling Barbarbarian, now frenzied, destroys your Tech II, your base goes to 14
Midori hits your Tech I down to 2 health
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Midori L5 3/4
- Drakk L4 2/3 (1 to your base on death)
- Doubling Barbarbarian 3/5 (overpower, frenzy 1 from Drakk)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 6
Gold:
- Gold: 2
- Workers: 10
Thoughts
Yeees. Great opening for a kidnapping, and I can level his Tech II if I midband Drakk. Do I float the gold, or put down a 3/3 Tiger Cub? I think I’d rather keep my hand up.
Drak doesnt have haste
Fixed, got a bit too excited there.
I assume you also mean midband Drak? or do you not want to float the last 2 gold? (dont forget to redraw after choice)
I did the redraw, and yes, that’s midband. I’ve been floating for most of the game, why stop now?
P2T11
Tech StartingHand Workers
TECH
Rewind
STARTING HAND
Fading Argonaut (2/3, Fading 3)
Nullcraft (1/1, Flying)
Argonaut
Research & Development
Nimble Fencer
Temporal Distortion
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
NextHand
Temporal Distortion
Immortal (7/7, Dancing)
Discord
Tricycloid (5/5, 2 runes)
Hyperion (4/1, Haste)
Tech 1 card(s)
Get Paid - ($10)
Tech and Scav - ($11)
Argo - ($8)
Max Prynn - ($0)
Prynn trashes barb
Rebuild Tech 2
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Argonaut (3/4, Readiness)
- Elite:
- Scavenger:
- Technician: Prynn (3/5, lvl 7, Fading 2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 14
- Tech I HP: 2
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
P1T12
StartingHand Workers
STARTING HAND
Young Treant
Doubling Barbarbarian
Whitestar Grappler
Rampant Growth
Circle of Life
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Bloodlust
Wandering Mimic
Bloodlust
Gemscout Owl
Tech 0 card(s)
Get Paid + float - ($12)
Maxband Drakk - ($10)
Doubling Barbarbarian #2, Drakk gives it haste - ($7)
Young Treant, I draw - ($5)
Rampant Growth on Midori - ($3)
Midori to level 6 - ($2)
Midori kills Argonaut, takes 1 damage
Doubling Barbarbarian #2 kills Prynn, you draw, takes 3 damage, Midori hits level 8 (maxband), Doubling Barbarbarian #1 returns
Drakk hits your Tech II down to 2 HP
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Doubling Barbarbarian #1 3/5+2A (overpower, frenzy 1 from Drakk)
- Elite:
- Scavenger:
- Technician: Young Treant 0/2 (can’t attack)
- Lookout:
In Play:
- Midori L8 4/5 (flying on my turn)
- Drakk L6 3/4 (1 to your base on death)
- Doubling Barbarbarian #2 3/2 (haste, overpower, frenzy 1 from Drakk, 3 damage)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
Hit the Tech II, or destroy the Tech I? It’s Tech II units that’ll be a threat this coming turn, so let’s get everything ready to burn down next time I break through.
are we going to forget about that time nullcraft ignored the patrolling owl
Apparently we are. It is a minor enough error rolling back does not seem appropriate. Charnel_mouse missed it as well, so I’m going with play on.
Opps, not that it seems to be helping, Im still pretty sure Im dead
P2T12
StartingHand Workers
STARTING HAND
Discord
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Temporal Distortion
Tricycloid (5/5, 2 runes)
Nullcraft (1/1, Flying)
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Discord
NextHand
Nimble Fencer
Two Step
Research & Development
Now!
Rewind
Discard
Argonaut
Temporal Distortion
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Nullcraft (1/1, Flying)
Tricycloid (5/5, 2 runes)
Tech 0 card(s)
Get Paid - ($10)
Tric - ($5)
Tric deals 3 to Drak
Gieger - ($3)
TD Tric for a Tric - ($1)
Tric kills Drak, Geiger to mid
Tric kills Doubling Barb 2
worker - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Tricycloid (3/3)
- Elite:
- Scavenger:
- Technician: Geiger (2/4, lvl 3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 14
- Tech I HP: 2
- Tech II HP: 2 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 6
Gold:
- Gold: 0
- Workers: 11
Killing Drakk gets you a reprieve!
EDIT: your base is at 11 after my turn, due to killing Drakk. Reprieves ain’t free, you know.
EDIT2: no, wait, it’s at 10, we missed the Drakk kill on your Turn 9.
P1T13
Tech StartingHand Workers
TECH
Colossus
Oathkeeper of Kor Mountain
STARTING HAND
Gemscout Owl
Bloodlust
Bloodlust
Wandering Mimic
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler
Playful Panda
Forest’s Favor
NextHand
Crash Bomber
Rampant Growth
Tiger Cub
Ironbark Treant
Circle of Life
Discard
Doubling Barbarbarian
Bloodlust
Wandering Mimic
Bloodlust
Colossus
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Garus Rook - ($5)
Gemscout Owl - ($4)
Rook to midband - ($0)
Midori destroys your Tech II, your base goes to 10
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook L5 3/5+1A (ignores lone patrollers)
- Elite:
- Scavenger: Gemscout Owl 0/1 (flying, resist 1, can’t attack)
- Technician: Young Treant 0/2 (can’t attack)
- Lookout: Doubling Barbarbarian #1 3/5 (overpower, frenzy 1 from Drakk)
In Play:
- Midori L8 4/5 (flying on my turn)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
That feeling when you have enough damage to wipe your opponents board, but your just cant quite get it into enough increments…
P2T13
StartingHand Workers
STARTING HAND
Rewind
Nimble Fencer
Now!
Research & Development
Two Step
WORKERS
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Discord
NextHand
Nimble Fencer (2/2, Haste)
Research & Development
Fading Argonaut (2/3, Fading 3)
Origin Story
Discard
Argonaut
Temporal Distortion
Hyperion (4/1, Haste)
Immortal (7/7, Dancing)
Nullcraft (1/1, Flying)
Tricycloid (5/5, 2 runes)
Now!
Rewind
Research & Development
Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech 2
Max Geiger, flicker Tric - ($9)
Now! Tric - ($8)
River - ($6)
Tric kills Rook, River to mid
Geiger kills Treant Sparks Doubling Barb
Nimble - ($4)
Two Step Tric and Nimble - ($2)
Nimble deals 4 to Barb, killing it
Tric pings your owl to death - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: River (2/4, lvl 3)
- Lookout:
In Play:
- Tricycloid (6/2, 1 rune, Dancing)
- Geiger (3/3, lvl 5)
- Nimble Fencer (4/1, Dancing)
- Two Step
Buildings:
- Base HP: 10
- Tech I HP: 2
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 9
Gold:
- Gold: 1
- Workers: 11