[CAWS18] Bomber678 [Balance]/Peace/Law vs flagrantangles [Bashing]/Fire/Peace

@flagrantangles
Hello, I am home.


Turn 1

Hand: Verdant Tree, Merfolk Prospector, Rampant Growth, Forest’s Favour, Rich Earth
Worker: Rich Earth


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Merfolk Prospector ($2)
  4. Summon General Onimaru ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician:
    :target:Lookout: General Onimaru (2/3)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Ironbark Treant, Playful Panda, Young Treant, Spore Shambler, Tiger Cub

Discard

Forest’s Favour, Rampant Growth, Verdant Tree

Think

I feel like this deck is way better going second. Oh well. Let’s meme.

P2T1


Starting Hand Workers

STARTING HAND
Spark
Wither
Timely Messenger
Brick Thief
Bloom


WORKERS
Bloom


Next Hand

Tenderfoot
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle


Discard

Brick Thief
Wither
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Sparks the Prospector, you gain a gold. - ($1)
Hire a Timely Messenger. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout:

In Play:

  • Jaina (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Onimaru can bring the pressure but this seems okay. An unchecked Jaina is a force to be reckoned with.

Turn 2

Hand: Ironbark Treant, Playful Panda, Young Treant, Spore Shambler, Tiger Cub
Tech: Overeager Cadet, Overeager Cadet
Worker: Ironbark Treant


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Tiger Cub ($1)
  6. Onimaru kills Timely Messenger, you draw
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger: Tiger Cub (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Playful Panda, Spore Shambler, Forest’s Favour, Young Treant, Merfolk Prospector

Discard

thenk

Please kill my tiger. Please.

Edited for float removal/gold correction.

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Flame Arrow


STARTING HAND
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja
Older Brother


WORKERS
Bloom
Fruit Ninja


Next Hand

Overeager Cadet
Brick Thief
Flame Arrow
Timely Messenger


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Tenderfoot. - ($2)
Hire a Helpful Turtle. - ($0)
Jaina kills the Tiger.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tenderfoot 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle 1/2
  • :target: Lookout:

In Play:

  • Jaina (1) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, let’s see if we can get away with this. He can either trade Onimaru or give me a card. I suppose he can choose to do neither but that also seems fine.

I don’t see any reason for you to have 7 gold there. If there is, then it’s ok, I’m dumb, if not, then you just lose your float.


Turn 3

Hand: Playful Panda, Spore Shambler, Forest’s Favour, Young Treant, Merfolk Prospector
Draw: Overeager Cadet
Tech: Scribe, Boot Camp
Worker: Playful Panda


  1. Tech 2 cards
  2. Get paid (+$6, $8)
  3. Summon Young Treant, draw ($6)
  4. Hire a worker ($5)
  5. Onimaru kills Helpful Turtle, you draw a card
  6. Midband Onimaru ($1)
  7. Summon Overeager Cadet ($1)
  8. Summon Merfolk Prospector ($0)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (3/4) lvl 5
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Rampant Growth, Verdant Tree, Overeager Cadet, Scribe

Discard

hmm

Not drawing either OC makes the choice of memeing difficult. I decided against memeing. Hopefully I can meme next turn.

1 Like

You’re right, I removed the float.

P2T3


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Overeager Cadet
Flame Arrow
Timely Messenger
Brick Thief
Wither


WORKERS
Bloom
Fruit Ninja
Wither


Next Hand

Older Brother
Helpful Turtle
Granfalloon Flagbearer
Spark


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina shoots a Flame Arrow at Onimaru, killing him. - ($2)
Hire an Overeager Cadet.
Midband Jaina. - ($1)
Jaina kills the Young Treant.
Tenderfoot kills the Merfolk Prospector.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Jaina (4) 3/3
  • Tenderfoot 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Excellent, Flame Arrow showed up right on time to take out that pesky Onimaru. I think we’re sitting relatively pretty here. He can now bring out another hero but that’s gonna be risky when he knows I’ve got Jaina + Flame Arrow around, especially because of the reshuffle. I think we’ll be good to tech up next turn but we’ll see what he does.

Aww man, I was really hoping you wouldn’t go the flame arrow route.


Turn 4

Hand: Rampant Growth, Verdant Tree, Overeager Cadet, Scribe
Draw: Boot Camp
Tech: Censorship Council, Scribe
Worker: Rampant Growth


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Summon Scribe, draw ($6)
  4. Hire a worker ($5)
  5. Summon Overeager Cadet ($5)
  6. Build Tech 2 Law ($1)
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Scribe (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Forest’s Favour, Spore Shambler, Tiger Cub, Verdant Tree

Discard

hmph

Memes are dead. Initiate meme plan b.

I like it hot, baby!

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Older Brother
Granfalloon Flagbearer
Spark
Helpful Turtle


WORKERS
Bloom
Fruit Ninja
Wither
Spark


Next Hand

Timely Messenger
Lobber
Overeager Cadet
Brick Thief


Discard

Helpful Turtle
Older Brother
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Peace. - ($4)
Hire a Granfalloon Flagbearer. - ($1)
Jaina exhausts to deal 1 point of damage to your Tech II.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot 1/1
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Jaina (4) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Excellent, Flame Arrow showed up right on time to take out that pesky Onimaru. I think we’re sitting relatively pretty here. He can now bring out another hero but that’s gonna be risky when he knows I’ve got Jaina + Flame Arrow around, especially because of the reshuffle. I think we’ll be good to tech up next turn but we’ll see what he does.

Oof ow it hurts


Turn 5

Hand: Forest’s Favour, Spore Shambler, Tiger Cub, Verdant Tree
Tech: Insurance Agent, Nature Reclaims
Worker: Spore Shambler


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Summon Master Midori ($6)
  5. Cast Forest’s Favour on Scribe ($4)
  6. Build a Tower ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Scribe (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 4
    Tower: 4
  • Units/Heroes:
    Master Midori (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Merfolk Prospector, Young Treant, Scribe, Censorship Council

Discard

Forest’s Favour, Verdant Tree, Tiger Cub, Nature Reclaims, Insurance Agent

thinkin

I should’ve teched nature reclaims last turn. This could get tricky.

P2T5


Tech Starting Hand Workers

TECH
Lobber
Wrecking Ball


STARTING HAND
Lobber
Overeager Cadet
Timely Messenger
Brick Thief


WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger


Next Hand

Lobber
Flagstone Garrison
Wrecking Ball
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maxband Jaina. - ($6)
Jaina exhausts to deal 3 points of damage to your Tech II.
Hire a Brick Thief who steals the final brick out of your Tech II, destroying it and dealing 2 points of damage to your base. - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite: Tenderfoot 2/1
  • :ps_: Scavenger: Brick Thief 2/1
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Jaina (7) 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I think we’re sitting pretty, especially with the Tech II destroyed for a turn. If I get lucky with Garrison draws, I should be able to start the lock.

Turn 6

Hand: Merfolk Prospector, Young Treant, Scribe, Censorship Council
Tech: Justice Juggernaut, Moment’s Peace
Draw: Boot Camp, Nature Reclaims
Worker: Merfolk Prospector


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Rebuild Tech 2 ($10)
  4. Summon Young Treant, draw ($8)
  5. Summon Scribe, reshuffle, draw ($6)
  6. Hire a worker ($5)
  7. Midband Midori ($1)
  8. Overeager Cadet 1 kills Overeager Cadet
  9. Scribe 1 kills Brick Thief, you gain 1 gold
  10. Midori kills Tenderfoot
  11. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Overeager Cadet 2 (3/3+A)
    :psfist:Elite: Young Treant (1/2)
    :ps_:Scavenger:
    :pschip:Technician: Scribe 2 (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Master Midori (3/2) lvl 5
    Overeager Cadet 1 (3/1)
    Scribe 1 (2/2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 1
  • Discard: 3

Hand

Forest’s Favour, Verdant Tree, Insurance Agent, Tiger Cub, Moment’s Peace

Discard

Boot Camp, Nature Reclaims, Censorship Council

thonk

I should’ve just flown over and killed Jaina. This turn was a mistake.

P2T6


Tech Starting Hand Workers

TECH
Wrecking Ball


STARTING HAND
Flame Arrow
Wrecking Ball
Lobber
Flagstone Garrison
Helpful Turtle
Lobber
Flagstone Garrison


WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger


Next Hand

Overeager Cadet
Brick Thief
Older Brother


Tech 1 card(s)
Get Paid + float + Scavenger - ($15)
Build a Flagstone Garrison. - ($12)
Hire a Lobber and draw a card. - ($11)
Hire a Helpful Turtle and draw a card. - ($9)
Hire another Lobber and draw a card. - ($8)
Summon Troq Bashar. - ($6)
Jaina shoots Midori with a Flame Arrow, killing him; Troq gains 2 levels; backline Cadet perishes. - ($2)
Troq heaves a Wrecking Ball at your Tech II, dealing 2 points of damage to it.
Jaina exhausts to destroy your Tech II, dealing 2 more points of damage to your base.

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 1 2/2A
  • :psfist: Elite: Helpful Turtle 2/2
  • :ps_: Scavenger: Lobber 2 2/2
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Jaina (7) 4/3
  • Troq (3) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I’m feeling especially confident now. I don’t think there’s any Tech I surprises he can throw at me and with Midori down, I’m hard-pressed to think of a spell that would destroy me. Elite Training could be pretty good I suppose.

Turn 7

Hand: Forest’s Favour, Verdant Tree, Insurance Agent, Tiger Cub, Moment’s Peace
Tech: Judgement Day, Insurance Agent
Worker: Forest’s Favour


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Rebuild Tech 2 ($11)
  4. Hire a worker ($10)
  5. Build Verdant Tree ($8)
  6. Summon General Onimaru ($6)
  7. Discard 3, draw 1, reshuffle, draw 4

  • Patrol:
    :psblueshield:Leader: Scribe 2 (1/3+A)
    :psfist:Elite: Young Treant (1/2)
    :ps_:Scavenger: Scribe 1 (2/2)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: General Onimaru (2/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Verdant Tree: 3
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 11
  • Gold: 6
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Justice Juggernaut, Tiger Cub, Nature Reclaims, Insurance Agent, Moment’s Peace

Discard

thinks

Welp this game is over. My draws really just didn’t want to work out.

P2T7


Tech Starting Hand Workers

TECH
Burning Volley
Air Hammer


STARTING HAND
Older Brother
Overeager Cadet
Brick Thief
Tenderfoot
Wrecking Ball
Flagstone Garrison
Wrecking Ball
Flame Arrow


WORKERS
Bloom
Fruit Ninja
Wither
Spark
Timely Messenger


Next Hand

Flame Arrow
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($12)
Hire an Overeager Cadet and draw a card.
Hire a Brick Thief and draw a card. He steals a brick out of your Tech II. - ($10)
Hire a Tenderfoot and draw a card. - ($9)
Build another Flagstone Garrison. - ($6)
Hire an Older Brother and draw 2 cards. - ($4)
Troq chucks 2 Wrecking Balls at your Tech II, destroying it and dealing 2 points of damage to your base.
Jaina casts Flame Arrow and burns down the Verdant Tree. - ($0)
Jaina kills the Scribe and sparkshots the Young Treant.
Lobbers trade with the Cadet and Scribe.

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Brick Thief 3/1
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician: Granfalloon Flagbearer 2/2
  • :target: Lookout: Older Brother 2/2

In Play:

  • Flagstone Garrison
  • Flagstone Garrison
  • Troq (3) 2/3
  • Jaina (7) 4/1
  • Helpful Turtle 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

My draws have been slightly inconvenient but Jaina has really been resolving that with her direct damage abilities.

1 Like

I played badly. It’s your victory.

@zhavier

2 Likes