CAWS 2016: shax (Mono Red) vs. PointyFinger (Mono Black)

"P1T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Careless Musketeer
Mad Man
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Scorch
Bombaster
Bloodburn
Charge


Discard

Mad Man
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bloodrage ogre - ($1)
Summon nautical dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre(3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog(1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I’ve seen this opening being discussed but I’ve never actually used it or seen it used. In a tournament may not be the best place to randomly try new stuff but I don’t listen to the voices in my head.

"

@PointyFinger delay seems to be my middle name these days. At least I finished 6 hours of homework in time!

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Sacrifice the Weak
Skeletal Archery
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Deteriorate


Discard

Graveyard
Sacrifice the Weak


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Thieving Imp, you discard - (1)
Play Pestering Haunt
Build Tech I - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Lobber
Ember sparks


STARTING HAND
Bloodburn
Charge
Scorch(imp discard)
Bombaster


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Makeshift Rambaster
Mad Man
Ember sparks


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Summon Jaina - ($1)
Ogre trades with imp
Nautical dog hits tech I for 2

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina(2/3)
  • Nautical Dog(1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

The imp was the first thing I expected from looking at his previous games. This opening is actually less explosive then it looks. I teched ember sparks and summed Jaina because it’s a good spell and it can finish off the tech I now.

"

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Lich’s Bargain
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Summon Garth - (3)
Garth makes a Skeleton - (2)
Pestering Haunt trades with Nautical Dog
Play Skeleton Javelineer - (1)

Float (1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Burning volley
Burning volley


STARTING HAND
Makeshift Rambaster
Ember sparks
Mad Man
Pillage


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Scorch
Charge
Bombaster
Bloodrage Ogre


Discard

Nautical Dog
Ember sparks
Makeshift Rambaster
Mad Man
Burning volley
Burning volley


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Cast ember sparks, kill both skeletons and 1 damage to tech I. You draw. - ($3)
level Jaina to 4/midband - ($0)
Jaina kills Garth and lvls to 6.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 6 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ember sparks mvp. Teching both ults because I can unless he can garth+doomgrasp asap. Doomgrasp has me jumping at shadows in general so I don’t know what I’m going to tech in the future. Didn’t draw lobber for next turn sadness.

"

1 Like

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Doom Grasp


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Lich’s Bargain
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt


NextHand

Bone Collector
Graveyard
Thieving Imp
Deteriorate


Discard

Skeleton Javelineer
Lich’s Bargain
Sacrifice the Weak
Bone Collector
Doom Grasp


Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Play Vandy - (5)
Play Poison Blade Rogue - (3)
Play Summon Skeletons - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poison Blade Rogue (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bombaster
Bloodrage Ogre
Scorch
Charge


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch


NextHand

Burning volley
Lobber
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max jaina - ($5)
Summon Bloodrage ogre - ($3)
Summon Bombaster - ($1)
Jaina’s max ability kills rogue

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage ogre(3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster(2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

I think Jaina will survive this. At least, I reaaaaaaallly hope she does because I have an ult in hand now and not much else. I thought Jaina was just straight up dead for awhile, then I remembered that Vandy’s maxband would buff one of my defenders too.

I’m gambling with my techs atm but I think I can get tech II up next turn. Would have been smarter to tech 1 crash+1desperation in case I can’t though.

"

P2T4


Tech StartingHand Workers

TECH
Dark Pact
Hooded Executioner


STARTING HAND
Deteriorate
Graveyard
Bone Collector
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Graveyard


NextHand

Lich’s Bargain
Poison Blade Rogue


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Deteriorate Bloodrage Ogre
Vandy takes out Bloodrage Ogre
Level Vandy to mid to heal - (5)
Skeletons trade into Bombaster
Play Bone Collector - (3)
Play Thieving Imp, you discard - (0)

Float (0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Land octopus
Desperation


STARTING HAND
Lobber
Burning volley
Makeshift Rambaster(imp discard)
Mad Man(tech draw)


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Mad Man


NextHand

Crashbarrow
Ember sparks


Discard

Makeshift Rambaster
Bombaster
Bloodrage ogre
Burning volley
Land octopus
Desperation


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II blood - ($4)
Jaina maxband deals 3 to bone collector
Cast Burning volley(5 damage), kill bone collector(4 left) & imp(2 left,you draw) & destroy tech I(0 left, 2 base damage) - ($1)
Summon lobber - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber(2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I’ll admit I have no idea what he is trying to do. I haven’t seen a push for tech or metmorph. I got Tech II up comfortably enough. I’m thinking all in tech II blood with land octos and desperation.

"

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis

STARTING HAND
Lich’s Bargain
Poison Blade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Poison Blade Rogue


NextHand

Doom Grasp
Dark Pact


Discard

Bone Collector
Thieving Imp
Lich’s Bargain
Sacrifice the Weak


Tech 2 card(s)
Collect Gold - (9)
Worker - (8)
Rebuild Tech I
Play Sacrifice the Weak, Lobber dies - (6)
Trade Vandy into Jaina
Play Garth - (4)
Play Lich’s Bargain - (2)
Build Heroes’ Hall - (0)

Float (0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zombie (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Horror (3/3), DT
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P1T6


Tech StartingHand Workers

TECH
Desperation
Bloodlust


STARTING HAND
Ember sparks
Crashbarrow
Crashbarrow


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Mad Man
Ember sparks


NextHand

Burning volley
Charge


Discard

Makeshift Rambaster
Bombaster
Bloodrage ogre
Burning volley
Land octopus
Desperation
Desperation
Bloodlust
Lobber
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Crashbarrow, kill zombie and overpower kills Horror - ($5)
Summon Draak - ($3)
Summon Crashbarrow, kill skeleton(you draw) and overpower kills Garth. Draak to lvl 3 - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Draak lvl 3(1/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

My heart skipped a beat when I saw LB, then did a double beat when Tech drew me the second crashbarrow. As bad as it might seem to him, my hand is just plain garbage atm. I have two spells I can’t even use. Thus is the life of Blood, I don’t think I’ve ever played two crashbarrows and actually been able to do anything on the next turn.

I opted to suppress any additional LB’s in light of that and I gave the lvls to Draak in preparation of future turns. I can at least attack with both Draak and Zane next turn.

"

P2T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Dark Pact
Doom Grasp
Deteriorate
Bone Collector


WORKERS
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Poison Blade Rogue
Deteriorate


NextHand

Hooded Executioner
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Collect Gold - (9)
Play Vandy - (7)
Play Dark Pact
Worker - (6)
Play Bone Collector - (4)
Build Tech II (Disease) - (0)

Float (0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I don’t think you can summon Vandy here since she died on your previous turn.

Ok I concede then, I forgot about it being from an attack in, not from you attacking me

GG was fun :slight_smile:
@EricF

why not smashing his tech I again(or HH)? imho would have crippled him better

I think he was playing around Doom Grasp, which was actually in my hand. Had he made this play I would have been able to Doom Grasp Jaina and play Vandy, leaving me up 2 heroes going into a reshuffle with ults tech’d in.

It’s true that it delays me off tech I for a turn, but the high value I would get from a Grasp doesn’t seem worth it.

1 Like

well, i did not look at ur hand, i rarely do, i just watch the cards that areplayed trying to see the most effective use. Also i said tech I or HH cuz i too think that giving u the freedom of 2 heroes is risky.

But in order to hit the HH or tech building he would not be able to kill Garth., meaning I can potentially play Doom Grasp. Yes he takes me off 2 heroes, but it does not necessarily mean Drakk is safe, and he wants to keep his hero as safe as possible.