@shax - I just read through your thoughts, concise and full of insight, thanks
I donât think I agree with you that my T1 play was âgreedyâ though. Donât get me wrong, my T1 was an absolute disaster that it took me till T4 to recover from (with the help of lucky draws: getting both my big Tech 1s on T4 instead of T3 when I wasnât able to play them) - but I thought my only mistake was the stupid stupid STUPID play of Dog in SQL, simply because I somehow forgot Zane existed. Had I reversed the positions of my 2 patrollers I think I should have been OK. And Iâm curious what else you think I should have done with my first hand. Play Careless Musketeer?? (Calamandra was probably a better choice than Drakk though - I love Drakkâs abilities but suck at managing to use them. Cal is all-around solid with good abilities and 2 terrifying cheap spells.)
I was also very surprised to find you only teched 1 gunship on T4 - as soon as you built Tech 3 I assumed youâd teched double gunship that turn. That makes me feel a bit more unlucky that you had it on T7 - because I assumed youâd still have built it then even if youâd already whiffed on your gunship draw by getting them too early (because youâd need to build it eventually anyway, and by doing it early you both stop me delaying you by breaking Tech 2 AND scare me into going after Tech 3 instead of doing anything else).
Thanks again for the game - I knew before the game that youâre very strong with Red, and this game has been in many ways an education, for example you got great value out of both Pillage and Scorch - 2 cards which, even though I can see their use, I always end up workering because I never find a good time to play them.