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CAWS 2016: PiHalbe (Mono Black) vs. Zejety ([Discipline]/Strength/Finesse)

Smashing Plague Lab does not deal 2dmg to base, right? Or does it? Somehow, I can’t seem to remember …

P1T9

Spreading love all over the board …

I hope I did not make a stupid mistake there. I really miss Orpal and Plague Lab now.


StartingHand Workers

STARTING HAND
Deteriorate
Plague Lord
Spreading Plague
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Twilight Baron
Shadow Blade


NextHand

Sickness
Gorgon
Cursed Crow
Cursed Ghoul (4/5)
Plague Lord


Discard

Sickness
Graveyard
Gorgon
Cursed Crow
Plague Lab (4HP)
Plague Spitter (3/3)
Sacrifice the Weak
Summon Skeletons
Spreading Plague
Deteriorate


Tech 0 card(s)
Get Paid + Scavenger + Technician - ($12)
Cast Sacrifice the Weak to kill Dragon, Haunt is not eligible - ($10)
Summon Plague Lord - ($4)
-1/-1 to monk, Dragon, Rook, Grave
Haunt pokes Tech II, 2dmg to base
Garth summons Skeleton - ($3)
Summon Vandy - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 1 Garth (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: lvl 1 Vandy (2/3)
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Plague Lord (4/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

[details=Summary]I was really sad that Spreading Plague was not an option due to poor Orpal being gone. But maybe it’s better this way. He can either kill off his heroes or take damage to base. He can still cast spells, but I think I do not need to be afraid of them too much. Let’s see …

Anyways, I feel like I got my money’s worth from that little Pestering Haunt. Gotta love that fella![/details]

That’s right!

P2T9

[details=Turn secrets]* Hand: Morningstar Flagbearer, Martial Mastery, Aged Sensei, Grappling Hook, Reversal

  • Worker: -
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 11 gold +1 float (12)
  • Main phase:
  • Summon River (10)
  • Rebuild Tech II Building (10)
  • Construct Hero’s Monument (5)
  • Construct a Tower (2)
  • End of turn:
  • Discard 3, draw 5
  • Float 2

Reminder: Hero’s Monument gives +1/+1 to all my heroes (already included in the board state below).

Patrol:

  • :psblueshield: Leader: MAX Rook -5 (0/2A | two lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Mind-Parry Monk -2 (3/2 | my units and heroes can not be :target:)
  • :pschip: Technician:
  • :target: Lookout: L1 River (3/4)

Board:

  • Characters:
  • MAX Grave -4 (1/2)
  • Daigo Stormborne (8/8 | indestructable, untargetable, trash when Hero’s Monument leaves play)
  • Buildings:
  • Hero’s Monument (6 | +1/+1 to my heroes)
  • :psgem: Base (17)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 11
  • Gold: 2
  • Hand: 5
  • Deck: 1
  • Discard: 6
New hand

Morningstar Flagbearer, Martial Mastery, Aged Sensei, Grappling Hook, Reversal

Discard

Snapback, Fox Primus, Young Lightning Dragon, Focus Master, True Power of Storms, Vigor Adept

u forgot unstoppable!! <3

1 Like

I only write stuff that’s relevant for my opponent’s turn. :slight_smile:
Note that I don’t list sparkshot or readiness on Grave either.

Way to go! Stupid them, if they fail to notice that. guilty-as-charged,-me :unamused:

Seriously, that is very nice.

1 Like

Also, notice how he is twice untargetable. Shame you couldn’t put him on Lookout. Sicher ist sicher.

If we are pedantic, he’s only twice untargetable to you. MPM does not affect me. :stuck_out_tongue:

Here we go … (I hope, I got my math right, but there’s room to adjust)

P1T10

Or: Spreading the love in spades.


StartingHand Workers

STARTING HAND
Cursed Ghoul (4/5)
Sickness
Cursed Crow
Gorgon
Plague Lord


WORKERS
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Twilight Baron
Shadow Blade


NextHand

Plague Lab (4HP)
Sacrifice the Weak
Summon Skeletons
Deteriorate
Graveyard


Tech 0 card(s)
Plague Lord Upkeep deals 11 to base
Get Paid + float - ($12)
Summon Plague Lord - ($6)
-1/-1 to Rook, Monk, River, Grave, Daigo (notice, how none of them die, even with six -1/-1 runes!)
Garth summons Skeleton #2 - ($5)
Plague Lord #1 attacks, dealing -1/-1 to all of the above
Monk dies, giving you one gold
Rook dies twice, giving +2lvl to Vandy
So does Grave (once)
Vandy’s maxband gives +2/+2 doomed to Skeleton #1, Daigo is spared
Plague Lord #1 retargets and kills River, taking 1dmg, +2lvl to Garth
Garth to midband - ($4)
Garth deals 2 to base
Skeleton #1 deals 3 to base
Summon Gorgon - ($1) :imp:
Haunt tickles base for 1dmg :smiling_imp:
GG

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A)
  • :psfist: [I]Elite[/I]: max Vandy (5/5)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Plague Lord #1 (4/6)
  • Plague Lord #2 (4/7)
  • Skeleton #1 (3/3, doomed)
  • lvl 4 Garth (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
3 Likes

GG!

Not gonna check the math right now but I assume everything is correct. :slight_smile:

This was a very enjoyable game to me and your win is well deserved. Your 5th turn was very heartbreaking though.

1 Like

Great game. Tense see-saw struggle and build-up right to the grand finish in the end. Sometimes Metamorphosis or a rune-addled Nullcraft closes off the game around turn 5 or 6, and sometimes you get to see a game like this.

1 Like

My thoughts exactly. It was nice having such a pure tempo game for a change.

@EricF Game is over

In Codex, unlike real life, Diease is really enjoyable.

Using my limited experience, I saw your beefy units and double-life Rook and thought that’s a job for persistent down-grading.

Actually, I have never used Plague Lord before. And I did not foresee that impact. You just had a ridiculous amount of runes on your heroes when I finally got him out.

That Mind-parry Monk is sure troubling for my usually spell-heavy black gameplay.

Thanks for the game!

1 Like

I’ve only ever had around two of 5-6 turn games.

During RACE #3, I was crowned player with “the longest games”. :smiley: Not sure what that means exactly, but I’ll take what I can get.

Yeah, this game had a lot of firsts for me too. First Plague Lab, Plague Lord and Hero’s Monument I’ve seen played.

I should have probably tried to suicide Rook earlier to get a fresh one. :smiley:

1 Like