Holy smokes! I did NOT expect to lose that board so quickly.
P2T6
[details=Turn secrets]* Hand: Reversal, Grappling Hook
- Technician draw: Mind-Parry Monk
- Worker: -
- Tech: -
- Thoughts: Gotta secure the board. I think protecting MPM is high value. Having Grave survive for max-banding also sounds very attractive. Spending two cards to kill a level 1 hero feels bad but a max-band Garth doesn’t sound like something I need in my live right now. Eliminating that threat hopefully is worth going to 0 cards for.
[/details]
Turn:
- Start of turn:
- Draw a card from Technician bonus
- Tech 0 cards
- Collect 10 gold (10)
- Main phase:
- Summon Grave (8)
- Cast Grappling Hook to move Garth to Elite (8)
- Cast Reversal to kill Garth (5); Grave levels to 3/mid
- Summon Mind-Parry Monk (0)
- End of turn:
- Discard 0, draw 2
- Float 0
Patrol:
- Leader: L3 Grave (3/4A)
- Elite:
- Scavenger: L1 Rook -2 (0/2)
- Technician: Mind-Parry Monk (my units can not be )
- Lookout:
Board:
- Buildings:
- Base (19)
- T1 (5)
- T2 (3)
- Spec: Discipline
Economy:
- Workers: 10
- Gold: 0
- Hand: 2
- Deck: 2
- Discard: 8
New hand
Savior Monk, Focus Master
Discard
Morningstar Flagbearer, Martial Mastery, Hero’s Monument, Aged Sensei, Vigor Adept, Young Lightning Dragon, Reversal, Grappling Hook