CAWS 2016: EricF ([Past]/Peace/Anarchy) vs. petE ([Anarchy]/Strength/Growth)

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Stampede
Chamelion Lizzo


STARTING HAND
Makeshift Rambaster
Might of Leaf and Claw
Charge
Nautical Dog
Surprise Attack


WORKERS
Scorch
Bloodburn
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Surprise Attack


[/spoiler][/details]
Tech 2 card(s)
Get Paid + 2 x scav - ($10)
Zane - ($8)
Surprise Attack, summon Sharks - ($3)
Makeshift Rambaster - ($1)
Nautical Dog - ($0)
Shark #1 kills Cadet, you gain $1, rune on MoLaC
Shark #2 and Bird kill Zane, 2 runes on MoLac
Zane and Rambaster destroy Garrison, 2 runes activate MoLaC
Skip worker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (6/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw [active]
  • Bird (6/6)
  • Zane (7/7)
  • Makeshift Rambaster (6/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I get to activate MoLaC using Sharks and Rambaster, but need to skip worker yet again to put in a blocker. With my attack this turn, can destroy two of Garrison, Zane and Tech II building. Any of these could open up a problem for me – big board of Tech 0/1s, Max Anarchy, Gunships. tbh not at all sure what’s the right choice, but decided to hit Zane and Garrison – stats I have on the board too good to risk Max Anarchy, and I’ve additional hasty attack in my next hand (Sharks, sac’d Bombaster) to take out a Tech III building if needed.

Teching in Chamelion Lizzo and Stampede. Hopefully setting up enough different alternatives to hit his Base through a full patrol zone – Birds, stealthy units (build Tech Lab next turn) and Stampede.


[/spoiler][/details]

GG! I had to bank on you not having Sharks + Haste guy, and maybe being able to start something with either Zane or Garrison surviving. Alas.

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Phew! GG, thanks!

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And then there were two.