Casual Zhavier vs Random_Phobosis

I just want to make sure, Crypt Crawler is in Squad leader?

Yeah, I’m sure. He’ll make it just fine. Right? :]

He made it! Sorta…

Note: Banefire Golem, Crypt Crawler and Bone Collector will not ready and thus can’t patrol, but you will still sacrifice something and deal 1 to all my things during your upkeep, you will not be able to rebuild tech 2 because tech 1 is disabled by injunction.

P1T7


Tech StartingHand Workers

TECH
Boot Camp


STARTING HAND
Brave Knight
Drill Sergeant
Elite Training
Manufactured Truth
Arrest
Injunction


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Building Inspector
Boot Camp
Reputable Newsman


NextHand

Community Service
Free Speech
Boot Camp
Traffic Director


Discard

Injunction
Manufactured Truth
Elite Training
Brave Knight


Tech 1 card, Get Paid - ($10)
Arrest Banefire Golem with resist - ($7)
Drill Sergeant, Draw 1 - ($4)
Injunction on Tech 1, Crawler and Bone Collector are disabled - ($1)
Manufactured Truth turns my soldier into a Bone Collector - ($0)
Bluecoat and Bone Soldier kill Garth, I get a skeleton, you draw a card, Bigby to lvl 3 - ($0)
Onimaru and Cadet #2 break your tech 2, base to 18 - ($0)
Cadet #1 hits your Tech 1 to 3 - ($0)
Bigby kills the lonely skeleton and takes 1 - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bluecoat Musketeer 1/2
  • Flagstone Garrison 4 :heart:
  • Onimaru 2/3, lvl 1
  • Bigby 2/3, lvl 3
  • Drill Sergeant 3/3
  • Overeager Cadet #1 2/2
  • Overeager Cadet #2 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Drill Sergeant? I guess it’s almost the end :]
I could clear all your units this turn, which would cost me all the gold, but I guess it’s useless, because as long as the Flagstone Garrison stays in play, you can rebuild them essentially for free.
I’ll try another way.

P2T7


Tech StartingHand Workers

TECH
Lich’s Bargain
Dark Pact

STARTING HAND
Graveyard
Doom Grasp
Pestering Haunt
Summon Skeletons
Sacrifice the Weak (worker)
Carrion Curse

WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak

Next Hand

Gargoyle
Gargoyle
Deteriorate
Carrion Curse
Doom Grasp

Discard

empty

Banefire Golem sacrifices Crypt Crawler, deals 1 damage to your units, heroes and buildings.

Get paid ⑨
Hire Orpal ⑦
Carrion Curse ④, looking at your hand… You discard Community Service and Free Speech.
Worker ③
Tower ⓪
Pestering Haunt ⓪

Discard 3, draw 2, reshuffle, draw 3.


Board Info:
In Patrol: *

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal 1/3
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Bone Collector 3/3
  • Banefire Golem 7/7
    Buildings:
  • Base :heart: 18
  • Tech I :heart: 3
  • Tech II :heart: 0 (demonology) (ruined)
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10

Carrion Curse would have also seen Arrest, drawn from when my skeleton died to the banefire triggered. And I would have gotten to see yours from Orpal.

P1T8


Tech StartingHand Workers

TECH
Flagstone Garrison
Spectral Hound


STARTING HAND
Community Service
Free Speech
Boot Camp
Traffic Director
Arrest - Technician
Lawful Search - Draw 1 from Traffic Director
Overeager Cadet - Lawful Search Draw 2 from Lawful Search
Free Speech - Draw 3 from OC 1
Overeager Cadet - Draw 4 from Boot Camp
Spectral Hound - Draw 5 from OC 2
Manufactured Truth - Draw 6 from SH


WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Building Inspector
Boot Camp
Reputable Newsman


NextHand

Community Service
Brave Knight
Free Speech


Discard

Boot Camp
Manufactured Truth
Arrest


Technician Draw, Tech 2 Cards, Get Paid - ($10)
Traffic Director, Draw 1, DS +1 Rune - ($9)
DS moves Rune to Cadet who trades with Orpal, Bigby to Lvl 5, you draw a card - ($9)
Overeager Cadet #2 suicide into base, goes to 16 - ($9)
Lawful Search, reshuffle, Draw 1 - ($8)
Overeager Cadet, DS +1, Draw 1 - ($8)
Overeager Cadet, DS (+2), Draw 1 - ($7)
Spectral Hound, DS (+3), Draw 1 - ($6)
Manufactured Truth on Bluecoat Musketeer into Bone Collector - ($6)
DS hits base for 6, takes 1 from tower - ($5)
Boot Camp on DS (+4), draw 1 - ($5)
Move 4 Runes from Drill Sergeant onto Bluebone Collector 7/6 - ($5)
Bigby hits base for 3 - ($5)
Bluebone deals 7 to base, goes to 0, GG! - ($5)

Wow! Great game! I’ve got a lot to learn.

Can you point out some of my mistakes?
I’ve planned to counter Garrison and/or Quince with either with Gargoyles + Soul Stone or with Banefire Golem + Shrine of Forbidden Knowledge. It didn’t work out though, I struggled with maintining board presence whole game.

I’d also play rematch! My random is 13.

Your turn to go first, I usually only random for the first match, and just swap for rematches

Gargoyle is a pretty strong play, blue doesn’t have good answers to flyers at T1 and it’s not as great a copy target because it costs to activate. Executioner is also decent, but really anything that kills my stuff is a good idea.

On t3 or 4 I was expecting a deteriorate + sac the weak to knock out what I had on the board so it would stop attacking you. Nether Drain was a good play though but that was why I pinged the gargoyle for 1.

I think Gargoyle is good, but 2 of them aren’t. They’re expensive, and do nothing the turn you play them.

1 Like

Yea that makes sense. Someone else, frozenstorm maybe? was suggesting that split techs are generally a good strategy, along the lines something expensive and something cheap, or unit and spell, that kinda thing.

GLHF!
P1T1


StartingHand Workers

STARTING HANDS
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak (worker)
Skeleton Javelineer

WORKERS
Sacrifice the Weak

Discard

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer

Next Hand

Deteriorate
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons

Get paid ④
Worker ③
Vandy ①
Pestering Haunt ①
Float ①

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 2/3
  • :target: Lookout:

In Play:

  • Pestering Haunt
    Buildings:
  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: ①
  • Workers: 5

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Building Inspector
Arrest
Jail
Manufactured Truth


WORKERS
Jail


NextHand

Traffic Director
Lawful Search
Bluecoat Musketeer
Reputable Newsman


Discard

Manufactured Truth
Arrest


Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate - ($1)
Building Inspector - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gargoyle
Dark Pact

STARTING HANDS
Deteriorate
Thieving Imp
Jandra, the Negator (worker)
Graveyard
Summon Skeletons

WORKERS
Sacrifice the Weak
Jandra, the Negator

Discard

empty

Next Hand

Gargoyle
Skeletal Archery
Pestering Haunt
Skeleton Javelineer

Float ① + Get paid ⑤ = ⑥
Worker ⑤
Deteriorate Porkhand Magistrate ⑤
Vandy to lvl3 ③
Vandy kills deteriorated Porkhand Magistrate, receives 1 damage.
Pestering Haunt trades with Building Inspector.

Thieving Imp ⓪ , you discard a random card.

Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp

In Play:

  • Vandy lvl3 3/3
    Buildings:
  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: ⓪
  • Workers: 6

convention on discard a random card is usually for you to pick a number between one and x=hand size (4 in this case)

Oh, thanks for pointing it out.
It’s… 3!

People watching can keep me honest by looking at the order of cards in my starting hand.

P2T2


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Traffic Director
Lawful Search
Bluecoat Musketeer - discarded
Reputable Newsman
Spectral Aven - Draw


WORKERS
Jail
Spectral Aven


NextHand

Manufactured Truth
Free Speech
Arrest


Get Paid - ($6)
Worker - ($5)
Quince - ($3)
Lawful Search, look at hand, draw 1, that gargoyle isn’t gonna be as awesome without a tech 1 built… - ($2)
Reputable Newsman, naming 2 cost Spells and Upgrades - ($0)

Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Shadow Blade

STARTING HAND
Gargoyle (discarded by Vandy)
Skeletal Archery
Pestering Haunt (worker)
Skeleton Javelineer

WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt

Discard

empty

Next Hand

Summon Skeletons
Skeletal Archery
Deteriorate
Dark Pact
Dark Pact

Get Paid ⑥
Vandy uses midband ⑤, I discard a card, search for Dark Pact and put it in my hand.
Dark Pact ⑤, my base takes 2 damage, I draw 2 cards.
Drunk on unholy powers, I use another Dark Pact. My base takes 2 damage, I draw 2 cards.
Worker ④
Tech I ③
Poisonblade Rogue ①
Skeleton Javelineer ⓪

Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer
  • :target: Lookout: Poisonblade Rogue

In Play:

  • Vandy lvl3 3/3
    Buildings:
  • Base :heart: 16
  • Tech I :heart: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: ⓪
  • Workers: 7

This is a tough spot…

P2T3


Tech StartingHand Workers

TECH
Brave Knight
Scribe


STARTING HAND
Manufactured Truth
Free Speech
Arrest


WORKERS
Jail
Spectral Aven
Arrest


NextHand

Porkhand Magistrate
Bluecoat Musketeer


Discard

Free Speech
Manufactured Truth
Brave Knight
Scribe


Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Manufactured Truth Mirror is a Poisonblade Rogue - ($4)
Free Speech, so much for that maxband bonus… - ($2)
Mirror Rogue trades with Thieving Imp - ($2)
Create another Mirror - ($0)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Wow, I actually placed Poisonblade Rogue in Lookout because I thought you’ll want to copy it, and for some reason I thought Manufactured Truth is targeted spell. Turns out it isn’t.
I also had a very bad draw this turn.

P1T4


Tech StartingHand Workers

TECH
Necromancer
Skeletal Lord

STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Dark Pact
Dark Pact (worker)

WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact

Discard

empty

Next Hand

Gargoyle
Graveyard
Hooded Executioner
Shadow Blade
Thieving Imp

Get Paid ⑦
Worker ⑥
Vandy and Poisonblade Rogue kill Reputable Newsman.
Skeleton Javelineer kills Mirror, you draw a card.
Upgrade Skeletal Archery ④
Tech II ⓪ (Necromancy)

Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl3 3/3
  • Skeleton Javelineer 1/1
  • Poisonblade Rogue 2/1
    Upgrades:
  • Skeletal Archery
    Buildings:
  • Base :heart: 16
  • Tech I :heart: 5
  • Tech II :heart: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: ⓪
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Free Speech


WORKERS
Jail
Spectral Aven
Arrest
Porkhand Magistrate


NextHand

Traffic Director
Lawful Search
Building Inspector


Discard

Free Speech
Manufactured Truth
Brave Knight
Scribe
Reputable Newsman 0/3+A
Injunction
Insurance Agent
Free Speech
Bluecoat Musketeer
Overeager Cadet
Overeager Cadet


Get Paid - ($8)
Worker - ($7)
Tower - ($4)
New Mirror - ($2)
Free Speech - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince 1/3, Lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Necromancer
Skeletal Lord

STARTING HAND
Gargoyle (worker)
Graveyard
Hooded Executioner
Shadow Blade
Thieving Imp

WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle

Discard

Hooded Executioner
Shadow Blade
Necromancer
Skeletal Lord

Next Hand

Necromancer
Skeletal Lord
Summon Skeletons
Dark Pact

Get Paid ⑧
Graveyard ⑥
Poisonblade Rogue trades with Mirror, goes to Graveyard.
Garth ④
Vandy kills Quince, takes 2 damage. You draw a card (now 4). Garth to lvl3.
Thieving Imp ① , you discard card #3.
Worker ⓪.

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout: Thieving Imp 2/2

In Play:

  • Vandy lvl3 3/1
  • Garth lvl3 1/3
    Upgrades:
  • Skeletal Archery
    Buildings:
  • Base :heart: 16
  • Tech I :heart: 5
  • Tech II :heart: 5 (Necromancy)
  • Graveyard :heart: 4 containing:
    ** Poisonblade Rogue
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: ⓪
  • Workers: 9