I just want to make sure, Crypt Crawler is in Squad leader?
Yeah, I’m sure. He’ll make it just fine. Right? :]
He made it! Sorta…
Note: Banefire Golem, Crypt Crawler and Bone Collector will not ready and thus can’t patrol, but you will still sacrifice something and deal 1 to all my things during your upkeep, you will not be able to rebuild tech 2 because tech 1 is disabled by injunction.
P1T7
Tech StartingHand Workers
TECH
Boot Camp
STARTING HAND
Brave Knight
Drill Sergeant
Elite Training
Manufactured Truth
Arrest
Injunction
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Building Inspector
Boot Camp
Reputable Newsman
NextHand
Community Service
Free Speech
Boot Camp
Traffic Director
Discard
Injunction
Manufactured Truth
Elite Training
Brave Knight
Tech 1 card, Get Paid - ($10)
Arrest Banefire Golem with resist - ($7)
Drill Sergeant, Draw 1 - ($4)
Injunction on Tech 1, Crawler and Bone Collector are disabled - ($1)
Manufactured Truth turns my soldier into a Bone Collector - ($0)
Bluecoat and Bone Soldier kill Garth, I get a skeleton, you draw a card, Bigby to lvl 3 - ($0)
Onimaru and Cadet #2 break your tech 2, base to 18 - ($0)
Cadet #1 hits your Tech 1 to 3 - ($0)
Bigby kills the lonely skeleton and takes 1 - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bluecoat Musketeer 1/2
- Flagstone Garrison 4
- Onimaru 2/3, lvl 1
- Bigby 2/3, lvl 3
- Drill Sergeant 3/3
- Overeager Cadet #1 2/2
- Overeager Cadet #2 2/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
Drill Sergeant? I guess it’s almost the end :]
I could clear all your units this turn, which would cost me all the gold, but I guess it’s useless, because as long as the Flagstone Garrison stays in play, you can rebuild them essentially for free.
I’ll try another way.
P2T7
Tech StartingHand Workers
TECH
Lich’s Bargain
Dark Pact
STARTING HAND
Graveyard
Doom Grasp
Pestering Haunt
Summon Skeletons
Sacrifice the Weak (worker)
Carrion Curse
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Next Hand
Gargoyle
Gargoyle
Deteriorate
Carrion Curse
Doom Grasp
Discard
empty
Banefire Golem sacrifices Crypt Crawler, deals 1 damage to your units, heroes and buildings.
Get paid ⑨
Hire Orpal ⑦
Carrion Curse ④, looking at your hand… You discard Community Service and Free Speech.
Worker ③
Tower ⓪
Pestering Haunt ⓪
Discard 3, draw 2, reshuffle, draw 3.
Board Info:
In Patrol: *
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Orpal 1/3
- Lookout:
In Play:
- Pestering Haunt 1/1
- Bone Collector 3/3
- Banefire Golem 7/7
Buildings: - Base 18
- Tech I 3
- Tech II 0 (demonology) (ruined)
- Tower 4
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold: - Gold: 0
- Workers: 10
Carrion Curse would have also seen Arrest, drawn from when my skeleton died to the banefire triggered. And I would have gotten to see yours from Orpal.
P1T8
Tech StartingHand Workers
TECH
Flagstone Garrison
Spectral Hound
STARTING HAND
Community Service
Free Speech
Boot Camp
Traffic Director
Arrest - Technician
Lawful Search - Draw 1 from Traffic Director
Overeager Cadet - Lawful Search Draw 2 from Lawful Search
Free Speech - Draw 3 from OC 1
Overeager Cadet - Draw 4 from Boot Camp
Spectral Hound - Draw 5 from OC 2
Manufactured Truth - Draw 6 from SH
WORKERS
Porkhand Magistrate
Spectral Aven
Jail
Building Inspector
Boot Camp
Reputable Newsman
NextHand
Community Service
Brave Knight
Free Speech
Discard
Boot Camp
Manufactured Truth
Arrest
Technician Draw, Tech 2 Cards, Get Paid - ($10)
Traffic Director, Draw 1, DS +1 Rune - ($9)
DS moves Rune to Cadet who trades with Orpal, Bigby to Lvl 5, you draw a card - ($9)
Overeager Cadet #2 suicide into base, goes to 16 - ($9)
Lawful Search, reshuffle, Draw 1 - ($8)
Overeager Cadet, DS +1, Draw 1 - ($8)
Overeager Cadet, DS (+2), Draw 1 - ($7)
Spectral Hound, DS (+3), Draw 1 - ($6)
Manufactured Truth on Bluecoat Musketeer into Bone Collector - ($6)
DS hits base for 6, takes 1 from tower - ($5)
Boot Camp on DS (+4), draw 1 - ($5)
Move 4 Runes from Drill Sergeant onto Bluebone Collector 7/6 - ($5)
Bigby hits base for 3 - ($5)
Bluebone deals 7 to base, goes to 0, GG! - ($5)
Wow! Great game! I’ve got a lot to learn.
Can you point out some of my mistakes?
I’ve planned to counter Garrison and/or Quince with either with Gargoyles + Soul Stone or with Banefire Golem + Shrine of Forbidden Knowledge. It didn’t work out though, I struggled with maintining board presence whole game.
I’d also play rematch! My random is 13.
Your turn to go first, I usually only random for the first match, and just swap for rematches
Gargoyle is a pretty strong play, blue doesn’t have good answers to flyers at T1 and it’s not as great a copy target because it costs to activate. Executioner is also decent, but really anything that kills my stuff is a good idea.
On t3 or 4 I was expecting a deteriorate + sac the weak to knock out what I had on the board so it would stop attacking you. Nether Drain was a good play though but that was why I pinged the gargoyle for 1.
I think Gargoyle is good, but 2 of them aren’t. They’re expensive, and do nothing the turn you play them.
Yea that makes sense. Someone else, frozenstorm maybe? was suggesting that split techs are generally a good strategy, along the lines something expensive and something cheap, or unit and spell, that kinda thing.
GLHF!
P1T1
StartingHand Workers
STARTING HANDS
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak (worker)
Skeleton Javelineer
WORKERS
Sacrifice the Weak
Discard
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Next Hand
Deteriorate
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons
Get paid ④
Worker ③
Vandy ①
Pestering Haunt ①
Float ①
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Vandy 2/3
- Lookout:
In Play:
- Pestering Haunt
Buildings: - Base 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: ①
- Workers: 5
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Building Inspector
Arrest
Jail
Manufactured Truth
WORKERS
Jail
NextHand
Traffic Director
Lawful Search
Bluecoat Musketeer
Reputable Newsman
Discard
Manufactured Truth
Arrest
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate - ($1)
Building Inspector - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Porkhand Magistrate 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Building Inspector 1/1
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Gargoyle
Dark Pact
STARTING HANDS
Deteriorate
Thieving Imp
Jandra, the Negator (worker)
Graveyard
Summon Skeletons
WORKERS
Sacrifice the Weak
Jandra, the Negator
Discard
empty
Next Hand
Gargoyle
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Float ① + Get paid ⑤ = ⑥
Worker ⑤
Deteriorate Porkhand Magistrate ⑤
Vandy to lvl3 ③
Vandy kills deteriorated Porkhand Magistrate, receives 1 damage.
Pestering Haunt trades with Building Inspector.
Thieving Imp ⓪ , you discard a random card.
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Thieving Imp
In Play:
- Vandy lvl3 3/3
Buildings: - Base 20
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold: - Gold: ⓪
- Workers: 6
convention on discard a random card is usually for you to pick a number between one and x=hand size (4 in this case)
Oh, thanks for pointing it out.
It’s… 3!
People watching can keep me honest by looking at the order of cards in my starting hand.
P2T2
Tech StartingHand Workers
TECH
Free Speech
Free Speech
STARTING HAND
Traffic Director
Lawful Search
Bluecoat Musketeer - discarded
Reputable Newsman
Spectral Aven - Draw
WORKERS
Jail
Spectral Aven
NextHand
Manufactured Truth
Free Speech
Arrest
Get Paid - ($6)
Worker - ($5)
Quince - ($3)
Lawful Search, look at hand, draw 1, that gargoyle isn’t gonna be as awesome without a tech 1 built… - ($2)
Reputable Newsman, naming 2 cost Spells and Upgrades - ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Reputable Newsman 0/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Mirror 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Quince 1/3, Lvl 1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Hooded Executioner
Shadow Blade
STARTING HAND
Gargoyle (discarded by Vandy)
Skeletal Archery
Pestering Haunt (worker)
Skeleton Javelineer
WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Discard
empty
Next Hand
Summon Skeletons
Skeletal Archery
Deteriorate
Dark Pact
Dark Pact
Get Paid ⑥
Vandy uses midband ⑤, I discard a card, search for Dark Pact and put it in my hand.
Dark Pact ⑤, my base takes 2 damage, I draw 2 cards.
Drunk on unholy powers, I use another Dark Pact. My base takes 2 damage, I draw 2 cards.
Worker ④
Tech I ③
Poisonblade Rogue ①
Skeleton Javelineer ⓪
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer
- Lookout: Poisonblade Rogue
In Play:
- Vandy lvl3 3/3
Buildings: - Base 16
- Tech I 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold: - Gold: ⓪
- Workers: 7
This is a tough spot…
P2T3
Tech StartingHand Workers
TECH
Brave Knight
Scribe
STARTING HAND
Manufactured Truth
Free Speech
Arrest
WORKERS
Jail
Spectral Aven
Arrest
NextHand
Porkhand Magistrate
Bluecoat Musketeer
Discard
Free Speech
Manufactured Truth
Brave Knight
Scribe
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($5)
Manufactured Truth Mirror is a Poisonblade Rogue - ($4)
Free Speech, so much for that maxband bonus… - ($2)
Mirror Rogue trades with Thieving Imp - ($2)
Create another Mirror - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Reputable Newsman 0/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Mirror 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Quince 1/3, Lvl 1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 4
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
Wow, I actually placed Poisonblade Rogue in Lookout because I thought you’ll want to copy it, and for some reason I thought Manufactured Truth is targeted spell. Turns out it isn’t.
I also had a very bad draw this turn.
P1T4
Tech StartingHand Workers
TECH
Necromancer
Skeletal Lord
STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Dark Pact
Dark Pact (worker)
WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Discard
empty
Next Hand
Gargoyle
Graveyard
Hooded Executioner
Shadow Blade
Thieving Imp
Get Paid ⑦
Worker ⑥
Vandy and Poisonblade Rogue kill Reputable Newsman.
Skeleton Javelineer kills Mirror, you draw a card.
Upgrade Skeletal Archery ④
Tech II ⓪ (Necromancy)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy lvl3 3/3
- Skeleton Javelineer 1/1
- Poisonblade Rogue 2/1
Upgrades: - Skeletal Archery
Buildings: - Base 16
- Tech I 5
- Tech II 5 (Necromancy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold: - Gold: ⓪
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Free Speech
WORKERS
Jail
Spectral Aven
Arrest
Porkhand Magistrate
NextHand
Traffic Director
Lawful Search
Building Inspector
Discard
Free Speech
Manufactured Truth
Brave Knight
Scribe
Reputable Newsman 0/3+A
Injunction
Insurance Agent
Free Speech
Bluecoat Musketeer
Overeager Cadet
Overeager Cadet
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
New Mirror - ($2)
Free Speech - ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Mirror 0/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Quince 1/3, Lvl 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 11
[B]Gold:[/B] - Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Necromancer
Skeletal Lord
STARTING HAND
Gargoyle (worker)
Graveyard
Hooded Executioner
Shadow Blade
Thieving Imp
WORKERS
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Gargoyle
Discard
Hooded Executioner
Shadow Blade
Necromancer
Skeletal Lord
Next Hand
Necromancer
Skeletal Lord
Summon Skeletons
Dark Pact
Get Paid ⑧
Graveyard ⑥
Poisonblade Rogue trades with Mirror, goes to Graveyard.
Garth ④
Vandy kills Quince, takes 2 damage. You draw a card (now 4). Garth to lvl3.
Thieving Imp ① , you discard card #3.
Worker ⓪.
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer 1/1
- Lookout: Thieving Imp 2/2
In Play:
- Vandy lvl3 3/1
- Garth lvl3 1/3
Upgrades: - Skeletal Archery
Buildings: - Base 16
- Tech I 5
- Tech II 5 (Necromancy)
- Graveyard 4 containing:
** Poisonblade Rogue
Economy Info:
Cards: - Hand: 4
- Deck: 1
- Disc: 4
Gold: - Gold: ⓪
- Workers: 9