Tech 2 card(s)
Get Paid - ($7)
Garth to lvl 4 - ($4)
Make a Skeleton and sac to draw - ($3)
Worker - ($2)
Deteriorate hits Flagbearer
Thieving Imp kills Flagbearer
Garth, Pestering Haunt and Skeleton Javelineer (at long range) kill Rook, you draw 1, Garth to lvl 6
Garth to Max, heals, fetching a Bone Collector - ($1)
Crash Bomber - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector 3/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Crash Bomber 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
Garth 3/4, lvl 7
Thieving Imp 2/1
Skeleton Javelineer 1/1, no javelin
[B]Buildings:[/B]
could u plz give me advice about the first game? i am under the impression this deck does not work well, but it could be my fault as well
Also gg for this too (feel free to give me tips on this game too).
My gut says i lost, and it rarely misses this kind of things.
If ur okay, i’d play my dragon format [Fire]/Balance/Discipline
ur turn to go first
So, my thought on that last turn was why put the flagbearer in front instead of reversing position with savior monk, I would have had a very different turn I suspect.
My initial thought on the deck was what synergy is truth bringing? Legends are usually a way to get to Tech 2, in my opinion. Pushing for the stall seems like something your deck should do pretty well, but defense in codex is always a bit harder than offense. Finding a way to swing and clear out the opponent’s strongest cards is almost always the right move.
I honestly started thinking u ditched me cuz i suck :’(
About your question, truth was meant to provide a 5/5 macciatus for supporting cheap and powerful units. Too bad that imo, having 2 non combat heroes that do not mix well make the deck too weak for a player of my level (i consider myself still a middle skilled player, still much to learn)
P2T1
[details=Secrets]
Hand : scorch,pillage,bloodb,bomba,bro
Tech: none
Thoughts : meow [/details]
Get 5 Gold (5), tech 0 cards
Worker (4)
Bro (2)
Jaina (0)
disc 3 draw 5
[details=Secrets]
Workers: 5+scorch
Discard: bomba,pillage,bb
New Hand: mman,ndog,charge,ramba,musket [/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bone Collector, gains Haste - ($6)
Deteriorate BRO - ($5)
Tech 2 (Blood) - ($1)
Skeleton Javelineer spends rune and kills BRO
Bone Collector trades with Grave, I get a Skeleton, you draw a card
Drakk breaks your Tech 1 base to 16
Pestering Haunt hits your Tech 2 to 4
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt 1/1
Drakk 3/3, lvl 6
Skeleton Javelineer 1/1, no javelin
[B]Buildings:[/B]