Checked like this? It’s ok.
No, deteriorate.
New turn 2:
P2T2
Tech StartingHand Workers
TECH
Shadowblade
Metamorphosis
STARTING HAND
Ironbark Treant
Spore Shambler
Tiger Cub
Playful Panda
Merfolk Prospector
WORKERS
Rich Earth
Ironbark Treant
NextHand
Forest’s Favor
Tiger Cub
Rampant Growth
Metamorphosis
Tech 2 card(s)
Get Paid+float - ($8)
Worker - ($7)
Vandy attacks Rook, Vandy 2/1, Rook 2/3
Merfolk Prospector - ($6)
Playful Panda - ($4)
Maxband Vandy, Doom Haunt and Wisp (+2/+2) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (4/5)
- Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Ardra’s Boulder
Doom Grasp
STARTING HAND
Skeleton Javelineer
Deteriorate
Graveyard
Mythmaking
Sacrifice the Weak
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
NextHand
Poisonblade Rogue
Mythmaking
Ardra’s Boulder
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mythmaking - ($3)
Tower - ($0)
Pestering Haunt kills your Merfolk Scavenger, you get 1g
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rook 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Jandra, the Negator 5/5
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking
- Pestering Haunt 1/2, Doomed at your Upkeep
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Bootcamp
STARTING HAND
Metamorphosis
Forest’s Favor
Rampant Growth
Tiger Cub
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
NextHand
Verdant Tree
Spore Shambler
Shadowblade
Young Treant
Discard
Merfolk Prospector
Metamorphosis
Forest’s Favor
Polymorph: Squirrel
Bootcamp
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Wisp and haunt: Deleted
Worker - ($7)
Vandy smashes a puny rook, taking three wounds.
Tiger Cub - ($5)
Tech 1 - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Tiger Cub (2/2)
- [I]Technician[/I]: Playful Panda (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (4/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Mythmaking
Skeletal Archery
Poisonblade Rogue
Ardra’s Boulder
Deteriorate
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
NextHand
Blooming Ancient
Poisonblade Rogue
Doom Grasp
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 (Growth) - ($0)
Jandra kills Tiger and Panda, you get 1g, and reshuffle and draw 1
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder 2/8+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking
- Jandra, the Negator 5/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Sorry about the wait.
Here goes nothing?
P2T4
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Shadowblade
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
Tiger Cub
NextHand
Playful Panda
Forest’s Favor
Bootcamp
Polymorph: Squirrel
Merfolk Prospector
Discard
The Art of War
The Art of War
Shadowblade
Spore Shambler
Young Treant
Verdant Tree
Metamorphosis
Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Onimaru - ($7)
Vandy Midband discarding a card to fetch Metamorphosis from codex - ($6)
Metamorphosis, +2/+2 vandy, +2/+2 and maxband Oni, they are demons with invisible and readiness. Onimaru’s growing strength inspires some soldiers to join the fight. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Onimaru level 8 (6/7+A) Demon, Invisible, Readiness, Frenzy 1
- [I]Elite[/I]:
- [I]Scavenger[/I]: Soldier (1/1) Sparkshot
- [I]Technician[/I]: Soldier (1/1) Sparkshot
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (6/4) Demon, Invisible, Readiness, Resist 1, Sparkshot
- Soldier (1/1) Sparkshot
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
That was a lot of stuff
P1T5
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Bird’s Nest
STARTING HAND
Skeleton Javelineer
Doom Grasp
Sacrifice the Weak
Blooming Ancient
Poisonblade Rogue
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
Poisonblade Rogue
NextHand
Pestering Haunt
Blooming Ancient
Skeletal Archery
Deteriorate
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth + Skeleton - ($4)
Doom Grasp on Oni using up tower, sacrifice skeleton, Garth to lvl 3 - ($0)
Boulder kills Scavenger Soldier, you get 1g
Jandra kills Technician Soldier, you draw 1, overpower 4 to break Heroes Hall, Base to 18
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth 1/3+A, lvl 3
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking
- Jandra, the Negator 5/2
- Ardra’s Boulder 2/7
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P2T5
Tech StartingHand Workers
TECH
Zarramonde
Zarramonde
STARTING HAND
Merfolk Prospector - worker
Forest’s Favor - discarded for soulstone
Polymorph: Squirrel
Bootcamp
Playful Panda
Metamorphosis
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
NextHand
Zarramonde
The Art of War
Metamorphosis
Polymorph: Squirrel
Metamorphosis
Tech 2 card(s)
Get Paid + Scavenger + Technician draw - ($10)
Worker - ($9)
Tech 2 Demonology - ($5)
Vandy kills Garth, takes 2 damage
Vandy Midband, discarding a card revealing Soulstone - ($4)
Soulstone Soldier - ($2)
Soldier token kills Jandra, who kills your other units - Soulstone is lost
Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (6/2) Demon, Invisible, Readiness, Resist 1, Sparkshot
- Soldier (1/1) Sparkshot
- Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Edit: Huh. I wonder if I should be scavengering that wisp. I donno. Maybe?
P1T6
Tech StartingHand Workers
TECH
Dinosize
Galina Glimmer
STARTING HAND
Pestering Haunt
Deteriorate
Skeletal Archery
Blooming Ancient
Might of Leaf and Claw
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
Poisonblade Rogue
NextHand
Blooming Ancient
Skeleton Javelineer
Doom Grasp
Bird’s Nest
Discard
Deteriorate
Jandra, the Negator
Ardra’s Boulder
Might of Leaf and Claw
Skeletal Archery
Dinosize
Galina Glimmer
Tech 2 card(s)
Get Paid - ($9)
Blooming Ancient - ($5)
Pestering Haunt, BA+1
Rook, BA+1 - ($3)
Argagarg, BA+2 - ($1)
Deteriorate your Soldier - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argagarg 1/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking
- Blooming Ancient 6/8, +4 Runes
- Pestering Haunt 1/1
- Rook 2/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 9
Think I PROBABLY am dying to bloomings again.
P2T6
StartingHand Workers
STARTING HAND
Metamorphosis
Polymorph: Squirrel
Zarramonde
Metamorphosis
The Art of War
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
Polymorph: Squirrel
NextHand
Shadowblade
Bootcamp
Forest’s Favor
Spore Shambler
Zarramonde
Discard
Metamorphosis
Metamorphosis
The Art of War
Zarramonde
Tech 0 card(s)
Get Paid - ($10)
Argargargargggar - ($8)
Tech 3 - ($3)
Worker - ($2)
Float ($2)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+A)
- [I]Elite[/I]: Argargargargggar level 1 (2/3)
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Argar a Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (6/2) Demon, Invisible, Readiness, Resist 1, Sparkshot
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 11
Ugh didn’t like having to choose between Vandy and Tech 3, sigh.
P1T7
Tech StartingHand Workers
TECH
Doom Grasp
Guargum, Eternal Sentinel
STARTING HAND
Bird’s Nest
Blooming Ancient
Skeleton Javelineer
Doom Grasp
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
Poisonblade Rogue
Doom Grasp
NextHand
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Skeleton Javelineer, BA+1 - ($7)
Bird’s Nest, BA+2 - ($5)
BA kills SQL panda
Move 3 Runes to Wisp
Wisp Kills your Argagarg, Rook to lvl 3
Argagarg kills Scavenger Wisp, you get 1g
Rook to lvl 8 - ($0)
Rook hits your Tech 3 for 4
Pestering Haunt hits your Tech 3, Base to 16
Move remaining 4 runes to Birds
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bird #1 3/3
- [I]Technician[/I]: Bird #2 3/3
-
[I]Lookout[/I]: Skeleton Javelineer 1/1
[B]In Play:[/B] - Mythmaking
- Blooming Ancient 2/2
- Pestering Haunt 1/1
- Rook 4/6, lvl 8
- Wisp 3/2, +3 Runes
- Bird’s Nest
- Argagarg 1/3, lvl 1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Things are getting messy in here.
"P2T7
StartingHand Workers
STARTING HAND
Bootcamp
Forest’s Favor
Zarramonde – fetches shadowblade
Spore Shambler
Shadowblade
The Art of War – Bootcamp Draw
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
Polymorph: Squirrel
NextHand
Playful Panda
Soulstone
Verdant Tree
Young Treant
Discard
Metamorphosis
Metamorphosis
The Art of War
Zarramonde
Playful Panda
Zarramonde
Shadowblade
Shadowblade
Bootcamp
The Art of War
Tech 0 card(s)
Get Paid + float + Scavenger - ($14)
Onimaru Level 1 - ($12)
Rebuild Tech 3
Shadowblade javelineer, discard a card at random (#3) - ($8)
Vandy kills tower, taking 1 damage from tower.
Vandy Midband to Shadowblade scavenger bird, gain a gold but discard at random #1. - ($4)
Bootcamp Vandy - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1.
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3+A)
- [I]Elite[/I]: Argar a Wisp (1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Onimaru level 1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (7/2) Demon, Invisible, Readiness, Resist 1, Sparkshot
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
I will say this game went better for you generally.
"P1T8
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
Poisonblade Rogue
Doom Grasp
NextHand
Blooming Ancient
Galina Glimmer
Deteriorate
Discard
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer 1/1+A
Jandra, the Negator
Tech 0 card(s)
Get Paid + scav - ($11)
Bird reappears, BA+1
Rook Kills Spore Shambler
Tower - ($8)
Arg kills your Wisp
My Wisp trades with Onimaru, Arg to lvl 3, heals, you draw 1
Arg to Lvl 5, BA +1 - ($6)
Blooming Ancient and Pestering Haunt break Tech 3, base to 14
BA move +2 to bird #2 now 5/5
Bird 2 breaks Tech 2, base to 12
Tech 3 - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Water Elemental 3/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bird #1 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking
- Blooming Ancient 2/2
- Pestering Haunt 1/1
- Rook 4/4, lvl 8
- Bird’s Nest
- Argagarg 1/5, lvl 5
- Bird #2 5/5, +4 Runes
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 10
Probably just dead to EQ//Birds.
"P2T8
StartingHand Workers
STARTING HAND
Young Treant
Verdant Tree
Soulstone
Playful Panda
Zarramonde – Technician
Forest’s Favor – Young Treant
WORKERS
Rich Earth
Ironbark Treant
Rampant Growth
Tiger Cub
Merfolk Prospector
Polymorph: Squirrel
NextHand
The Art of War
Zarramonde
Shadowblade
Shadowblade
Metamorphosis
Discard
Spore Shambler
Zarramonde
Forest’s Favor
Playful Panda
Tech 0 card(s)
Get Paid + Scavenger - ($12)
Young Treant - ($10)
Rebuild Tech 2 and Tech 3
Verdant Tree - ($8)
Arggagaragaragar maxband - ($2)
Soulstone Water Elemental - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argargarar Level 5 (1/5)
- [I]Elite[/I]: Water Elemental (5/4) – Anti air
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Level 5 (7/2) Demon, Invisible, Readiness, Resist 1, Sparkshot SHE’S TOO SPOOKY
- Verdant Tree 3
- Soulstone (Water Elemental)
- Wisp (0/1)
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 11
Note: Verdant tree can’t rebuild anything instantly yet, and you can’t build or rebuild a tech building if the lower one is still under repair, so your Tech 3 is not rebuilt yet.
P1T9
StartingHand Workers
STARTING HAND
Galina Glimmer
Deteriorate
Blooming Ancient
WORKERS
Summon Skeletons
Thieving Imp
Graveyard
Mythmaking
Poisonblade Rogue
Doom Grasp
NextHand
Guargum, Eternal Sentinel
Doom Grasp
Dinosize
Discard
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer 1/1+A
Jandra, the Negator
Deteriorate
Tech 0 card(s)
Get Paid + float - ($11)
Blooming Ancient, BA+1 - ($7)
Galina Glimmer, BA+2 - ($6)
Garth+Skeleton, BA+4 - ($3)
Move 7 Runes to Bird #2, Bird #2 breaks your base for 12, GG!
Mmmm yeah. Not sure if Rook in particular is the issue I am facing, or how I am piloting the deck or this particular matchup.
Metamorphosis is hard to pull off in general, but it could just be this particular matchup is problematic. Id be willing to try a different matchup. [Necro]/Blood/Truth is a deck I’ve been wanting to try.
Green easily has the WORST options for fighting a rook opener and probably a generally poorer matchup against black’s deteriorate and sac the weak than most other matchups?
Maybe I just need to be giving tiger cub more of a chance? 2/2 for 2 though really not my favorite plan, especially when I could be doing a panda instead. Maybe I value the wisp too highly early on?
The wisp’s problem is that it is too easy to kill. It soaks some damage, which can be helpful, but often I would rather discourage attacking altogether with a 2/2 than just prevent the damage from hitting something else. Also deteriorate, though that is mitigated by wrong color hero.
Alright I think I’m ready to give it another shot.
If you’re still up for more games.