Casual Zhavier vs gorillabot

GLHF @zhavier

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Rampant Growth
Verdant Tree
Tiger Cub


WORKERS
Verdant Tree


NextHand

Playful Panda
Ironbark Treant
Rich Earth
Forest’s Favor
Merfolk Prospector


Discard

Spore Shambler
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

MonoGreen vs Growth/Disease/Blood

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Verdant Tree
Rampant Growth
Playful Panda


WORKERS
Verdant Tree


NextHand

Ironbark Treant
Rich Earth
Young Treant
Spore Shambler
Tiger Cub


Discard

Playful Panda
Forest’s Favor
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Centaur


STARTING HAND
Ironbark Treant
Playful Panda
Forest’s Favor
Rich Earth
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Rampant Growth
Forest’s Favor
Merfolk Prospector
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Play Playful Panda, creates 0/1 wisp - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 2/3
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Young Treant
Ironbark Treant
Rich Earth
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Ironbark Treant
Spore Shambler
Young Treant
Sickness


Tech 2 card(s)
Get Paid + Float - ($7)
Worker - ($6)
Tech 1 - ($4)
Prospect - ($5)
Tower - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Argagarg 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

You’re in the wrong place boys. Take it to the sub forum.

Shoot, my bad. Thanks for catching that. @zhavier, I’ll start a new thread in the sub forum and post my next turn there.

You should be able to move this thread into the subforum directly, I think. Check by where it lets you edit the thread title.

Ah, I see. Well now there are two threads and I look a bit silly. Is it possible to delete the second thread myself or should I message a mod to do so?

You can delete by just deleting your post.

After looking on the Discourse FAQ and forum, it doesn’t seem like I can delete the post or the thread as a basic user. I just flagged it to be deleted instead.

Back to the Codex

P1T3


Tech StartingHand Workers

TECH
Centaur
Moment’s Peace


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Forest’s Favor
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector


NextHand

Centaur
Forest’s Favor
Galina Glimmer
Tiger Cub
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Forest’s Favor on Calamandra, giving her +1/+1 - ($3)

Playful Panda attacks Tiger Cub, dealing 2 dmg. Playful Panda dies.

Tiger Cub attacks Tiger Cub, dealing 2 dmg. Both Tiger Cubs die.

Calamandra attacks Argagarg, dealing 3 dmg. Argagarg dies, drawing a card for Technician. Calamandra is dealt 1 dmg from Argagarg and 1 dmg from the tower. Calamadra gains 2 levels, reaching level 3 and restoring her HP.

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 3+1/4+1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Crash Bomber


STARTING HAND
Young Treant
Ironbark Treant
Forest’s Favor
Sickness
Spore Shambler
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Plague Spitter
Rampant Growth
Sickness
Sickness
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Orpal - ($5)
Sickness, remove your +1 on a Calamandra - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Orpal 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Calamandra gives my wisp resist 1 from her mid-band, so sickness should cost 1 more. I’ll make that more clear on future turns

Rather than target the wisp, I will simply hit Calamandra. Fixed. I should have just realized she was lvl 3, but the annotation may have thrown me off. Or I just fail at reading the cards.

It’s all good.

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Centaur
Galina Glimmer
Tiger Cub
Forest’s Favor
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector
Playful Panda


NextHand

Young Treant
Centaur
Rampant Growth
Ironbark Treant
Moment’s Peace


Discard

Potent Basilisk
Wandering Mimic
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Give Calamandra 2 levels - ($7)
Exhasut Calamandra, putting a Predator Tiger from my codex into play - ($3)
Play Galina Glimmer - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Predator Tiger 4/4+1A (resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1 (resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 4/5
  • Galina Glimmer 2/2 (resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Sickness
Rampant Growth
Plague Spitter
Sickness
Crash Bomber


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Sickness


NextHand

Forest’s Favor
Tiger Cub
Playful Panda
Young Treant


Discard

Sickness
Rampant Growth
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prospect - ($8)
Plague Spitter - ($5)
Crash Bomber - ($4)
Tech 2 (Blood) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Plague Spitter 3/3
  • :pschip: [I]Technician[/I]: Crash Bomber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Orpal 1/3, lvl 1
  • Wisp 0/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I think I can assign the order the Tiger takes damage as the active player. Let me know if that’s not the case; I have a back-up play if it isn’t.

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Ferocity


STARTING HAND
Centaur
Young Treant
Rampant Growth
Ironbark Treant
Moment’s Peace


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector
Playful Panda
Ironbark Treant


NextHand

Ferocity
Forest’s Favor
Spore Shambler
Centaur
Tiger Cub
Missed my tech 2s :disappointed: . Should have played young treant, maybe?


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)

Gain $1 from Galina Glimmer - ($10)

Cast Rampant Growth on Predator Tiger, giving it +2/+2A - ($8)

Build Tech 2 [Balance] - ($4)

Attack Plague Spitter with Predator Tiger. Tower deals 1 dmg to Tiger, removing 1 armor. Plague Spitter deals 3 dmg to Tiger, giving it 3 -1/-1 runes. Plague Spitter dies, giving $1 for Scavenger.

Exhaust Calamadra, putting a Predator Tiger from my codex into play - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Predator Tiger 4/4+1A (resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1 (resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 4/5
  • Galina Glimmer 2/2 (resist 1)
  • Predator Tiger 1/1 (resist 1) (3 -1/-1 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II [Balance] HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

-1 runes dealt as combat damage do not automatically pierce armor, otherwise poisonblade rogue would not need the ability. The end result of your order, which yes you get to choose as active player, is tower hits 1 armor, Spitter hits the other armor, and then -2 runes.

However for my turn it doesn’t matter the order, either it is a 3/2 or a 2/2.

"P2T5


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Tiger Cub
Playful Panda
Forest’s Favor
Young Treant
Crashbarrow


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Sickness
Tiger Cub


NextHand

Shoddy Glider
Rampant Growth
Shoddy Glider
Crashbarrow


Discard

Crashbarrow
Ironbark Treant
Crash Bomber
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid + Scav - ($10)
Young Treant, I reshuffle and draw - ($8)
Worker - ($7)
Prospect - ($8)
Crash Bomber and Ironbark trade with SQL Tiger, Crashbomber hits tech 2 to 4
Crashbarrow, kills wisp, overpower 5 kills Calamandra, you draw 1, Orpal to lvl 3 - ($5)
Max Orpal - ($2)
Orpal midband sacrifices Crashbarrow, put a -1 on Tiger, now at x/1
Orpal attacks and kills Galina, triggering Maxband, which kills Tiger
Drakk - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Orpal 2/3, lvl 6
  • Wisp 0/1
  • Drakk 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Cool, didn’t realize how that worked.

P1T6


Draw 1 from Technician

Tech StartingHand Workers

TECH
Tyrannosauras Rex
Tyrannosauras Rex


STARTING HAND
Spore Shambler
Centaur
Tiger Cub
Ferocity
Forest’s Favor
Wandering Mimic


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector
Playful Panda
Ironbark Treant
Spore Shambler


NextHand

Young Treant
Potent Basilisk
Rampant Growth
Wandering Mimic
Centaur


Discard

Tyrannosauras Rex
Tyrannosauras Rex
Predator Tiger
Galina Glimmer
Predator Tiger
Tiger Cub
Ferocity
Forest’s Favor


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Wandering Mimic - ($4)
Play Centaur - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wandering Mimic 4/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II [Balance] HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

Wandering Mimic has interesting interaction with Shoddy Glider.

P2T6


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Crashbarrow
Shoddy Glider
Rampant Growth
Shoddy Glider


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Sickness
Tiger Cub


NextHand

Crashbarrow
Plague Spitter
Sickness


Discard

Shoddy Glider


Tech 2 card(s)
Get Paid - ($10)
Drakk to max - ($5)
Shoddy Glider, Mimic starts flying, hits Centaur for 4 - ($4)
Sac Shoddy Glider to put a -1 on Centaur, dies triggering Orpal maxband, -1 on Wandering Mimic, Mimic stops Flying
Crashbarrow, trades with Mimic, you get 1g, overpower 4 into Tech 2, base to 18 - ($1)
Orpal and Drakk break your Tech 1, base to 16
Merfolk and Wisp hit base to 13
Shoddy Glider, hits base to 9, dies after discard/draw - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector 1/1
  • Orpal 2/3, lvl 6
  • Wisp 0/1
  • Drakk 3/4, lvl 6
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Yeah, and I would have looked real smart had I actually patrolled in in SQL.

P1T7


StartingHand Workers

STARTING HAND
Wandering Mimic
Rampant Growth
Young Treant
Potent Basilisk
Centaur


WORKERS
Verdant Tree
Rich Earth
Merfolk Prospector
Playful Panda
Ironbark Treant
Spore Shambler
Rampant Growth


NextHand

Tyrannosauras Rex
Tiger Cub
Moment’s Peace
Potent Basilisk
Galina Glimmer


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Rebuild Tech 1
Summon Argagarg, making a Wisp - ($9)
Maxband Argagarg, making a Water Elemental - ($5)

Float ($5)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3+1A
  • :psfist: [I]Elite[/I]: Argagarg 2/5
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II [Balance] HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11