Also just realized I said I summoned midori but he wasn’t in my “in Play” summary.
Can I assume that doesnt’t change anything?
Also just realized I said I summoned midori but he wasn’t in my “in Play” summary.
Can I assume that doesnt’t change anything?
Oh, Midori is out? Darn. I missed that. One second. Was I right about having to tell you I’m teching nothing btw?
You do need to say when you are not teching or how many you are teching.
Cool. Yeah, I don’t see how I’d have killed him, though of course I would have loved to. I will move Garth to the Technician spot.
Ok here goes…
P1T7
TECH
Moss Ancient
Nature Reclaims
STARTING HAND
Forest’s Favor
Playful Panda
Rampaging Elephant - technician draw
WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Spirit of the Panda
Stampede
Centaur
Moss Ancient
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Worker - ($9)
Playful Panda - ($7)
Forest’s Favor on Midori - ($5)
Tech 3 - ($0)
Midori kills Garth, you draw a card, Midori goes to Lvl 3 - ($0)
Argagarg kills Orpal, gains -2 runes and 1 dmg from tower, Midori to Lvl 5, heals - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I feel like I’ve already learned a lot from this game. Unfortunately, things are sliding away from me. With his ability to wipe my board every turn, mounting a comeback is proving awfully tough. I’m not sure how I can stop him from getting his Tech 3 unit into play, and, once that happens, it’ll be hell to remove. Sacrifice the weak after somehow killing all his Squirels is all I can think of, and that seems farfetched.
Jandra the Negator, Sacrifice the Weak, Shadow Bolt
Sickness, Plague Lord
Teching 2
Graveyard, Cursed Crow, Gorgon, Thieving Imp
Jandra, the Negator
Actions
Patrol:
SQL: Andy Vanadrose (2/3) +A
Elite:
Scav:
Tecn:
Lookout:
Buildings:
Base: 20
Tech 1: 5
Tech 2 Disease: 5
Tech 3: 5
Tower: 2
Economy:
Cards:
P1T8
TECH
Stampede
Rampaging Elephant
STARTING HAND
Spirit of the Panda
Stampede
WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede
Tiny Basilisk
Dinosize
Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant
Tech 2 card(s)
Get Paid - ($10)
Worker - ($10)
Calamandra to maxband - ($4)
Spirit of the Panda on Playful Panda - ($0)
Tap Arg to buff Panda - ($0)
Playful Panda kills Vandy, Midori to Lvl 7, I gain 1g - ($1)
Midori to Max - ($0)
Midori breaks your Tech 2, base to 18, takes 1 from tower - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Haaaanging on! Not much longer now.
Graveyard, Cursed Crow, Gorgon, Thieving Imp
Doom Grasp, Plague Lord
Teching 2
Deteriorate, Sacrifice the Weak, Shadow Blade, Plague Lord
no workers
Actions
Patrol:
SQL: Skeleton Token (1/1) +A
Elite:Thieving Imp (2/2) +1 attack
Scav:
Tecn: Orpal Gloor (1/3)
Lookout:
In Play:
Garth Torken (1/3)
Buildings:
Base HP:18
Tech 1 HP:5
Tech 2 Disease HP:5
Tech 3 HP:5
Tower HP:2
Graveyard HP:3
Economy:
Cards:
Your plague lab vanished, but I know its there
Man, I have been sitting on a terrible number of cards all game…
P1T9
STARTING HAND
Tiny Basilisk
Dinosize
WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede
Young Treant
Ferocity
Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant
Tiny Basilisk
Dinosize
Tech 0 card(s)
Healing 1 hits Arg, Midori and Playful Panda - ($0)
Get Paid - ($11)
Midori breaks your Tech 3, base to 16 - ($11)
Surplus, breaking tower, my base to 18 - ($6)
Playful Panda kills SQL Skeleton, I gain 1g - ($7)
Dinosize on Argagarg - ($3)
Argagarg kills Orpal, you draw 1 - ($3)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Well, I’ve been trying to keep you low. That surplus is a bummer.
That last turn went a bit better than I expected! I actually have a unit and a hero to cause trouble with this turn. Hooray! If I were a good player, I’d have drawn Doom Grasp off of the Technician slot, but that’s OK, Sickness works pretty well here too.
Sickness, Shadow Blade, Sacrifice the Weak, Plague Lord, Deteriorate
Dark Pact
Teching 1
Sickness, Doom Grasp, Gorgon, Cursed Crow
No Worker
Actions
Collect 12 gold (13)
*Rebuild Tech 3 (13)
*Thieving Imp attacks Calamandra, deals 1 damage and breaks her armor, Imp dies, goes to Graveyard.
*Activate Graveyard, re-summon Imp discard a card at random (10)
*Play Sickness, add -1/-1 token to Calamandra and remove Midori’s +1/+1 (8)
*Play Shadow Bolt on Calamandra, killing her discard a card at random (5)
Garth levels twice when Calamandra dies.
*Level Garth once more set him to mid-band (4)
*Garth attacks Arg and kills him, levels to 6
*Sacrifice the Weak kills Panda (2)
*Level Garth to Max Band, use his ability to summon Gorgon (1)
Make Garth Skeleton Token (0)
Discard 2, Draw 4
Patrol:
SQL: Skeleton Token 1/1 +A
Elite:
Scav: Gorgon 2/4 Deathtouch
Tecn: Thieving Imp 2/2
Lookout:
Buildings:
Base HP:16
Tech 1 HP:5
Tech 2 Disease HP:5
Tech 3 HP:5
Tower HP:2
Graveyard HP:3
Plague Lab HP: 4
Economy:
Cards:
Sorry, sickness is an Orpal spell and arg smashed him. Also shadow bolt is Vandy and she isn’t in play that I can tell.
Geez! What was I thinking? I’ll re-do tomorrow morning! I played a physical game and took down my setup, which is probably the culprit.
Take 2, as I completely screwed up my turn the first time. Thanks for your patience!
That last turn went a bit better than I expected! I actually have a unit and a hero to cause trouble with this turn. Hooray! If I were a good player, I’d have drawn Doom Grasp off of the Technician slot, but that’s OK,. There’s more than one way to skin a cat.
Sickness, Shadow Blade, Sacrifice the Weak, Plague Lord, Deteriorate
Dark Pact
Teching 1
Doom Grasp, Gorgon, Cursed Crow, Doom Grasp, Sickness
No Worker
Actions
Patrol:
SQL: Skeleton Token 1/1 +A
Elite:
Scav: Gorgon 2/4 Deathtouch
Tecn:
Lookout: Vandy Anadrose 4/5
In Play:
Garth Torken 3/4
Buildings:
Base HP:16
Tech 1 HP:5
Tech 2 Disease HP:5
Tech 3 HP:5
Tower HP:2
Graveyard HP:3 with Thieving Imp Buried Inside
Plague Lab HP: 4
Economy:
Cards:
That damn deteriorate…
P1T10
STARTING HAND
Young Treant
Ferocity - Discarded
Moss Ancient - Surplus Draw
Gemscout Owl - Treant Draw
WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede
Gigadon
Forest’s Favor
Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant
Tiny Basilisk
Dinosize
Ferocity
Playful Panda
Spirit of the Panda
Tech 0 card(s)
Get Paid + float - ($14)
Young Treant, Draw 1 - ($12)
Moss Ancient - ($5)
Gemscout Owl - ($4)
Midori kills Garth, takes 1 from tower - ($4)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Two rules questions. Will Vandy’s sparkshot hit an Invisible Squirrel? I can use the Tower to reveal one Squirrel and subsequently target him, correct?
Sparkshot isn’t targeted, it simply hits an adjacent unit. You can attack invisible units that are patrolling without using the tower. You can use the tower to effectively remove invisibility from one unit once per turn.
Killing Torken? Not cool man, not cool. That makes this turn so much more difficult than it needed to be. Oh well.
Doom Grasp, Gorgon, Cursed Crow, Doom Grasp, Sickness
Dark Pact, Hooded Executioner
Teching 2
Plague Lord, Plague Lord, Dark Pact, Shadow Blade, Sacrifice the Weak
Deteriorate
Actions
Collect 12 gold (12)
*Vandy Anadrose 4/5 runs into the Treant, killing it and using Sparkshot to kill the adjacent Squirrel
*Summon Orpal Gloor (10)
*Skeleton Token attacks the Scavenger Squirrel, killing both units
*Tower Reveals the final Squirrel
*Cast Sickness on the final Squirrel and Midori (8)
*Gorgon runs into the Ancient, killing the Ancient, the Gorgon (she goes to the Graveyard), and drawing me a card.
*Make a Worker (7)
Use Graveyard and summon the Gorgon (4)
*Bring out Cursed Crow (1)
Discard 3, Draw 5
Patrol:
SQL: Gorgon 2/4 Deathtouch +A
Elite: Cursed Crow 3/3 Flying +1/+0
Scav:
Tecn:Orpal Gloor 1/3
Lookout: Vandy Anadrose 4/5
Buildings:
Base HP:16
Tech 1 HP:5
Tech 2 Disease HP:5
Tech 3 HP:5
Tower HP:2
Graveyard HP:3 with Thieving Imp Buried Inside
Plague Lab HP: 4
Economy:
Cards:
P1T11
STARTING HAND
Gigadon
Forest’s Favor
Rampant Growth - Technician
Moss Ancient - Surplus
WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede
Centaur
Dinosize
Forest’s Favor
Rampant Growth
Tech 0 card(s)
Surplus, reshuffle, draw 1 - ($0)
Get Paid + float + Scav - ($16)
Moss Ancient - ($9)
Argagarg - ($7)
Gigadon costs 3, 6 units in play - ($4)
1 Squirrel dies on your Gorgon’s Armor and triggers Tower - ($4)
Forest’s Favor on Squirrel #1 - ($2)
Rampant Growth on Squirrel #2 - ($0)
2 Squirrels smash your Tech 3, base to 14 - ($0)
Midori kills the Gorgon from above, draw the last card in your deck - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Gigadons? Giant Ancient Squirrel monsters? I think you’ve got me! Good game, I learned a lot!
I was worried you had a doom grasp for my gigadon, but i guess it wasn’t in your draw.
You played a good game, but I was surprised you never followed with the second plague lab to combo with the first, or neutralize my squirrels with an abomination. I even teched a natures reclaim but could never get enough cards or gold to make it economical.
I am open to a rematch, we can switch who goes first.