Casual Zhavier Monogreen vs WizardOfWit Monoblack

Also just realized I said I summoned midori but he wasn’t in my “in Play” summary.

Can I assume that doesnt’t change anything?

Oh, Midori is out? Darn. I missed that. One second. Was I right about having to tell you I’m teching nothing btw?

You do need to say when you are not teching or how many you are teching.

Cool. Yeah, I don’t see how I’d have killed him, though of course I would have loved to. I will move Garth to the Technician spot.

Ok here goes…

P1T7


Tech StartingHand Workers

TECH
Moss Ancient
Nature Reclaims


STARTING HAND
Forest’s Favor
Playful Panda
Rampaging Elephant - technician draw


WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant


NextHand

Spirit of the Panda
Stampede


Discard

Centaur
Moss Ancient
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Worker - ($9)
Playful Panda - ($7)
Forest’s Favor on Midori - ($5)
Tech 3 - ($0)
Midori kills Garth, you draw a card, Midori goes to Lvl 3 - ($0)
Argagarg kills Orpal, gains -2 runes and 1 dmg from tower, Midori to Lvl 5, heals - ($0)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori 4/5, lvl 5, 1 Rune
  • Argagarg 0/2, lvl 5, -2 runes
  • Playful Panda 2/2
  • Wisp 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I feel like I’ve already learned a lot from this game. Unfortunately, things are sliding away from me. With his ability to wipe my board every turn, mounting a comeback is proving awfully tough. I’m not sure how I can stop him from getting his Tech 3 unit into play, and, once that happens, it’ll be hell to remove. Sacrifice the weak after somehow killing all his Squirels is all I can think of, and that seems farfetched.

Starting Hand

Jandra the Negator, Sacrifice the Weak, Shadow Bolt

Tech

Sickness, Plague Lord

Teching 2

Next Hand

Graveyard, Cursed Crow, Gorgon, Thieving Imp

Worker

Jandra, the Negator

Actions

  • Collect 11 gold (11)
  • Worker (10)
  • Vandy Anadros(8)
  • Tech to Level 3 (3)
  • Sacrifice the Weak kills your Wisp (1)
  • Discard 2, Draw 4

Patrol:
:psblueshield:SQL: Andy Vanadrose (2/3) +A
:psfist:Elite:
:ps_:Scav:
:pschip:Tecn:
:target:Lookout:

Buildings:
:heart: Base: 20
:heart: Tech 1: 5
:heart: Tech 2 Disease: 5
:heart: Tech 3: 5
:heart: Tower: 2

Economy:
Cards:

  • Hand: 4
  • Deck: 8
  • Discard: 0
    Gold:
  • Gold: 1
  • Workers: 12

P1T8


Tech StartingHand Workers

TECH
Stampede
Rampaging Elephant


STARTING HAND
Spirit of the Panda
Stampede


WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede


NextHand

Tiny Basilisk
Dinosize


Discard

Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($10)
Worker - ($10)
Calamandra to maxband - ($4)
Spirit of the Panda on Playful Panda - ($0)
Tap Arg to buff Panda - ($0)
Playful Panda kills Vandy, Midori to Lvl 7, I gain 1g - ($1)
Midori to Max - ($0)
Midori breaks your Tech 2, base to 18, takes 1 from tower - ($0)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra 4/5, lvl 5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori 5/5, lvl 8, 1 Rune
  • Argagarg 0/2, lvl 5, -2 runes
  • Playful Panda 4/2, Spirit of the Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Haaaanging on! Not much longer now.

Starting Hand

Graveyard, Cursed Crow, Gorgon, Thieving Imp

Tech

Doom Grasp, Plague Lord

Teching 2

Next Hand

Deteriorate, Sacrifice the Weak, Shadow Blade, Plague Lord

no workers

Actions

  • Collect 12 gold (13)
  • Orpal Gloor (11)
    *Garth Torken (9)
    *Garth makes a Skeleton Token (8)
    *Graveyard (6)
    *Rebuild Tech 2 (6)
  • Thieving Imp you discard a card at random(3)
    *Use Plague Lab to give Arg an extra -1/-1 token (1)
  • Discard 2, Draw 4

Patrol:
:psblueshield:SQL: Skeleton Token (1/1) +A
:psfist:Elite:Thieving Imp (2/2) +1 attack
:ps_:Scav:
:pschip:Tecn: Orpal Gloor (1/3)
:target:Lookout:
In Play:
Garth Torken (1/3)

Buildings:
:heart: Base HP:18
:heart: Tech 1 HP:5
:heart: Tech 2 Disease HP:5
:heart: Tech 3 HP:5
:heart: Tower HP:2
:heart: Graveyard HP:3

Economy:
Cards:

  • Hand: 4
  • Deck: 4
  • Discard: 4
    Gold:
  • Gold: 1
  • Workers: 12

Your plague lab vanished, but I know its there :smiley:

Man, I have been sitting on a terrible number of cards all game…

P1T9


StartingHand Workers

STARTING HAND
Tiny Basilisk
Dinosize


WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede


NextHand

Young Treant
Ferocity


Discard

Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant
Tiny Basilisk
Dinosize


Tech 0 card(s)
Healing 1 hits Arg, Midori and Playful Panda - ($0)
Get Paid - ($11)
Midori breaks your Tech 3, base to 16 - ($11)
Surplus, breaking tower, my base to 18 - ($6)
Playful Panda kills SQL Skeleton, I gain 1g - ($7)
Dinosize on Argagarg - ($3)
Argagarg kills Orpal, you draw 1 - ($3)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 4/5+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Midori 5/5, lvl 8, 1 Rune
  • Argagarg 0/2, lvl 5, -3 runes
  • Playful Panda 4/1, Spirit of the Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

Well, I’ve been trying to keep you low. That surplus is a bummer.

Thoughts

That last turn went a bit better than I expected! I actually have a unit and a hero to cause trouble with this turn. Hooray! If I were a good player, I’d have drawn Doom Grasp off of the Technician slot, but that’s OK, Sickness works pretty well here too.

Starting Hand

Sickness, Shadow Blade, Sacrifice the Weak, Plague Lord, Deteriorate

Tech

Dark Pact

Teching 1

Next Hand

Sickness, Doom Grasp, Gorgon, Cursed Crow

No Worker

Actions

  • Collect 12 gold (13)
    *Rebuild Tech 3 (13)
    *Thieving Imp attacks Calamandra, deals 1 damage and breaks her armor, Imp dies, goes to Graveyard.
    *Activate Graveyard, re-summon Imp discard a card at random (10)
    *Play Sickness, add -1/-1 token to Calamandra and remove Midori’s +1/+1 (8)
    *Play Shadow Bolt on Calamandra, killing her discard a card at random (5)

  • Garth levels twice when Calamandra dies.
    *Level Garth once more set him to mid-band (4)
    *Garth attacks Arg and kills him, levels to 6
    *Sacrifice the Weak kills Panda (2)
    *Level Garth to Max Band, use his ability to summon Gorgon (1)

  • Make Garth Skeleton Token (0)

  • Discard 2, Draw 4

Patrol:
:psblueshield:SQL: Skeleton Token 1/1 +A
:psfist:Elite:
:ps_:Scav: Gorgon 2/4 Deathtouch
:pschip:Tecn: Thieving Imp 2/2
:target:Lookout:

Buildings:
:heart: Base HP:16
:heart: Tech 1 HP:5
:heart: Tech 2 Disease HP:5
:heart: Tech 3 HP:5
:heart: Tower HP:2
:heart: Graveyard HP:3
:heart: Plague Lab HP: 4

Economy:
Cards:

  • Hand: 4
  • Deck: 8
  • Discard: 0
    Gold:
  • Gold: 0
  • Workers: 12

Sorry, sickness is an Orpal spell and arg smashed him. Also shadow bolt is Vandy and she isn’t in play that I can tell.

Geez! What was I thinking? I’ll re-do tomorrow morning! I played a physical game and took down my setup, which is probably the culprit.

Take 2, as I completely screwed up my turn the first time. Thanks for your patience!

Thoughts

That last turn went a bit better than I expected! I actually have a unit and a hero to cause trouble with this turn. Hooray! If I were a good player, I’d have drawn Doom Grasp off of the Technician slot, but that’s OK,. There’s more than one way to skin a cat.

Starting Hand

Sickness, Shadow Blade, Sacrifice the Weak, Plague Lord, Deteriorate

Tech

Dark Pact

Teching 1

Next Hand

Doom Grasp, Gorgon, Cursed Crow, Doom Grasp, Sickness

No Worker

Actions

  • Collect 12 gold (13)
    *Rebuild Tech 3 (13)
    *Vandy Anadrose (11)
  • Deteriorate on the Panda to kill it(10)
    *Level Vandy to max band, give the +2/+2 bonus to Thieving Imp (6)
    *Run Thieving Imp into Calamandra, Imp dies and goes to the Graveyard
    *Shadow Bolt to kill Calamandra discard a card at random (3)
    *Garth Torken goes to level 3 from Calamandra’s demise
    *Level Garth to level 4, mid-band 2/4(2)
    *Garth attacks Arg, kills him and goes to level 6.
    *Level Garth to level 7, max band 3/4, use his power to bring back a Gorgon (1)
    *Garth makes a Skeleton Token (0)
  • Discard 3, Draw 5

Patrol:
:psblueshield:SQL: Skeleton Token 1/1 +A
:psfist:Elite:
:ps_:Scav: Gorgon 2/4 Deathtouch
:pschip:Tecn:
:target:Lookout: Vandy Anadrose 4/5
In Play:
Garth Torken 3/4

Buildings:
:heart: Base HP:16
:heart: Tech 1 HP:5
:heart: Tech 2 Disease HP:5
:heart: Tech 3 HP:5
:heart: Tower HP:2
:heart: Graveyard HP:3 with Thieving Imp Buried Inside
:heart: Plague Lab HP: 4

Economy:
Cards:

  • Hand: 5
  • Deck: 7
  • Discard: 0
    Gold:
  • Gold: 0
  • Workers: 12

That damn deteriorate… :smiley:

P1T10


StartingHand Workers

STARTING HAND
Young Treant
Ferocity - Discarded
Moss Ancient - Surplus Draw
Gemscout Owl - Treant Draw


WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede


NextHand

Gigadon
Forest’s Favor


Discard

Centaur
Moss Ancient
Nature Reclaims
Stampede
Rampaging Elephant
Tiny Basilisk
Dinosize
Ferocity
Playful Panda
Spirit of the Panda


Tech 0 card(s)
Get Paid + float - ($14)
Young Treant, Draw 1 - ($12)
Moss Ancient - ($5)
Gemscout Owl - ($4)
Midori kills Garth, takes 1 from tower - ($4)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]: Squirrel 2/1
  • :ps_: [I]Scavenger[/I]: Squirrel 1/1
  • :pschip: [I]Technician[/I]: Squirrel 1/1
  • :target: [I]Lookout[/I]: Gemscout Owl 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Midori 5/4, lvl 8, 1 Rune
  • Moss Ancient 8/9
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11

Two rules questions. Will Vandy’s sparkshot hit an Invisible Squirrel? I can use the Tower to reveal one Squirrel and subsequently target him, correct?

Sparkshot isn’t targeted, it simply hits an adjacent unit. You can attack invisible units that are patrolling without using the tower. You can use the tower to effectively remove invisibility from one unit once per turn.

1 Like
Thoughts

Killing Torken? Not cool man, not cool. That makes this turn so much more difficult than it needed to be. Oh well.

Starting Hand

Doom Grasp, Gorgon, Cursed Crow, Doom Grasp, Sickness

Tech

Dark Pact, Hooded Executioner

Teching 2

Next Hand

Plague Lord, Plague Lord, Dark Pact, Shadow Blade, Sacrifice the Weak

Worker

Deteriorate

Actions

  • Collect 12 gold (12)
    *Vandy Anadrose 4/5 runs into the Treant, killing it and using Sparkshot to kill the adjacent Squirrel
    *Summon Orpal Gloor (10)
    *Skeleton Token attacks the Scavenger Squirrel, killing both units
    *Tower Reveals the final Squirrel
    *Cast Sickness on the final Squirrel and Midori (8)
    *Gorgon runs into the Ancient, killing the Ancient, the Gorgon (she goes to the Graveyard), and drawing me a card.
    *Make a Worker (7)

  • Use Graveyard and summon the Gorgon (4)
    *Bring out Cursed Crow (1)

  • Discard 3, Draw 5

Patrol:
:psblueshield:SQL: Gorgon 2/4 Deathtouch +A
:psfist:Elite: Cursed Crow 3/3 Flying +1/+0
:ps_:Scav:
:pschip:Tecn:Orpal Gloor 1/3
:target:Lookout: Vandy Anadrose 4/5

Buildings:
:heart: Base HP:16
:heart: Tech 1 HP:5
:heart: Tech 2 Disease HP:5
:heart: Tech 3 HP:5
:heart: Tower HP:2
:heart: Graveyard HP:3 with Thieving Imp Buried Inside
:heart: Plague Lab HP: 4

Economy:
Cards:

  • Hand: 5
  • Deck: 1
  • Discard: 6
    Gold:
  • Gold: 1
  • Workers: 13

P1T11


StartingHand Workers

STARTING HAND
Gigadon
Forest’s Favor
Rampant Growth - Technician
Moss Ancient - Surplus


WORKERS
Spore Shambler
Ironbark Treant
Verdant Tree
Tiger Cub
Merfolk Prospector
Rampaging Elephant
Stampede


NextHand

Centaur
Dinosize


Discard

Forest’s Favor
Rampant Growth


Tech 0 card(s)
Surplus, reshuffle, draw 1 - ($0)
Get Paid + float + Scav - ($16)
Moss Ancient - ($9)
Argagarg - ($7)
Gigadon costs 3, 6 units in play - ($4)
1 Squirrel dies on your Gorgon’s Armor and triggers Tower - ($4)
Forest’s Favor on Squirrel #1 - ($2)
Rampant Growth on Squirrel #2 - ($0)
2 Squirrels smash your Tech 3, base to 14 - ($0)
Midori kills the Gorgon from above, draw the last card in your deck - ($0)

Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gigadon 8/8+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gemscout Owl 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg 1/3
  • Midori 4/3, lvl 8
  • Squirrel #1 2/2, 1 Rune
  • Squirrel #2 1/1
  • Moss Ancient 8/9
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Gigadons? Giant Ancient Squirrel monsters? I think you’ve got me! Good game, I learned a lot!

I was worried you had a doom grasp for my gigadon, but i guess it wasn’t in your draw.

You played a good game, but I was surprised you never followed with the second plague lab to combo with the first, or neutralize my squirrels with an abomination. I even teched a natures reclaim but could never get enough cards or gold to make it economical.

I am open to a rematch, we can switch who goes first.