Oops, the Ninja in technician slot is exhausted from attacking, should just be in play.
Go ahead and edit the Ninja’s position so it’ll be clearer for spectators and when we review the game after it’s over.
P2T3
Tech StartingHand Workers
TECH
Argonaut
Sentry
STARTING HAND
Tinkerer
Nullcraft
Fading Argonaut
Temporal Research
WORKERS
Plasmodium
Time Spiral
Tinkerer
NextHand
Argonaut
Forgotten Fighter
Origin Story
Discard
Neo Plexus
Temporal Research
Argonaut
Sentry
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build a Tower - ($4)
Deploy Nullcraft - ($2)
Recruit Fading Argonaut - ($0)
Nullcraft shoots down Aged Sensei, you get 1g
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1+a)
- Elite:
- Scavenger:
- Technician: Fading Argonaut (3/3) (Fading 3)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
Welp, I managed to forget that FDS gives stealth…
Still, his focus on defense made that not as bad as it could’ve been. Tower to prevent his stockpiled ninjas from building infinitely is obvious. Since I didn’t get either of my teched cards, I’ll just drop Fading Argo as an even better blocker (that can’t be sidestepped so easily) and use Nullcraft to prevent him getting any funny ideas with that Aged Sensei. Teching another Argonaut for its good stats and a Sentry for Sparkshot and potentially Anti-air later. It seems likely we’ll both end up skipping Tech II for now, so the important thing is to focus on being in a better position after Setsuki is gone.
Good thinking, I’ll also put in Setsuki’s upkeep draw 2, which I omitted.
P1T4
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Fox’s Den Students
Fox Primus
Sensei’s Advice
Savior Monk
Fox’s Den Students
Grappling Hook
Rambasa Twin
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
NextHand
Speed of the Fox
Snapback
Safe Attacking
Rambasa Twin
Sparring Partner
Tech 2 card(s)
Get Paid + scavenger - ($8)
Upkeep: Draw 2 cards from Setsuki
Worker - ($7)
Play Fox’s Den Students - ($3)
Attack Hardened Mox with 2 Ninja Tokens, tower activates
Play Grappling Hook - move Fading Argonaut to Lookout
Attack Fading Argonaut with Setsuki - she takes 1 damage from Tower
Recruit Savior Monk - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Ninja Token 1/1+A
- Elite:
- Scavenger: Ninja Token 1/1
- Technician: Ninja Token 1/1
- Lookout:
In Play:
- Setsuki Lvl 6 3/3
- Ninja Token 1/1
- Savior Monk 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
Tricycloid
STARTING HAND
Forgotten Fighter
Argonaut
Origin Story
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
NextHand
Argonaut
Neo Plexus
Argonaut
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Prynn - ($5)
Prynn casts Origin Story on Setsuki, returning her to your command zone (which resets her to level 1 with no damage) - ($2)
Nullcraft shoots down your sidelined Ninja
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1+a)
- Elite:
- Scavenger:
- Technician: Prynn Pasternaak Lv. 1 (1/3) (Fading 4)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
It’s a bit of a shame that Origin Story is too expensive to also play Argonaut, but at the same time I really need to avoid going so low on cards… Still, at least Setsuki’s gone now. He’s down to only three ninja tokens, all of which are guaranteed to die to my Tower even if he can somehow give them a straight shot at something with 0 ATK, and a Savior Monk that has nothing to heal (I assume it was meant to offset the Tower damage on Setsuki). Odds are good that I’ll get something useful next turn, and while I haven’t been getting any value out of Mox yet, it still makes the battle of Tech I units balanced in my favor if it drags on.
P1T5
Tech StartingHand Workers
TECH
Ardra’s Boulder
Speed of the Fox
STARTING HAND
Safe Attacking
Snapback
Sparring Partner
Speed of the Fox
Rambasa Twin
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
NextHand
Sparring Partner
Aged Sensei
Fox’s Den Students
Fox’s Den Students
Discard
Rambasa Twin
Speed of the Fox
Ardra’s Boulder
Speed of the Fox
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Setsuki - ($5)
Attack Hardened Mox with 2 Ninja tokens
Play Safe Attacking - ($4)
Attack Prynn with Savior Monk, armor from Safe Attacking prevents 1 damage
Trade remaining Ninja token to kill Prynn, Setsuki gets 2 levels, you draw a card
Max Setsuki - ($1)
Recruit Sparring Partner - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Sparring Partner 2/2
- Elite:
- Scavenger:
- Technician: Setsuki Lvl 6 3/4
- Lookout:
In Play:
- Saviour Monk 2/1
- Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Hyperion
Now!
STARTING HAND
Argonaut
Argonaut
Neo Plexus
Temporal Distortion
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
NextHand
Temporal Research
Tricycloid
Fading Argonaut
Discard
Temporal Distortion
Hyperion
Now!
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Argonaut - ($7)
Recruit Argonaut - ($4)
Hardened Mox attacks Sparring Partner, dealing 1 damage through its armor
Nullcraft shoots down Sparring Partner
Build Present Tech II - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Argonaut (4/4) (Readiness)
- Elite:
- Scavenger:
- Technician: Argonaut (4/4) (Readiness)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
- Hardened Mox (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 5 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Right, so he can just re-summon her. Still, that’s quite a bit of investment to be able to just get back to where he was, and now I’ve got my Tech II up. He’ll have to choose between shutting that down and keeping my board in check, and while I’m not guaranteed to get Tricycloid next turn the odds are better than 50/50.
P1T6
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Aged Sensei
Fox’s Den Students
Fox’s Den Students
Sparring Partner
Grappling Hook
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei
NextHand
Ardra’s Boulder
Glorious Ninja
Glorious Ninja
Sparring Partner
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($9)
Upkeep: Draw 2 cards from Setsuki, healing 1 restores Savior Monk to full health
Worker - ($8)
Play Fox’s Den Students - ($4)
Play Grappling Hook - move Argonaut from Squad Leader to Lookout
Attack Lookout Argonaut with Ninja token - tower triggers
Finish off Lookout Argonaut with Setsuki, she takes 1 damage from tower
Attack Tech 2 with Ninja token using stealth, safe attacking prevents tower damage
Build Tech 2 Ninjutsu - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Ninja token 1/1+A
- Elite:
- Scavenger: Ninja token 1/1
- Technician: Saviour Monk 2/2
- Lookout:
In Play:
- Ninja token 1/1
- Setsuki Lvl 6 3/3
- Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
P2T6
Tech StartingHand Workers
TECH
Immortal
Temporal Distortion
STARTING HAND
Temporal Research
Fading Argonaut
Tricycloid
Sentry
Origin Story
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
NextHand
Hyperion
Sentry
Temporal Research
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid - ($10)
Hardened Mox kills your Squad Leader
Recruit Tricycloid, trashing Mox - ($5)
Summon Prynn - ($3)
Prynn casts Temporal Research, letting me draw 2 - ($1)
Tricycloid fires three shots, killing Setsuki; Prynn gets 2 free levels
Raise Prynn to Lv 4 - ($0)
Nullcraft shoots down the sidelined Ninja
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Argonaut (4/4) (Readiness)
- Elite:
- Scavenger: Prynn Pasternaak Lv. 4 (2/4) (Fading 4)
- Technician: Tricycloid (3/3)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 4 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Before I move, I need to consider two different plans. I could use Tricycloid to shoot Setsuki down, or I could summon Prynn and have her cast Temporal Research to get Origin Story.
The biggest pro of the first approach is that it locks away FDS for two turns, which is huge when his plan seems to be to give Ninjutsu units stealth and/or haste with it. I’d also only be spending one card, and since there’s no need to worker more, I can start rebuilding hand size by getting a 4-card hand for next turn. However, the main downside is that Tricycloid is expensive enough that I can’t really afford to do much else that turn; for example, even if I used Temporal Research afterward, I wouldn’t be able to play any of the cards drawn from it (though doing that could still be useful to get up to a 5-card hand and maximize my chances of getting good cards next turn). I’d also lose Hardened Mox, but I’ll almost certainly lose it next turn either way, so it’s not a huge deal.
Going with Origin Story instead lets me have enough gold to play one other card, which would probably be Sentry to pressure the tokens next turn. That said, it wouldn’t remove Setsuki for as long, and even with Hyperion’s shots used up it’s still a better patroller than Sentry… So Hyperion + Temporal Research seems like the best approach. In addition, the free levels will let me get Prynn to Lv. 4, at which point she’ll be harder to kill and set up nicely to remove a key unit from play next turn.
P1T7
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Sensei’s Advice
Glorious Ninja
Sparring Partner
Ardra’s Boulder
Glorious Ninja
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei
NextHand
Speed of the Fox
Fox’s Den Students
Grappling Hook
Rambasa Twin
Discard
Sensei’s Advice
Sparring Partner
Glorious Ninja
Porcupine
Porcupine
Tech 2 card(s)
Get Paid - ($10)
Recruit Glorious Ninja - ($5)
Summon Grave Stormborne - ($3)
Cast Sensei’s Advice on Glorious Ninja and Savior Monk - ($2)
Attack Argonaut with Glorious Ninja, armor prevents tower damage
Attack Prynn with Savior Monk, monk takes 1 damage due to Safe Attacking plus Sensei’s Advice
Finish Prynn with Ninja token, Grave gets 2 levels, you get 1g
Recruit Ardra’s Boulder - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Ardra’s Boulder 0/6+A
- Elite:
- Scavenger:
- Technician: Grave Stormborne Lvl 3 3/4
- Lookout:
In Play:
- Glorious Ninja 4/3 Swift Strike
- Saviour Monk 2/1
- Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
Here comes the present tech 2 power. I’m opting to play a hero here over summoning the extra Glorious Ninja to threaten the max band ability. I would like to keep making workers, but the missed draw hurts too much here.
P2T7
Tech StartingHand Workers
TECH
Chronofixer
STARTING HAND
Now!
Hyperion
Temporal Research
Temporal Distortion
Sentry
Argonaut
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
Sentry
NextHand
Temporal Distortion
Fading Argonaut
Argonaut
Immortal
Origin Story
Tech 1 card(s)
Get Paid - ($10)
Scavenger - ($11)
Summon Geiger - ($9)
Tricycloid attacks Boulder, dealing 2 damage after armor
Geiger casts Temporal Distortion, returning Tricycloid to hand and replacing it with a Hyperion from my codex - ($7)
Replay Tricycloid - ($2)
Geiger casts Now! on Tricycloid, giving it haste this turn - ($1)
Tricycloid attacks Boulder, finishing it off
Tricycloid fires three shots at Grave, dealing 3 damage
Nullcraft finishes Grave off, you draw and Geiger gets 2 free levels
Hyperion destroys your Tech II, dealing 2 damage to your Base; I draw
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Max Geiger Lv. 3 (2/4+a) (Sparkshot)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
- Hyperion (5/5) (Haste, Attacks: Draw a card)
- Tricycloid (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 4 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
If I had one more gold, I could’ve added Geiger’s maxband into this and used that to both kill Glorious Ninja and destroy his Tech II, but I think prioritizing the Tech II is a better choice here since a single Glorious Ninja isn’t too big of a threat to Present Tech II. Shame I’ll have to sacrifice Geiger to keep the other stuff alive, but since I’ll be getting an Immortal to support my Hyperion and Tricycloid… I think I’ll make do somehow.
That should be a 3/3 tricycloid, right?
You’re right, I’ll fix that.
P1T8
StartingHand Workers
STARTING HAND
Rambasa Twin
Speed of the Fox
Fox’s Den Students
Grappling Hook
Speed of the Fox
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei
Fox’s Den Students
NextHand
Glorious Ninja
Fox’s Den Students
Grappling Hook
Sparring Partner
Draw from technician
Tech 0 card(s)
Get Paid - ($10)
Upkeep: Savior Monk heals 1
Summon Setsuki - ($8)
Play Grappling Hook, move Max to Lookout
Kill Max with Glorious Ninja, take 1 damage from tower, Setsuki gets 2 levels
Attack tech 2 with Savior Monk, taking it down to 2hp
Recruit Rambasa Twin, along with his twin from the codex - ($4)
Worker - ($3)
Tech 2 rebuilds itself
Float ($3)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin 3/2+A
- Elite:
- Scavenger:
- Technician: Rambasa Twin 3/2
- Lookout:
In Play:
- Glorious Ninja 4/2 Swift Strike
- Savior Monk 2/2
- Setsuki Lvl 3 1/3
- Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 11
Thoughts
Don’t want to go to hard on Setsuki with Origin Story around, playing very conservatively here which may well be a mistake. I might have a shot here if my T2 survives, but its not looking good.
Since your tech 2 was down and you don’t have a Heroes’ Hall, you’re not actually able to summon a 2nd hero.
@Wizard, since it doesn’t look like Rook was that important to your plan, would you prefer to just refund the gold for summoning him or redo your turn?
Oops, good catch @Dreamfire
I will just keep the gold - @Hobusu do you mind if I swap the twin from scavenger to technician?
That’s fine, just edit your turn and I’ll retake my turn based on that tomorrow!
Fun game to spectate you two, looking forward to the conclusion!
P2T8
StartingHand Workers
STARTING HAND
Immortal
Fading Argonaut
Temporal Distortion
Origin Story
Argonaut
Argonaut
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
Sentry
NextHand
Chronofixer
Temporal Research
Now!
Temporal Distortion
Hyperion
Discard
Argonaut
Origin Story
Temporal Distortion
Tech 0 card(s)
Get Paid - ($11)
Deploy Immortal - ($5)
Hyperion attacks Rambasa Twin, returning him to your Codex and taking 3 damage; I draw
Deploy Argonaut - ($2)
Deploy Fading Argonaut - ($0)
Nullcraft attacks Glorious Ninja for 1 damage
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Immortal (5/5) (Indestructible)
- Elite: Fading Argonaut (3+1/3) (Fading 3)
- Scavenger: Tricycloid (3/3)
- Technician: Argonaut (4/4) (Readiness)
- Lookout:
In Play:
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
- Hyperion (5/2) (Haste, Attacks: Draw a card)
Buildings:
- Base HP: 20
- Tech I HP: 4
- Tech II HP: 2 (Present)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 11
P1T9
StartingHand Workers
STARTING HAND
Sparring Partner
Fox’s Den Students
Grappling Hook
Glorious Ninja
WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei
Fox’s Den Students
NextHand
Porcupine
Sensei’s Advice
Speed of the Fox
Sparring Partner
Discard
Grappling Hook
Sparring Partner
Fox’s Den Students
Tech 0 card(s)
Get Paid + float - ($14)
Upkeep: Glorious Ninja heals 1
Recruit Glorious Ninja - ($9)
Play Grappling Hook, moving Immortal to Lookout
Level Setsuki up to 6 - ($6)
Attack Fading Argonaut with Setsuki, she takes 1 from tower
Attack Argonaut with full health Glorious Ninja, take 1 from tower, you draw a card
Attack Tricycloid with damaged Glorious Ninja, take 1 from tower, you get 1g
Summon Grave Stormborne - ($4)
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin 3/2+A
- Elite:
- Scavenger: Grave Stormborne 2/3 Sparkshot
- Technician: Savior Monk 2/2
- Lookout:
In Play:
- Glorious Ninja 4/1 Swift Strike
- Glorious Ninja 4/2 Swift Strike
- Setsuki Lvl 6 3/3
- Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 3
Gold:
- Gold: 4
- Workers: 11
Thoughts
Lots of gold floating around here, I’ll probably build T3 next turn if I can. Dislike setting a ninja down to 1 with nullcraft around but I want to keep the unit count down while I can. Playing Grave over Garus since the 4th HP doesn’t seem to matter and the max band could be okay to snipe something past Immortals.