[Casual] Vivanter vs GBudee

@GBudee, the circle is drawn. The signal flares are lit.

I’m down to play anything. Leaning slightly towards Mono-Blue right now, but I’d be down to try another matchup if you had one in mind.

Rolled a “The Price is Right” style 51 on a d100.

I suggest blue vs red, competing for best primary color! I rolled 81, but I don’t actually remember whether higher is better.

Yellow when?

You’re welcome to lead off.

P1T1


StartingHand Workers

STARTING HAND
Pillage
Bloodburn
Nautical Dog
Charge
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Mad Man
Scorch
Makeshift Rambaster
Bombaster
Careless Musketeer


Discard

Pillage
Nautical Dog
Charge


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/2 (Attacks or goes back to hand)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Reputable Newsman


WORKERS
Manufactured Truth


NextHand

Lawful Search
Jail
Porkhand Magistrate
Arrest
Traffic Director


Discard

Bluecoat Musketeer
Building Inspector
Spectral Aven


Get Paid - ($5)
Worker - ($4)
Reputable Newsman naming 2 - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A) blocking 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3) frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Edit: Typos / corrected patrol

P1T2


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Scorch
Careless Musketeer
Makeshift Rambaster
Bombaster
Mad Man


WORKERS
Bloodburn
Scorch


NextHand

Charge
Nautical Dog
Pillage
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Mad Man - ($4)
Play Makeshift Rambaster - ($2)
Mad Man and Ogre kill the Newsman
Rambaster bastes your base for 3
Summon Drakk! No tech! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 1/3 L1 (1 dmg to your base on death)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/2 (Attacks or goes back to hand)
  • Mad Man 1/1 (Haste)
  • Makeshift Rambaster 1/2 (Haste, +2 building dmg)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Ok, so this probably isn’t a wise line, but why play red if not to see how far you can push the limits of aggression? Theoretically, this lets us clear oni later, and still sneak in base damage now. Something of a gamble to assume drakk will die, but I’d kill him if I were blue. If he doesn’t die, then 3 units of frenzy is no joke.

P2T2


Tech StartingHand Workers

TECH
Brave Knight
Scribe


STARTING HAND
Jail
Traffic Director
Arrest
Lawful Search
Porkhand Magistrate


WORKERS
Manufactured Truth
Lawful Search


NextHand

Spectral Aven
Jail
Building Inspector
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru kills Drakk (1 to my base), goes to L3
Porkhand Magistrate - ($2)
Traffic Director - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • L3 Onimaru (2/2) frenzy 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, blue starting deck continues to be rough stuff, but at least we are up in tech? There’s a lot of lines here where we lose Oni. Tech-wise, seems foolish to go into illusions for the early game, though I’d love the stats. Instead maybe we go with knight (a card that secretly might be bad?) and scribe and try to drown them in card advantage?

P1T3


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Ember Sparks
Pillage
Charge
Nautical Dog


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Ember Sparks
Careless Musketeer
Bloodrage Ogre
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Jaina - ($3)
Jaina casts Ember Sparks, targeting Porkhand Magistrate - ($0)
Mad Man trades with Magistrate
Rambaster kills Traffic Director, you draw 1
Bloodrage Ogre trades with Onimaru, levels to Jaina

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina 2/3a L3 (Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/1 (Haste, +2 building dmg)

Buildings:

  • :heart: Base HP: 20
  • Jack Squat

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Flame arrows to keep any quince shenanigans from getting blue the board back!

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Jail
Spectral Aven
Building Inspector
Arrest
Brave Knight


WORKERS
Manufactured Truth
Lawful Search
Jail


NextHand

Scribe
Bluecoat Musketeer
Reputable Newsman
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince - ($4)
Brave Knight - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A) readyness, combat death bounces back to hand
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Illusion (0/1)
  • :target: Lookout: Building Inspector (1/1) costly buildings, resist 1

In Play:

  • L1 Quince (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

At this point of not building tech 1 means commiting to spells and then hotter fire presumably. If we saw Ember Sparks initially, we can assume fire arrows are on the way. I think if I go for Drill Sergeant strats, I can just present more bodies than they can feasibly burn. Brave Knight is a convenient response Jaina on the slim chance they survive the patrol.

I believe you’re thinking of Traffic Director!

1 Like

P1T4


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Bombaster
Careless Musketeer
Ember Sparks
Bloodrage Ogre


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer


NextHand

Nautical Dog
Flame Arrow
Flame Arrow
Mad Man


Discard

Makeshift Rambaster
Bombaster
Ember Sparks
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina casts Ember Sparks on Brave Knight - ($3)
Rambaster trades with Brave Knight
Jaina kills Illusion, sparkshot to Building Inspector; you draw 1
Play Bloodrage Ogre! Raaaaaa! - ($1)
Build Tech I (Not to fire code) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2a (Must attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 2/3 L3 (Sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think we’ll just tech straight to T2s, because our cycle isn’t for a bit.

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Scribe
Overeager Cadet
Porkhand Magistrate
Brave Knight


WORKERS
Manufactured Truth
Lawful Search
Jail
Bluecoat Musketeer


NextHand

Traffic Director
Spectral Aven
Drill Sergeant
Arrest
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Reputable Newsman (naming 4) - ($5)
Tech 2 (Peace) - ($1)
Overager Cadet

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Quince (1/3A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) blocking 4
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hello, sparkshot, my old friend… I’m gonna stick with my guess that opp just teched flame arrows before the reshuffle and just cast one of his 3 cost spells. Things are looking grim, but I can afford to lose a lot of material in this deck.

dude you forgot to retrieve the BK. Does it change anything in ur turn?

P1T5


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Mad Man
Flame Arrow
Nautical Dog
Flame Arrow


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog


NextHand

Ember Sparks
Ember Sparks
Bamstamper Lizzo
Charge


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II (Fire) - ($3)
Bloodrage Ogre hits Quince
Jaina kills Quince, sparkshot to Overeager Cadet; levels to Jaina
Play Mad Man - ($2)
Mad Man trades with Overeager Cadet
Jaina to maxband - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 4/3 L7 (Sparkshot, Tap to deal 1 dmg to a patroller)
  • Bloodrage Ogre 3/1 (Must attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Good newsman! We could go for more Tech II units here, but with quince dead Burning Volley seems like the most likely shut-out victory.

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Free Speech


STARTING HAND
Overeager Cadet
Spectral Aven
Arrest
Traffic Director
Drill Sergeant


WORKERS
Manufactured Truth
Lawful Search
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Building Inspector
Brave Knight
Flagstone Garrison


Discard

Overeager Cadet
Arrest
Drill Sergeant
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Drill Sergeant - ($6)
Overeager Cadet, rune on Drill Sergeant
Spectral Aven, rune on Drill Sergeant - ($4)
Sergeant puts a rune on Cadet
Onimaru - ($2)
Bigby - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (4/4A) 1 rune to pass
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3) blocking 4
  • :pschip: Technician: Spectral Aven (2/2) flying, illusion
  • :target: Lookout: Overeager Cadet (3/3) resist 1, 1 rune

In Play:

  • L1 Onimaru (2/3)
  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Flame Arrows is blocked. We’ll present a target rich environment for sparks. Now we just need to stick something on board long enough to start reclaiming initiative.

P1T6


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Ember Sparks
Charge
Ember Sparks
Bamstamper Lizzo


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Ember Sparks


NextHand

Bombaster
Mad Man
Bamstamper Lizzo


Discard

Ember Sparks
Charge
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Bamstamper Lizzo, targeting Drill Sergeant for 3 dmg - ($4)
Play Ember Sparks, popping Spectral Aven and finishing Drill Sergeant off; you draw 1 - ($1)
Jaina taps to murder Overeager Cadet - ($0)
Bloodrage Ogre kills Reputable Newsman; you gain 1g

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo 5/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 4/3 L7 (Sparkshot, Tap to deal 1 dmg to a patroller)
  • Bloodrage Ogre 3/1 (Must attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’d love to put lizzo in technician, but I can’t let Onimaru trade out so easily. We want Quince off board.

P2T6


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Building Inspector
Flagstone Garrison
Brave Knight
Scribe
Porkhand Magistrate
Overeager Cadet
Spectral Aven
Reputable Newsman
Boot Camp
Drill Sergeant


WORKERS
Manufactured Truth
Lawful Search
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Arrest
Free Speech
Drill Sergeant
Boot Camp
Overeager Cadet


Discard

Boot Camp
Reputable Newsman
Porkhand Magistrate
Drill Sergeant
Spectral Aven


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Flagstone Garrison - ($8)
Scribe, draw 1, reshuffles, draw 1 - ($6)
Overeager Cadet, draw 1
Building Inspector, draw 1 - ($5)
Brave Knight, draw 1 - ($2)
Boot Camp exhausts Lizzo, puts a +1/+1 on it, draws a card - ($0)
Onimaru trades with Jaina, Bigby > midband
Bigby hits your Tech II for 2.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A) ready, bounces to hand on combat death
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Bigby (2/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Flagstone Garrison HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Teching 2x Boot Camp to push one blocker aside feels bad, but here we are. Sad not to see a drill sergeant. Still a good amount of pressure as we start to go off.

Ah, didn’t see your post regarding my T4 before, Legion. I did retrieve it, I just forgot to make a note of it. That’s how I put down 2 units, workered, and still ended the turn with 3 cards to discard. I’ll edit my Starting Hand accordingly.

1 Like

Looks tough with Jaina off board!

P1T7


Tech StartingHand Workers

TECH
Firehouse


STARTING HAND
Bombaster
Bamstamper Lizzo
Mad Man
Burning Volley


WORKERS
Bloodburn
Scorch
Pillage
Careless Musketeer
Nautical Dog
Ember Sparks
Bombaster


NextHand

Flame Arrow
Makeshift Rambaster
Burning Volley
Flame Arrow


Discard

Ember Sparks
Charge
Hotter Fire
Hotter Fire
Burning Volley
Mad Man
Firehouse


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Play Bamstamper Lizzo, killing Overeager Cadet - ($5)
Kill Brave Knight with existing Bamstamper
Play Zane - ($3)
Zane to Midband - ($0)
Zane kills Scribe; we both draw 1
After draw-discard, Bloodrage Ogre returns to hand (bored?)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bamstamper Lizzo 5/3
  • :target: Lookout:

In Play:

  • Bamstamper Lizzo 6/1 (+)
  • Zane 3/2 L4 (Haste, copy scav/tech)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11

Ah, looks like you didn’t record the 2 damage I did to your Tech 2 last turn. Doesn’t matter now though…

P2T7


Tech StartingHand Workers

TECH
Air Hammer
Free Speech


STARTING HAND
Overeager Cadet
Arrest
Boot Camp
Free Speech
Drill Sergeant
Spectral Aven
Reputable Newsman
Overeager Cadet
Porkhand Magistrate
Brave Knight


WORKERS
Manufactured Truth
Lawful Search
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate


NextHand

Scribe
Drill Sergeant
Boot Camp
Boot Camp
Spectral Aven


Tech 2 card(s)
Get Paid - ($10)
Drill Sergeant, draw 1 - ($7)
Overeager Cadet, draw 1, rune on sgt
Overeager Cadet, draw 1, rune on sgt
Quince - ($5)
Free Speech - ($3)
Arrest patrolling Lizzo - ($1)
Drill Sergeant puts a rune on Building Inspector and a Cadet
Building Inspector trades with Zane, Bigby to maxband
Bigby breaks your Tech II
Worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3) 1 rune
  • :pschip: Technician: Drill Sergeant (3/3) 0 runes to pass
  • :target: Lookout:

In Play:

  • L5 Bigby (3/4)
  • L1 Quince (1/3)
  • 0/1 Illusion

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Flagstone Garrison HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

And now we try for the Free Speech lock. As long as we can whittle down their on board threads and leave blockers for Zane, we’re in a great spot.

Edit: Typo’d Bigby’s stats and left Brave Knight out of my starting hand in the record…
Edit Edit: forgot to record Garrison