@Nopethebard GL HF!
"P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Poisonblade Rogue
Thieving Imp
Graveyard
WORKERS
Summon Skeletons
NextHand
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Discard
Deteriorate
Poisonblade Rogue
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, you discard #5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
P2t1
Hand
Verdant Tree
Rampant Growth
Spore Shambler
Tiger Cub
Worker
Spore Shambler
Get paid ($5)
Worker ($4)
Hire Calamandra ($2)
Midband Cal ($0)
Squad leader: Cal (3/4)
Base: 20
6 workers
Hand: 5
Deck: 0
Discard: 4
New Hand
Merfolk Prospector
Ironbark Treant
Playful Panda
Young Treant
Rich Earth
Thoughts
Nasty opener, but I think I recovered well enough. Just how greedy is a turn 2 Stalking Tiger?
"P1T2
Tech StartingHand Workers
TECH
Plague Spitter
Plague Spitter
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/3) *overpower *destroy my non demon units on death
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2t2
Hand
Merfolk Prospector
Ironbark Treant
Playful Panda
Young Treant
Rich Earth
Worker
Rich Earth
Tech
Ferocity + Centaur
Get paid ($6)
Worker ($5)
Hire merfolk prospector ($4)
Build Tech 1 ($3)
Ironbark Treant ($0)
Squad leader: Ironbark Treant (1/2[2])
Scavenger: Merfolk prospector (1/1)
In play: Cal (3/4)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Centaur
Young Treant
Tiger Cub
Rampant Growth
Thoughts
Turn 3 Stalking Tiger is good too.
1 Like
"P1T3
Tech StartingHand Workers
TECH
Gargoyle
Hooded Executioner
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
NextHand
Deteriorate
Plague Spitter
Plague Spitter
Pestering Haunt
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Make a Skele - ($2)
Sacrifice the Weak, my skele and Ironbark Treant die - ($0)
Jandra kills Prospector, takes 1 overpower 2 to Calamandra
Imo trades with Cala, levels to Garth
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L3 Garth (1/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No calamanadra, nice. I really don’t know what to tech because I have both my techs from last turn coming in. Guess I’ll try and cover some counters depending on his picks. Plus I always love hooded executioner for a potential big boost play
"
1 Like
P2t3
Hand
Centaur
Young Treant
Tiger Cub
Rampant Growth
Worker
Tiger Cub
Tech
Blooming Ancient 2X
Get paid + scavenger ($8)
Worker ($7)
Hire Young Treant ($5) I draw
Build Tech 2: Growth ($1)
Float 1 gold
Squad leader: Young Treant (0/2)
Base: 20
Tech 1: 5
Tech 2: 5
8 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Centaur
Verdant Tree
Playful Panda
Ferocity
Forest’s Favor
1 Like
"P1T4
Tech StartingHand Workers
TECH
Blackhand Dozer
Soul Stone
STARTING HAND
Plague Spitter
Plague Spitter
Deteriorate
Pestering Haunt
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
NextHand
Thieving Imp (2/2)
Hooded Executioner
Graveyard
Skeleton Javelineer
Gargoyle
Discard
Deteriorate
Plague Spitter
Plague Spitter
Sacrifice the Weak
Blackhand Dozer
Soul Stone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Garth - ($5)
Deteriorate Treant, now (0/1+a)
Garth kills treant
Jandra does 3 to your tech 2
Garth makes a skele - ($4)
Tech 2 (Demonology) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
- L4 Garth (2/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
Some damage to the tech 2 hopefully sets me up to shut him down. Will be able to easily whip out dozer next turn
"
1 Like
P2t4
Hand
Centaur
Verdant Tree
Playful Panda
Ferocity
Forest’s favor
Worker
Verdant Tree
Tech
Giant Panda 2x
Get paid + scavenger ($9)
Worker ($8)
Hire Centaur ($5)
Hire Cal ($3)
Cast Ferocity ($1)
Float 1 gold
Elite: Centaur (3/4)
In play: Cal (2/3)
Base: 20
Tech 1: 5
Tech 2: 2
9 workers
Hand: 4
Deck: 1
Discard: 6
New Hand
Ironbark Treant
Merfolk Prospector
Blooming Ancient
Rampant Growth
Thoughts
Time to make big bois.
"P1T5
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Banefire Golem
STARTING HAND
Graveyard
Gargoyle
Skeleton Javelineer
Thieving Imp (2/2)
Hooded Executioner
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
NextHand
Thieving Imp (2/2)
Shrine of Forbidden Knowledge
Plague Spitter
Soul Stone
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hooded Executioner, boost to kill Centaur - ($2)
Skeleton suicides into cal dealing 1
Garth kills Cal, takes 2 and levels 2x
Jandra destroys your tech 2,your base to 18
Maxband Garth, he heals and blackhand dozer comes from discard - ($1)
Garth makes a skele - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
- L7 Garth (3/5)
- Skeleton (1/1)
- Blackhand Dozer (7/6) *overpower
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
Economy Info:
Cards:
Gold:
Thoughts
Well that played out easier than I thought. I think he is going to have a hard time now. Best luck would be I draw shrine so that my demons are unstoppable
"
1 Like
P2t5
Hand
Ironbark Treant
Merfolk Prospector
Blooming Ancient
Rampant Growth
Worker
Rampant Growth
Tech
SotP + Centaur
Get paid + float ($10)
Worker ($9)
Hire Merfolk Prospector ($8)
Hire Arg ($6)
Maxband Arg ($2)
Rebuild Tech 2
Float 2 gold
Squad leader: Elemental (3/3)
Elite: Arg (1/5)
Scavenger: Wisp (0/1)
Technician: merfolk prospector (1/1)
Base: 18
Tech 1: 5
Tech 2: 5
10 workers
Hand: 4
Deck: 8
Discard: 0
New Hand
Blooming Ancient
Giant Panda
Giant Panda
Forest’s favor
Thoughts
The wall should hold. Then the fun begins.
1 Like
Edit: totally forgot about the hooded executioner I played lol. Added him in
"P1T6
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator
STARTING HAND
Soul Stone
Shrine of Forbidden Knowledge
Thieving Imp (2/2)
Plague Spitter
Sacrifice the Weak
Gargoyle
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Plague Spitter
NextHand
Deteriorate
Graveyard
Gargoyle
Banefire Golem
Thieving Imp
Plague Spitter
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Shrine of Forbidden Knowledge - ($5)
Blackhand Dozer kills Prospector (takes 1), overpower 6 kills elemental in sql. You draw
Skeleton kills wisp, you get a gold
Sacrifice skele, I draw
Tech 3 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
-
Lookout:
In Play:
- L7 Garth (3/5+a)
- Blackhand Dozer (7/5) *overpower
- Shrine of Forbidden Knowledge *my demons are unstoppable by units *+1 draw +1hand size
- Hooded Executioner (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Zarramonde hopefully in my next hand. Part 2: no Zarramonde, dang. Hopefully he doesn’t pull out some insane amount of tech 2.
"
1 Like
GGWP! Losing Cal early on crippled me. Rematch?
1 Like
GLHF
P1t1
Hand
Merfolk Prospector
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth
Worker
Spore Shambler
Get paid ($4)
Worker ($3)
Hire Cal ($1)
Hire Merfolk Prospector ($0)
Scavenger: Merfolk Prospector (1/1)
In play: Cal (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Young Treant
Tiger Cub
Playful Panda
Forest’s favor
Rich Earth
GL HF!
"P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Graveyard
Skeleton Javelineer
WORKERS
Pestering Haunt
NextHand
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeletal Archery
Summon Skeletons
Discard
Thieving Imp
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a skele - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1+a)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2t2
Hand
Young Treant
Tiger Cub
Playful Panda
Forest’s Favor
Rich Earth
Worker
Rich Earth
Tech
Huntress + Gemscout Owl
Get paid ($5)
Find Gold ($6)
Worker ($5)
Build Tech 1 ($4)
Midband Cal ($2)
Discard 2 to sneakify Cal
Cal kills Garth. Cal maxbands.
Hire Young Treant ($0) I draw
Technician: Young Treant (0/2)
In play: Cal (4/5) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 2
Discard: 2
New Hand
Huntress
Playful Panda
Tiger Cub
Gemscout Owl
Thoughts
There isn’t a lot they can do to hurt me this turn.
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Twilight Baron
STARTING HAND
Summon Skeletons
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
WORKERS
Pestering Haunt
Jandra, the Negator
NextHand
Sacrifice the Weak
Deteriorate
Bone Collector
Skeletal Archery
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Tower - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
He is really fond of Calamandra huh? He could pull out predator tiger or stalking tiger, tower is a must and I better get some tech 1 out for defense. Money wise I should be able to afford both baron and bone collector next turn if my draws are good
"
1 Like
P1t3
Hand
Huntress
Playful Panda
Tiger Cub
Gemscout Owl
No worker
Tech
Huntress + Behind the Ferns
Get paid ($6)
Find Gold ($7)
Call a Stalking Tiger ($3)
Hire Gemscout Owl ($2)
Hire a Huntress ($0)
Squad leader: Huntress (3/3)
Elite: Gemscout Owl (0/1)
Technician: Young Treant (0/2)
Lookout: Stalking Tiger (4/4)
In play: Cal (4/5)
Base: 20
Tech 1: 5
6 workers
Hand: 4
Deck: 4
Discard: 0
New Hand
Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth
"P2T3
Tech StartingHand Workers
TECH
Soul Stone
Sickness
STARTING HAND
Deteriorate
Graveyard
Skeletal Archery
Sacrifice the Weak
Bone Collector
WORKERS
Pestering Haunt
Jandra, the Negator
Graveyard
NextHand
Twilight Baron
Summon Skeletons
Poisonblade Rogue
Thieving Imp
Soul Stone
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Orpal - ($2)
Sacrifice skele to give huntress -1/-1
Bone Collector - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3+a)
-
Elite: L4 Orpal (2+1/4)
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Yikes, he has some stuff out but do I catch a whiff of him stalling? Skipping a worker as player 1 might give me the chance I need. This defense should hold alright I think
"
P1t4
Hand
Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth
Worker
Verdant Tree
Tech
MoLaC 2x
Get paid + owl ($7)
Find Gold ($8)
Worker ($7)
Huntress Grows Rampantly ($5)
Huntress trades with Bone Collector
Cal calls another Stalking Tiger ($1)
Float 1 gold
Squad leader: Young Treant (0/2)
Scavenger: Stalking Tiger (4/4)
Technician: Gemscout Owl (0/1)
In play: Stalking Tiger (4/4) Cal (4/5) Merfolk Prospector (1/1)
Base: 20
Tech 1: 5
7 workers
Hand: 4
Deck: 0
Discard: 6
New Hand
Forest’s favor
Playful Panda
Behind the Ferns
Huntress
Thoughts
He’s not attacking. MoLaC can be a decisive blow. Invisible 9/9s are terrifying.