[Casual] Urbanvelevet mono Black vs Nopethebard mono Green

@Nopethebard GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Poisonblade Rogue
Thieving Imp
Graveyard


WORKERS
Summon Skeletons


NextHand

Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator


Discard

Deteriorate
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, you discard #5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

P2t1

Hand

Verdant Tree
Rampant Growth
Spore Shambler
Tiger Cub

Worker

Spore Shambler

Get paid ($5)
Worker ($4)
Hire Calamandra ($2)
Midband Cal ($0)

Squad leader: Cal (3/4)

Base: 20
6 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Merfolk Prospector
Ironbark Treant
Playful Panda
Young Treant
Rich Earth

Thoughts

Nasty opener, but I think I recovered well enough. Just how greedy is a turn 2 Stalking Tiger?

"P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/3) *overpower *destroy my non demon units on death

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "
1 Like

P2t2

Hand

Merfolk Prospector
Ironbark Treant
Playful Panda
Young Treant
Rich Earth

Worker

Rich Earth

Tech

Ferocity + Centaur

Get paid ($6)
Worker ($5)
Hire merfolk prospector ($4)
Build Tech 1 ($3)
Ironbark Treant ($0)

Squad leader: Ironbark Treant (1/2[2])
Scavenger: Merfolk prospector (1/1)
In play: Cal (3/4)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Centaur
Young Treant
Tiger Cub
Rampant Growth

Thoughts

Turn 3 Stalking Tiger is good too.

1 Like

"P1T3


Tech StartingHand Workers

TECH
Gargoyle
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Plague Spitter
Plague Spitter
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Make a Skele - ($2)
Sacrifice the Weak, my skele and Ironbark Treant die - ($0)
Jandra kills Prospector, takes 1 overpower 2 to Calamandra
Imo trades with Cala, levels to Garth

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth (1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2) *overpower *destroy my non demon units on death

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No calamanadra, nice. I really don’t know what to tech because I have both my techs from last turn coming in. Guess I’ll try and cover some counters depending on his picks. Plus I always love hooded executioner for a potential big boost play

"

1 Like

P2t3

Hand

Centaur
Young Treant
Tiger Cub
Rampant Growth

Worker

Tiger Cub

Tech

Blooming Ancient 2X

Get paid + scavenger ($8)
Worker ($7)
Hire Young Treant ($5) I draw
Build Tech 2: Growth ($1)
Float 1 gold

Squad leader: Young Treant (0/2)

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Centaur
Verdant Tree
Playful Panda
Ferocity
Forest’s Favor

1 Like

"P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Soul Stone


STARTING HAND
Plague Spitter
Plague Spitter
Deteriorate
Pestering Haunt
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Thieving Imp (2/2)
Hooded Executioner
Graveyard
Skeleton Javelineer
Gargoyle


Discard

Deteriorate
Plague Spitter
Plague Spitter
Sacrifice the Weak
Blackhand Dozer
Soul Stone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Garth - ($5)
Deteriorate Treant, now (0/1+a)
Garth kills treant
Jandra does 3 to your tech 2
Garth makes a skele - ($4)
Tech 2 (Demonology) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
  • L4 Garth (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Some damage to the tech 2 hopefully sets me up to shut him down. Will be able to easily whip out dozer next turn

"

1 Like

P2t4

Hand

Centaur
Verdant Tree
Playful Panda
Ferocity
Forest’s favor

Worker

Verdant Tree

Tech

Giant Panda 2x

Get paid + scavenger ($9)
Worker ($8)
Hire Centaur ($5)
Hire Cal ($3)
Cast Ferocity ($1)
Float 1 gold

Elite: Centaur (3/4)
In play: Cal (2/3)

Base: 20
Tech 1: 5
Tech 2: 2
9 workers

Hand: 4
Deck: 1
Discard: 6

New Hand

Ironbark Treant
Merfolk Prospector
Blooming Ancient
Rampant Growth

Thoughts

Time to make big bois.

"P1T5


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Banefire Golem


STARTING HAND
Graveyard
Gargoyle
Skeleton Javelineer
Thieving Imp (2/2)
Hooded Executioner


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Thieving Imp (2/2)
Shrine of Forbidden Knowledge
Plague Spitter
Soul Stone
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hooded Executioner, boost to kill Centaur - ($2)
Skeleton suicides into cal dealing 1
Garth kills Cal, takes 2 and levels 2x
Jandra destroys your tech 2,your base to 18
Maxband Garth, he heals and blackhand dozer comes from discard - ($1)
Garth makes a skele - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
  • L7 Garth (3/5)
  • Skeleton (1/1)
  • Blackhand Dozer (7/6) *overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well that played out easier than I thought. I think he is going to have a hard time now. Best luck would be I draw shrine so that my demons are unstoppable

"

1 Like

P2t5

Hand

Ironbark Treant
Merfolk Prospector
Blooming Ancient
Rampant Growth

Worker

Rampant Growth

Tech

SotP + Centaur

Get paid + float ($10)
Worker ($9)
Hire Merfolk Prospector ($8)
Hire Arg ($6)
Maxband Arg ($2)
Rebuild Tech 2
Float 2 gold

Squad leader: Elemental (3/3)
Elite: Arg (1/5)
Scavenger: Wisp (0/1)
Technician: merfolk prospector (1/1)

Base: 18
Tech 1: 5
Tech 2: 5
10 workers

Hand: 4
Deck: 8
Discard: 0

New Hand

Blooming Ancient
Giant Panda
Giant Panda
Forest’s favor

Thoughts

The wall should hold. Then the fun begins.

1 Like

Edit: totally forgot about the hooded executioner I played lol. Added him in

"P1T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Soul Stone
Shrine of Forbidden Knowledge
Thieving Imp (2/2)
Plague Spitter
Sacrifice the Weak
Gargoyle


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Plague Spitter


NextHand

Deteriorate
Graveyard
Gargoyle
Banefire Golem
Thieving Imp
Plague Spitter


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Shrine of Forbidden Knowledge - ($5)
Blackhand Dozer kills Prospector (takes 1), overpower 6 kills elemental in sql. You draw
Skeleton kills wisp, you get a gold
Sacrifice skele, I draw
Tech 3 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/2) *overpower *destroy my non demon units on death
  • :target: Lookout:

In Play:

  • L7 Garth (3/5+a)
  • Blackhand Dozer (7/5) *overpower
  • Shrine of Forbidden Knowledge *my demons are unstoppable by units *+1 draw +1hand size
  • Hooded Executioner (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 6
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Zarramonde hopefully in my next hand. Part 2: no Zarramonde, dang. Hopefully he doesn’t pull out some insane amount of tech 2.

"

1 Like

GGWP! Losing Cal early on crippled me. Rematch?

1 Like

Yeah, you take p1

1 Like

GLHF
P1t1

Hand

Merfolk Prospector
Spore Shambler
Verdant Tree
Ironbark Treant
Rampant Growth

Worker

Spore Shambler

Get paid ($4)
Worker ($3)
Hire Cal ($1)
Hire Merfolk Prospector ($0)

Scavenger: Merfolk Prospector (1/1)
In play: Cal (2/3)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Young Treant
Tiger Cub
Playful Panda
Forest’s favor
Rich Earth

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Graveyard
Skeleton Javelineer


WORKERS
Pestering Haunt


NextHand

Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeletal Archery
Summon Skeletons


Discard

Thieving Imp
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a skele - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P2t2

Hand

Young Treant
Tiger Cub
Playful Panda
Forest’s Favor
Rich Earth

Worker

Rich Earth

Tech

Huntress + Gemscout Owl

Get paid ($5)
Find Gold ($6)
Worker ($5)
Build Tech 1 ($4)
Midband Cal ($2)
Discard 2 to sneakify Cal
Cal kills Garth. Cal maxbands.
Hire Young Treant ($0) I draw

Technician: Young Treant (0/2)
In play: Cal (4/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 2
Discard: 2

New Hand

Huntress
Playful Panda
Tiger Cub
Gemscout Owl

Thoughts

There isn’t a lot they can do to hurt me this turn.

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Twilight Baron


STARTING HAND
Summon Skeletons
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Sacrifice the Weak
Deteriorate
Bone Collector
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Tower - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

He is really fond of Calamandra huh? He could pull out predator tiger or stalking tiger, tower is a must and I better get some tech 1 out for defense. Money wise I should be able to afford both baron and bone collector next turn if my draws are good

"

1 Like

P1t3

Hand

Huntress
Playful Panda
Tiger Cub
Gemscout Owl

No worker

Tech

Huntress + Behind the Ferns

Get paid ($6)
Find Gold ($7)
Call a Stalking Tiger ($3)
Hire Gemscout Owl ($2)
Hire a Huntress ($0)

Squad leader: Huntress (3/3)
Elite: Gemscout Owl (0/1)
Technician: Young Treant (0/2)
Lookout: Stalking Tiger (4/4)
In play: Cal (4/5)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth

"P2T3


Tech StartingHand Workers

TECH
Soul Stone
Sickness


STARTING HAND
Deteriorate
Graveyard
Skeletal Archery
Sacrifice the Weak
Bone Collector


WORKERS
Pestering Haunt
Jandra, the Negator
Graveyard


NextHand

Twilight Baron
Summon Skeletons
Poisonblade Rogue
Thieving Imp
Soul Stone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Orpal - ($2)
Sacrifice skele to give huntress -1/-1
Bone Collector - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite: L4 Orpal (2+1/4)
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Yikes, he has some stuff out but do I catch a whiff of him stalling? Skipping a worker as player 1 might give me the chance I need. This defense should hold alright I think

"

P1t4

Hand

Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth

Worker

Verdant Tree

Tech

MoLaC 2x

Get paid + owl ($7)
Find Gold ($8)
Worker ($7)
Huntress Grows Rampantly ($5)
Huntress trades with Bone Collector
Cal calls another Stalking Tiger ($1)
Float 1 gold

Squad leader: Young Treant (0/2)
Scavenger: Stalking Tiger (4/4)
Technician: Gemscout Owl (0/1)
In play: Stalking Tiger (4/4) Cal (4/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 6

New Hand

Forest’s favor
Playful Panda
Behind the Ferns
Huntress

Thoughts

He’s not attacking. MoLaC can be a decisive blow. Invisible 9/9s are terrifying.