[Casual] Unity (MonoWhite) vs hardy83 (MonoRed)

ok… let’s go for it! i actually wanted to propose that i play white this time round, but i’m happy with my red team too… :wink:

glhf

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Charge
Nautical Dog
Pillage


WORKERS
Charge


NextHand

Careless Musketeer
Scorch
Mad Man
Bombaster
Bloodburn


Discard

Nautical Dog
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Brogre - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Speed of the Fox
Speed of the Fox


STARTING HAND
Fox Viper
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Fox Primus


WORKERS
Savior Monk
Morningstar Flagbearer


NextHand

Grappling Hook
Speed of the Fox
Speed of the Fox
Aged Sensei
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Level Grave Stormborne to Level 3 and kill your Ogre - ($2)
Play Fox Viper - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Grave Stormborne Level 3 (3/1) Sparkshot, Readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Scorch
Bombaster
Mad Man
Bloodburn
Careless Musketeer


WORKERS
Charge
Bloodburn


NextHand

Scorch
Nautical Dog
Careless Musketeer
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
summon Zane - ($5)
hire Bombaster and sacrifice him to kill Fox Viper - ($2)
hire a Mad Man to finish off Grave - ($1)
build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane, L3 (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i thought about using scorch instead of sacrificing bombaster, but then his fox viper gets to live and with sensei’s advice and grappling hook in his deck he might be able to kill zane. like this i don’t see any possibility

edit: realized after discarding but before posting that I forgot to build tech 1. so I spent the floating gold to do that. hope you’re OK with that

Sure. No prob.

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Hidden Ninja


STARTING HAND
Sensei’s Advice
Safe Attacking
Snapback
Speed of the Fox
Speed of the Fox
Safe Attacking


WORKERS
Savior Monk
Morningstar Flagbearer
Aged Sensei


NextHand

Sensei’s Advice
Speed of the Fox
Speed of the Fox
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Setsuki Hiruki - ($3)
Play Speed of the Fox - ($1)
Drag Zane to the Lookout with Grappling Hook
Kill Zane with Setsuki, Setsuki to Level 3
Setsuki to Level 4 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Setsuki Hiruki Level 4 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tech I or healing Setsuki. Those agonizing decisions…:crazy_face: He chose the Tech I. I go for healing.

:smiley: oh, I thought about it. even had it already written down in my thoughts, but then found it so unlikely you would have played grave and teched in speed of the fox, that I deleted it again…

nice bluff, gotta think about tech choices tomorrow… good night

Thank you :smile: But it came for a cost: Still no Tech I…
Have a good day!

yeah well, you decided to spend that gold on setsuki leveling up… I could have done that with Zane too, but preferred tech 1, or originally even a float… speed of the fox just seemed too far fetched to be deeply concerned about Zanes survival :wink:

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Flame Arrow
Crashbarrow


STARTING HAND
Careless Musketeer
Scorch
Nautical Dog
Gunpoint Taxman


WORKERS
Charge
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Gunpoint Taxman
Mad Man
Bloodrage Ogre (3/2)


Discard

Nautical Dog
Scorch
Flame Arrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
GPT - ($4)
Tech 2 - Blood - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Porcupine
Flying Fox


STARTING HAND
Sensei’s Advice
Snapback
Speed of the Fox
Speed of the Fox
Grappling Hook


WORKERS
Savior Monk
Morningstar Flagbearer
Aged Sensei
Speed of the Fox


NextHand

Safe Attacking
Hidden Ninja
Martial Mastery
Fox Viper
Fox Primus


Discard

Sensei’s Advice
Speed of the Fox
Snapback
Grappling Hook
Porcupine
Flying Fox


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)

Setsuki to Level 6 (3/4) - ($4)
Play Speed of the Fox - ($2)
Setsuki kills your Taxman with Swift Strike, you draw a card.
Smoker deals 1 damage to your Tech II.
Build Tech I - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki Hiruki Level 6 (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I didn´t tech Tech I units. I have to protect my Tech II. Will he bring Shoddy Gliders? I would prefer 2 Porcupines against his stronger units. On the other hand Flying Fox also has offensive value. I fear that I have not enough defensive units in case I need them. On the other hand: at the moment I have the initiative. I will tech a flier. And pinch his Tech II. And should I play Speed of the Fox to be able to lock Setsuki in as Squad Leader, giving her 1 more armor? Hard decisions again.

edit: fixed Smoker move

can’t play sensei’s advice on smoker :wink:

Shiiii*. That is really a pity! Fixed it. I think it is o.k. I knew the card I would draw anyway.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Bloodrage Ogre (3/2)
Pillage


WORKERS
Charge
Bloodburn
Careless Musketeer
Makeshift Rambaster


NextHand

Crashbarrow
Mad Man
Pillage
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
hire another GPT from my Pirate Bay… how many copies do you have of speed of the fox? - ($5)
summon Drakk and Cast Pillage to steal your gold and deal 2 dmg to your base - ($3)
build a tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk Ramhorn, L1 (1/3) - damages base if he dies
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

…could be that smoker breaks my neck now?

Hmmm…let´s see…

P1T5


Tech StartingHand Workers

TECH
Porcupine
Fox’s Den Students


STARTING HAND
Safe Attacking
Fox Viper
Martial Mastery
Fox Primus
Speed of the Fox
Flying Fox
Snapback


WORKERS
Savior Monk
Morningstar Flagbearer
Aged Sensei
Speed of the Fox


NextHand

Speed of the Fox
Grappling Hook
Sensei’s Advice
Porcupine
Fox’s Den Students


Tech 2 card(s)
Get Paid+Float-Pillage - ($8)
Worker
Draw 2 cards
Build Tech II - ($4)
Play Hidden Ninja on Setsuki, draw a card - ($2)
Play Speed of the Fox (I had 2 :wink:) - ($0)
Suicide mission of Smoker onto your Squad Leader, drawing the attention of your Tower onto him.
Setsuki finishes off your Tech II building. 2 damage to your base.
I can´t play a worker because of your Pillage. I can´t abide Pillaging.

Float ($0)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki Hiruki Level 6 (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That should do some damage. I hope my Tech building survives his onrush. Pillaging was very bad, I lost the opportunity to play a worker. Still dangerous…

just realized that you skipped t3: you went from your t2 straight to t4…

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Kidnapping
Shoddy Glider


STARTING HAND
Captured Bugblatter
Pillage
Mad Man
Crashbarrow


WORKERS
Charge
Bloodburn
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

Flame Arrow
Bloodrage Ogre (3/2)
Scorch
Nautical Dog


Discard

Mad Man
Gunpoint Taxman (3/3a)
Captured Bugblatter
Crashbarrow
Kidnapping
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
reconstruct Tech 2
Drakk to lvl 4, units gain frenzy - ($5)
GPT and a hired Mad Man trade with Setsuki, Drakk to max - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk Ramhorn, L6 (3/4) - damages base if he dies
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

does he have that glorious ninja in hand to kill drakk? should i put drakk in SQL?.. SELECT option FROM patrolling spots WHERE drakk lives OR i draw a card

I pressed two times Draw/Discard by accident. Tried to rewind it but had to do it manually. Sorry about that.

remember: things like that usually work great with the version control option of the spreadsheet. you don’t have to hit the back button for it. anyways… no problem for me :slight_smile:

i really like that my avatar pic has the index finger elevated - it’s a real teacher’s gesture… :stuck_out_tongue:

I tried that, but the last version was from yesterday.