[Casual] Unity (MonoWhite) vs. hardy 83 (MonoBlack)

Should have left the Rock on the Squad Leader Spot - bad mistake…

Did you pay for Nether Drain?

…huh, doesn’t look like it, does it? so… no Heroes’ Hall I’d say in this case

P1T7


StartingHand Workers

STARTING HAND
Whitestar Grappler
Morningstar Pass
Grappling Hook
Bird’s Nest
Earthquake


WORKERS
Fox Viper
Savior Monk
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Fox Primus
Bird’s Nest

NextHand

Jefferson DeGrey, Ghostly Diplomat
Earthquake
Aged Sensei
Oathkeeper of Kor Mountain


Discard

Grappling Hook
Ardra’s Boulder
Earthquake
Whitestar Grappler


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Tech III - ($5)
Play Morningstar Pass - ($1)
Drag Spitter to Lookout with Grappling Hook
Attack your Dozer with my 4/9 Rock

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking (Legendary Upgrade) - Legendary Units 2+/+2, Legendary Buildings +2 HP, Your Legendary Units -1/-1
  • Morningstar Pass :heart: 6
  • Bird Leopold (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

…found another mistake in my turn before, no game changer though… but Skeleton Javelineer should have gone to the graveyard when i sacrificed it in T6… played it like it did this turn, put him from my hand to the exploding graveyard… sorry, man. i know mistakes bother you :wink:

P2T7


StartingHand Workers

STARTING HAND
Nether Drain
Deteriorate
Sacrifice the Weak
Doom Grasp
Skeleton Javelineer
Nether Drain
Metamorphosis


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp (2/2a)
Nether Drain


NextHand

Metamorphosis
Plague Spitter (3/3a) AntiAir
Dark Pact
Doom Grasp
Sacrifice the Weak
Blackhand Dozer


Tech 0 card(s)
Get Paid + float, deal dmg to base - ($11)
Spitter to Graveyard
Dozer 1 pays 1g fee and wrecks down the Morningstar Pass (which has only 4hp and not 6) - ($10)
Dozer 2 destroys your Tech 3, 2 to your base
cast Deteriorate to get rid of Leopold
Garth makes a skeleton - ($9)
sacrifice it to draw a card
cast Metamorphosis, sac all units (except Haunt who can’t be sacrificed), destroy Haunt (because of Dozers), Graveyard explodes - ($3)
Garth breaks your Tech 2
Vandy deals another 6 dmg to your base, which should be down to 10 now
worker - ($2)
build Heroes Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Anadrose, L5 (6/7) - sparkshot, resist 1, readiness, invisible
  • :heart: Shrine of Forbidden Knowledge HP: 4
  • Garth Torken, L7 (5/6) - invisible, readiness

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 6
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

P1T8


StartingHand Workers

STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Aged Sensei
Earthquake
Oathkeeper of Kor Mountain


WORKERS
Fox Viper
Savior Monk
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Fox Primus
Bird’s Nest
Earthquake


NextHand

Oathkeeper of Kor Mountain
Jefferson DeGrey, Ghostly Diplomat
Snapback
Bird’s Nest
Smoker


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Build Tower - ($8)
Repair Tech II
Play and max Grave - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (4/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking (Legendary Upgrade) - Legendary Units 2+/+2, Legendary Buildings +2 HP, Your Legendary Units -1/-1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Why has my Morningstar Pass just 4HP? Did you destroy my Upgrade?

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Dark Pact
Doom Grasp
Sacrifice the Weak
Plague Spitter (3/3a) AntiAir
Blackhand Dozer
Metamorphosis


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Thieving Imp (2/2a)
Nether Drain


NextHand

Deteriorate
Hooded Executioner (3/3)
Skeleton Javelineer (1/1) - rune
:heart: Graveyard HP: 3
Pestering Haunt (1/1) :exhaust:
Nether Drain


Discard

Doom Grasp
Blackhand Dozer
Sacrifice the Weak
Dark Pact
Plague Spitter (3/3a) AntiAir
Metamorphosis


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
make a Skeleton, cast Doom Grasp to destroy Grave - ($5)
both Heroes break your base, gg

Float ($5)
Discard 5, draw 6


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Anadrose, L5 (6/7) - sparkshot, resist 1, readiness, invisible
  • :heart: Shrine of Forbidden Knowledge HP: 4
  • Garth Torken, L7 (5/6) - invisible, readiness

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 6
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 11

ah sorry, again my mistake, which didn’t matter again

Should have left the Rock as squad leader. Where did you destroy my Upgrade?

Wp.

@hardy83 yes, runes don’t go away with lv up, but since rook is 4/6 with 3 - runes he becomes a 1/3 so still dmgs the dozer.
@Unity black has no upgrade removal, he just forgot that pass is legendary as well.
There were a few mistakes here and there but nothing game breaking

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