[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

lol, just realized that t rex cant destroy hero’s. wasw relying on him to take out orpal again. that’s GG for me.

Ah GG. I was worried when Orpal went down the first time. Thought I was gonna get overwhelmed by deathtouch creatures. LMK if you’re tired of playing against black; happy to switch it up. Here’s a T1 if you want to run it back -

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Deteriorate
Graveyard


Discard

Pestering Haunt
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard at random - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Forest’s Favor
Rampant Growth
Spore Shambler
Rich Earth


WORKERS
Rich Earth


NextHand

Young Treant
Merfolk Prospector
Playful Panda
Verdant Tree
Tiger Cub


Discard

Spore Shambler
Rampant Growth
Forest’s Favor
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
discard #5 per random number generator
worker - ($4)
Arg, wisp - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

i wonder if i can tech 3 gargum?

"

"P1T2


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Deteriorate
Plague Spitter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Playful Panda
Young Treant
Tiger Cub
Merfolk Prospector
Verdant Tree


WORKERS
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Spirit of the Panda
Tiger Cub
Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 1 - ($6)
playful panda - ($4)

Float ($4)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

save gold for that sotp. maybe use it on my panda?

"

"P1T3


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Pestering Haunt
Summon Skeletons
Plague Spitter
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


NextHand

Sickness
Deteriorate
Jandra, the Negator
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Plague Spitter - ($3)
Pestering haunt
Orpal - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3 + A, does dmg as -1/-1, anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard
  • Pestering Haunt (1/1 unstoppable)
  • Orpal L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
Centaur
Dinosize


STARTING HAND
Tiger Cub
Spirit of the Panda
Ironbark Treant
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Spore Shambler
Forest’s Favor
Young Treant


Discard

Rampant Growth
Spirit of the Panda
Tiger Cub
Centaur
Dinosize


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
spirit of the panda on playful panda - ($6)
rampant growth panda - ($4)
mid arg - ($2)
tap arg, boost playful panda
panda, 7/4+aaa safely kils plague spitter - ($3)
max arg, summon water elemental - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector
  • :target: Lookout: Wisp (0/1)

In Play:

  • Playful Panda (4/4): SOTP
  • Arg lvl 3, (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, teching centaur and dinosize.

"

Panda should have a -1/-1 since Plague Spitter does damage as -1/-1 runes I believe. 2 armor would absorb the first 2 damage and one rune would get through

The Panda has 3 armor while attacking: 2 from Rampant Growth and 1 from Arg’s midband ability.

1 Like

"P1T4


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Sickness
Jandra, the Negator
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


NextHand

Plague Lab
Cursed Ghoul
Summon Skeletons


Discard

Sickness
Deteriorate
Skeleton Javelineer
Death and Decay
Death and Decay


Tech 2 card(s)
Get Paid + float - ($8)
Mid Orpal - ($5)
Orpal attacks Water Elemental, removes armor, adds -1/-1 rune (now 2/2)
Max Orpal - ($3)
Sickness; rune on WE (now 1/1), rune on Scav Wisp - ($1)
Scav wisp dies; Orpal maxband ability. Rune on Playful Panda (now 3/3), rune on Water Elemental (dies)
Deteriorate Merfolk Prospector
Pestering Haunt pesters Lookout Wisp
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (Plague Spitter)
  • Pestering Haunt (1/1 unstoppable)
  • Orpal L5 (2/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
Gargum
Gargum


STARTING HAND
Spore Shambler
Young Treant
Forest’s Favor
Spirit of the Panda


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant


NextHand

Dinosize
Merfolk Prospector
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
tech draw, scav gold - ($9)
spore shambler - ($6)
move 2 runes to panda, clear -1 rune, now 5/5 - ($4)
forest favor arg - ($2)
Arg kills Imp, takes 2
Panda kills Orpal, remove +1 rune, add -1 rune, now 3/3, ($3)
worker ($2)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (3/3): SOTP [-1r]
  • Arg lvl 5, (2/4)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

that turn worked out pretty well. teching double gargum to maxmize drawing it later. tech up nexet turn.

"

When did you Tech 2 (Growth)? Can’t find that

Also moving runes to panda - would the -1/-1 not remain in play? You’d have -1/-1 and +2/+2 which is confusing but necessary since Orpal has abilities that take effect when units possess -1/-1

+/+ and -/- runes cancel each other out.

2 Likes

Sorry sorry about that. No tech 2 growth yet. Former turn idea. I’ll update my turn later when I’m at a computer.

1 Like

okay, all fixed. no Cal, no tech 2. float 3.

1 Like

"P1T5


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Plague Lab
Cursed Ghoul
Summon Skeletons
Death and Decay


WORKERS
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons


NextHand

Plague Lab
Deteriorate
Sickness
Death and Decay
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Draw Tech
Tech 2 Disease - ($4)
Plague Spitter from Graveyard - ($1)
Worker - ($0)
Haunt pesters Spore Shambler, you get a gold

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Plague Spitter (3/3 + Atk, dmg as runes)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Thieving Imp)
  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

btw, i think this is my last game. just need a break for a bit.

"P2T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Elm


STARTING HAND
Merfolk Prospector
Dinosize
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant
Forest’s Favor


NextHand

Gargum
SOTP


Discard

Spore Shambler (0/1)
Dinosize
Playful Panda
SOTP
Dinosize
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scav gold - ($9)
healing 1 for Arg
Panda trades with plague spitter - ($10)
dinosize arg - ($6)
arg breaks your tech 2
Tech 2 growth - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg lvl 5, (2/5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

that turn worked out pretty well. teching double gargum to maxmize drawing it later. tech up nexet turn.

"

no worries - it’s been fun!

"P1T6


Tech StartingHand Workers

TECH
Spreading Plague
Spreading Plague


STARTING HAND
Sickness
Death and Decay
Deteriorate
Skeleton Javelineer
Plague Lab


WORKERS
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Death and Decay


NextHand

Death and Decay
Spreading Plague
Plague Lab
Cursed Ghoul
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tap Graveyard, Plague Spitter - ($5)
Orpal - ($3)
Sickness, Merfolk & Arg get -1/-1 - ($1)
Haunt pesters Tech 2 for 1

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal L1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Thieving Imp)
  • Pestering Haunt (1/1 unstoppable)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

reminder, sickness just removes the +1 rune from Arg (they cancel out and neither rune is placed on him now).

"P2T6


Tech StartingHand Workers

TECH
Polymorph Squirrel
Polymorph Squirrel


STARTING HAND
Gargum
SOTP


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant
Forest’s Favor
SOTP


NextHand

Rampant Growth
Tiger Cub
Centaur


Discard

Spore Shambler (0/1)
Dinosize
Playful Panda
SOTP
Dinosize
Blooming Elm
Gargum
Polymorph Squirrel
Polymorph Squirrel


Tech 2 card(s)
Get Paid + float - ($11)
scav gold - ($12)
Worker - ($11)
tech 3 - ($6)
Cal - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 4
  • Workers: 11
Thoughts

lol, lets see if this works…

"