yeah, that’s right
I’m deeply sorry, but you can’t… BTW, you also can’t summon a second hero
yeah, that’s right
I’m deeply sorry, but you can’t… BTW, you also can’t summon a second hero
O.K. that`s hard for me…
STARTING HAND
Plague Spitter
Sickness
Gorgon
Poisonblade Rogue
Sickness
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Shadow Blade
Soul Stone
Deteriorate
Poisonblade Rogue
Summon Skeletons
Tech 0 card(s)
Get Paid + float - ($11)
Cast Sickness: Put a -1/-1 rune on Bigby and Quince - ($9)
Cast Sickness: Put a -1/-1 rune on Bigby and Quince - ($7)
Use Orpal Gloors mid ability: Sacrifice Skeleton Javelineer: Put a -1/-1 rune on Overeager Cadet (Squad Leader) Illusion Copy: the Illusion Copy dies
Orpal Gloor kills Overeager Cadet: you draw 1 card
Thieving Imp kills Sirius
Crypt Crawler kills Bigby
Play Plague Spitter - ($4)
Float ($4)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
you call cleaning my board
???
it was a good game. you did a great job in slowing down oni with disease runes
TECH
Censorship Council
Justice Juggernaut
STARTING HAND
Overeager Cadet
The Art of War
Lawful Search
Free Speech
Porkhand Magistrate (2/3)
Brave Knight
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director
The Art of War
Porkhand Magistrate (2/3)
Elite Training
Judgment Day
Censorship Council
Tech 2 card(s)
Get Paid + float - ($11)
summon Onimaru - ($9)
hire an overeager cadet
build Tech 2 - ($5)
cast Lawful Search, draw, look at your hand - ($4)
hire a brave knight - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I posted the before I thought about my turn…I´m sorry…it was not so hard for me…
[b]P1T9[/b]STARTING HAND
Soul Stone
Deteriorate
Summon Skeletons
Poisonblade Rogue
Plague Lord
WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Shadow Blade
Sickness
Nether Drain
Cursed Ghoul
Plague Lord
Plague Spitter
Deteriorate
Plague Spitter
Poisonblade Rogue
Summon Skeletons
Soul Stone
Plague Lord
Tech 0 card(s)
Get Paid + float - ($14)
Cast Deteriorate on Brave Knight
Plague Spitter kills Brave Knight
Sacrifice Plague Spitter put a -1/-1 Rune on Overeager Cadet
Summon Garth Torken - ($12)
Crypt Crawler suicides into Oni, deals one Sparkshot damage to Overeager Cadet: both die; you get 1 Gold and draw 1 Card; Garth level to Level3
Level Garth to Max Level: Play Crypt Crawler from discard pile - ($8)
Pay 1: Summon a Black Skeleton - ($7)
Sacrifice a Black Skeleton: I draw 1 Card
Build Tech3 - ($2)
Thieving Imp deals 2 damage to your Base
Orpal Gloor deals 2 damage to your Base
Float ($2)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
STARTING HAND
Elite Training
Censorship Council
Judgment Day
The Art of War
Porkhand Magistrate (2/3)
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Arrest
Traffic Director
Elite Training
Jail
Justice Juggernaut
Porkhand Magistrate (2/3)
Free Speech
The Art of War
Overeager Cadet (2/2)
Judgment Day
The Art of War
Tech 0 card(s)
Get Paid + float + scav - ($12)
hire Brave Knight - ($9)
summon Bigby and Quince - ($5)
build censorship council - ($1)
worker - ($0)
stash a card
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
shall we just leave it? i surrender. plz spare the lives of the righteous bureaucrats of the flagstone dominion
O.K. let´s leave it (Plague Lord is coming…) I think the turning point was Turn4, as I disarmed “The Art of War” a little bit and Sickness in Turn5 on Oni, but it was a hard game for me and I learned a lot about the blue faction! You are really my hardest opponent! (don´t tell it Berni )
I´d like to play the next game multicolour…what du you think?
ha! i’m pretty sure berni will be reading this…
seems like you’ll have to search for better players soon. don’t worry - almost everyone here on the forum is a better player than me. apart from the occasional lucky punch i don’t win matches here.
yeah, fetching soul stone from your codex was a nice move i didn’t see coming.
multicolor anytime soon. the 1g penalty for the first add-on or tech building is quite a big change to the game as you will see.
i’ll think about a deck tomorrow… maybe just use the random deck function of codexcarddb.com. although i probably should choose something with some synergies against you
ok, @Steve44! i’ll go [discipline]/feral/anarchy… never tried it before, but i like all three heroes (and feel comfortable playing them)
we can continue right here in this thread. let’s play two matches with alternating start player again? player with the higher roll on random.org (0 to 100) starts the first game? i rolled a 22, so you’ll probably go first
Hi @hardy83!
It`s a good plan! I start the game soon after I have chosen my heroes! Today in the evening I have to take care about my three kids…I think I can´t start the game today but I hope tomorrow is possible
Berni showed me your video clip. It´s really cool!!!
Hi @hardy83!
I try [Blood]/Present/Growth! …it was a difficult decision…
Here is my opening…
STARTING HAND
Bloodrage Ogre
Bombaster
Charge
Careless Musketeer
Makeshift Rambaster
WORKERS
Careless Musketeer
Scorch
Nautical Dog
Mad Man
Pillage
Bloodburn
Charge
Bombaster
Makeshift Rambaster
Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
ok! red starter… i gotta be careful with my heroes protect them well or sacrifice them when you don’t get a bonus for it… glhf!
[b]P2T1[/b]STARTING HAND
Snapback
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei
Savior Monk
WORKERS
Aged Sensei
Safe Attacking
Fox Primus
Grappling Hook
Smoker
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hasty Zane suicides into your BRO, you get a gold - ($2)
hire Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
oh, i don’t want to worker any of my cards. i really like the white starter, and with growth in play i also want to stick to flagbearer for now
TECH
Polymorph: Squirrel
Sentry
STARTING HAND
Scorch
Pillage
Nautical Dog
Bloodburn
Mad Man
WORKERS
Careless Musketeer
Bloodburn
Polymorph: Squirrel
Makeshift Rambaster
Scorch
Charge
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float + Scavenger - ($7)
Worker - ($6)
Summon Argagarg Garg: Summon a Green Wisp - ($4)
Level Argagarg to Max: Summon a Water Elemental - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
that was a nasty trap! but i think you got a bit lucky here, too excited to see how it plays out
[b]P2T2[/b]TECH
Huntress
Huntress
STARTING HAND
Grappling Hook
Safe Attacking
Fox Primus
Fox Viper
Smoker
WORKERS
Aged Sensei
Fox Viper
Grappling Hook
Morningstar Flagbearer
Smoker
Huntress
Safe Attacking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
expensive Tech I - ($3)
build a Tower - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
that was a nicely set trap. wish i had my flagbearer or snapback at hand, to prevent spirit of the panda. both on hand 1, that’s lucky for him i guess.
smoker seems a bad option with arg’s midband buff. i could try to skip tech 1 too and go down in handsize to summon grave, hook his elemental, kill his wisp and summon fox primus as a patroller. but if he can buff a mad man or makeshift rambaster with spirit of the panda, grave’s dead next turn. not an option. that’s already a grim looking situation here. guess i tech up… and? build a tower or summon fox primus? really wish i had that flagbearer
I´am not sure about my turn…I think it was too expensive but I didn´t found a better alternative…Your tower is also a big problem
[b]P1T3[/b]TECH
Argonaut
Temporal Distortion
STARTING HAND
Polymorph: Squirrel
Makeshift Rambaster
Bloodrage Ogre
Scorch
Charge
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster
Nautical Dog
Mad Man
Sentry
Polymorph: Squirrel
Bloodrage Ogre
Charge
Scorch
Argonaut
Temporal Distortion
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech1 - ($3)
Cast Polymorph: your Monk is a Squirrel (1/1) really expensive for a monk… - ($0)
Tap Argagarg Garg: my Wisp get´s +1 Attack and +1 Armor
Wisp suicides into your monk: both dies
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
…i hoped so but i thought you’d play another spell. what you did is essentially this pretty famous opening:
…together with the fast red starting deck that gave me a hard time to think yesterday evening really strange, how time flies when thinking about tech choices and wise moves in such a situation. it was about 1am when i went to bed - still rather restless
i wonder if you have spirit of the panda at hand now?
[b]P2T3[/b]TECH
Centaur
Reversal
STARTING HAND
Huntress
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Smoker
WORKERS
Aged Sensei
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Huntress
Snapback
Savior Monk (3/2) - healing 1
Safe Attacking
Grappling Hook
Centaur
Reversal
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
Flagbearer - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
so now i’m not sure how to proceed… i wanted to lay down huntress and flagbearer to counter his panda-spell. chances are that he has it at hand right now… so i guess, i’ll stick to the plan and don’t rush to tech 2…
i’m tempted to tech in surprise attack for burst damage. however, if he goes for present and brings in immortals, reversal might be a good choice(?). i’m also thinking centaur or rambasa twin… guess centaur could be helpful if he goes for stampede and i can’t get to arg via snapback or grave’s max…
No, I don´t have Spirit of the Panda right now…
Sorry, I forgot last turn to type in the 5HP for my Tech1 Building…
TECH
Bloodlust
Kidnapping
STARTING HAND
Sentry
Mad Man
Bombaster
Pillage
Nautical Dog
WORKERS
Careless Musketeer
Bloodburn
Makeshift Rambaster
Pillage
Bombaster
Scorch
Bloodlust
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Heroes Hall - ($4)
Play Sentry - ($2)
Play Mad Man - ($1)
Play Nautical Dog - ($0)
Water Elemental and Mad Man suicides into Huntress: she dies
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
guess you wann get to drakk besides your max Arg? can’t let that happen
edit: oh sorry, of course zane can’t patrol after that action, which leaves him more vulnerable for your hasty units my bad… gotta try my luck, i guess. go on (and don’t hurt me)!
[b]P2T4[/b]TECH
Surprise Attack
Young Lightning Dragon
STARTING HAND
Snapback
Fox Primus
Huntress
Sensei’s Advice
WORKERS
Aged Sensei
Fox Viper
Smoker
Snapback
Huntress (3/3a)
Young Lightning Dragon
Reversal
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($9)
skip worker
summon Zane - ($7)
cast expensive snapback - ($3)
remove Arg and drag in Drakk
Flagbearer kills your dog, you draw
Zane lvls to 4, - ($0)
kills Drakk and lvls to maxband
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
i could summon zane, pay expensive snapback, kill dog and drakk to get a max lvl zane - i guess that will destroy his plan to summon drakk next turn and gets rid of max arg. he might be able to get to zane with mad man and rambaster. but i’ll take the risk
well, that draw was not what i wanted. it will be tough to find something to worker