[Casual] Shax [Strength]/Blood/Future vs Zhavier[Past]/Present/Truth

Short version max prynn exiles Nebula. 8g max, 3g resist.

P2T9


StartingHand Workers

STARTING HAND
Battle Suits
Tricycloid
Spectral Hound
Spectral Hound
Undo


WORKERS
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Plasmodium
Fading Argonaut


NextHand

Now!
Neo Plexus
Undo
Seer
Hyperion


Tech 0 card(s)
Get Paid - ($11)
Nullcraft pings tech 2
Prynn to Max, exiles Nebula pays resist - ($0)
Trike kills Crash Bomber, my base to 13

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince 1/5+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn 3/5. fading 2, Nebula

In Play:

  • Nullcraft 1/1
  • Tricycloid 3/1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

"P1T10


StartingHand Workers

STARTING HAND
Bloodlust
Gilded Glaxx
Void Star
Nebula
Earthquake
Hive


WORKERS
Savior Monk
Fox Viper
Morningstar Flagbearer
Bird’s Nest
Sensei’s Advice
Earthquake
Fox Primus
Grappling Hook
Smoker


NextHand

Earthquake
Kidnapping
Crash Bomber
Hive
Aged Sensei


Tech 0 card(s)
Get Paid+ float+surplus - ($13)
Worker - ($12)
Vir peeks at top of deck
Summon and max Drakk - ($5)
Summon void star, it gains haste - ($0)
Void star attacks in a frenzy and kills Prynn, and overpowers 1 to kill nullcraft. Vir to lvl 3
Nebula returns and spends 0 gold to destroy tricycloid

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir level 3 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk MAX (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nebula(7/6) resist 3
  • Void Star (5/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 13
    "

GG!

The overwhelming force has worked in your favor :slight_smile:

1 Like

this was my play that would have happened, FYI :stuck_out_tongue:

Mirror x2
Hyperion, 1 mirror copies
Geiger
Hyperions kill Vir and Drakk, geiger to max, bounces hyperion, second mirror copies
2 Hyperions deal 8 to your base! you win :stuck_out_tongue:

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Nullcraft
Plasmodium
Tinkerer
Forgotten Fighter


WORKERS
Tinkerer


NextHand

Battle Suits
Temporal Research
Neo Plexus
Time Spiral
Fading Argonaut


Discard

Plasmodium
Nullcraft
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Sensei’s Advice
Fox Viper
Snapback
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Safe Attacking
Savior Monk
Aged Sensei
Smoker


Discard

Snapback
Sensei’s Advice
Grappling Hook
Fox Viper


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Build tech I - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Ok, so I expect origin story asap considering how much damage I did with rook last game. Not sure what I’ll do but maybe some rickety mine bullshit?

"

"P1T2


Tech StartingHand Workers

TECH
Origin Story
Seer


STARTING HAND
Battle Suits
Time Spiral
Temporal Research
Fading Argonaut
Neo Plexus


WORKERS
Tinkerer
Neo Plexus


NextHand

Seer
Battle Suits
Nullcraft
Time Spiral
Plasmodium


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A, fading 3
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Rickety Mine
Gilded Glaxx


STARTING HAND
Savior Monk
Fox Primus
Smoker
Aged Sensei
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Aged Sensei
Fox Viper
Snapback
Gilded Glaxx
Rickety Mine


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tower - ($2)
Summon Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk(2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Forgotten Fighter could be bad here, or if he manages to draw Stewardess. Tower allows Monk to trade with F. argonaut and is a big middle finger to nullcraft. I went for rickety mine bullshit.

Well shit I drew both.

"

P1T3


Tech StartingHand Workers

TECH
Seer
Tricycloid


STARTING HAND
Seer
Plasmodium
Nullcraft
Battle Suits
Time Spiral


WORKERS
Tinkerer
Neo Plexus
Plasmodium


NextHand

Forgotten Fighter
Temporal Research
Origin Story
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Seer, Fargo gets another Rune - ($4)
Battle Suits - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A, fading 3
  • :psfist: Elite: Hardened Mox 3/1
  • :ps_: Scavenger: Seer 3/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Land Octopus


STARTING HAND
Snapback
Gilded Glaxx
Rickety Mine
Fox Viper
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper


NextHand

Grappling Hook
Safe Attacking
Smoker
Sensei’s Advice


Discard

Snapback
Aged Sensei
Crashbarrow
Land Octopus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Gilded Glaxx - ($3)
Build a rickety mine, rng roll under 50 for heads - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx(3/4+A)
  • :psfist: Elite: Savior Monk(3/2)
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (4 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

oh boy is this convoluted patrol setup. I really don’t like letting him build up like that, but I don’t have good attack options. I hope to do a Surprise Motherfucker special from tech II

"

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Origin Story
Temporal Research
Forgotten Fighter
Nullcraft


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter


NextHand

Seer
Tricycloid
Time Spiral
Seer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Fargo and Mox kill Glaxx
Tech 2 Present - ($4)
Geiger - ($2)
Nullcraft and seer kill Rook, Geiger to lvl 3 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Geiger 2/4

In Play:

  • Battle Suits
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Land Octopus


STARTING HAND
Sensei’s Advice
Grappling Hook
Smoker
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking


NextHand

Land Octopus
Snapback
Land Octopus


Tech 2 card(s)
Get Paid + float+ scav - ($10)
Worker - ($9)
Rickety mine exhausts, rng =20, doesn’t explode and I gain 3 gold - ($12)
Build tech II Blood - ($8)
Summon Drakk and midband - ($3)
Cast sensei’s advice on savour monk - ($1)
Savior monk trades with Geiger, Drakk to max
Summon Smoker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker(1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk Max(3/4)
  • :target: Lookout:

In Play:

  • Rickety Mine (4 hp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Chronofixer
Immortal


STARTING HAND
Time Spiral
Tricycloid
Seer
Seer


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Temporal Research
Nullcraft


Discard

Chronofixer
Immortal


Tech 2 card(s)
Get Paid - ($8)
Mox kills Smoker
Tricycloid, Mox goes Poof - ($3)
Seer, Trike Gains 1 - ($2)
Seer, Trike Gains 1 - ($1)
Trike 4 runes kill Drakk
Last Rune pings Tower
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer 3/1
  • :pschip: Technician: Seer 3/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tricycloid 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Desperation
Kidnapping


STARTING HAND
Land Octopus
Snapback
Land Octopus
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice


NextHand

Grappling Hook
Crashbarrow
Gilded Glaxx


Discard

Smoker
Snapback
Desperation
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Roll the Mine again! 12, mine survives. - ($12)
Summon Vir and peek at top card - ($10)
Summon Land octopus x2 - ($4)
Summon Rook - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook(2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir(2/3)
  • :target: Lookout:

In Play:

  • Rickety Mine (4 hp)
  • Land Octopus(8/7)
  • Land Octopus(8/7)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
    "

note the octopus are 8/7 not 8/9

P1T6


Tech StartingHand Workers

TECH
Undo
Spectral Flagbearer


STARTING HAND
Temporal Research
Nullcraft
Hyperion
Temporal Distortion
Origin Story


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Immortal
Undo
Fading Argonaut
Temporal Research
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Geiger - ($7)
Temporal Research, draw 1 - ($5)
Hyperion, kills Rook, I draw, Geiger to lvl 3 - ($0)
Seer trades with Vir, Geiger to max, bounces Hyperion
Hyperion breaks Tech 2, Draw 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer 3/1
  • :pschip: Technician: Tricycloid 3/3
  • :target: Lookout: Geiger 3/4, lvl 5

In Play:

  • Battle Suits
  • Hyperion 5/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"P2T6


Tech StartingHand Workers

TECH
Crash Bomber
Kidnapping


STARTING HAND
Gilded Glaxx
Grappling Hook
Crashbarrow
Savior Monk


WORKERS
Morningstar Flagbearer
Grappling Hook


NextHand

Crashbarrow
Kidnapping
Aged Sensei


Tech 2 card(s)
Get Paid + float+ sacrifice 4 workers+ tech draw - ($11)
Worker - ($10)
Roll the Mine! 11, mine lives on. - ($13)
Summon Drakk - ($11)
Land octo 1 kills Geiger and overpowers to kill Tricycloid, you draw and Drakk to lvl 3
Drakk to MAX lvl - ($8)
Land octo 2 kills seer and overpowers to kill your tech II, you get gold and 2 base damage
Summon Gilded Glaxx, he gains haste and kills your hyperion in a frenzy - ($5)
Summon savior monk - ($3)

Float ($3)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk max (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (4 hp)
  • Land Octopus 1 (8/4)
  • Land Octopus 2 (8/4)
  • Savior Monk(2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
    "

P1T5, your tower is at 3, not 4.

Not looking good for me, but then again, 4 turns of rickety mine is hard to argue with…

P1T7


Tech StartingHand Workers

TECH
Spectral Flagbearer
Argonaut


STARTING HAND
Fading Argonaut
Temporal Research
Spectral Flagbearer
Undo
Immortal
Origin Story


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Seer
Nullcraft
Chronofixer
Temporal Distortion


Discard

Hyperion
Seer
Tricycloid
Undo
Immortal
Spectral Flagbearer
Argonaut


Tech 2 card(s)
Get Paid + Scav + Tech - ($10)
rebuild tech 2
Prynn - ($8)
Origin Story, Drakk goes poof - ($5)
Spectral Flagbearer - ($4)
Fading Argonaut - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout: Prynn 1/3, fading 4

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

"P2T7


Tech StartingHand Workers

TECH
Desperation
Crash Bomber


STARTING HAND
Crashbarrow
Aged Sensei
Kidnapping


WORKERS
Crashbarrow


NextHand

Crashbarrow
Crash Bomber
Gilded Glaxx


Discard

Rickety Mine
Kidnapping
Desperation
Crash Bomber


Tech 2 card(s)
Get Paid + float+ land octo’s heal 1+ 4 workers sacrificed(sheet doesn’t support going below starting workers) - ($10)
Worker - ($9)
Roll the rickety mine! 93, a massive collapse! my base to 16 - ($12)
Summon Drakk again - ($10)
Destroy tower, build heroes hall. base to 14 - ($8)
Land octo 1 kills F. argonaut and overpowers to kill Flagbearer, you draw
Land octo 2 Kills prynn, drakk to 3, and overpowers to kill your tech II. Base to 16
max Drakk - ($5)
Summon aged sensei and he gains haste - ($4)
Empowered by Drakk, Sensei and Monk break your tech 1. your base to 14

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk max (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Land Octopus 1 (8/2)
  • Land Octopus 2 (8/5)
  • Savior Monk(2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 4
    "

oh the Humanity!
Yea, GG.

Rickety Mine supporting Land Octopus was surprisingly good, though for every game where you get all those rickety mines, youll have 3 games where it explodes the first turn you roll, so, swingy, but certainly provides overwhelming force in this case.

Change decks?

would have been better if I had been able to haste one or both octos, and kept my tech II up so those crash burrows weren’t useless. Yeah I’m down to change decks.

1 Like