Tech 1 card(s)
Get Paid - ($10)
Scav + Tech - ($11)
KotC, I Draw
Yesterday’s Golgort, I Draw - ($8)
Seer, Rune to Prynn, I Draw - ($7)
Shimmer Ray, I Draw - ($6)
Prynn + Vir break your tech 2, Two runes to golgort, and 1 to Prynn
Worker - ($5)
Discard a card to Shimmer ray
Tech 3 - ($0)
The point when you realise that you forgot the KotC are soldiers, battle suits give them 5 attack, and therefore your opponents merfolk prospector should have died at least 3 turns ago…
I am. you must give levels to those who can. U have a choice only if there are multiple options. like, it there was a lv 1 vandy and a lv1 rook u could pick.
From the rule book itself
"And speaking of heroes dying, whenever a hero dies, one (in-play) opposing hero levels up twice for free. The active player chooses which hero if there are multiple opposing heroes, and they can only choose a hero that actually can level up at least once"
It is one of the more powerful anti building/upgrade cards, but then it is something quite easy to plan around. Going against it, is like trying to do an Art of War build against the white starter. Mostly I find it gets no use, as against starter building/upgrades it is far too slow. Plus the only reason garrison worked for me is because I did a build that can take advantage of it. The normal Present/Future lines cant make good use of it, and which case it is a worse nature reclaims as they can get their garrison back.
The best way to counter Assimilate is to not play Tech 1/2 Upgrades/Buildings that your opponent can use (Ongoing spell rarely fall into this category, but I have used it against an opponents Mind Control on my Immortal).
Every colour has powerful options that you have to play around, it is the same way you wouldn’t play a single large blocker against black, as Sac the weak or Hooded Executioner can ruin your day. Or pump a lot of gold and cards into a Hero against white due to Snapback.
Now given Assimilate is a spell, you can also do the normal anti spell options, IE kill the hero that casts it. That a) makes me have to put another 2 gold to take your garrisons (which just becomes levels for you, and reduces the amount I can make use of the garrison when I take it), and b) gives you a safe turn when you know it can’t be taken (and if my draws are bad, that can easily extend to 2/3 turns…)
TBH I don’t think Assimilate is stronger than Nature Reclaims. In most cases it is weaker, as it clogs up your deck if they can’t remove their own upgrade/building, and if they can, then you have to keep playing/cycling correctly to have it at the right times, and costs more gold. In the small cases when you can also make use of the upgrade/building (as was the case here, when I chose to not do my normal Tech 2 Present rush, so that I could make use of an assimilated garrison), then it is stronger, but most of the time, your opponent doesn’t play the upgrade/spell, so you’ve committed a resource to counter nothing…
An Art of War build is where you focus on Oni’s ultimate spell. Given a 6/7 Swift striking, Unblockable, Frenzy, Readiness hero can easily destroy your opponents tech/base, and defend easily, it can be very hard for a codex with no hero removal to deal with. A good example would be my last game in the King of the Hill series. I chose a strat that couldn’t answer it, and was forced to watch my base get destroyed.
Thanks Shadow, that makes sense. I wonder if I’d just avoided Garth going to 1 health in P2T7 (I forgot about nullcraft) whether the next turns Doom Grasp would have swung things in my favour as I wouldn’t have had to trade Midori and could have used him to remove your stolen Garrison?
Hard to say really, it would have reduced your spam, and I probs would have just built Tech 3 (like I should probs have done T7, which is my alternate line to play.) You then once again don’t have the resources to deal with all my threats (and with 2 remembers + an Archon in deck, getting a Archon down on a turn when my tech 3 lives shouldn’t be too hard), and then your board just falls apart.
Its a bit like What If I killed midori P1T4 rather then your tech lab (Very nice bait there btw)
Im happy to keep play purple The rollback request was more because it was a very different line of play, rather then just optimising your existing line.