[Casual] Shamusj [Balance] / Peace / Necromancy vs Shadow_Night_Black [Mono Purple]

"P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Flagstone Garrison
Overeager Cadet
Forest’s Favor
Merfolk Prospector
Flagstone Garrison
Young Treant
Bone Collector
Verdant Tree
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor


NextHand

Bone Collector
Bone Collector
Verdant Tree
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Flagstone Garrison - ($4)
Flagstone Garrison - ($1)
Overeager Cadet (draw 2)
Merfolk Prospector (draw 2) - ($0)
Midori kills nullcraft takes 1
Panda trades with elite slot

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2 + 3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Midori L3 (5/5)+

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Yesterday’s Golgort


STARTING HAND
Rememberer
Assimilate
Rememberer
Rememberer


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research


NextHand

Plasmodium (4/4, Haste)
Yesterday’s Golgort
Shimmer Ray
Seer (3/1)


Tech 2 card(s)
Get Paid - ($9)
Vir - ($7)
Assimilate a Garison - ($4)
Vir Swaps - ($3)
Fargo, Draw 1 - ($1)
Argo + Mox kill Ironbark
Seer trades with Overeager Cadet

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave #1 (4/4)
  • :psfist: Elite: Fading Argonaut (3/3, Fading 3)
  • :ps_: Scavenger: Knight of the Conclave #2 (4/4)
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Argonaut (4/3)

In Play:

  • Battle Suits
  • Flagstone Garrison (-/4)
  • Hardened Mox (2/1, Indestructable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

"P2T6


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Bone Collector
Overeager Cadet
Drill Sergeant
Bone Collector
Verdant Tree
Rampant Growth
Drill Sergeant
Young Treant
Overeager Cadet
Flagstone Garrison #2


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Ironbark Treant
Rampant Growth
Moment’s Peace
Flagstone Garrison #2
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Midori (flying) kills Flagstone Garrison, goes into my discard
Drill Sergeant #1 (draw 1) - ($5)
Drill Sergeant #2 (draw 1), counter to DS #1 - ($2)
Overeager Cadet #1 (draw 1), counter to DS #1 & #2
Overeager Cadet #2 (draw 1), counter to DS #1 & #2
Prospector exhausts for 1 gold - ($3)
DS #1 transfers 1 counter to Overeager Cadet #1
Garth Torken - ($1)
Garth summons 1 skellie - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant #1 (5/5A)
  • :psfist: Elite: Overeager Cadet #2 (4/3)
  • :ps_: Scavenger: Skellie (2/2)
  • :pschip: Technician: Overeager Cadet #1 (4/4)+
  • :target: Lookout: Drill Sergeant #2 (5/5)

In Play:

  • Midori L3 (5/5)+
  • Flagstone Garrison #1
  • Merfolk Prospector (1/1)
  • Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

After this game, do you mind coming back to this point? I have another line of play I might like to explore…
P1T7


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Undo


STARTING HAND
Plasmodium (4/4, Haste)
Seer (3/1)
Yesterday’s Golgort
Shimmer Ray


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)


NextHand

Rememberer
Seer (3/1)
Rememberer
Nullcraft (1/1, Flying)


Discard

Fading Argonaut (3/3, Fading 3)
Knight of the Conclave #1 (4/4)
Knight of the Conclave #2 (4/4)
Seer (3/1)
Yesterday’s Golgort
Yesterday’s Golgort
Undo


Tech 2 card(s)
Get Paid + float - ($10)
Max Prynn - ($2)
Prynn Trashes SL Sergent
Fargo trades with Elite Cadet
Vir kill Scav Skele
KotC #1 kills Tech Cadet
Mox + KotC #2 kill Lookout Sergent
Argo break Garison
Shimmer Ray - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (3/5, lvl 7, Fading 2)
  • Vir (2/1, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

Yes of course, it’s all for fun after all!

Edit: Added Skellie to technician slot

"P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Moment’s Peace
Ironbark Treant
Moment’s Peace
Rampant Growth
Flagstone Garrison #2
Bone Collector
Young Treant
Bone Collector
Drill Sergeant #2
Flagstone Garrison


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Overeager Cadet #1
Doom Grasp
Overeager Cadet #2
Moment’s Peace
Doom Grasp


Tech 2 card(s)
Get Paid - ($10)
scav - ($11)
tech draw
Flagstone Garrison - ($8)
Bone Collector (Draw 1) - ($6)
Garth -> skelie - ($5)
Young Treant (Draw 2) - ($3)
Bone Collector (Draw 1) - ($1)
Midori kills Shimmer Ray takes 3
Prospector exhausts for 1 G - ($2)
Rampant Growth on Garth, kills Argo, takes 2 after armor - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Skellie (2/2)
  • :target: Lookout:

In Play:

  • Midori L3 (5/2)+
  • Merfolk Prospector (1/1)
  • Garth Torken (1/1)
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

This is just turning into who can keep the garrisons for longer…

P1T8


StartingHand Workers

STARTING HAND
Rememberer
Nullcraft (1/1, Flying)
Seer (3/1)
Rememberer
Assimilate
Yesterday’s Golgort
Shimmer Ray (3/4, Fading 2)
Knight of the Conclave #2 (4/4)
Fading Argonaut (3/3, Fading 3)
Undo


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)


NextHand

Seer (3/1)
Argonaut (4/3)
Yesterday’s Golgort
Knight of the Conclave #1 (4/4)
Assimilate


Discard

Rememberer
Fading Argonaut (3/3, Fading 3)
Rememberer
Undo


Tech 0 card(s)
Get Paid - ($10)
Assimilate your Garrison - ($7)
Nullcraft, I Draw - ($5)
Yesterday’s Golgort, I Draw - ($2)
Shimmer Ray, I Draw - ($1)
Knight of the Conclave, I Draw
Seer, I Draw, Rune to Prynn - ($0)
Nullcraft kills Garth, Vir to lvl 3

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4, Fading 2)
  • :psfist: Elite:
  • :ps_: Scavenger: Yesterday’s Golgort (6/4, Fading 2)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Prynn (3/5, lvl 7, Fading 2)
  • Vir (2/1, lvl 3)
  • Garrison (-/4)
  • Nullcraft (1/1, Flying)
  • Knight of the Conclave (Forecast 3, 4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

For me this match is thoroughly entertaining! Although I feel that now it’s slipping away from me. Let’s see what happens next…!

"P2T8


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Overeager Cadet #2
Doom Grasp
Doom Grasp
Overeager Cadet #1
Moment’s Peace


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Flagstone Garrison
Rampant Growth
Moment’s Peace
Ironbark Treant
Drill Sergeant #2


Discard

Bone Collector (3/3)
Moment’s Peace
Bone Collector (3/3A)
Doom Grasp
Doom Grasp
Overeager Cadet #1
Fairie Dragon
Fairie Dragon


Tech 2 card(s)
Get Paid - ($10)
Moment’s Peace - ($8)
Skellie and Bone collector kill golgort, generate a skellie
Bone Collector kills Seer, get a skellie
Onimaru - ($6)
Tech Lab - Balance - ($5)
Overeager Cadet
Prospecter digs for 1 gold - ($6)
Midori Trades with Shimmer Ray

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Onimaru (2/3)
  • Skellie (2/2)
  • Skellie (2/2)
  • Young Treant (0/2)
  • Overeager Cadet (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 6
  • Workers: 10
    "

vir goes to mibd and heals, then

P1T9


Tech StartingHand Workers

TECH
Ebbflow Archon


STARTING HAND
Seer (3/1)
Assimilate
Yesterday’s Golgort
Knight of the Conclave #1 (4/4)
Argonaut (4/3)
Undo
Fading Argonaut (3/3, Fading 3)
Shimmer Ray (3/4, Fading 2)
Rememberer


WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)
Undo


NextHand

Ebbflow Archon
Seer (3/1)
Rememberer
Yesterday’s Golgort (6/4, Fading 2)
Assimilate


Tech 1 card(s)
Get Paid - ($10)
Scav + Tech - ($11)
KotC, I Draw
Yesterday’s Golgort, I Draw - ($8)
Seer, Rune to Prynn, I Draw - ($7)
Shimmer Ray, I Draw - ($6)
Prynn + Vir break your tech 2, Two runes to golgort, and 1 to Prynn
Worker - ($5)
Discard a card to Shimmer ray
Tech 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Yesterday’s Golgort (6/4, Fading 4)
  • :target: Lookout: Shimmer Ray (3/4, Flying, Fading 3)

In Play:

  • Battle Suits
  • Prynn (3/5, lvl 7, Fading 3)
  • Vir (3/3, lvl 5)
  • Garrison (-/4)
  • Knight of the Conclave #1 (Forecast 2, 4/4)
  • Knight of the Conclave #2 (Forecast 3, 4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

The point when you realise that you forgot the KotC are soldiers, battle suits give them 5 attack, and therefore your opponents merfolk prospector should have died at least 3 turns ago…

1 Like

Are you sure that I can’t choose a Max banded hero for the opponent?

I am. you must give levels to those who can. U have a choice only if there are multiple options. like, it there was a lv 1 vandy and a lv1 rook u could pick.

1 Like

From the rule book itself
"And speaking of heroes dying, whenever a hero dies, one (in-play) opposing hero levels up twice for free. The active player chooses which hero if there are multiple opposing heroes, and they can only choose a hero that actually can level up at least once"

1 Like

"P2T9


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Flagstone Garrison
Ironbark Treant
Rampant Growth
Drill Sergeant #2
Moment’s Peace
Bone Collector (3/3A)
Doom Grasp
Elite Training


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Forest’s Favor
Verdant Tree


NextHand

Moment’s Peace
Fairie Dragon
Bone Collector (3/3)
Fairie Dragon


Discard

Young Treant (0/2)
Elite Training
Overeager Cadet
Rampant Growth
Flagstone Garrison #2
Doom Grasp
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($16)
Flagstone Garrison - ($13)
Drill Sergeant #1 (draw 1) - ($10)
Rebuild Tech 2
Garth Torken - ($8)
Doom Grasp , sac Treant, Prynn dies,
Drill Sergeant returns as 3/3, Onimaru to L3 ($4)
Merfolk Prospector (1/1) digs to 1G - ($5)
Ironbark Treant (Draw) DS #1,#2 get +1/+1 runes - ($2)
Elite Training on both Skellies - ($0)
Both DS moves one +1/+1 to Skellie #1 (now 4/3A anti-air, sparkshot)
Skellie #2 (2/1A anti air) piles into Golgort, sparkshots Seer
Skelie #1 trades with Shimmer Ray,
Overeager Cadet trades with Golgort

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2 + 3A)
  • :psfist: Elite: DS #2 (4/3)
  • :ps_: Scavenger: DS #1 (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L3 (2/3)
  • Garth Torken L1 (1/3)
  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
    "

Thats nice, but you don’t have a tech 2…

nuts, GG I can’t come back from this sadly. Does Assimilate seem a little OP to you? Card advantage and (usually) mana neutral seems a little too good :slight_smile:

It is one of the more powerful anti building/upgrade cards, but then it is something quite easy to plan around. Going against it, is like trying to do an Art of War build against the white starter. Mostly I find it gets no use, as against starter building/upgrades it is far too slow. Plus the only reason garrison worked for me is because I did a build that can take advantage of it. The normal Present/Future lines cant make good use of it, and which case it is a worse nature reclaims as they can get their garrison back.

1 Like

Sounds interesting. What’s an Art of War build?

So I’m not sure I follow. What’s the best way in your opinion to counter Assimilate?

The best way to counter Assimilate is to not play Tech 1/2 Upgrades/Buildings that your opponent can use (Ongoing spell rarely fall into this category, but I have used it against an opponents Mind Control on my Immortal).

Every colour has powerful options that you have to play around, it is the same way you wouldn’t play a single large blocker against black, as Sac the weak or Hooded Executioner can ruin your day. Or pump a lot of gold and cards into a Hero against white due to Snapback.

Now given Assimilate is a spell, you can also do the normal anti spell options, IE kill the hero that casts it. That a) makes me have to put another 2 gold to take your garrisons (which just becomes levels for you, and reduces the amount I can make use of the garrison when I take it), and b) gives you a safe turn when you know it can’t be taken (and if my draws are bad, that can easily extend to 2/3 turns…)

TBH I don’t think Assimilate is stronger than Nature Reclaims. In most cases it is weaker, as it clogs up your deck if they can’t remove their own upgrade/building, and if they can, then you have to keep playing/cycling correctly to have it at the right times, and costs more gold. In the small cases when you can also make use of the upgrade/building (as was the case here, when I chose to not do my normal Tech 2 Present rush, so that I could make use of an assimilated garrison), then it is stronger, but most of the time, your opponent doesn’t play the upgrade/spell, so you’ve committed a resource to counter nothing…

An Art of War build is where you focus on Oni’s ultimate spell. Given a 6/7 Swift striking, Unblockable, Frenzy, Readiness hero can easily destroy your opponents tech/base, and defend easily, it can be very hard for a codex with no hero removal to deal with. A good example would be my last game in the King of the Hill series. I chose a strat that couldn’t answer it, and was forced to watch my base get destroyed.

1 Like

Thanks Shadow, that makes sense. I wonder if I’d just avoided Garth going to 1 health in P2T7 (I forgot about nullcraft) whether the next turns Doom Grasp would have swung things in my favour as I wouldn’t have had to trade Midori and could have used him to remove your stolen Garrison?