This is just turning into who can keep the garrisons for longer…
P1T8
StartingHand Workers
STARTING HAND
Rememberer
Nullcraft (1/1, Flying)
Seer (3/1)
Rememberer
Assimilate
Yesterday’s Golgort
Shimmer Ray (3/4, Fading 2)
Knight of the Conclave #2 (4/4)
Fading Argonaut (3/3, Fading 3)
Undo
WORKERS
Tinkerer
Forgotten Fighter
Neo Plexus
Time Spiral
Temporal Research
Plasmodium (4/4, Haste)
NextHand
Seer (3/1)
Argonaut (4/3)
Yesterday’s Golgort
Knight of the Conclave #1 (4/4)
Assimilate
Discard
Rememberer
Fading Argonaut (3/3, Fading 3)
Rememberer
Undo
Tech 0 card(s)
Get Paid - ($10)
Assimilate your Garrison - ($7)
Nullcraft, I Draw - ($5)
Yesterday’s Golgort, I Draw - ($2)
Shimmer Ray, I Draw - ($1)
Knight of the Conclave, I Draw
Seer, I Draw, Rune to Prynn - ($0)
Nullcraft kills Garth, Vir to lvl 3
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Shimmer Ray (3/4, Fading 2)
-
Elite:
-
Scavenger: Yesterday’s Golgort (6/4, Fading 2)
-
Technician: Seer (3/1)
-
Lookout:
In Play:
- Battle Suits
- Prynn (3/5, lvl 7, Fading 2)
- Vir (2/1, lvl 3)
- Garrison (-/4)
- Nullcraft (1/1, Flying)
- Knight of the Conclave (Forecast 3, 4/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 10