Casual: Shadow vs Moose Knuckles (Various)

GG!

Yeah definitely up for a rematch. I think the heroes hall really hurt you there.

P1T1:

Starting Hand

Skeleton Javelineer Thieving Imp Graveyard Skeletal Archery Deteriorate

Gold (4)
Worker (3)
Vandy (1)
Skeleton Javelineer (0)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Vandy (2/3), Skeleton Javelineer (1/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Archery

New Hand

Pestering Haunt Poisonblade Rogue Jandra Sacrifice the weak Summon Skeletons

Uggh, this starting split is terrible!

P2T1


StartingHand Workers

STARTING HAND
Forestā€™s Favor
Young Treant
Merfolk Prospector
Verdant Tree
Rampant Growth


WORKERS
Merfolk Prospector


NextHand

Tiger Cub
Rich Earth
Spore Shambler
Ironbark Treant
Playful Panda


Discard

Forestā€™s Favor
Young Treant
Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Forest Favour Midori - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (3/4 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I donā€™t know If I should be Favouring Midori or Arg. Arg gives me a wisp for one less attack, but I want the threat of Fencer later to do something.

P1T2:

Tech

Gargoyle, Dark Pact

Starting Hand

Pestering Haunt Poisonblade Rogue Jandra Sacrifice the weak Summon Skeletons

Gold (5)
Worker (4)
Tier I (2)
Poisonblade Rogue (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger: skeleton javelineer (1/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Vandy (2/3), Pestering Haunt (1/1), Poisonblade Rogue (2/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 4
Deck: 3
Discard: 0

Worker

Jandra

New Hand

Deteriorate Gargoyle Dark Pact Sacrifice the weak

Your worker numbers donā€™t add up, did you forget to move the card across in the spreadsheet?

I have no idea what the correct response is (damn you poison blade rouge), but this is my best guess.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Tiny Basilisk


STARTING HAND
Spore Shambler
Rich Earth
Playful Panda
Ironbark Treant
Tiger Cub


WORKERS
Merfolk Prospector
Rich Earth


NextHand

Tiny Basilisk
Forestā€™s Favor
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Playful Panda - ($2)
Tiger Cub - ($0)
Midori kills Skeleton Jav

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Midori (3/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Yeah, I forgot to increment up my workers last turn.

P1T3:

Tech

Dark Pact, Shadow Blade

Starting Hand

Deteriorate Gargoyle Dark Pact Sacrifice the weak-> TImp Graveyard

Gold + scav (7)
Dark Pact (7)
Worker (6)
Vandy kills cub, sparkshots wisp
Haunt and Rogue trade with Midori, Vandy midbands
Sacrifice the weak kills Panda (4)
Gargoyle (1)
Discard 2, Draw 1, rs, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 3 Vandy (3/4), Gargoyle (0/2)
Base: 18
Other:

Economy:

Workers: 7 + 1 float
Hand: 4
Deck: 6
Discard: 0

Worker

Graveyard

New Hand

Summon Skeletons Pestering Haunt Poisonblade Rogue Dark Pact

I spent so long thinking about the ways you could break that patrol and what state it would leave me in, and in all of them I forgot about spark shotā€¦ Might be the mistake that loses me the game, but lets see.
P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Rampant Growth
Forestā€™s Favor
Tiny Basilisk
Verdant Tree


WORKERS
Merfolk Prospector
Rich Earth
Young Treant


NextHand

Nimble Fencer
Tiny Basilisk (1/2, death touch)
Potent Basilisk
Spore Shambler
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Scav and Tech Bonus - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Arg - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Yeah, your start seems kind of roughā€¦

P1T4:

Tech

Wandering Mimic x2

Starting Hand

Summon Skeletons Pestering Haunt Poisonblade Rogue Dark Pact -> StW, Thieving Imp

Gold + f (8)
Dark Pact (8)
Worker (7)
Thieving Imp, you discard (4)
Tier II - Balance (0)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger: Level 3 Vandy (3/4)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Gargoyle (0/2)
Base: 16
Other:

Economy:

Workers: 8
Hand: 5
Deck: 5
Discard: 0

Worker

Rogue

New Hand

Dark Pact Shadow Blade Skeleton Javelineer Deteriorate Mimic

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Nimble Fencer


STARTING HAND
Spore Shambler
Ironbark Treant
Nimble Fencer
Tiny Basilisk (1/2, death touch)
Potent Basilisk


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Young Treant


NextHand

Tiger Cub (2/2)
Playful Panda (2/2)
Verdant Tree
Forestā€™s Favor


Discard

Nimble Fencer
Spore Shambler
Potent Basilisk
Wandering Mimic
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($9)
Tiny Basilisk - ($7)
Max Arg - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg (1/5, lvl 5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental (3/3, Antiair)
    [B]In Play:[/B]
  • Tiny Basilisk (1/2, death touch)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I really wanted to experiment with this gargoyle - not super impressedā€¦

P1T5:

Tech

Dothram Horselord, Momentā€™s Peace

Starting Hand

Dark Pact Shadow Blade Skeleton Javelineer Deteriorate -> Mimic Summon Skeletons

Gold (8)
Dark pact (8)
Zane (6)
Wandering Mimic (2)
Activate Gargoyle (1)
Deteriorate wisp (1)
Worker (0)
Vandy kills Water Elemental
Mimic and Zane kill Arg, maxbanding Vandy. He dooms the basilisk and Gargoyle
Gargoyle breaks your T2
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: DOOMED Gargoyle (5/4), Wandering Mimic (4/4), Level 5 Vandy (4/5), Level 1 Zane (2/2)
Base: 14
Other:

Economy:

Workers: 9
Hand: 5
Deck: 6
Discard: 0

Worker

Summon Skeletons

New Hand

Dark Pact Pestering Haunt Sacrifice the weak Dothram Horselord Mimic

I just realised, I forgot to move a worker across my spreadsheet on turn 3, so Iā€™ve been down an extra gold each turn + had an extra card in my deck that should have been workered since then. I can reconstruct what should have happened (keeping all draw the same, replacing the worked card with a random one if I would have drawn it) if donā€™t mind, otherwise Iā€™m gonna forfeit, as without that extra worker, I canā€™t beat you to tech 3, which was my only win condition this game.

Thatā€™s cool - I think it only impacts your turn 4, right?

P2T5


Tech StartingHand Workers

TECH
TRex
TRex


STARTING HAND
Forestā€™s Favor
Verdant Tree
Tiger Cub (2/2)
Playful Panda (2/2)


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Forestā€™s Favor
Young Treant


NextHand

Wandering Mimic
Rampant Growth


Discard

Nimble Fencer
Spore Shambler
Potent Basilisk
Wandering Mimic
Nimble Fencer
Tiny Basilisk (1/2, death touch)
TRex
TRex


Tech 2 card(s)
Get Paid + float - ($11)
Scav - ($12)
Rebuild Tech 2
Worker - ($11)
River - ($9)
Tiny Basilisk Trades with Vandy, River to mid
Verdent Tree - ($7)
Playful Panda - ($5)
Tiger Cub - ($3)

Float ($3)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]: River (2/4, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Forgot the imp canā€™t block basilisks :frowning:

P1T6:

Tech

Momentā€™s Peace, T-Rex

Starting Hand

See last turn

Gold (9)
Zane to level 4 (6)
Imp kills wisp
Zane kills tiger cub, we both gain a gold (7)
Dothram Horselord (4)
Wandering Mimic #2 (0)
Pestering Haunt (0)
Mimic #2 breaks Verdant Tree
Mimic kills River, Zane maxbands
Discard 2, Draw 4

Patrol:
Leader: Dothram Horselord (6/5 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Gargoyle (0/2), Wandering Mimic#1 (4/2), Wandering Mimic #2 (4/4), Level 6 Zane (4/4), Thieving Imp (2/2)
Base: 14
Other:

Economy:

Workers: 9
Hand: 4
Deck: 2
Discard: 4

Worker

Summon Skeletons

New Hand

Deteriorate Shadow Blade Skeleton Javelineer Summon Skeletons

I assume you do that in the opposite order, as your mimic has no way of bypassing patrollers (as it matters for what is in my deck when I reshuffle)

Also your missing your pestering haunt in your summary

Fairly sure that was game for you, but Iā€™ll play this turn to make sure.

P2T6


StartingHand Workers

STARTING HAND
Rampant Growth
Wandering Mimic
Spore Shambler


WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Forestā€™s Favor
Young Treant


NextHand

Tiny Basilisk (1/2, death touch)
TRex
TRex


Discard

Verdant Tree (-/3)
Rampant Growth


Tech 0 card(s)
Get Paid + float - ($13)
Scav + Tech - ($14)
Spore Shambler - ($11)
Wandering Mimic - ($7)
Tech 3 - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2)
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

Yep, youā€™re right

I had forgotten to move over a card that I worked as well btw, so I had to redraw 1 card in my hand.

P1T7:

Tech

T-Rex, Pirate Gunship

Starting Hand

Deteriorate Shadow Blade Skeleton Javelineer Summon Skeletons

Gold (9)
Vandy (7)
Deteriorate the Mimic (7)
Worker (6)
Tier III (1)
Horselord kills Mimic, overpowers the panda
Activate Gargoyle (0)
Gargoyle kills spore shambler
Mimic#1 + Imp break your T3
Mimic #2 + Haunt break your T2
Zane hits your T1 for 4
Discard 2, Draw 1, rs, Draw 3

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Balance) - 5, Tier III - 5
Units/Heroes: Gargoyle (3/2), Wandering Mimic#1 (4/2), Wandering Mimic #2 (4/4), Level 6 Zane (4/4), Thieving Imp (2/2), Pestering Haunt (1/1), Dothram Horselord (6/2)
Base: 14
Other:

Economy:

Workers: 10
Hand: 4
Deck: 6
Discard: 0

Worker

javelineer

New Hand

Momentā€™s Peace Pirate Gunship Deteriorate T-Rex

And GG! For my next trick I want to try some experiments, with Purple, Necro and Finesse, starting with Future Present Finesse, if your up for another game?

Sounds good! Iā€™ll stick with this for a bit - youā€™re up