GG!
Yeah definitely up for a rematch. I think the heroes hall really hurt you there.
P1T1:
Starting Hand
Skeleton Javelineer Thieving Imp Graveyard Skeletal Archery Deteriorate
Gold (4)
Worker (3)
Vandy (1)
Skeleton Javelineer (0)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Level 1 Vandy (2/3), Skeleton Javelineer (1/1)
Base: 20
Other:
Economy:
Workers: 5
Hand: 5
Deck: 0
Discard: 3
Worker
Archery
New Hand
Pestering Haunt Poisonblade Rogue Jandra Sacrifice the weak Summon Skeletons
Uggh, this starting split is terrible!
P2T1
StartingHand Workers
STARTING HAND
Forestās Favor
Young Treant
Merfolk Prospector
Verdant Tree
Rampant Growth
WORKERS
Merfolk Prospector
NextHand
Tiger Cub
Rich Earth
Spore Shambler
Ironbark Treant
Playful Panda
Discard
Forestās Favor
Young Treant
Verdant Tree
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Forest Favour Midori - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Midori (3/4 + A, lvl 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
I donāt know If I should be Favouring Midori or Arg. Arg gives me a wisp for one less attack, but I want the threat of Fencer later to do something.
P1T2:
Tech
Gargoyle, Dark Pact
Starting Hand
Pestering Haunt Poisonblade Rogue Jandra Sacrifice the weak Summon Skeletons
Gold (5)
Worker (4)
Tier I (2)
Poisonblade Rogue (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger: skeleton javelineer (1/1)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 1 Vandy (2/3), Pestering Haunt (1/1), Poisonblade Rogue (2/1)
Base: 20
Other:
Economy:
Workers: 5
Hand: 4
Deck: 3
Discard: 0
Worker
Jandra
New Hand
Deteriorate Gargoyle Dark Pact Sacrifice the weak
Your worker numbers donāt add up, did you forget to move the card across in the spreadsheet?
I have no idea what the correct response is (damn you poison blade rouge), but this is my best guess.
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Tiny Basilisk
STARTING HAND
Spore Shambler
Rich Earth
Playful Panda
Ironbark Treant
Tiger Cub
WORKERS
Merfolk Prospector
Rich Earth
NextHand
Tiny Basilisk
Forestās Favor
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Playful Panda - ($2)
Tiger Cub - ($0)
Midori kills Skeleton Jav
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Tiger Cub (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Playful Panda (2/2)
- Midori (3/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Yeah, I forgot to increment up my workers last turn.
P1T3:
Tech
Dark Pact, Shadow Blade
Starting Hand
Deteriorate Gargoyle Dark Pact Sacrifice the weak-> TImp Graveyard
Gold + scav (7)
Dark Pact (7)
Worker (6)
Vandy kills cub, sparkshots wisp
Haunt and Rogue trade with Midori, Vandy midbands
Sacrifice the weak kills Panda (4)
Gargoyle (1)
Discard 2, Draw 1, rs, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 3 Vandy (3/4), Gargoyle (0/2)
Base: 18
Other:
Economy:
Workers: 7 + 1 float
Hand: 4
Deck: 6
Discard: 0
Worker
Graveyard
New Hand
Summon Skeletons Pestering Haunt Poisonblade Rogue Dark Pact
I spent so long thinking about the ways you could break that patrol and what state it would leave me in, and in all of them I forgot about spark shotā¦ Might be the mistake that loses me the game, but lets see.
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Wandering Mimic
STARTING HAND
Rampant Growth
Forestās Favor
Tiny Basilisk
Verdant Tree
WORKERS
Merfolk Prospector
Rich Earth
Young Treant
NextHand
Nimble Fencer
Tiny Basilisk (1/2, death touch)
Potent Basilisk
Spore Shambler
Ironbark Treant
Tech 2 card(s)
Get Paid - ($7)
Scav and Tech Bonus - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Arg - ($1)
Float ($1)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
Yeah, your start seems kind of roughā¦
P1T4:
Tech
Wandering Mimic x2
Starting Hand
Summon Skeletons Pestering Haunt Poisonblade Rogue Dark Pact -> StW, Thieving Imp
Gold + f (8)
Dark Pact (8)
Worker (7)
Thieving Imp, you discard (4)
Tier II - Balance (0)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger: Level 3 Vandy (3/4)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Gargoyle (0/2)
Base: 16
Other:
Economy:
Workers: 8
Hand: 5
Deck: 5
Discard: 0
Worker
Rogue
New Hand
Dark Pact Shadow Blade Skeleton Javelineer Deteriorate Mimic
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Nimble Fencer
STARTING HAND
Spore Shambler
Ironbark Treant
Nimble Fencer
Tiny Basilisk (1/2, death touch)
Potent Basilisk
WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Young Treant
NextHand
Tiger Cub (2/2)
Playful Panda (2/2)
Verdant Tree
Forestās Favor
Discard
Nimble Fencer
Spore Shambler
Potent Basilisk
Wandering Mimic
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($9)
Tiny Basilisk - ($7)
Max Arg - ($3)
Worker - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp (0/1 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Arg (1/5, lvl 5)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Water Elemental (3/3, Antiair)
[B]In Play:[/B]
- Tiny Basilisk (1/2, death touch)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
I really wanted to experiment with this gargoyle - not super impressedā¦
P1T5:
Tech
Dothram Horselord, Momentās Peace
Starting Hand
Dark Pact Shadow Blade Skeleton Javelineer Deteriorate -> Mimic Summon Skeletons
Gold (8)
Dark pact (8)
Zane (6)
Wandering Mimic (2)
Activate Gargoyle (1)
Deteriorate wisp (1)
Worker (0)
Vandy kills Water Elemental
Mimic and Zane kill Arg, maxbanding Vandy. He dooms the basilisk and Gargoyle
Gargoyle breaks your T2
Discard 3, Draw 3, rs, Draw 2
Patrol:
Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: DOOMED Gargoyle (5/4), Wandering Mimic (4/4), Level 5 Vandy (4/5), Level 1 Zane (2/2)
Base: 14
Other:
Economy:
Workers: 9
Hand: 5
Deck: 6
Discard: 0
Worker
Summon Skeletons
New Hand
Dark Pact Pestering Haunt Sacrifice the weak Dothram Horselord Mimic
I just realised, I forgot to move a worker across my spreadsheet on turn 3, so Iāve been down an extra gold each turn + had an extra card in my deck that should have been workered since then. I can reconstruct what should have happened (keeping all draw the same, replacing the worked card with a random one if I would have drawn it) if donāt mind, otherwise Iām gonna forfeit, as without that extra worker, I canāt beat you to tech 3, which was my only win condition this game.
Thatās cool - I think it only impacts your turn 4, right?
P2T5
Tech StartingHand Workers
TECH
TRex
TRex
STARTING HAND
Forestās Favor
Verdant Tree
Tiger Cub (2/2)
Playful Panda (2/2)
WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Forestās Favor
Young Treant
NextHand
Wandering Mimic
Rampant Growth
Discard
Nimble Fencer
Spore Shambler
Potent Basilisk
Wandering Mimic
Nimble Fencer
Tiny Basilisk (1/2, death touch)
TRex
TRex
Tech 2 card(s)
Get Paid + float - ($11)
Scav - ($12)
Rebuild Tech 2
Worker - ($11)
River - ($9)
Tiny Basilisk Trades with Vandy, River to mid
Verdent Tree - ($7)
Playful Panda - ($5)
Tiger Cub - ($3)
Float ($3)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp (0/1 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Tiger Cub (2/2)
-
[I]Technician[/I]: River (2/4, lvl 3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Verdant Tree (-/3)
- Playful Panda (2/2)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 3
- Workers: 10
Thoughts
Forgot the imp canāt block basilisks
P1T6:
Tech
Momentās Peace, T-Rex
Starting Hand
See last turn
Gold (9)
Zane to level 4 (6)
Imp kills wisp
Zane kills tiger cub, we both gain a gold (7)
Dothram Horselord (4)
Wandering Mimic #2 (0)
Pestering Haunt (0)
Mimic #2 breaks Verdant Tree
Mimic kills River, Zane maxbands
Discard 2, Draw 4
Patrol:
Leader: Dothram Horselord (6/5 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5
Units/Heroes: Gargoyle (0/2), Wandering Mimic#1 (4/2), Wandering Mimic #2 (4/4), Level 6 Zane (4/4), Thieving Imp (2/2)
Base: 14
Other:
Economy:
Workers: 9
Hand: 4
Deck: 2
Discard: 4
Worker
Summon Skeletons
New Hand
Deteriorate Shadow Blade Skeleton Javelineer Summon Skeletons
I assume you do that in the opposite order, as your mimic has no way of bypassing patrollers (as it matters for what is in my deck when I reshuffle)
Also your missing your pestering haunt in your summary
Fairly sure that was game for you, but Iāll play this turn to make sure.
P2T6
StartingHand Workers
STARTING HAND
Rampant Growth
Wandering Mimic
Spore Shambler
WORKERS
Merfolk Prospector
Rich Earth
Ironbark Treant
Forestās Favor
Young Treant
NextHand
Tiny Basilisk (1/2, death touch)
TRex
TRex
Discard
Verdant Tree (-/3)
Rampant Growth
Tech 0 card(s)
Get Paid + float - ($13)
Scav + Tech - ($14)
Spore Shambler - ($11)
Wandering Mimic - ($7)
Tech 3 - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wandering Mimic (4/4 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Playful Panda (2/2)
-
[I]Technician[/I]: Spore Shambler (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 2
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
I had forgotten to move over a card that I worked as well btw, so I had to redraw 1 card in my hand.
P1T7:
Tech
T-Rex, Pirate Gunship
Starting Hand
Deteriorate Shadow Blade Skeleton Javelineer Summon Skeletons
Gold (9)
Vandy (7)
Deteriorate the Mimic (7)
Worker (6)
Tier III (1)
Horselord kills Mimic, overpowers the panda
Activate Gargoyle (0)
Gargoyle kills spore shambler
Mimic#1 + Imp break your T3
Mimic #2 + Haunt break your T2
Zane hits your T1 for 4
Discard 2, Draw 1, rs, Draw 3
Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Balance) - 5, Tier III - 5
Units/Heroes: Gargoyle (3/2), Wandering Mimic#1 (4/2), Wandering Mimic #2 (4/4), Level 6 Zane (4/4), Thieving Imp (2/2), Pestering Haunt (1/1), Dothram Horselord (6/2)
Base: 14
Other:
Economy:
Workers: 10
Hand: 4
Deck: 6
Discard: 0
Worker
javelineer
New Hand
Momentās Peace Pirate Gunship Deteriorate T-Rex
And GG! For my next trick I want to try some experiments, with Purple, Necro and Finesse, starting with Future Present Finesse, if your up for another game?
Sounds good! Iāll stick with this for a bit - youāre up