@Andreas GL HF!
P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Tinkerer
Time Spiral
Fading Argonaut
Plasmodium
WORKERS
Tinkerer
NextHand
Nullcraft
Hardened Mox
Battle Suits
Forgotten Fighter
Neo Plexus
Discard
Temporal Research
Time Spiral
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (4/4, Forecast 3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
GL HF !
"P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Thieving Imp
Pestering Haunt
Deteriorate
Summon Skeletons
Sacrifice the Weak
Discard
Poisonblade Rogue
Graveyard
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth + Skelly - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton Javelineer (1/1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skelly (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth Lvl 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Forgotten Fighter
Neo Plexus
Nullcraft
Hardened Mox
Battle Suits
WORKERS
Tinkerer
Forgotten Fighter
NextHand
Fading Argonaut
Hardened Mox
Stewardess of the Undone
Argonaut
Tech 2 card(s)
Get Paid + float - ($6)
Forecast
Worker - ($5)
Tech 1 - ($4)
Nullcraft - ($2)
Neo Plexus - ($0)
Nullcraft kills Skele
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Neo Plexus (2 + 1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (4/4, Forecast 2)
- Nullcraft (1/1, Flying)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
GPT
GPT
STARTING HAND
Pestering Haunt
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
GPT
Skeletal Archery
Deteriorate
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Scav bonus - ($7)
Worker - ($6)
tech 1 - ($4)
Thieving Imp, discard #4 of 4 - ($1)
Garth summons skelly - ($0)
Deteriorate Neo Plexus
Skel Jav throws Javelin killing Plexus
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Thieving Imp (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton Token (1/1)
[B]In Play:[/B]
- Garth Lvl 1 (1/3)
- Skeleton Javelineer (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Patrolling around possible hasted Plasmodium or Stewardess. 2x GPT for anti-NC and board presence. Likely Tech 2 next turn (growth and necro both seem like bad options against purple so all points to Anarchy), and either rush tech 3 for gunships, or linger wtih tech 2 for multi-color anarchy unit/hero shenanigans
good draw next hand with split GPT and even deteriorate if needed
"
P1T3
Tech StartingHand Workers
TECH
Gilded Glax
Now!
STARTING HAND
Hardened Mox
Argonaut
Fading Argonaut
Stewardess of the Undone
WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
NextHand
Temporal Research
Battle Suits
Time Spiral
Discard
Argonaut
Neo Plexus (2 + 1/2)
Fading Argonaut
Gilded Glax
Now!
Tech 2 card(s)
Get Paid - ($6)
Discard #4
Stewardess bounces Skeleton Jav - ($3)
Nullcraft kills Skeleton Token
Vir - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Stewardess of the Undone (2/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Vir (2/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (4/4, Forecast 1)
- Nullcraft (1/1, Flying)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Hooded Executioner
Steam Tank
STARTING HAND
Skeletal Archery
Deteriorate
GPT
Poisonblade Rogue
WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Archery
NextHand
Summon Skeletons
GPT
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tower - ($1)
Garth summons skelly - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: GPT (3/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Thieving Imp (2/2)
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth Lvl 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Debated tower vs tech 2 this round. Decided to go for tower to keep board presence, although this opens him up for winning the tech 2 race, which is bad news for playing against purple. This is starting to look bad. I’m hoping to hold him off long enough for me to reach tech 3. Teching a steam tank with a low chance of it being drawn next turn. Let’s see how this turns out. Haven’t used green at all yet here-- this deck may not be as good as I had hoped. Oh well, that’s how we learn!
"
P1T4
Tech StartingHand Workers
TECH
Xeno Stalker
Void Star
STARTING HAND
Temporal Research
Battle Suits
Time Spiral
WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral
NextHand
Temporal Research
Void Star
Gilded Glax
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Future) - ($2)
Battlesuits - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Plasmodium (4/4,)
-
[I]Elite[/I]: Stewardess of the Undone (3/3)
-
[I]Scavenger[/I]: Nullcraft (1/1, Flying)
-
[I]Technician[/I]: Vir (2/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Chaos Mirror
Doom Grasp
STARTING HAND
Sacrifice the Weak
Summon Skeletons
GPT
Graveyard
Skeleton Javelineer
WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Archery
Summon Skeletons
NextHand
Hooded Executioner
Poisonblade Rogue
Deteriorate
Chaos Mirror
Steam Tank
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
GPT - ($5)
Garth summons skelly - ($4)
Tech 2 Anarchy - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: GPT (3/3A)
-
[I]Elite[/I]: Skeleton (1+1/1)
-
[I]Scavenger[/I]: Thieving Imp (2/2)
-
[I]Technician[/I]: GPT (3/3)
-
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
- Garth Lvl 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
Chaos mirror to counter potential Omegacron. Doom Grasp to counter Hive if played. Both give me good options in general
"