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[Casual] Shadow (Mono White) vs Charnel Mouse ( [Law/Truth]/Discipline)

P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Grappling Hook
Sensei’s Advice
Savior Monk
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker


NextHand

Porcupine
Fox’s Den School
Glorious Ninja
Snapback
Earthquake


Discard

Savior Monk
Sensei’s Advice
Grappling Hook
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid - ($8)
Tweet! Reappears!
Max Sets - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tweet! (1/1, Flying)
  • :psfist: Elite: Twoo! (1/1, Flying)
  • :ps_: Scavenger: Rook (4/3, lvl 8)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Setsuki (3/4, lvl 6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Manufactured Truth
Building Inspector
Arrest
Free Speech


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Overeager Cadet
Overeager Cadet
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Sirius Quince, Mirror arrives - ($8)
Free Speech, no hero abilities or spells for you until my next turn - ($6)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($5)
Brave Knight trades with Rook, you get a gold, Bird’s Nest ends, returns to my hand, Quince hits level 3 (midband)
Brave Knight (Newsman) suicides into Setsuki for 3, returns to my hand
Maxband Quince - ($3)
Brave Knight, Quince makes Mirror a copy - ($0)
Spectral Aven kills Tweet!, takes 1 damage

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (Mirror) 3/3+1A (illusion, readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince L5 1/5
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 (flying, illusion)
  • Brave Knight 3/3 (readiness, returns to hand if killed with combat damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Lucky draw for taking out Rook here. Maybe I won’t need the Air Hammer after all. I just need 1 more damage on Setsuki next turn, and then I can afford to bounce Reputable Newsman here.

… Hmm, still no Garrison. I might have to try my luck with Lawful Search, otherwise I at least can put the Newsman back down.

P1T6


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress
Thunderclap


STARTING HAND
Fox’s Den School
Glorious Ninja
Porcupine
Earthquake
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake


NextHand

Grappling Hook
Earthquake
Aged Sensei (1/1)
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Glorious Ninja! - ($5)
Porcupine - ($2)
Twoo trades with Aven
Ninja kills Fake Knight
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6, Death touch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/1, lvl 6)
  • Glorious Ninja (4/2, Swift Strike)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

P2T6


StartingHand Workers

STARTING HAND
Overeager Cadet
Reputable Newsman
Lawful Search
Overeager Cadet
Flagstone Garrison
Free Speech
Manufactured Truth
Drill Sergeant


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Drill Sergeant
Spectral Aven
Arrest
Elite Training


Tech 0 card(s)
Get Paid - ($10)
Lawful Search, I draw and look at your hand - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, I draw
Overeager Cadet #2, I draw
Reputable Newsman, naming 4, I draw - ($4)
Free Speech, no hero abilities or spells for you until my next turn - ($2)
General Onimaru - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet #1 2/2
  • :pschip: Technician: Overeager Cadet #2 2/2
  • :target: Lookout:

In Play:

  • Quince L5 1/5
  • Onimaru L1 2/3 (frenzy 1)
  • :heart: Flagstone Garrison HP: 4
  • Reputable Newsman 0/3 (no 4-cost spells)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I lucked out with Lawful Search drawing a Garrison, so it’s go time! Sensei’s Advice and Grappling Hook are the main things to worry about in Shadow’s hand, although it’s nice to see I stopped him getting the Earthquake + Birds combo I was worried about.

… Unfortunately, I’ve drawn a Sergeant so late that I have choose between it and Free Speech. I’ve got another Sergeant coming next turn, so I think the latter is better here so Setsuki’s no doing anything for Shadow, and there’s nothing unexpected in his hand.

In retrospect, I should have brought in some Hallucinations to deal with that Porcupine, too. Next turn.

… Oh, or I can just Arrest it. That works too for the moment.

P1T7


StartingHand Workers

STARTING HAND
Aged Sensei (1/1)
Earthquake
Grappling Hook
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake


NextHand

Thunderclap
Glorious Ninja
Porcupine
Savior Monk
Bird’s Nest


Discard

Grappling Hook
Sensei’s Advice
Earthquake


Tech 0 card(s)
Get Paid + float - ($11)
Tech 3 - ($6)
Aged sensei - ($5)
Surplus - ($0)
Glorious Swiftly forces Brave knight to run away

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6, Death touch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Setsuki (3/1, lvl 6)
  • Glorious Ninja (4/1, Swift Strike)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Arrest
Drill Sergeant
Elite Training
Spectral Aven
Manufactured Truth
Lawful Search


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Manufactured Truth
Arrest
Elite Training
Free Speech
Drill Sergeant


Tech 0 card(s)
Get Paid - ($10)
Drill Sergeant, I draw - ($7)
Arrest, Porcupine is disabled - ($5)
Overeager Cadet #1 kills Aged Sensei, you draw, takes 1 damage
Brave Knight, I draw, Drill Sergeant gets a rune - ($2)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($1)
Quince kills Glorious Ninja, takes 4 damage
Drill Sergeant kills Setsuki, takes 3 damage, Onimaru hits level 3 - ($0)
Onimaru and Overeager Cadet destroy Tech II, your base to 18
Brave Knight (Reputable Newsman) readily hits surplus to 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 (no 4-cost spells)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince L5 1/1 (4 damage)
  • Onimaru L1 2/3 (frenzy 1)
  • Overeager Cadet #1 2/1 (1 damage)
  • Overeager Cadet #2 2/2
  • Drill Sergeant 4/1 (+, 3 damage)
  • :heart: Flagstone Garrison HP: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Patriot Gryphon + Mirrors can handle Jade Fox if needs be, but with a garrison out I can afford to wait until I have a Tech III built before I tech it in. I can’t really afford Air Hammers just yet, either.

I should have cast MT on the Newsman to copy it into a Sergeant, then played the Brave Knight, then I could have destroyed the surplus this turn. Well, never mind.

GG, I have my tech 3 in hand, but it doesnt stop you just walking under all my now flying ninja and kill me, wp :wink:

1 Like

GGWP! I got lucky with my Garrison draw, any longer or a School going down and I’d have been in serious trouble.

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Reputable Newsman
Arrest
Bluecoat Musketeer
Spectral Aven


Discard

Jail
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L1 2/3 (frenzy 1)
  • Building Inspector (first building costs 1 more)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Aged Sensei
Smoker
Morningstar Flagbearer
Fox Viper


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Snapback
Fox Primus
Savior Monk
Safe Attacking


Discard

Morningstar Flagbearer
Grappling Hook
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4, lvl 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Brave Knight


STARTING HAND
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Reputable Newsman
Spectral Hound
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Traffic Director - ($2)
Spectral Aven - ($0)
Onimaru kills Aged Sensei, you get a gold, takes 1 damage

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+1A (untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1 (first building costs 1 more)
  • :target: Lookout:

In Play:

  • Onimaru L1 2/2 (frenzy 1, 1 damage)
  • Spectral Aven 2/2 (flying, illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could level up Onimaru and kill everything, but Shadow can afford to hit him with Snapback and still tech up, while I’d have to skip. I’ll just stick the Newsman down to stop Grappling Hook allowing an easy midband Rook kill on Onimaru again. On second thought, Traffic Director does roughly the same for cheaper if I lead with him, and then I can get Aven rolling too.

Teching in units with decent attack values for now, one gold-cheap and one card-cheap. I want to try to go for Law this time, but I’ll wait and see how viable that looks to be. I’d want to transition to my other heroes, for Mirror copies of Juggernauts and Injunctions/Community Service. Probably the latter first for tempo.

… Think I’ll want to Lawful Search for a better worker here.

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Snapback
Savior Monk


WORKERS
Fox Viper
Fox Primus


NextHand

Bird’s Nest
Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($7)
Scav - ($8)
Tech 1 - ($6)
Monk - ($4)
Rook kills Traffic director
Worker - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk
  • :target: Lookout:

In Play:

  • Rook (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Scribe
Community Service


STARTING HAND
Arrest
Reputable Newsman
Spectral Hound
Lawful Search


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


NextHand

Scribe
Jail
Manufactured Truth
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Hound - ($4)
Midband Onimaru - ($0)
Spectral Aven kills Savior Monk, you draw
Onimaru readily kills Rook, takes 2 damage, hits level 7

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1+1A (first building costs 1 more)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru L7 3/2 (resist 0+1, frenzy 1, readiness, 2 damage)

In Play:

  • Spectral Aven 2/2 (flying, illusion)
  • Spectral Hound 3/3 (illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Actually, if I just worker Lawful Search, I can put down Spectral Hound and midband Onimaru to kill Rook. Or, I just trade with Onimaru to bring someone else out. I’m not sure that’s a good idea just yet, setting up a Mirror would be interesting but I need to hit Tech II as soon as I can.

Just teching in cards to keep me going later, with card draw, and Community Service because Onimaru will probably get hit with Snapback soon.

Killing Rook stops Thunderclap from killing backline illusions. Do I need to block with Building Inspector, or can I ping the base? Onimaru can be killed by Speed of the Fox and a midband Setsuki, but that’s 6 gold out of 10, so Shadow would have to skip Tech II. He can also get hit with Snapback, but there’s nothing I can do about that. OK, let’s block just in case. Actually, let’s put Onimaru in Lookout, it makes him vulnerable to Hook + Speed of the Fox, but I think Snapback is more likely.

P2T3


Tech StartingHand Workers

TECH
Rambasa Twin
Thunderclap


STARTING HAND
Safe Attacking
Bird’s Nest
Sensei’s Advice
Snapback
Morningstar Flagbearer
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Snapback
Smoker
Morningstar Flagbearer
Grappling Hook
Savior Monk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparing Partner - ($8)
Grave - ($6)
Snapback Oni for Bigby - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3, lvl 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Going on offence with Blue feels weird.

P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Insurance Agent


STARTING HAND
Manufactured Truth
Brave Knight
Jail
Scribe
Traffic Director


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Jail


NextHand

Reputable Newsman
Justice Juggernaut
Arrest
Community Service


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Bigby - ($4)
Bigby exhausts to sideline Sparring Partner
Manufactured Truth, Building Inspector becomes a Spectral Hound - ($3)
Spectral Hound kills Grave, you draw, takes 2 damage, Bigby hits level 5 (maxband)
Spectral Hound (Building Inspector) and Spectral Aven destroy your Tech I, your base goes to 18
Scribe, I draw - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 1+1/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby L5 3/4
  • Spectral Hound 3/1 (illusion, 2 damage)
  • Spectral Aven 2/2 (flying, illusion)
  • Building Inspector 1/1 (first building costs 1 more)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could just kill everything and tech up, but I think I’d rather midband Bigby, sideline the Partner, and destroy the Tech I. It means the Partner can come back and buff something, but it’s going to be buffing a Tech 0 or a hero that isn’t Grave, and I can deal with the former with Arrest if needs be.

… Drawing the Juggernaut kinda sucks, but I’ll be ready for the Insurance Agent to help me along. I could always go for a Gryphon if things go well.

I mean, given how badly I mucked up the opening its not a surprise, btw you have a tech 2 you didnt pay for on your sheet

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Smoker
Grappling Hook
Savior Monk
Morningstar Flagbearer
Snapback
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer


NextHand

Thunderclap
Bird’s Nest
Savior Monk
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Rebuild Tech 1
Worker - ($9)
Max Rook - ($0)
Sparing Partner Buffs Rook

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (5/7+A lvl 8) +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2 + A)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Rebuilding counts for Building Inspector.

1 Like

that is… annoying, I really dont see how Im coming back from this, will think about this in the morning (what was I thinking T1-3???)

Chronic float syndrome? I don’t know. If you’d rather just start a new game, that’s fine.

sorry really hetic over here, hopefull have some free time soon

No worries, take all the time you need.