Tech 0 card(s)
Get Paid - ($10)
Lawful Search, I draw and look at your hand - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, I draw
Overeager Cadet #2, I draw
Reputable Newsman, naming 4, I draw - ($4)
Free Speech, no hero abilities or spells for you until my next turn - ($2)
General Onimaru - ($0)
Discard 2, draw 3, reshuffle, draw 1
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
Scavenger: Overeager Cadet #1 2/2
Technician: Overeager Cadet #2 2/2
- Quince L5 1/5
- Onimaru L1 2/3 (frenzy 1)
Flagstone Garrison HP: 4
- Reputable Newsman 0/3 (no 4-cost spells)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
I lucked out with Lawful Search drawing a Garrison, so it’s go time! Sensei’s Advice and Grappling Hook are the main things to worry about in Shadow’s hand, although it’s nice to see I stopped him getting the Earthquake + Birds combo I was worried about.
… Unfortunately, I’ve drawn a Sergeant so late that I have choose between it and Free Speech. I’ve got another Sergeant coming next turn, so I think the latter is better here so Setsuki’s no doing anything for Shadow, and there’s nothing unexpected in his hand.
In retrospect, I should have brought in some Hallucinations to deal with that Porcupine, too. Next turn.
… Oh, or I can just Arrest it. That works too for the moment.