I would prefer redoing only last turn if is ok for u, since i would have to change too many draws. Otherwise, i am okay in deroing everything
I have an idea, since it would not die, i will not kill it! so u still have ur baron and just have to change ur last turn. What do u think?
So I would redo T6 and still have a Baron? Just clarifying.
exactly. Baron is 4/1 and i have tower. (i changed nothing in the turn, simply stated that baron does not die)
Updated T6 - spreadsheet is acting funky since I had to redo the turn, so iām manually updating the hand details.
P1T6
Tech StartingHand Workers
TECH
Molting Firebird
Firehouse
STARTING HAND
Now!
Argonaut
Nautical Dog
Charge
WORKERS
Bombaster
Pillage
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
NextHand
Bloodrage Ogre
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($10)
Summon Jaina - ($8)
Activate Gargoyle - ($7)
Play Charge on Gargoyle, Gargoyle destroys Garrison, takes one tower damage - ($5)
Summon Argonaut - ($2)
Twilight Baron trades with SQL cadet, 1 overpower damage to Scav. Cadet,
Mad Man trades with Scav Cadet, you get 1 gold
Tech 2 Rebuilds
Float ($2)
Discard 1, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (3/4+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Jaina L1 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Gargoyle (3/1) flying, exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 10
P2T6
[details=Secrets and Tech]
Discard : garison
Hand : CM, NP, stewardess,FArgo,Garrison
Techs : sargex2
From garrison: TR, booth C
Thoughts : Well, i have a trick or 2 too [/details]
- Get 10 Gold+scv+f (12)+tech 2
- garrison (9)
- Neo P (7) draw 1
- FArgo(5) draw 1
- CM(3) swaps argo and NC attack.
- NC kills jaina, u draw 1, zane +2 lvs.
- MaxZane (0) argo to looky. zane kills it taking 1 dmg
- disc 3, draw1 rs draw 4
[details=Secrets]
Workers : 5 + plasmo+tink+mox+F Fighter+Time S
New Hand : CM,sargex2,TR,garrison[/details]
Board:
Patrol:
- Squad Leader: F Argo 3/3+A
- Elite:
- Scavenger: Neo P 3/2
- Technician:
- Lookout:
In Play : Battle Suits;lvmaxzane 4/3, garrison (4), Nullcc 1/1 fliyng,
- Base : 18
- Tech I: 5
- Tech II Peace: 5
- Discard : 0
- Deck : 5
- Workers : 10
- Gold: 0
- Hand : 5
P1T7
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Bombaster
Pillage
Careless Musketeer
Bloodburn
Scorch
Nautical Dog
NextHand
Twilight Baron
Gargoyle
Firehouse
Now!
Discard
Argonaut (3/4+A)
Mad Man
Makeshift Rambaster
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid + float - ($12)
Jaina Dead, draw 1 card from Technician
Bloodrage Ogre - ($10)
Vandy - ($8)
Geiger - ($6)
Gargoyle activates, kills Zane, dies from Tower, 2 Levels to Vandy - ($5)
Build Tech 3 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Geiger L1 (2/3)
- [I]Technician[/I]: Vandy L3 (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tech III HP: 5
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
P2T7
[details=Secrets and Tech]
Discard : garison
Hand : CM,sargex2,TR,garrison
Techs :
From garrison: TR, stewardess, cadet, cadet
Thoughts : imo is gg [/details]
- Get 10 Gold (10)
- garrison (7)
- Sarge (4) draw 2
- Sarge (1) draw 2 1 rune on sarge Ā°1
- cadet(1) draw last card from deck. 2 runes on sargeĀ°1 1 on Ā°2
- cadet(1) no draw 3 runes on sargeĀ°1 2 on Ā°2
- move 4 runes on NC now 5/5 amd destroy tech III ur base takes 2
- Move last rune on F Argo, who kills BRO and takes 3 dmg. Neo P trades with geiger. u get 1 gold.
- Work (0)
- disc 4, draw 5
[details=Secrets]
Workers : 5 + plasmo+tink+mox+F Fighter+Time S+TR
New Hand : NeoP,CM,stewardess,BC,CM[/details]
Board:
Patrol:
- Squad Leader: Cadet 3/2+A
- Elite:
- Scavenger: Cadet 3/2
- Technician: Sarge 3/3
- Lookout:
In Play : Battle Suits;, garrison (4), Nullcc 5/5 fliyng,garrison (4), sarge 3/3
- Base : 18
- Tech I: 5
- Tech II Peace: 5
- Discard : 0
- Deck : 0
- Workers : 11
- Gold: 0
- Hand : 5
i forgot to kist a 4/1 F Argo in the sideline
Fell too far behind here, so Iām going to concede. GG
lemme know if you wanna play another one. Thinking of switching to Mono-Red, rand. 96 / 100
Can i switch to [Fire]/Growth/Discipline? rand 60. u go first
Sure! Gotta take care of something for a bit then Iāll start the game.
Finished sooner than I thought, GLHF!
P1T1
StartingHand Workers
STARTING HAND
Mad Man
Nautical Dog
Bloodburn
Bombaster
Scorch
WORKERS
Bombaster
NextHand
Makeshift Rambaster
Pillage
Bloodrage Ogre
Charge
Careless Musketeer
Discard
Scorch
Bloodburn
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Zane, hits base for 2 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nautical Dog (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane L1 (2/2) exhausted
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
it will take a while to take my turn. If u do not mind an advice, in ur shoes between the chaos M and the potential sarge, getting rid of nullc was a priority. it really wrecked havoc, imo.
I welcome any and all advice, thank you. Take your time
P2T1
[details=Secrets]
Discard :
Hand : rambaster,scorch,pillage,Ndog,charge the worst hand i could get, fuck
Thoughts : Ok second again. Whimper. Time to steal some thunder again. [/details]
- Get 5 Gold (5)
- Worker (4)
- Nautical dog (3)
- Tech I (1)
- disc 3 draw 5
[details=Secrets]
Workers : 5 + scorch
New Hand : BRO, BB,MMan,bombaster, musket[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger: Ninten Dog 1/1
- Technician:
- Lookout:
In Play :
- Base : 20
- Tech I: 5
- Discard : 3
- Deck : 0
- Workers : 6
- Gold: 1
- Hand : 5
P1T2
Tech StartingHand Workers
TECH
Lobber
Ember Sparks
STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Pillage
Careless Musketeer
WORKERS
Bombaster
Careless Musketeer
NextHand
Mad Man
Pillage
Charge
Lobber
Ember Sparks
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
N. Dogs trade, you get 1 gold
Makeshift Rambaster hits Tech 1 for 3 - ($1)
Zane destroys Tech 1 for last 2 damage, 2 damage to base
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane L1 (2/2) exhausted
- Makeshift Rambaster (1/2) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
P2T2
[details=Secrets]
Discard : charge, pillage, ramba, dsog
Tech: MM+basilisk
Hand : BRO, BB,MMan,bombaster, muske
Thoughts : This is bad, imo [/details]
- Get 6 Gold+f+scv (8)
- Worker (7)
- BRO (5)
- midori (3)
- Heroes Hall (1)
- Rebuild tech I
- Disc 3 rs draw 5
[details=Secrets]
Workers : 5 + scorch+musket
New Hand : charge,pillage,tinyb,Ndog,Bburn[/details]
Board:
Patrol:
- Squad Leader: BRO 3/2+A
- Elite:
- Scavenger:
- Technician: Midori 2/3
- Lookout:
In Play :
- Base : 16
- Tech I: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 4
- Workers : 7
- Gold: 1
- Hand : 5
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Bloodlust
STARTING HAND
Lobber
Ember Sparks
Mad Man
Charge
Pillage
WORKERS
Bombaster
Careless Musketeer
Pillage
NextHand
Bloodrage Ogre
Bloodburn
Ember Sparks
Scorch
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Lobber - ($5)
Zane to L6, move BRO to Elite - ($0)
Lobber trades with BRO
Zane kills Midori, you draw 1 card
Makeshift Rambaster deals 3 damage to Tech 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane L6 (4/2) exhausted
- Makeshift Rambaster (1/2) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7