Casual - Request v. CesareB

@CesareB - glhf!

P1T1


StartingHand Workers

STARTING HAND
Snapback
Morningstar Flagbearer
Savior Monk
Smoker
Safe Attacking


WORKERS
Savior Monk


NextHand

Grappling Hook
Fox Viper
Fox Primus
Sensei’s Advice
Aged Sensei


Discard

Safe Attacking
Morningstar Flagbearer
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave L1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Glhf to you as well! Haven’t played vs. White yet so we’ll see how it goes. Oh also I’m noticing it shows 6 cards in my starting hand, I assume it includes the draw from Young Treant?

I very nearly looked at your hand/worker/discard area. Bad habit from following the RACE haha.

"P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Spore Shambler
Playful Panda
Rampant Growth
Young Treant
Forest’s Favor


WORKERS
Merfolk Prospector


NextHand

Ironbark Treant
Spore Shambler
Rich Earth
Verdant Tree
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Young Treant - ($2)
Summon Playful Panda - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]: Wisp 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

That’s correct. I believe each card you draw after the starting hand is added to the bottom of the “starting hand” section of the post (but it can show up anywhere in the “hand” section of the spreadsheet itself, so be careful of that). Especially in tournaments, it’s a good idea to mark any cards that weren’t really in your starting hand with what put them there later.

1 Like

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Sensei’s Advice
Grappling Hook
Fox Primus
Fox Viper
Aged Sensei


WORKERS
Savior Monk
Fox Primus


NextHand

Sensei’s Advice
Sparring Partnera
Snapback
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fox Viper - ($1)
Grave attacks Young Treant, deals 1 damage to Treant, sparkshot kills wisp

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]: Fox Viper (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave L1 (2/3) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Thing #1 I didn’t notice about white: Grave has sparkshot :stuck_out_tongue_closed_eyes: Moving on…

"P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Tiny Basilisk


STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Ironbark Treant
Spore Shambler


WORKERS
Merfolk Prospector
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Summon Spore Shambler - ($1)
Move a +1/1 rune on to Playful Panda - ($0)
Panda kills Fox Viper, you draw a card

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler 0+1/1+1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda 2+1/0+1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Yeah I had to learn that lesson the hard way, but it’s a good one to pick up on.

P1T3


Tech StartingHand Workers

TECH
Shuriken Hail
Reversal


STARTING HAND
Snapback
Grappling Hook
Morningstar Flagbearer
Sparring Partner
Sensei’s Advice
Safe Attacking


WORKERS
Savior Monk
Fox Primus
Safe Attacking


NextHand

Aged Sensei
Grappling Hook
Shuriken Hail
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($7)
draw 1 card from technician
worker - ($6)
Morningstar Flagbearer - ($3)
Grappling Hook pulls Treant to Lookout
Grave kills Spore Shambler, takes 1 damage, sparkshot kills Young Treant, you draw 1 card
Smoker trades with Playful Panda
Sparring Partner - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Morningstar Flagbearer (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave L1 (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Circle of Life
Centaur


STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
Rich Earth
Tiger Cub
Tiny Basilisk


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth


NextHand

Circle of Life
Centaur
Ironbark Treant
Forest’s Favor
Gemscout Owl


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Tiny Basilisk - ($4)
Summon Tiger Cub - ($2)
Summon Midori - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Master Midori lvl1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Just a heads up before you take your turn - any abilities or spells that can target units must target my Morningstar Flagbearer first. I’ll try to mention some easily-overlooked stuff about white as we play, but I may forget some things. Lots to keep track of in this game.

P1T4


Tech StartingHand Workers

TECH
Flying Fox
Glorious Ninja


STARTING HAND
Rambasa Twin
Aged Sensei
Shuriken Hail
Grappling Hook


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Aged Sensei


NextHand

Snapback
Smoker
Sensei’s Advice
Fox Viper


Discard

Shuriken Hail
Grappling Hook
Flying Fox
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - Ninjutsu - ($4)
Rambasa Twin - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2+A)
  • :psfist: [I]Elite[/I]: Rambasa Twin-B (3+1/2)
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer (2/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin-A (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave L1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

"P2T4


Tech StartingHand Workers

TECH
Chameleon
Wandering Mimic


STARTING HAND
Spore Shambler
Forest’s Favor
Young Treant
Gemscout Owl
Circle of Life


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Young Treant
Playful Panda
Spore Shambler
Rampant Growth


Discard

Gemscout Owl
Circle of Life
Forest’s Favor
Centaur
Chameleon
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Gemscout Owl - ($6)
Cast Circle of Life, sacrificing Gemscout Owl and putting a Faerie Dragon into play - ($3)
Put feather rune onto Tiny Basilisk
Tiny Basilisk kills Grave, Midori to lvl 3
Midband Midori - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Master Midori 3/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk 3/1 (feather rune)
  • Faerie Dragon 4/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Flying Fox
Fox’s Den Students


STARTING HAND
Snapback
Fox Viper
Sensei’s Advice
Smoker


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Aged Sensei
Smoker


NextHand

Shuriken Hail
Reversal
Sensei’s Advice
Fox Viper


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave dead
Tower - ($4)
Rook - ($2)
Sensei’s Advice on Rambasa Twins - ($1)
Rambasa Twin-A trades with Tiger cub, goes back to Codex
Rambasa Twin-B trades with Tiger cub, goes to discard, Rook to L3

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer (2/2)
  • :pschip: [I]Technician[/I]: Rook L3 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Faerie Dragon
Feral Strike


STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Rampant Growth


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth
Ironbark Treant
Young Treant


NextHand

Forest’s Favor
Gemscout Owl
Feral Strike
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Scavenger dies - ($10)
Tech II Balance - ($6)
Summon Argagarg - ($4)
Faerie Dragon breaks tower, 2 damage to base
Tiny Basilisk kills Rook, Arg gets 2 levels
Maxband Arg - ($2)
Play Playful Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Elemental 3/3+A
  • :psfist: [I]Elite[/I]: Wisp 1/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk 3/1 (feather rune)
  • Faerie Dragon 4/1
  • Playful Panda 2/2
  • Argagarg lvl 5 1/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Quick note on Setsuki - since she’s not patrolling you’d have to spend one gold each time you attack her.

P1T6


Tech StartingHand Workers

TECH
Glorious Ninja
Sparring Partner


STARTING HAND
Reversal
Shuriken Hail
Sensei’s Advice
Fox Viper
Grappling Hook


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Aged Sensei
Smoker
Sensei’s Advice


NextHand

Glorious Ninja
Rambasa Twin
Flying Fox


Discard

Grappling Hook
Shuriken Hail
Sparring Partner
Reversal
Glorious Ninja
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($10)
Rook dead, draw 1 card from technician
Worker - ($9)
Setsuki - ($7)
Tower - ($4)
Grappling Hook Water Elemental to Lookout
Shuriken Hail kills Wisps, you draw 1 card, 1 damage to Water Elemental - ($3)
Sparring Partner trades with Water Elemental
Fox Viper - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Viper (2/1)
  • :pschip: [I]Technician[/I]: Morningstar Flagbearer (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki L1 (1/3) - must pay 1 gold for each attack
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Feral Strike
Gemscout Owl
Rampant Growth
Forest’s Favor
Faerie Dragon


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth
Ironbark Treant
Young Treant


NextHand

Tiger Cub
Wandering Mimic
Chameleon
Centaur
Circle of Life


Discard

Playful Panda
Gemscout Owl
Feral Strike
Faerie Dragon
Rampant Growth
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($10)
Playful Panda trades with Flagbearer, you draw a card
Argagarg exhausts to give Tiny Basilisk +1/+A
Summon Midori - ($8)
Build Tech III - ($3)
Forest’s Favor on Faerie Dragon - ($1)
Faerie Dragon breaks Tech II, 2 damage to base
Tiny Basilisk kills Setsuki, tower shot absored by armor, 2 lvls to Midori - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori lvl3 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk 3/1 (feather rune)
  • Faerie Dragon 4+1/0+1
  • Argagarg lvl 5 1/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Nice plays, I’m definitely behind here. Heads up about Snapback - Arg cannot be brought back into play until after your next turn.

P1T7


StartingHand Workers

STARTING HAND
Flying Fox
Glorious Ninja
Rambasa Twin
Snapback


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Aged Sensei
Smoker
Sensei’s Advice


NextHand

Fox’s Den Students
Flying Fox
Flying Fox
Snapback


Tech 0 card(s)
Get Paid + float - ($11)
draw 1 card from technician
Setsuki Dead
Rebuilding Tech 2
Rambasa Twins - ($7)
Rook - ($5)
Snapback - puts Arg in Command Zone, brings Calamandra into play - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper (2/1+A)
  • :psfist: [I]Elite[/I]: Rambasa Twin-A (3+1/2)
  • :ps_: [I]Scavenger[/I]: Rambasa Twin-B (3/2)
  • :pschip: [I]Technician[/I]: Rook L1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Thanks I was definitely worried to start but I think I clawed my way back with the CoL play. I mean you’re hardly out of it but I’m starting to feel a little more confident at least. Probably a sign that everything is about to fall apart haha.

"P2T7


Tech StartingHand Workers

TECH
Final Showdown


STARTING HAND
Wandering Mimic
Centaur
Chameleon
Circle of Life
Tiger Cub


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth
Ironbark Treant
Young Treant


NextHand

Gemscout Owl
Rampant Growth
Tyrannosaurus Rex
Spore Shambler


Tech 1 card(s)
Get Paid - ($10)
Summon Wandering Mimic - ($6)
Summon Chameleon - ($4)
Calamandra kills Fox Viper
Tiny Basilisk kills Rook, dies to tower, 2 levels to Cal, she heals
Summon Tiger Cub - ($2)
Maxband Calamandra - ($0)
Faerie Dragon breaks Tech II, dies to Tower, 2 damage to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wandering Mimic 4/4
  • :pschip: [I]Technician[/I]: Midori lvl 3 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Chameleon 3/3
  • Calamandra lvl5 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Things are still looking grim but here goes.

P1T8


StartingHand Workers

STARTING HAND
Fox’s Den Students
Flying Fox
Snapback
Flying Fox
Grappling Hook


WORKERS
Savior Monk
Fox Primus
Safe Attacking
Aged Sensei
Smoker
Sensei’s Advice


NextHand

Reversal
Glorious Ninja
Morningstar Flagbearer
Glorious Ninja
Sparring Partner


Discard

Fox Viper
Grappling Hook
Snapback
Flying Fox
Fox’s Den Students
Flying Fox


Tech 0 card(s)
Get Paid + float - ($12)
Rook dead, draw 1 card from technician
Rebuilding Tech 2
Grave - ($10)
Grappling Hook pulls Tiger Cub to Lookout
Rambasa Twin-A trades with Midori, you draw 1 card, Grave to L3, Twin to Codex
Snapback Calamandra to bring in Arg and Wisp - ($7)
Grave to L7 - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave L7 (4/5) with Sword Rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

"P2T8


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Gemscout Owl
Tyrannosaurus Rex
Circle of Life


WORKERS
Merfolk Prospector
Verdant Tree
Rich Earth
Ironbark Treant
Young Treant


NextHand

Final Showdown
Faerie Dragon
Feral Strike
Tiny Basilisk
Tyrannosaurus Rex


Discard

Rampant Growth
Circle of Life
Gemscout Owl
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Summon Tyrannosaurus Rex, destroying the Rambasa and a worker - ($2)
Rampant Growth on Wandering Mimic - ($0)
Wandering Mimic kills Grave, uses Tower’s detection, overpowers 1 to Tech II, 2 levels to Arg
Chameleon attacks Tech II
Argagarg breaks Tech II, 2 damage to base
Tiger Cub attacks base

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tyrannosaurus Rex 10/10+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic 4/1
  • Argagarg lvl 3 1/3
  • Chameleon 3/3
  • Tiger Cub 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "
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That’ll be GG, WP!

Thanks, you too! Had lots of fun. And using the spreadsheet on my phone went pretty well all things considered. I think I may have made an error on the 2nd to last turn, not moving the basilisk to my discard. Would’ve slightly reduced the chance that I drew a T-Rex so could’ve made a difference actually. I’m sure I’ll get more used to it as I play though.

I can’t imagine playing on my phone :psyduck:
btw spreadsheet has been updated to include more functionality in the original thread.

1 Like