Edit: edited out my bounties for two Brave Knights.
P4T4
Tech StartingHand Workers
TECH
Soul Stone
Barkcoat Bear
STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Barkcoat Bear
Forest’s Favor
WORKERS
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub
NextHand
Verdant Tree
Stalking Tiger
Gargoyle
Soul Stone
Tech 2 card(s)
Get Paid - ($8)
Worker
Calamandra - ($6)
Rampant Growth on Centaur - ($4)
Centaur scares away @Shadow_Night_Black’s SQL Knight, overpowers to scare away Lookout Knight
What can I say, those super-Knights are scary…
Spore Shambler kills @Bob199’s Musketeer - ($5)
…and so are Hotter Bugblatters
Barkcoat Bear - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Barkcoat Bear (5/5A), resist 2
-
Elite:
-
Scavenger:
-
Technician: Calamandra lvl 1 (2/3)
-
Lookout:
In Play:
- Rich Earth
- Centaur (3/1)
- Spore Shambler (2/1), ++
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Yeah, 2X Battlesuits is definitely a bullseye… can’t let his board get out of hand this early. But then there’s also Blood+Fire. I mean, Bugblatters with Hotter Fire? I need to take some of his fuel away.
I’m building a tower to discourage things like Nullcraft picking off my hurt units. Hoping that Cal survives to give my tiger invisibility next turn, though to be honest, it’ll more important the turn afterwards.
Teching Soul Stone since I’m assuming it can’t really be Assimilated, going by the ruling on Spirit of the Panda
@Hobusu’s turn!