Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

P1T5


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Molting Firebird


STARTING HAND
Ember Sparks
Lobber
Skeleton Javelineer
Centaur
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer


NextHand

Metamorphosis
Bamstamper Lizzo
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Upkeep: Gargoyle returns to stone, then ‘dies’, exhausting.
Hire Centaur - ($5)
Build Tech II (Fire) - ($1)
Hire Lobber - ($0)
Lobber deals 1 damage to your Tech II

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (5) 4/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber
  • Gargoyle 0/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Wishing I’d gotten a Heroes Hall up earlier… think I’m about to get board flooded with no answer.

P2T5


Tech, Starting Hand, Workers

TECH
Air Hammer
Drill Sergeant


STARTING HAND
Overeager Cadet
Manufactured Truth
Overeager Cadet
Porkhand Magistrate
Arrest


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate


Next Hand

Flagstone Garrison
Drill Sergeant
Traffic Director
Elite Training
Lawful Search


Discard

Manufactured Truth
Reputable Newsman
Brave Knight
Arrest
Air Hammer
Drill Sergeant


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru casts Manufactured Truth on the Reputable Newsman, turning it into a Brave Knight. - ($7)
Manufactured Knight attacks Vandy, dealing 2 damage through the Armor before dying and returning to my hand.
Brave Knight kills Vandy, dies and returns to my hand; Onimaru gains 2 levels.
Midband Onimaru. - ($5)
Onimaru attacks and kills the Centaur, sustaining 3 damage.
Maxband Onimaru. - ($2)
Hire 2 Overeager Cadets

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (8) 4/5
  • Soldier 1 1/1
  • Soldier 2 1/1
  • Soldier 3 1/1

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6

[B]Gold:[/B]

  • Gold: 2
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Doubleshot Archer


STARTING HAND
Metamorphosis
Pestering Haunt
Sacrifice the Weak
Bamstamper Lizzo
Flame Arrow


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Pestering Haunt


NextHand

Thieving Imp
Ember Sparks
Deteriorate
Molting Firebird
Poisonblade Rogue


Discard

Centaur
Flame Arrow
Sacrifice the Weak
Metamorphosis
Bamstamper Lizzo
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($9)
Technician: draw a card
Worker - ($8)
Hire Bamstamper Lizzo, who stamps Squad Lead Cadet - ($4)
Animate Gargoyle - ($3)
Lobber deals 1 to your Tech II
Gargoyle deals 3 to your Tech II, destroying it
Build a Tower - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper Lizzo
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber
  • Gargoyle 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

ugh.

P2T6


Tech, Starting Hand, Workers

TECH
Flagstone Garrison
Air Hammer


STARTING HAND
Elite Training
Drill Sergeant
Traffic Director
Lawful Search
Flagstone Garrison
Air Hammer


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
Traffic Director


Next Hand

Manufactured Truth
Elite Training
Air Hammer
Reputable Newsman
Lawful Search


Discard

Flagstone Garrison
Air Hammer
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Elite Training on himself and the Overeager Cadet. - ($9)
Overeager Cadet suicides into the Bamstamper Lizzo, dealing 2 damage throught he armor before dying.
Soldier 3 suicides against the Bamstamper Lizzo and they both die.
Onimaru performs a Lawful Search of your hand and draws a card. - ($8)
Soldiers suicides against the Lobber, killing it.
Onimaru destroys your Tech II Building.
Rebuild Tech II.

Float ($8)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (8) 5/5A Anti-Air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 3

[B]Gold:[/B]

  • Gold: 8
  • Workers: 11

P1T7


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Ember Sparks
Molting Firebird
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Pestering Haunt
Thieving Imp


NextHand

Sacrifice the Weak
Centaur
Metamorphosis
Gargoyle
Deteriorate


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Jaina - ($7)
Jaina casts Ember Sparks on Onimaru for 2 damage after armor - ($4)
Animate Gargoyle - ($3)
Gargoyle trades with Onimaru. 2 levels to Jaina
Rebuild Tech II

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (3) 2/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
Thoughts

I don’t think you can summon Vandy since your Tech II building hasn’t rebuilt yet.

Oh right, I’ll float it then

1 Like

P2T7


Starting Hand, Workers

STARTING HAND
Reputable Newsman
Manufactured Truth
Elite Training
Air Hammer
Lawful Search
Flagstone Garrison
Arrest
Drill Sergeant
Overeager Cadet
Overeager Cadet
Brave Knight
Drill Sergeant


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Flagstone Garrison
Air Hammer
Elite Training
Drill Sergeant
Lawful Search


Tech 0 card(s)
Get Paid + float - ($19)
Summon Sirus Quince and his Mirror Illusion. - ($17)
Quince performs a Lawful Search of your hand and draws a card. - ($16)
Build a Flagstone Garrison. - ($13)
Hire an Air Hammer and draw a card. - ($9)
Hire a Reputable Newsman who opposes spells and upgrades that cost 6 and draw a card. - ($7)
Hire a Drill Sergeant and draw a card. - ($4)
Hire an Overeager Cadet, generate a rune, and draw a card.
Hire another Overeager Cadet, generate a rune, and draw a card.
Hire a Brave knight, generate a rune, and draw a card. - ($1)
Worker. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 1 2/2A
  • :psfist: [I]Elite[/I]: Brave Knight 4/3
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2 2/2
  • :pschip: [I]Technician[/I]: Air Hammer 3/3
  • :target: [I]Lookout[/I]: Mirror Illusion 0/1

[B]In Play:[/B]

  • Flagstone Garrison
  • Quince (1) 1/3
  • Reputable Newsman
  • Drill Sergeant {3}

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 12

Wow, that’s quite a board dump. This is over, I think.

P1T8


StartingHand Workers

STARTING HAND
Centaur
Gargoyle
Metamorphosis
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Pestering Haunt
Thieving Imp


NextHand

Lobber
Bamstamper Lizzo
Molting Firebird
Bamstamper Lizzo


Discard

Sacrifice the Weak
Deteriorate
Gargoyle
Metamorphosis


Tech 0 card(s)
Get Paid + float - ($14)
Summon Vandy - ($12)
Vandy Sacrifices the Weak: your Newsman - ($10)
Hire Centaur - ($7)
Maxband Jaina - ($3)
Jaina exhausts, killing the Air Hammer
Midband Vandy - ($1)
Vandy Deteriorates the Mirror Illusion, dispelling it - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy (3) 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (7) 4/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

I’d say you’re right. Being able to float that 8 gold from Turn 6 really helped swing things in my favor.

P2T8


Tech, Starting Hand, Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Lawful Search
Air Hammer
Flagstone Garrison
Drill Sergeant
Elite Training
Manufactured Truth
Spectral Flagbearer
Air Hammer
Overeager Cadet 2 2/2
Reputable Newsman
Overeager Cadet 1 2/2
Spectral Hound


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
Traffic Director
Arrest


Next Hand

Reputable Newsman
Lawful Search
Elite Training
Air Hammer
Brave Knight


Tech 2 card(s)
Get Paid - ($12)
Build a Flagstone Garrison. - ($9)
Drill Sergeant gives a rune to Overeager Cadet 1.
Overeager Cadets trade with the Centaur.
Drill Sergeant gives a rune to the Brave Knight.
Brave Knight kills Vandy; Quince gains 2 levels.
Hire a Drill Sergeant, draw 2 cards, and generate a rune. - ($6)
Hire an Air Hammer, generate 2 runes, and draw 2 cards. - ($2)
Hire an Overeager Cadet, generate 2 runes, and draw 2 cards.
Hire another Overeager Cadet and generate 2 runes.
Hire a Spectral Hound and generate 2 runes. - ($1)
Hire a Spectral Flagbearer and generate 2 runes. - ($0)
Drill Sergeant 1 attacks your base for 10 damage.

Float ($0)
Discard 6, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 1 2/2A
  • :psfist: [I]Elite[/I]: Drill Sergeant 2 {5} 9/8
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2 2/2
  • :pschip: [I]Technician[/I]: Spectral Flagbearer
  • :target: [I]Lookout[/I]: Spectral Hound

[B]In Play:[/B]

  • Flagstone Garrison
  • Flagstone Garrison
  • Quince (3) 1/4
  • Drill Sergeant 1 {7} 10/9
  • Air Hammer

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 12

YOLO

P1T9


StartingHand Workers

STARTING HAND
Bamstamper Lizzo
Bamstamper Lizzo
Molting Firebird
Lobber
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Pestering Haunt
Thieving Imp


NextHand

Lobber
Ember Sparks
Gargoyle
Flame Arrow
Doubleshot Archer


Tech 0 card(s)
Get Paid - ($11)
Technician: draw a card
Hire Bamstamper Lizzo, who stamps the Flagbearer, dispelling it - ($7)
Hire Bamstamper Lizzo, who stamps the Air Hammer - ($3)
Jaina exhausts, dealing 3 damage to your base
Hire Lobber - ($2)
Lobber deals 1 to your base
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper Lizzo
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bamstamper Lizzo
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra (1) 2/3
    [B]In Play:[/B]
  • Jaina (7) 4/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

P2T9


StartingHand Workers

STARTING HAND
Elite Training
Air Hammer
Reputable Newsman
Brave Knight
Lawful Search
Manufactured Truth


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
Traffic Director
Arrest
Reputable Newsman


NextHand

Overeager Cadet 1 2/2
Manufactured Truth
Lawful Search
Air Hammer
Elite Training


Tech 0 card(s)
Get Paid - ($12)
Worker - ($11)
Drill Sergeant 2 gives 2 of his runes to Overeager Cadet 2.
Overeager Cadet 2 trades with Bamstamper Lizzo.
Spectral Hound trades with Scavenging Bamstamper Lizzo.
Drill Sergeant 2 gives a rune to Overeager Cadet 1.
Overeager Cadet 1 trades with Calamandra; Quince gains 2 levels, maxbanding.
Drill Sergeant 1 attacks your base for another 10 damage, destroying it.

Float ($11)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Drill Sergeant 2 {2} X
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Flagstone Garrison
  • Flagstone Garrison
  • Quince (5) 1/5
  • Drill Sergeant 1 {7} 10/9

[B]Buildings:[/B]

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 11
  • Workers: 13

Well played! I rolled 13 for the next one, I’m keeping the same specs but switching to Green starter.

Hilariously enough, I rolled a 2 for the next one so you’ll begin again.

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Young Treant
Merfolk Prospector
Verdant Tree
Playful Panda


WORKERS
Verdant Tree


NextHand

Spore Shambler
Forest’s Favor
Rich Earth
Rampant Growth
Tiger Cub


Discard

Playful Panda
Young Treant
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Calamandra - ($1)
Hire Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (1) 2/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

P2T1


Starting Hand, Workers

STARTING HAND
Porkhand Magistrate
Traffic Director
Reputable Newsman
Bluecoat Musketeer
Arrest


WORKERS
Bluecoat Musketeer


Next Hand

Manufactured Truth
Building Inspector
Lawful Search
Jail
Spectral Aven


Discard

Reputable Newsman
Arrest
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Porkhand Magistrate. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate 2/3
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Spore Shambler
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Rampant Growth
Spore Shambler
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra casts Rampant Growth on Merfolk Prospector - ($2)
Merfolk Prospector kills Porkhand
Calamandra deals 2 damage to your Tech I
Build Tech I - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Calamandra (1) 2/3A
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P2T2


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Community Service


STARTING HAND
Jail
Spectral Aven
Lawful Search
Manufactured Truth
Building Inspector
Arrest


WORKERS
Bluecoat Musketeer
Jail


Next Hand

Porkhand Magistrate
Traffic Director
Spectral Aven
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bigby Hayes. - ($3)
Hire a Building Inspector. - ($2)
Midband Bigby. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby Hayes (3) 2/4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

I don’t think it’s possible for you to have an Overeager Cadet in hand.

Porkhand’s Technician draw occurs before you Tech, which would have triggered a reshuffle. So you should have drawn the card off Lawful Search from your 2 card draw pile, and your Techs would be in your discard still.

Hmmmmm, I didn’t realize that’s how that timing would work. I think I’ve been fucking that up ever since I started. :open_mouth: I’ll make some changes.