Also, Grave no longer has his sword since he chucked it at the Aven.
P2T7
Tech, Starting Hand, Workers
TECH
Spectral Hound
Overeager Cadet
STARTING HAND
Drill Sergeant
Jail
Reputable Newsman
Lawful Search
Manufactured Truth
Arrest
Drill Sergeant
Flagstone Garrison
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Judgement Day
Jail
Next Hand
Flagstone Garrison
Arrest
Manufactured Truth
Overeager Cadet
Lawful Search
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Hire a Drill Sergeant and draw a card. - ($9)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2; draw a card and generate a rune. - ($7)
Summon Bigby Hayes. - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Drill Sergeant, generate a rune, and draw a card. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overeager Cadet 3/2
-
[I]Elite[/I]: Bigby Hayes (1) 3/3
-
[I]Scavenger[/I]: Drill Sergeant 1 {2} 5/5
-
[I]Technician[/I]: Drill Sergeant 2 {0} 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Reputable Newsman 0/3 [2]
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Flagstone Garrison HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T7
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Grappling Hook
Birdās Nest
Snapback
Sparring Partner
WORKERS
Fox Viper
Smoker
Senseiās Advice
Entangling Roots
Thunderclap
NextHand
Aged Sensei
Training Grounds
Vigor Adept
Savior Monk
Sparring Partner
Discard
Vigor Adept
Fox Primus
Grappling Hook
Birdās Nest
Snapback
Sparring Partner
Earthquake
Earthquake
Tech 2 card(s)
Get Paid - ($9)
Grave Grappling Hooks Cadet to Lookout
Vigor Adept trades with Drill Sergeant 1
Grave kills Cadet, takes 2, 1 Sparkshot damage to Drill Sergeant 2
Fox Primus trades with Drill Sergeant 2
Midband Rook - ($5)
Summon Setsuki - ($3)
Rook kills Bigby, takes 3, Setsuki gains 2 levels
Maxband Setsuki - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Morningstar Flagbearer
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Grave (7) 4/1
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Setsuki (6) 3/4
- Rook (5) 3/2
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 8
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
P2T8
Starting Hand, Workers
STARTING HAND
Flagstone Garrison
Overeager Cadet
Lawful Search
Manufactured Truth
Arrest
Traffic Director
Spectral Hound
Spectral Flagbearer
Spectral Aven
Spectral Flagbearer
Overeager Cadet
Drill Sergeant
Drill Sergeant
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Judgement Day
Jail
Next Hand
Lawful Search
Spectral Aven
Spectral Flagbearer
Arrest
Manufactured Truth
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Build a Flagstone Garrison. - ($9)
Hire a Traffic Director and draw 2 cards. - ($8)
Hire a Spectral Flagbearer and draw 2 cards. - ($7)
Hire a Spectral Hound and draw 2 cards. - ($6)
Hire a Drill Sergeant and draw a card. - ($3)
Hire another Drill Sergeant and generate a rune. - ($0)
Hire an Overeager Cadet and generate 2 runes.
Hire another Overeager Cadet and generate 2 more runes.
Float ($0)
Discard 5, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Traffic Director 1/1A
-
[I]Elite[/I]: Spectral Hound 4/3
-
[I]Scavenger[/I]: Spectral Flagbearer 2/2
-
[I]Technician[/I]: Overeager Cadet 1
-
[I]Lookout[/I]: Overeager Cadet 2
[B]In Play:[/B]
- Reputable Newsman 0/3 [2]
- Drill Sergeant 1 {3}
- Drill Sergeant 2 {2}
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Flagstone Garrison 1 HP: 4
-
Flagstone Garrison 2 HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T8
StartingHand Workers
STARTING HAND
Sparring Partner
Training Grounds
Savior Monk
Aged Sensei
Vigor Adept
Thunderclap
Young Lightning Dragon
WORKERS
Fox Viper
Smoker
Senseiās Advice
Entangling Roots
Thunderclap
NextHand
Earthquake
Birdās Nest
Earthquake
Sparring Partner
Grappling Hook
Tech 0 card(s)
Get Paid - ($9)
Upkeep: Setsuki draws 2 cards
Setsuki kills Traffic Director
Grave trades with Spectral Hound
Hire Vigor Adept - ($5)
Maxband Rook - ($2)
Hire Aged Sensei - ($1)
Build a Training Grounds - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vigor Adept
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Rook (8) 5/6, two lives
[B]In Play:[/B]
- Safe Attacking
- Setsuki (6) 4/4
- Morningstar Flagbearer
- Training Grounds HP: 4
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
P2T9
Tech, Starting Hand, Workers
TECH
Air Hammer
Air Hammer
STARTING HAND
Manufactured Truth
Spectral Flagbearer
Spectral Aven
Lawful Search
Arrest
Overeager Cadet 2
Air Hammer
Air Hammer
Spectral Hound
Overeager Cadet 1
Spectral Flagbearer 2/2
Traffic Director
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Judgement Day
Jail
Manufactured Truth
Next Hand
Spectral Hound
Traffic Director
Spectral Flagbearer 2/2
Lawful Search
Arrest
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Spectral Flagbearer and the Overeager Cadets trade with the Vigor Adept.
Drill Sergeant 1 attacks Rook and ākillsā him, giving him a crumbling rune.
Hire a Spectral Flagbearer, generate 2 runes, and draw 2 cards. - ($8)
Summon General Onimaru. - ($6)
Drill Sergeant 2 kills Rook for real; Onimaru gains 2 levels.
Hire an Air Hammer, draw 2 cards, and generate 2 runes. - ($2)
Hire an Overeager Cadet, draw 2 cards, and generate 2 runes.
Hire another Overeager Cadet, draw a card, and generate 2 runes.
Midband Onimaru. - ($0)
Float ($0)
Discard 7, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru (5) 3/4A
-
[I]Elite[/I]: Overeager Cadet 1
-
[I]Scavenger[/I]: Spectral Flagbearer 1 2/2
-
[I]Technician[/I]: Overeager Cadet 2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Reputable Newsman 0/3 [2]
- Drill Sergeant 1 {7} 10/5
- Drill Sergeant 2 {6} 9/4
- Air Hammer
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Flagstone Garrison 1 HP: 4
-
Flagstone Garrison 2 HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
This is over. I needed Rook to live.
P1T9
StartingHand Workers
STARTING HAND
Earthquake
Earthquake
Sparring Partner
Birdās Nest
Grappling Hook
Sparring Partner
Fox Primus
WORKERS
Fox Viper
Smoker
Senseiās Advice
Entangling Roots
Thunderclap
Birdās Nest
NextHand
Snapback
Thunderclap
Savior Monk
Vigor Adept
Discard
Vigor Adept
Grappling Hook
Earthquake
Earthquake
Tech 0 card(s)
Get Paid - ($9)
Upkeep: Setsuki draws 2 cards
Worker - ($8)
Hire Sparring Partner - ($7)
Hire Sparring Partner - ($6)
Hire Fox Primus - ($3)
Aged Sensei buffs Setsuki
Setsuki kills Onimaru
Setsuki Grappling Hooks the Flagbearer, dispelling it
Replace Heroes Hall with Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Sparring Partner
-
[I]Elite[/I]: Fox Primus
-
[I]Scavenger[/I]: Sparring Partner
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Training Grounds HP: 4
- Morningstar Flagbearer
- Aged Sensei
- Setsuki (6) 4/4
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
Good game! I rolled a 5 for the next one.
P2T10
Starting Hand, Workers
STARTING HAND
Spectral Flagbearer 2/2
Traffic Director
Spectral Hound
Lawful Search
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Judgement Day
Jail
Manufactured Truth
Lawful Search
Next Hand
Spectral Aven
Air Hammer
Spectral Hound
Spectral Flagbearer 2/2
Arrest
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Air Hammer kills Squad Leader Sparring Partner.
Overeager Cadet 1 trades with Fox Primus.
Overeager Cadet 2 trades with Scavenging Sparring Partner.
Drill Sergeants attack your base for 19 damage, destroying it.
Float ($10)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Flagstone Garrison 1
- Flagstone Garrison 2
- Reputable Newsman 0/3 [2]
- Drill Sergeant 1 {7} 10/5
- Drill Sergeant 2 {6} 9/4
- Air Hammer
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
37 for me. Iām subbing in Finesse for Ninjitsu this time to mix things up
[Discipline/Strength/Finesse]
P1T1
StartingHand Workers
STARTING HAND
Senseiās Advice
Smoker
Snapback
Aged Sensei
Morningstar Flagbearer
WORKERS
Smoker
NextHand
Fox Primus
Grappling Hook
Savior Monk
Fox Viper
Safe Attacking
Discard
Morningstar Flagbearer
Snapback
Senseiās Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Aged Sensei - ($2)
Summon River - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: River (1) 2/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
P2T1
Starting Hand, Workers
STARTING HAND
Jail
Spectral Aven
Porkhand Magistrate
Building Inspector
Manufactured Truth
WORKERS
Spectral Aven
Next Hand
Reputable Newsman
Arrest
Lawful Search
Traffic Director
Bluecoat Musketeer
Discard
Jail
Porkhand Magistrate
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Summon Bigby Hayes. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Building Inspector 2/1
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T2
Tech StartingHand Workers
TECH
Fuzz Cuddles
Inverse Power Ninja
STARTING HAND
Fox Primus
Grappling Hook
Safe Attacking
Savior Monk
Fox Viper
WORKERS
Smoker
Fox Viper
NextHand
Safe Attacking
Grappling Hook
Inverse Power Ninja
Fuzz Cuddles
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
River kills Building Inspector, takes 2
Build Tech I - ($3)
Hire Fox Primus - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fox Primus
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei
-
[I]Lookout[/I]:
[B]In Play:[/B]
- River (1) 2/1
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
P2T2
Tech, Starting Hand, Workers
TECH
Brave Knight
Scribe
STARTING HAND
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Arrest
Traffic Director
Jail
WORKERS
Spectral Aven
Bluecoat Musketeer
Next Hand
Manufactured Truth
Scribe
Brave Knight
Porkhand Magistrate
Building Inspector
Discard
Lawful Search
Traffic Director
Jail
Arrest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby performs a Lawful Search of your hand and draws a card. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 0. - ($2)
Midband Bigby Hayes. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman 0/3A [0]
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Ok, so for my first Tech in my dumbness I teched in cards from Ninjitsu, forgetting that was the spec Iād swapped out. Iāve swapped those out with other cards, and played something else from my hand instead of the Ninjitsu card I teched.
Sorry!
P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Two Step
STARTING HAND
Grappling Hook
Sparring Partner
Safe Attacking
Nimble Fencer
Morningstar Flagbearer
WORKERS
Smoker
Fox Viper
Safe Attacking
NextHand
Two Step
Savior Monk
Senseiās Advice
Sparring Partner
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband River - ($3)
River sidelines the Newsman
Aged Sensei buffs Fox Primus
Fox Primus kills Bigby, takes 1. 2 levels to River
Hire Morningstar Flagbearer - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Morningstar Flagbearer
-
[I]Lookout[/I]:
[B]In Play:[/B]
- River (5) 3/4
- Fox Primus 2/1
- Aged Sensei
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
1 Like
No worries! I should have noticed that when I looked at your hand. OOPS.
P2T3
Tech, Starting Hand, Workers
TECH
Scribe
Community Service
STARTING HAND
Manufactured Truth
Building Inspector
Scribe
Brave Knight
Porkhand Magistrate
Jail
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Next Hand
Scribe
Community Service
Traffic Director
Arrest
Lawful Search
Discard
Porkhand Magistrate
Jail
Manufactured Truth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Scribe and draw a card. - ($4)
Hire a Brave Knight. - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe 1/3A
-
[I]Elite[/I]: Brave Knight 4/3
-
[I]Scavenger[/I]: Reputable Newsman 0/3 [0]
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T4
Tech StartingHand Workers
TECH
Leaping Lizard
Appel Stomp
STARTING HAND
Senseiās Advice
Savior Monk
Snapback
Morningstar Flagbearer
Two Step
WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
NextHand
Grappling Hook
Nimble Fencer
Fox Primus
Nimble Fencer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River sidelines the Scribe
Fox Primus trades with Brave Knight
River casts Two Step on Aged Sensei and Morningstar Flagbearer - ($4)
Aged Sensei kills Newsman
River casts Senseiās Advice on Morningstar Flagbearer - ($3)
Morningstar Flagbearer destroys your Tech I
Build a Heroes Hall - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- River (5) 3/4
- Aged Sensei 3/3 (Two-Step)
- Morningstar Flagbearer 4/4 (Two-Step)
- Two Step
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
P2T4
Tech, Starting Hand, Workers
TECH
Guardian at the Gates
Insurance Agent
STARTING HAND
Arrest
Traffic Director
Lawful Search
Community Service
Scribe
Guardian at the Gates
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Traffic Director
Next Hand
Porkhand Magistrate
Manufactured Truth
Brave Knight
Reputable Newsman
Insurance Agent
Discard
Lawful Search
Community Service
Arrest
Scribe
Guardian at the Gates
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech I.
Summon Bigby Hayes. - ($6)
Bigby peforms a Lawful Search of your hand and draws a card. - ($5)
Bigby casts Community Service and plucks the Nimble Fencer out of your hand. - ($0)
Float ($0)
Stash 1, Discard 3, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe 1/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Nimble Fencer 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T5
Tech StartingHand Workers
TECH
Maestro
Grounded Guide
STARTING HAND
Grappling Hook
Nimble Fencer
Nimble Fencer
Fox Primus
WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
NextHand
Senseiās Advice
Sparring Partner
Snapback
Appel Stomp
Discard
Nimble Fencer
Nimble Fencer
Grappling Hook
Maestro
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Rook - ($6)
River sidelines Scribe
Aged Sensei kills Nimble Fencer, takes 2
Flagbearer kills Bigby, takes 2. 2 levels to Rook
Midband Rook - ($4)
Build Tech II (Finesse) - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook (5) 3/5A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- River (5) 3/4
- Aged Sensei 3/1 (Two-Step)
- Morningstar Flagbearer 4/2 (Two-Step)
- Two Step
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
How good is Finesse as Tech II in 3v3? Letās find out!
P2T5
Tech, Starting Hand, Workers
TECH
Insurance Agent
Guardian At the Gates
STARTING HAND Brave Knight
Porkhand Magistrate
Insurance Agent
Manufactured Truth
Reputable Newsman
Jail
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Traffic Director
Jail
Next Hand
Arrest
Manufactured Truth
Insurance Agent
Lawful Search
Insurance Agent
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Brave Knight. - ($5)
Build Tech II - Law. - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight 4/3
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Scribe 1/3A
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T6
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Snapback
Appel Stomp
Sparring Partner
Senseiās Advice
Leaping Lizard
WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sparring Partner
NextHand
Appel Stomp
Blademaster
Maestro
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
River sidelines Brave Knight
River casts Appel Stomp, sidelining Scribe. After I draw, I put Appel Stomp on top of my deck - ($7)
Rook casts Senseiās Advice on Flagbearer and Aged Sensei - ($6)
Rook and Aged Sensei destroy your Tech II
Flagbearer destroys your Tech I
Hire Leaping Lizard - ($5)
Build Tech III - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Leaping Lizard 3/5A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Two Step
- River (5) 3/4
- Rook (5) 3/5
- Aged Sensei 3/1 (Two-Step)
- Morningstar Flagbearer 4/2 (Two-Step)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
P2T6
Starting Hand, Workers
STARTING HAND
Manufactured Truth
Lawful Search
Insurance Agent
Insurance Agent
Arrest
Reputable Newsman
WORKERS
Spectral Aven
Bluecoat Musketeer
Building Inspector
Traffic Director
Jail
Next Hand
Scribe
Porkhand Magistrate
Guardian at the Gates
Guardian At the Gates
Community Service
Discard
Manufactured Truth
Arrest
Lawful Search
Scribe
Brave Knight
Reputable Newsman
Insurance Agent
Insurance Agent
Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I.
Summon Sirus Quince and his Mirror Illusion. - ($9)
Quince casts Manufactured Truth on the Scribe, turning it into a Brave Knight. - ($8)
Quince Arrests the Leaping Lizard, disabling it. - ($6)
Brave Knight and Manufactured Knight kill River; Quince gains 2 levels; Two Step disappears which causes the Flagbearer and Sensei to fade and die; Brave Knight and Manufactured Knight return to my hand.
Quince performs a Lawful Search of your hand and draws a card. - ($5)
Build a Surplus. - ($0)
Float ($0)
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Quince (3) 1/4A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mirror Illusion 0/1
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T7
Tech StartingHand Workers
TECH
Grounded Guide
STARTING HAND
Appel Stomp
Blademaster
Maestro
WORKERS
Smoker
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sparring Partner
NextHand
Grappling Hook
Blademaster
Grounded Guide
Discard
Aged Sensei
Morningstar Flagbearer
Two Step
Appel Stomp
Grounded Guide
Tech 1 card(s)
Get Paid - ($10)
Hire a Maestro - ($7)
Hire a Blademaster, my units and heroes have Swift Strike
Summon Grave - ($5)
Midband Grave - ($3)
Maxband Rook - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Blademaster 7/6A
-
[I]Elite[/I]: Rook (8) 5/6, two lives
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Maestro 3/5
- Grave (3) 3/4
- Leaping Lizard 3/5
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts