P2T7
StartingHand Workers
STARTING HAND
Young Lightning Dragon
Young Lightning Dragon
Martial Mastery
Hero’s Monument
Hidden Ninja
Aged Sensei 1/1
Fox’s Den Students
Fox’s Den Students
WORKERS
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Fox Primus
Bird’s Nest
Grappling Hook
NextHand
Aged Sensei 1/1
Fox’s Den Students
Snapback
Martial Mastery
Hidden Ninja
Tech 0 card(s)
Get Paid - ($11)
Upkeep: Savior Monk heals 1 on Grave
Grave casts Martial Mastery. I look at your hand. - ($10)
Setsuki casts Hidden Ninja on herself and Savior Monk. I draw a card - ($8)
Setsuki goes to the Training Grounds
Build a Hero’s Monument, summoning Daigo Stormborne - ($3)
Setsuki destroys your Flagstone Garrison
Build a tower - ($0)
Smoker and Savior Monk kill your Elite Flagstone Spy, all die.
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook (8) 5+1 / 7A, two lives
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mind-Parry Monk 5/4
-
[I]Technician[/I]: Grave (7) 5+1 / 6
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Training Grounds HP: 4
- Hero’s Monument
- Daigo Stormborne
- Setsuki (6) 4+1 / 5
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
P1T8
Starting Hand, Workers
STARTING HAND
Brave Knight
Lawful Search
Reputable Newsman
Scribe
Boot Camp
Drill Sergeant
Jail
Community Service
Elite Training
WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Traffic Director
Building Inspector
Jail
Next Hand
Flagstone Spy
Mind Control
Lawful Search
Flagstone Garrison
Community Service
Tech 0 card(s)
Get Paid - ($10)
Hire a Scribe and draw a card. - ($8)
Onimaru will perform a Lawful Search to check your hand and draw a card. - ($7)
Hire a Drill Sergeant. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades costing 4 and also generates a rune for the Drill Sergeant. - ($2)
Onimaru will send Rook to Boot Camp, giving him a +1/+1 rune and letting me draw a card. - ($1)
Worker. - ($0)
Drill Sergeant gives a rune to the Flagstone Spy.
Each Cadet will attack Grave. You draw a card. They all die and generate two levels for Onimaru.
The Flagstone Spy will attack and destroy your Mind Parry monk and die in the exchange. You gain a gold.
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe
-
[I]Elite[/I]: Reputable Newsman
-
[I]Scavenger[/I]: Drill Sergeant
-
[I]Technician[/I]: Onimaru (3) 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Rook can’t go to boot camp thanks to Mind-Parry Monk
OH! I misread him and I thought that he only prevented himself from being targeted. OOPS.
In that case, I think I have to concede. Undoing all of my draws and such is a bit too onerous.
No worries, I teched him in specifically to make sure that Rook could not be moved from his position as a ridiculous wall.
Good game!
If you want another, I rolled a 76 this time!
Oh, and if you do, I’d like to switch to black. I haven’t been able to get black’s gameplan going and I’d like some practice there.
Sure, I’ll totally play again. I rolled an 87 this time. It seems the whims of chance are deadset on our turn order.
Ha! If I roll 99, you’ll roll 100 for sure.
1 Like
P1T1
Starting Hand, Workers
STARTING HAND
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Spectral Aven
Traffic Director
WORKERS
Porkhand Magistrate
Next Hand
Reputable Newsman
Manufactured Truth
Jail
Arrest
Building Inspector
Discard
Lawful Search
Traffic Director
Spectral Aven
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Wow, don’t think I’ve ever seen a turn 1 tower!
P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Graveyard
Jandra, the Negator
Skeletal Archery
Thieving Imp
WORKERS
Skeletal Archery
NextHand
Pestering Haunt
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons
Discard
Jandra, the Negator
Thieving Imp
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy - ($2)
Hire Poisonblade Rogue - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Poisonblade Rogue
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Vandy (1)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
It may even be a too early Tower, but I have had trouble with Black before so I’m gonna be a touch pre-emptive and see what new and exciting opportunities arise.
P1T2
Tech, Starting Hand, Workers
TECH
Scribe
Tax Collector
STARTING HAND
Reputable Newsman
Arrest
Jail
Manufactured Truth
Building Inspector
WORKERS
Porkhand Magistrate
Building Inspector
Next Hand
Tax Collector
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who is desperately opposed to spells that cost 0. - ($2)
Summon Bigby Hayes. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Reputable Newsman
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
I’d say it was too early. I’m not sure what your hand looked like, but there’s no haste in the black starter, so you weren’t at risk of being attacked. At the very least, you could have floated the three gold and waited to see what I played and decided if you still wanted a tower then.
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Deteriorate
Sacrifice the Weak
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Skeleton Javelineer
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Vandy gains 2 levels now 3 - ($2)
Vandy kills Reputable Newsman, takes 2 damage
Vandy gains 2 levels now 5, puts doom on Poisonblade Rogue - ($0)
Poisonblade Rogue, destined to die, kills Bigby
Hire Pestering Haunt
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt 1/1 unstoppable, can’t patrol
- Vandy (5) 4/5, Sparkshot, Resist 1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
P1T3
Tech, Starting Hand, Workers
TECH
Overeager Cadet
Boot Camp
STARTING HAND
Jail
Tax Collector
Bluecoat Musketeer
Lawful Search
Traffic Director
WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Next Hand
Manufactured Truth
Arrest
Spectral Aven
Scribe
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Bluecoat Musketeer. - ($3)
Summon Onimaru. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bluecoat Musketeer 1/2A
-
[I]Elite[/I]: Onimaru (1) 3/3
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tower HP: 4
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
So I’m heading to a friend’s house for the day to play Codex and other games. I’ll be back late, but I’ll take my next turn before bed if you’ve gone by then.
P2T3
Tech StartingHand Workers
TECH
Abomination
Sickness
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Bone Collector
Bone Collector
Graveyard
Deteriorate
Discard
Skeleton Javelineer
Shadow Blade
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Abomination
Sickness
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy Searches for and Casts Shadow Blade on Onimaru to kill him, you discard a card (#2 of 5). - ($2)
Vandy casts Sacrifice the Weak, killing your Musketeer - ($0)
Pestering Haunt deals 1 damage to your Tech I and dies to tower
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy (5) 4/5 Sparkshot, Resist 1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 0
- Workers: 8
No worries!
P1T4
Tech, Starting Hand, Workers
TECH
Free Speech
Mind Control
STARTING HAND
Tax Collector
Boot Camp
Reputable Newsman
Lawful Search
Jail
Tax Collector
WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth
Next Hand
Lawful Search
Bluecoat Musketeer
Jail
Boot Camp
Reputable Newsman
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Scribe and draw a card. - ($4)
Build Tech II. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Scribe 1/3A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Ok, so I realized after I’d left that Vandy can’t attack your Tech I because her search ability exhausts her. I’ll let my Pestering Haunt still do 1 damage and die, but it should still be up. Do you want to retake your turn? (I haven’t read it, so no spoilers). I have corrected my turn.
What’s your Tech II Spec?
P2T4
Tech StartingHand Workers
TECH
Abomination
Plague Lab
STARTING HAND
Deteriorate
Bone Collector
Bone Collector
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
NextHand
Plague Lab
Bone Collector
Abomination
Abomination
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Build Tech II (Disease) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy (5) 4/5 Sparkshot, Resist 1
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bone Collector
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9