Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

P2T7


StartingHand Workers

STARTING HAND
Young Lightning Dragon
Young Lightning Dragon
Martial Mastery
Hero’s Monument
Hidden Ninja
Aged Sensei 1/1
Fox’s Den Students
Fox’s Den Students


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Fox Primus
Bird’s Nest
Grappling Hook


NextHand

Aged Sensei 1/1
Fox’s Den Students
Snapback
Martial Mastery
Hidden Ninja


Tech 0 card(s)
Get Paid - ($11)
Upkeep: Savior Monk heals 1 on Grave
Grave casts Martial Mastery. I look at your hand. - ($10)
Setsuki casts Hidden Ninja on herself and Savior Monk. I draw a card - ($8)
Setsuki goes to the Training Grounds
Build a Hero’s Monument, summoning Daigo Stormborne - ($3)
Setsuki destroys your Flagstone Garrison
Build a tower - ($0)
Smoker and Savior Monk kill your Elite Flagstone Spy, all die.

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (8) 5+1 / 7A, two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mind-Parry Monk 5/4
  • :pschip: [I]Technician[/I]: Grave (7) 5+1 / 6
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds HP: 4
  • Hero’s Monument
  • Daigo Stormborne
  • Setsuki (6) 4+1 / 5
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T8


Starting Hand, Workers

STARTING HAND
Brave Knight
Lawful Search
Reputable Newsman
Scribe
Boot Camp
Drill Sergeant
Jail
Community Service
Elite Training


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Traffic Director
Building Inspector
Jail


Next Hand

Flagstone Spy
Mind Control
Lawful Search
Flagstone Garrison
Community Service


Tech 0 card(s)
Get Paid - ($10)
Hire a Scribe and draw a card. - ($8)
Onimaru will perform a Lawful Search to check your hand and draw a card. - ($7)
Hire a Drill Sergeant. - ($4)
Hire a Reputable Newsman who opposes spells and upgrades costing 4 and also generates a rune for the Drill Sergeant. - ($2)
Onimaru will send Rook to Boot Camp, giving him a +1/+1 rune and letting me draw a card. - ($1)
Worker. - ($0)
Drill Sergeant gives a rune to the Flagstone Spy.
Each Cadet will attack Grave. You draw a card. They all die and generate two levels for Onimaru.
The Flagstone Spy will attack and destroy your Mind Parry monk and die in the exchange. You gain a gold.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe
  • :psfist: [I]Elite[/I]: Reputable Newsman
  • :ps_: [I]Scavenger[/I]: Drill Sergeant
  • :pschip: [I]Technician[/I]: Onimaru (3) 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 11

Rook can’t go to boot camp thanks to Mind-Parry Monk

OH! I misread him and I thought that he only prevented himself from being targeted. OOPS.

In that case, I think I have to concede. Undoing all of my draws and such is a bit too onerous.

No worries, I teched him in specifically to make sure that Rook could not be moved from his position as a ridiculous wall.

Good game!

If you want another, I rolled a 76 this time!

Oh, and if you do, I’d like to switch to black. I haven’t been able to get black’s gameplan going and I’d like some practice there.

Sure, I’ll totally play again. I rolled an 87 this time. It seems the whims of chance are deadset on our turn order.

Ha! If I roll 99, you’ll roll 100 for sure.

1 Like

P1T1


Starting Hand, Workers

STARTING HAND
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Spectral Aven
Traffic Director


WORKERS
Porkhand Magistrate


Next Hand

Reputable Newsman
Manufactured Truth
Jail
Arrest
Building Inspector


Discard

Lawful Search
Traffic Director
Spectral Aven
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Build a Tower. - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

Wow, don’t think I’ve ever seen a turn 1 tower!

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Graveyard
Jandra, the Negator
Skeletal Archery
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Summon Skeletons


Discard

Jandra, the Negator
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Vandy - ($2)
Hire Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy (1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

It may even be a too early Tower, but I have had trouble with Black before so I’m gonna be a touch pre-emptive and see what new and exciting opportunities arise.

P1T2


Tech, Starting Hand, Workers

TECH
Scribe
Tax Collector


STARTING HAND
Reputable Newsman
Arrest
Jail
Manufactured Truth
Building Inspector


WORKERS
Porkhand Magistrate
Building Inspector


Next Hand

Tax Collector
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who is desperately opposed to spells that cost 0. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Reputable Newsman
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Bigby Hayes (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

I’d say it was too early. I’m not sure what your hand looked like, but there’s no haste in the black starter, so you weren’t at risk of being attacked. At the very least, you could have floated the three gold and waited to see what I played and decided if you still wanted a tower then.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Vandy gains 2 levels now 3 - ($2)
Vandy kills Reputable Newsman, takes 2 damage
Vandy gains 2 levels now 5, puts doom on Poisonblade Rogue - ($0)
Poisonblade Rogue, destined to die, kills Bigby
Hire Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1 unstoppable, can’t patrol
  • Vandy (5) 4/5, Sparkshot, Resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Boot Camp


STARTING HAND
Jail
Tax Collector
Bluecoat Musketeer
Lawful Search
Traffic Director


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director


Next Hand

Manufactured Truth
Arrest
Spectral Aven
Scribe
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Bluecoat Musketeer. - ($3)
Summon Onimaru. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bluecoat Musketeer 1/2A
  • :psfist: [I]Elite[/I]: Onimaru (1) 3/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

So I’m heading to a friend’s house for the day to play Codex and other games. I’ll be back late, but I’ll take my next turn before bed if you’ve gone by then.

P2T3


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Bone Collector
Bone Collector
Graveyard
Deteriorate


Discard

Skeleton Javelineer
Shadow Blade
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Abomination
Sickness


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy Searches for and Casts Shadow Blade on Onimaru to kill him, you discard a card (#2 of 5). - ($2)
Vandy casts Sacrifice the Weak, killing your Musketeer - ($0)
Pestering Haunt deals 1 damage to your Tech I and dies to tower

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (5) 4/5 Sparkshot, Resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

No worries!

P1T4


Tech, Starting Hand, Workers

TECH
Free Speech
Mind Control


STARTING HAND
Tax Collector
Boot Camp
Reputable Newsman
Lawful Search
Jail
Tax Collector


WORKERS
Porkhand Magistrate
Building Inspector
Traffic Director
Manufactured Truth


Next Hand

Lawful Search
Bluecoat Musketeer
Jail
Boot Camp
Reputable Newsman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Scribe and draw a card. - ($4)
Build Tech II. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8

Ok, so I realized after I’d left that Vandy can’t attack your Tech I because her search ability exhausts her. I’ll let my Pestering Haunt still do 1 damage and die, but it should still be up. Do you want to retake your turn? (I haven’t read it, so no spoilers). I have corrected my turn.

I have updated my turn!

What’s your Tech II Spec?

P2T4


Tech StartingHand Workers

TECH
Abomination
Plague Lab


STARTING HAND
Deteriorate
Bone Collector
Bone Collector
Graveyard


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard


NextHand

Plague Lab
Bone Collector
Abomination
Abomination


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Build Tech II (Disease) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (5) 4/5 Sparkshot, Resist 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9