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Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

P1T2


Tech, Starting Hand, Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Traffic Director
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Jail


WORKERS
Spectral Aven
Bluecoat Musketeer


Next Hand

Arrest
Traffic Director
Boot Camp
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Jail. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (1) 2/3
  • :psfist: [I]Elite[/I]: Building Inspector
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Bird’s Nest


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer
Sensei’s Advice


NextHand

Martial Mastery
Fox Viper
Grappling Hook
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Research Safe Attacking - ($4)
Build Tech I - ($2)
Build a Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Heroes’ Hall will cost 3 because of the Building Inspector, bee tee dubs.

Only the first building each turn, I paid extra for my Tech I

Oops, you’re correct! My apologies!

P1T3


Tech, Starting Hand, Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Overeager Cadet
Arrest
Manufactured Truth
Traffic Director
Boot Camp
Porkhand Magistrate


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


Next Hand

Boot Camp
Lawful Search
Porkhand Magistrate
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru will send Rook to Boot Camp, sidelining and exhausting him while granting him a +1/+1 rune. I will draw a card. - ($4)
Onimaru will Arrest the Savior Monk. He is sidelined and disabled. He will not unexhaust during your next upkeep. - ($2)
Hire an Overeager Cadet.
Onimaru and the Building Inspector will attack your Heroes’ Hall and destroy it, dealing 2 damage to your base.

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3, exhausted
  • Building Inspector, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 2
  • Workers: 7

Nice turn! Though, surprised you took the risk of giving Rook a +1/1. I’m showing him with printed stats and a (+) for the rune. I’m wondering about keeping track of damage counters rather than updating health, but that might be too confusing for text. Let me know if you don’t understand what’s in my posts.
P2T3


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Fox Viper
Martial Mastery
Grappling Hook
Snapback
Smoker


WORKERS
Morningstar Flagbearer
Sensei’s Advice


NextHand

Grappling Hook
Aged Sensei
Bird’s Nest
Martial Mastery
Fox Primus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Smoker, who goes to jail - ($5)
Build Tech II (Discipline) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4 (+)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk 2/2
  • Smoker 1/1 (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, I definitely thought it was a big risk but I was hoping I’d be able to swing things my way.

P1T4


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Reputable Newsman
Lawful Search
Boot Camp
Porkhand Magistrate
Brave Knight


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate


Next Hand

Traffic Director
Arrest
Elite Training
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II: Peace. - ($4)
Onimaru will cast Lawful Search to check your new hand and draw a card. - ($3)
Hire a Brave Knight. - ($0)
Overeager Cadet and Building Inspector will attack Rook and do 2 damage, leaving Rook at 2/2 +. Rook kills them without mercy.
Onimaru will barge in and suicide on Rook for the good of Flagstone!

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating Smoker

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Aged Sensei
Fox Primus
Bird’s Nest
Martial Mastery
Grappling Hook
Training Grounds
Snapback


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Fox Primus


NextHand

Young Lightning Dragon
Mind-Parry Monk
Young Lightning Dragon
Bird’s Nest


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Grave - ($5)
Grave casts Martial Mastery - ($4)
Build a Training Grounds - ($3)
Summon Aged Sensei, who relieves Smoker of his sentence - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (1) 2 +1 / 3A
  • :psfist: [I]Elite[/I]: Savior Monk 2/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds HP: 4
  • Aged Sensei (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

P1T5


Tech, Starting Hand, Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Traffic Director
Elite Training
Arrest
Reputable Newsman


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Traffic Director


Next Hand

Scribe
Boot Camp
Overeager Cadet
Building Inspector


Discard

Elite Training
Arrest
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Reputable Newsman who decries the savagery of spells that cost 3. - ($5)
Build a Surplus. - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight
  • :psfist: [I]Elite[/I]: Reputable Newsman
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4
  • :heart: Jail HP: 3 - Incarcerating an Aged Sensei
    [B]Economy Info:[/B]

[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Hero’s Monument
Hidden Ninja


STARTING HAND
Mind-Parry Monk
Bird’s Nest
Young Lightning Dragon
Young Lightning Dragon


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Fox Primus
Bird’s Nest


NextHand

Mind-Parry Monk
Grappling Hook
Hidden Ninja
Snapback
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Rook - ($7)
Grave pays 2 to level to (3) - ($5)
Grave sends Brave Knight to your hand, and takes 3 damage. Sparkshot deals one to the Newsman
Savior Monk kills the Newsman, taking 0 damage after armor
Grave spends time in the training grounds to reach his maximum potential, healing all damage
Build Tech III - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2+1 / 4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker 1/1
  • :target: [I]Lookout[/I]: Grave (7) 4 +1 / 5, Sword Rune
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds HP: 4
  • Savior Monk 2/2
  • Aged Sensei (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Also, how do you have birds? I don’t see where you cast the spell.

P1T6


Tech, Starting Hand, Workers

TECH
Flagstone Spy
Flagstone Spy


STARTING HAND
Building Inspector
Scribe
Boot Camp
Overeager Cadet
Overeager Cadet
Lawful Search
Flagstone Garrison


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Traffic Director
Building Inspector


Next Hand

Arrest
Flagstone Spy
Flagstone Spy
Lawful Search


Discard

Brave Knight
Boot Camp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Scribe and draw a card. - ($6)
Summon Onimaru. - ($4)
Perform a Lawful Search of your hand and draw a card. - ($3)
Hire a Drill Sergeant. - ($0)
Hire an Overeager Cadet and give the Drill Sergeant a rune.
Hire an Overeager Cadet and give the Drill Sergeant a rune.
Drill Sergeant gives a rune to each Cadet.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 1 2/2 (+)
  • :pschip: [I]Technician[/I]: Overeager Cadet 2 2/2 (+)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Drill Sergeant 3/3
  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4
  • :heart: Jail HP: 3 - Incarcerating an Aged Sensei

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 2

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Grappling Hook
Martial Mastery
Snapback
Hidden Ninja
Mind-Parry Monk
Hero’s Monument


WORKERS
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Fox Primus
Bird’s Nest
Grappling Hook


NextHand

Martial Mastery
Hero’s Monument
Hidden Ninja
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Setsuki - ($7)
Cast Hidden Ninja on Savior Monk and Setsuki. I draw a card - ($5)
Savior Monk and Smoker stage a breakout at the Jail, freeing Aged Sensei
Hire Mind-Parry Monk - ($0)
Rook spends time at the Training Grounds
Grave kills your scribe, taking 1 damage
Grave uses his sword on Drill Sergeant

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (8) 4+1 / 6A, two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mind-Parry Monk 5/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Training Grounds HP: 4
  • Savior Monk 2/2
  • Smoker 1/1
  • Grave (7) 4+1 / 5 -1
  • Setsuki (1) 1+1 / 3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

When Jail is destroyed, the incarcerated unit is discarded.

Aha, missed that. Corrected

I apologize for missing this earlier but if you target Smoker with Hidden Ninja, he would return to your hand and you wouldn’t have enough damage to destroy the jail. :frowning:

Ah, you’re right again. I keep forgetting about that drawback of Smoker. Since he already has stealth, I only cast it on him to draw a card, so would you mind if I just amended to cast on Setsuki instead?

Yeah, that’s fine by me!

Great, updated my post!

P1T7


Tech, Starting Hand, Workers

TECH
Free Speech
Community Service


STARTING HAND
Lawful Search
Flagstone Spy
Arrest
Flagstone Spy
Elite Training
Reputable Newsman
Elite Training


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Traffic Director
Building Inspector


Next Hand

Brave Knight
Reputable Newsman
Boot Camp
Scribe
Lawful Search


Tech 2 card(s)
Get Paid - ($10)
Onimaru performs a Lawful Search of your hand and draws a card. - ($9)
Build a Flagstone Garrison. - ($6)
Hire a Flagstone Spy and draw a card. - ($3)
Hire another Flagstone Spy and draw a card. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 1 (+)
  • :psfist: [I]Elite[/I]: Flagstone Spy 1
  • :ps_: [I]Scavenger[/I]: Flagstone Spy 2
  • :pschip: [I]Technician[/I]: Overeager Cadet 2 (+)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10