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Casual: prunetracy (Mono White) vs flagrantangles (Mono Blue)

P2T5


Tech StartingHand Workers

TECH
Jade Fox
Fox’s Den Students


STARTING HAND
Snapback
Grappling Hook
Rambasa Twin
Aged Sensei


WORKERS
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Rambasa Twin


NextHand

Snapback
Glorious Ninja
Jade Fox
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Upkeep: Grave heals 1 from Savior Monk
Grave kills Squad lead Spectral Flagbearer, taking 2 damage
Setsuki pays 1 to level to 4 - ($9)
Setsuki kills Lookout Spectral Flagbearer with Swift Strike
Grave uses Grappling hook on Aven, dispelling the illusion. You gain 1 gold.
Smoker kills Mirror Illusion. You draw a card.
Porcupine kills Onimaru with Deathtouch, takes 2 damage. Setsuki levels to maxband.
Build Tech III - ($4)
Build a Tower - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2 + 1a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (7) 4/1
  • Setsuki (6) 3/4, pay 1g to attack
  • Smoker 1/1
  • Porcupine 2/4 Deathtouch
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T6


Tech, Starting Hand, Workers

TECH
Judgement Day
Community Service


STARTING HAND
Arrest
Dreamscape
Building Inspector
Mind Control


WORKERS
Bluecoat Musketeer
Lawful Search
Jail
Reputable Newsman
Traffic Director
Building Inspector


Next Hand

Reteller of Truths
Macciatus, The Whisperer
Free Speech
Eyes of the Chancellor
Manufactured Truth


Discard

Spectral Flagbearer
Spectral Flagbearer
Spectral Aven
Dreamscape
Mind Control
Arrest
Judgement Day
Community Service


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker. - ($10)
Build Tech II. - ($6)
Summon Sirus Quince and his Mirror Illusion. - ($4)
Summon Bigby Hayes. - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bigby Hayes
  • :pschip: [I]Technician[/I]: Sirus Quince
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8

[B]Gold:[/B]

  • Gold: 2
  • Workers: 10

Just making sure: did you intend to not patrol?

Oh biscuits! I was just careless. I have corrected my turn!

P2T6


StartingHand Workers

STARTING HAND
Glorious Ninja
Martial Mastery
Snapback
Jade Fox
Fox’s Den Students
Glorious Ninja
Hidden Ninja
Aged Sensei


WORKERS
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Rambasa Twin


NextHand

Aged Sensei
Grappling Hook
Fox’s Den Students
Fox Primus
Jade Fox


Tech 0 card(s)
Get Paid + float - ($11)
Upkeep: Draw two cards from Setsuki
Upkeep: Savior Monk heals 1 damage on Grave and Porcupine
Grave casts Martial Mastery: Discard 1, Draw 2, Look at your hand - ($10)
Hire Glorious Ninja - ($5)
Summon Rook - ($3)
Savior Monk kills Mirror Illusion
Setsuki Swift Strike kills Bigby. Rook gains 2 levels (now 3)
Porcupine kills Quince, taking 1 damage. Rook gains 2 levels (now 5)
Smoker and Glorious Ninja destroy Tech II, your base takes 2
Grave deals 4 damage to your base
Rook pays 3 to level to maxband - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (8) 4/6, two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave (7) 4/2
    [B]In Play:[/B]
  • Setsuki (6) 3/4, pay 1g to attack
  • Porcupine 2/4 Deathtouch
  • Savior Monk 2/2
  • Smoker 1/1
  • Glorious Ninja 4/3 haste, swift strike
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Starting Hand, Workers

STARTING HAND
Macciatus, The Whisperer
Manufactured Truth
Reteller of Truths
Eyes of the Chancellor
Free Speech
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Lawful Search
Jail
Reputable Newsman
Traffic Director
Building Inspector
Manufactured Truth


Next Hand

Community Service
Dreamscape
Mind Control
Reteller of Truths
Arrest


Tech 0 card(s)
Get Paid + float + Scavenger - ($13)
Worker - ($12)
Summon and max level Onimaru. - ($3)
Hire a Porkhand Magistrate. - ($0)
Rebuild Tech II.

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (8) 4/5A
  • :psfist: [I]Elite[/I]: Porkhand Magistrate
  • :ps_: [I]Scavenger[/I]: Soldier 2 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 3 1/1 Sparkshot
  • :target: [I]Lookout[/I]: Soldier 1 1/1 Sparkshot
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 11

Good game!
P2T7


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Primus
Fox’s Den Students
Jade Fox
Aged Sensei
Glorious Ninja
Martial Mastery
Snapback
Hidden Ninja


WORKERS
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Rambasa Twin


NextHand

Jade Fox
Hidden Ninja
Martial Mastery
Grappling Hook
Aged Sensei


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Upkeep: Savior Monk heals 1 damage on Grave and Porcupine
Upkeep: Setsuki draws 2 cards
Grave casts Martial Mastery - ($8)
Setsuki casts Hidden Ninja on Rook and Grave - ($6)
Setsuki casts Fox’s Den Students - ($2)
Rook and Grave sneak past the patrol line and attack your base for 8
Glorious Ninja leads four 1/1 Ninja tokens behind the lines to attack your base for 8

Float ($2)
Discard 7, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (8) 4/6, two lives
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave (7) 4/3
    [B]In Play:[/B]
  • Setsuki (6) 3/4, pay 1g to attack
  • Porcupine 2/5 Deathtouch
  • Savior Monk 2/2
  • Smoker 1/1
  • Glorious Ninja 4/3 haste, swift strike
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Curses! Good game! Would you like to play another? I rolled a 9 and I’m hard-pressed to believe that your low rolls are still gonna put you under me this time. :wink:

… not even joking.

If you want to switch orders, though, I’m good with it.

OMG, that’s too funny! I will continue to go first. Chance has willed it!

P1T1


Starting Hand, Workers

STARTING HAND
Porkhand Magistrate
Spectral Aven
Building Inspector
Arrest
Manufactured Truth


WORKERS
Spectral Aven


Next Hand

Lawful Search
Traffic Director
Jail
Reputable Newsman
Bluecoat Musketeer


Discard

Arrest
Manufactured Truth
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker


WORKERS
Morningstar Flagbearer


NextHand

Safe Attacking
Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei


Discard

Fox Viper
Smoker
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Summon Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech, Starting Hand, Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Traffic Director
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Jail


WORKERS
Spectral Aven
Bluecoat Musketeer


Next Hand

Arrest
Traffic Director
Boot Camp
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Jail. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (1) 2/3
  • :psfist: [I]Elite[/I]: Building Inspector
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Bird’s Nest


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer
Sensei’s Advice


NextHand

Martial Mastery
Fox Viper
Grappling Hook
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Research Safe Attacking - ($4)
Build Tech I - ($2)
Build a Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Heroes’ Hall will cost 3 because of the Building Inspector, bee tee dubs.

Only the first building each turn, I paid extra for my Tech I

Oops, you’re correct! My apologies!

P1T3


Tech, Starting Hand, Workers

TECH
Elite Training
Brave Knight


STARTING HAND
Overeager Cadet
Arrest
Manufactured Truth
Traffic Director
Boot Camp
Porkhand Magistrate


WORKERS
Spectral Aven
Bluecoat Musketeer
Manufactured Truth


Next Hand

Boot Camp
Lawful Search
Porkhand Magistrate
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru will send Rook to Boot Camp, sidelining and exhausting him while granting him a +1/+1 rune. I will draw a card. - ($4)
Onimaru will Arrest the Savior Monk. He is sidelined and disabled. He will not unexhaust during your next upkeep. - ($2)
Hire an Overeager Cadet.
Onimaru and the Building Inspector will attack your Heroes’ Hall and destroy it, dealing 2 damage to your base.

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (1) 2/3, exhausted
  • Building Inspector, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 2
  • Workers: 7

Nice turn! Though, surprised you took the risk of giving Rook a +1/1. I’m showing him with printed stats and a (+) for the rune. I’m wondering about keeping track of damage counters rather than updating health, but that might be too confusing for text. Let me know if you don’t understand what’s in my posts.
P2T3


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Fox Viper
Martial Mastery
Grappling Hook
Snapback
Smoker


WORKERS
Morningstar Flagbearer
Sensei’s Advice


NextHand

Grappling Hook
Aged Sensei
Bird’s Nest
Martial Mastery
Fox Primus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Smoker, who goes to jail - ($5)
Build Tech II (Discipline) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (1) 2/4 (+)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk 2/2
  • Smoker 1/1 (Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8