Casual Pooh_Bear vs. EricF

No worries.

[details=Player 1; Turn 8]Sparring Partner
Stampede
Spore Shambler
Playful Panda

Now, the question is, to suicide Grave, or just Sword something? If I don’t attack, then Prynn will fade away, which is “bad” so I think I just suicide him (and grab a spell for next time around)
Tech one Reversal
[/details]
Tech 1 card
12 gold (12)
Grave and Anti-Air Elemental attack Gorgon, trading with it’s soul stone and it’s soul. Vandy to L3, you draw a card
Arg (10)
Prynn kills Vandy, Arg to L3, you get a gold
Max Arg (8)
Sparring Partner (7)
Playful Panda (5)
Tech III (0)
Discard 2, Draw 4.

SQL - Anti-Air Elemental (8/8 +1)
Scavenger - Wisp (5/6)
Tech - Wisp (5/6)
Lookout - Sparring Partner (7/7)

L7 Prynn (8/5) [2] [banishing Abomination]
L5 Arg (6/10)
Panda (7/7)

Base - 20
Tech 1 - 5
Tech 2 - 5
Tech 3 - 5
Spec: Growth
Tower - 4

Might of Leaf and Claw (ACTIVE)
Rich Earth
12 workers, 0 gold
Hand 4
Deck 1
Discard 4

P1T9

[details=Starting Hand]Gorgon
Cursed Ghoul
Cursed Ghoul
Spreading Plague
Carrion Curse
Graveyard[/details]

[details=Tech]Zaramonde, the Obliterator
Plague Lord[/details]


Collect 11 gold (13)
Sacrifice a skeleton to draw a card
Summon another skeleton and immediately sacrifice it to draw again (12)
Play Plague Lab, putting a -1/-1 counter on each of your units. (9)
Summon Orpal Gloor (7)
Play Spreading Plague, killing all your units. (4)
Garth attacks and kills your Tower, dealing 2 to your base.
Pestering Haunt attacks your base for 1
Play Carrion Curse (1)

I’ll wait to finish my turn until I see your hand and can make you discard a couple of the non-units there.

My hand, after drawing for Technician death, is:
Might of Leaf and Claw
Blooming Ancient
Rampant Growth
Origin Story
Blooming Elm

Note that you didn’t start with a Skeleton…

oh hell those damned skeletons. Well in that case I concede. I topdecked the Plague Lab I needed with the second draw. Good game.

gg! That was some seriously potent defense you were able to put up against the Might of Leaf and Claw!

Do you want a re-match?

Yeah, unfortunately the only way to destroy an upgrade with black is Demonology’s Tech III. That’s a tough one to deal with once you got it going.

I’d love another game. Do you want to keep the same deck? I’ll keep rolling with mono-black.

Sure, I’ll just switch it around and go first.

[details=P1, Turn 1]Spore Shambler
Rich Earth -> Worker
Rampant Growth
Ironbark Treant
Merfolk Prospector[/details]
4 gold (4)
Merfolk Prospector (3)
Worker (2)
Grave (0)
Discard 3, Draw 5

Scavenger - Merfolk Prospector (1/1)

L1 Grave (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P2T1

[details=Starting Hand]Deteriorate
Graveyard
Jandra, the Negator (worker)
Pestering Haunt
Skeletal Archery[/details]


Collect 5 gold (5)
Summon Garth (3)
Deteriorate on your Prospector, killing it.
Worker (2)
Summon a Skeleton (1)
Pass the turn, discard 3, draw 5


Patrol Zone:
:psblueshield: Squad Leader: Garth (1/3 + A)
:psfist: Elite:
:ps_: Scavenger: Skeleton Token (1/1)
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 6
Gold: 1
Hand: 5
Discard: 4
Draw: 0


[details=New Hand]Thieving Imp
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue[/details]

P1, turn 2

5 gold (6)
Worker (5)
Forest’s Favor on Grave (2)
Level Grave to 3 (0)
Grave kills Garth, levels to 5
Discard 3, rs, draw 5

SQL - L5 Grave (4/4 +1) [w/ +1/+1 rune]

Base 20

6 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0

[details=Starting Hand]Thieving Imp (worker)
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue[/details]

Tech

Bone Collector x2


Collect 6 gold (7)
Summon Vandy (5)
Play Poisonblade Rogue (3)
Worker (2)
Start construction on my Tech I (1)
Pass the turn, discard 3, reshuffle, draw 5


Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Skeleton Token (1/1)
:pspuzzle: Technician:
:target: Lookout:

In Play:
Vandy lvl 1 (2/3)
Poisonblade Rogue (2/1)

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 7
Gold: 1
Hand: 5
Discard: 0
Draw: 4


[details=New Hand]Sacrifice the Weak
Bone Collector
Pestering Haunt
Deteriorate
Skeleton Javelineer[/details]

[details=P1, Turn 3]Rampant Growth
Ironbark Treant -> Worker
Playful Panda
Merfolk Prospector
Forest’s Favor

Tech in 2x Might of Leaf and Claw[/details]
6 gold (6)
Worker (5)
Tech I (3)
Playful Panda (1)
Prospector (0)
Grave kills off the Skeleton
Discard 2, Draw 4

Elite - Wisp (1/1)
Tech - Prospector (1/1)

L5 Grave (4/3) {w/ rune}
Playful Panda (2/2)

Base - 20
Tech I - 5

7 workers, 0 gold
Hand: 4
Deck: 1
Discard: 4

P2T3

[details=Starting Hand]Sacrifice the Weak
Bone Collector
Pestering Haunt
Deteriorate
Skeleton Javelineer[/details]

[details=Tech]Necromancer
Lord of Shadows[/details]


Collect 7 gold (9)
Worker (8)
Start construction on my Tech II Necromancy (4)
Play Bone Collector (2)
Play Skeleton Javelineer (1)
Pass the turn, discard 2, draw 4


Patrol Zone:
:psblueshield: Squad Leader: Poisonblade Rogue (2/1 + A)
:psfist: Elite:
:ps_: Scavenger: Skeleton Javelineer (1/1)
:pspuzzle: Technician:
:target: Lookout:

In Play:
Vandy lvl 1 (2/3)
Bone Collector (3/3)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5

Other:
Workers: 8
Gold: 1
Hand: 4
Discard: 6
Draw: 0


[details=New Hand]Skeletal Archery
Bone Collector
Graveyard
Summon Skeletons[/details]

You have Poisonblade Rogue listed twice - which one is the Bone Collector?

Whoopsie. The Bone Collector is in play, not patrolling. I’ve edited my post to reflect that.

[details=Player 1, Turn 4]Tiger Cub -> Worker
Young Treant
Spore Shambler
Rambassa Twins
Deck: Stewardess of the Undone

Tech in 2nd Stewardess and Spirit of the Panda
[/details]
7 gold (7)
Worker (6)
Young Treant (4), draw a card
Stewardess of the Undone (1), bounce Poisonblade Rogue
Panda kills Javelineer
Grave kills Vandy, levels to Max
Grave taps and uses Sword Rune to kill Bone Collector
Prospect (2)
Discard 2, rs, Draw 4. Float 2 gold

Scavenger - Young Treant (0/2)
Tech - Wisp (0/1)

Stewardess (2/3)
Prospector (1/1)
L7 Grave (5/6) {w/ +1/+1 rune, no sword}
Playful Panda (2/1)

Base - 20
Tech I - 5

8 workers, 2 gold
Hand: 4
Deck: 4
Discard: 0

P2T4

[details=Starting Hand]Skeletal Archery
Bone Collector
Graveyard
Summon Skeletons
Poisonblade Rogue[/details]

Tech

Blackhand Resurrector x2


Collect 8 gold (10)
Play Graveyard (8)
Summon Garth Torken (6)
Garth summons a Skeleton (5)
Play Summon Skeletons (2)
Play Bone Collector (0)
Pass the turn, discard 2, draw 4


Patrol Zone:
:psblueshield: Squad Leader: Bone Collector (3/3 + A)
:psfist: Elite: Skeleton Token A (1/1)
:ps_: Scavenger: Skeleton Token B (1/1)
:pspuzzle: Technician:Skeleton Token C (1/1)
:target: Lookout:

In Play:
Garth (1/3)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5
Graveyard: 3

Other:
Workers: 8
Gold: 0
Hand: 4
Discard: 0
Draw: 9


[details=New Hand]Blackhand Resurrector
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer[/details]

[details=P1, Turn 5]Spore Shambler
Rambassa Twins
Rampant Growth
Spirit of the Panda -> Worker

Tech in Blooming Elm and Blooming Ancient
[/details]
8 gold (10)
Worker (9)
Tech II Growth (5)
Grave kills Bone Collector, sparkshot kills Token A
Stewardess kills Token B
Spore Shambler (2)
Move a rune to Panda (1)
Move a rune to Wisp (0)
Wisp kills Token C
Panda kills Garth
Prospect (1)
Discard 2, Draw 4. Float 1 gold

Scavenger - Young Treant (0/2)
Tech - Spore Shambler (0/1)

Wisp (1/1) {w/ +1/+1 rune}
Stewardess (2/2)
Prospector (1/1)
L7 Grave (5/3) {w/ +1/+1 rune, no sword}
Playful Panda (3/1) {w/ +1/+1 rune}

Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

9 workers, 1 gold
Hand: 4
Deck: 0
Discard: 4

P2T5

[details=Starting Hand]Blackhand Resurrector
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Necromancer[/details]

Tech

Soul Stone x2


  • Collect 8 gold (9)
  • Summon Orpal Gloor (7)
  • Maxband Orpal (2)
  • Play Skeleton Javelineer (1)
  • Sacrifice Skeleton Javelineer to place a -1/-1 rune on Prospector, killing it and triggering Orpals maxband ability, then placing a -1/-/1 rune on each the Panda and the Wisp, killing each of them as well.
  • Exhaust graveyard and play Javelineer again (0)
  • Pass the turn, discard 4, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Orpal Gloor lvl 6 (2/5 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Skeleton Javelineer (1/1)
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Necromancy: 5
Graveyard: 3 (Buried: Bone Collector)

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 5
Draw: 3


[details=New Hand]Blackhand Resurrector
Sacrifice the Weak
Skeletal Archery
Skeletal Lord
Bone Collector[/details]

[details=P1, Turn 6]Forest’s Favor
Might of Leaf and Claw
Might of Leaf and Claw
Stewardess of the Undone

Tech Stampede and Sparring Partner
[/details]
9 gold (10)
Stewardess, bounce the Javelineer (7)
Might of Leaf and Claw (4)
Arg (2)
Grave and Stewardess kill Orpal, Stewardess dies, spreading plague to Treant and Wisp. Arg L3
Max Arg (0)
Discard 2, rs, Draw 4.

SQL - L5 Arg (1/5 +1)
Scavenger - Young Treant (0/1) {-1/-1 rune}
Tech - Spore Shambler (0/1)
Lookout - Stewardess (2/3)

L7 Grave (3/1) {w/ -1/-1 rune, no sword}
Anti-Air Elemental (3/3)

Might of Leaf and Claw {2 runes}
Base - 20
Tech I - 5
Tech II - 5
Spec: Growth

9 workers, 0 gold
Hand: 4
Deck: 7
Discard: 0

I don’t think I have any good answers for the current gamestate. I can’t stop Might of Leaf and Claw from going active this turn and consequently wrecking my board, so I’m gonna concede.

Both games I felt like I was in a defensive posture for most of it, but this time I was really playing off my heels from the very start. Patrolling Garth in SQL on my first turn was a big mistake that cost me a lot and I never had a good way to deal with Grave. Doesn’t help that I got very greedy rushing to tech II before establishing some sort of solid defense on the board.