Casual Pooh_Bear (Blue) vs. cstick (White)

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth


WORKERS
Verdant Tree


NextHand

Ironbark Treant
Young Treant
Playful Panda
Tiger Cub
Merfolk Prospector


Discard

Rampant Growth
Spore Shambler
Forest’s Favor


Get Paid - ($4)
Play Rich Earth - ($1)
Hire a worker - ($1)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Sorry about the delay, but something has come up at work and my schedule the next couple days is pretty packed, so I may not be able to take my next turn until Monday.

That’s fine; take whatever time is necessary.

Alright, here we go.

P2T1

[details=Starting Hand]Jail
Reputable Newsman
Spectral Aven
Arrest
Manufactured Truth (worker)[/details]


  • Collect 5 gold (5)
  • Worker (4)
  • Summon Onimaru (2)
  • Play Spectral Aven (0)

Patrol Zone:
:psblueshield: Squad Leader: Onimaru (2/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout: Spectral Aven (2/2)

In Play:

Buildings:
Base :pspurpleshield:: 10

Other:
Workers: 6
Gold: 0
Hand: 5
Discard: 3
Draw: 0


[details=New Hand]Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Building Inspector[/details]

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Ironbark Treant
Young Treant
Playful Panda
Tiger Cub
Merfolk Prospector


WORKERS
Verdant Tree
Ironbark Treant


THOUGHTS
I thought about playing maxband Arg, but that seems pretty soft to arrest. I wanted to get my Tech 1 down this turn, as well as put a clock on that bird. If he has arrest here, he can break my tech 1, but that’s not terrible, because I can then maxband Arg relatively safely.

NextHand

Tiny Basilisk
Forest’s Favor
Spore Shambler
Rampant Growth
Centaur


Get Paid + float - ($6)
Worker - ($6)
Play Tiger Cub - ($4)
Build Tech 1 - ($3)
Build a Tower - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: TigerCub (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2

[details=Starting Hand]Traffic Director
Bluecoat Musketeer (worker)
Porkhand Magistrate
Lawful Search
Building Inspector[/details]

[details=Tech]Boot Camp
Elite Training[/details]


  • Collect 6 gold (6)
  • Worker (5)
  • Start Construction on Tech I (4)
  • Level Onimaru up 4 times to level 5 and his midband. (0)
  • Onimaru attacks and kills Tiger Cub. taking 3 damage
  • Spectral Aven attacks your Tech 1 building for 2 damage, taking 1 damage in the proces
  • Pass the turn, discard 4, reshuffle, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Onimaru lvl 5 (3/4 + A), 3 damage
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Spectral Aven (2/2), exhausted, 1 damage

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 7
Gold: 0
Hand: 5
Discard: 0
Draw: 4


[details=New Hand]Lawful Search
Building Inspector
Elite Training
Jail
Traffic Director[/details]

P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Centaur


STARTING HAND
Tiny Basilisk
Forest’s Favor
Spore Shambler
Rampant Growth
Centaur


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler


THOUGHTS
I don’t have a good way to stop him from maxbanding Oni next turn. If he has arrest or manufactured truth, he can kill the centaur with Oni as well. I considered putting the centaur in elite instead, but then I think the play he makes is just trade midband Oni for the Centaur and develop his board, which puts me far behind. Even if he maxes Oni and gets rid of the Basilisk, then Oni at 1 health and the soldiers will die to the tower. And if he doesn’t have a spell to get rid of the Basilisk, this play is great.


NextHand

Playful Panda
Merfolk Prospector
Young Treant
Tiger Cub


Get Paid - ($6)
Worker - ($6)
Play Tiny Basilisk - ($4)
Play Centaur - ($1)
Patrol - ($1)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3

[details=Starting Hand]Lawful Search
Building Inspector
Elite Training
Jail
Traffic Director[/details]

[details=Tech]The Art of War
Brave Knight[/details]


  • Collect 7 gold (7)
  • Play Lawful Search, looking at your hand and drawing a card. (6)
Card Drawn

Arrest

  • Play Arrest, disabling your Basalisk. It does not ready during your next upkeep. (4)
  • Level Onimaru up to maxband, healing him and summoning 3 soldiers. (1)
  • Worker (0)
  • Pass the turn, discard 3, draw 3, reshuffle draw 2

Patrol Zone:
:psblueshield: Squad Leader: Onimaru lvl 8 (4/5 + A)
:psfist: Elite: Soldier Token (2/1)
:ps_: Scavenger: Soldier Token (1/1)
:pspuzzle: Technician: Soldier Token (1/1)
:target: Lookout:

In Play:
Spectral Aven (2/2), 1 damage

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 0
Draw: 4


[details=New Hand]Porkhand Magistrate
Boot Camp
Reputable Newsman
Jail
The Art of War[/details]

P1T4


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Playful Panda
Merfolk Prospector
Young Treant
Tiger Cub


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Wandering Mimic
Rampant Growth
Forest’s Favor
Centaur


Discard

Young Treant
Merfolk Prospector
Fairie Dragon
Fairie Dragon


Get Paid + float - ($8)
Worker - ($8)
Build Tech 2: Balance - ($4)
Play Argagarg - ($2)
Play Playful Panda - ($0)
Patrol

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + A)
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]: L1 Arg (1/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Tiny Basilisk (1/2)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4

[details=Starting Hand]Porkhand Magistrate (worker)
Boot Camp
Reputable Newsman
Jail
The Art of War[/details]

[details=Tech]Insurance Agent
Justice Juggernaut[/details]


  • Collect 8 gold (8)
  • Play The Art of War (5)
  • Onimaru attacks and kills your Tech II building, dealing 2 to your base.He takes 1 damage to armor.
  • Start construction on Tech II (Law) (1)
  • Worker (0)
  • Pass the turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Onimaru lvl 8 (6/7 + AA)
:psfist: Elite: Soldier Token (2/1)
:ps_: Scavenger: Soldier Token (1/1)
:pspuzzle: Technician: Soldier Token (1/1)
:target: Lookout: Spectral Aven (2/2) 1 damage

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Law: 5

Other:
Workers: 9
Gold: 0
Hand: 5
Discard: 6
Draw: 0


[details=Starting Hand]Lawful Search
Brave Knight
Elite Training
Traffic Director
Arrest[/details]

I believe Oni should be a 6/5 + AAA.

P1T5


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Wandering Mimic
Rampant Growth
Forest’s Favor
Centaur


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth


THOUGHTS
I’m not particularly surprised that he decided to go for Art of War. I’m not too concerned about it though, as I can get through Oni with either Dinosize or Fairie Dragon + Tiny Basilisk. Law is an interesting choice for Tech II though. I have a pretty big board, so I need to watch out for Judgement Day. He can’t play it next turn, but it might come out on turn 6.


NextHand

Young Treant
Forest’s Favor
Dinosize
Fairie Dragon


Get Paid - ($8)
Rebuild Tech II - ($8)
Worker - ($8)
Maxband Arg - ($4)
Play Centaur - ($1)
Exhaust Arg to give Aven +1/+1 (killing it) - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4 + A)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Air Elemental (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Playful Panda (2/2)
    [B]In Play:[/B]
  • Rich Earth
  • Tiny Basilisk (1/2)
  • Centaur (3/4)
  • L5 Argagarg (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

You’re right, The Art of War doesn’t add hp, just armor. Also, your base should be at 18 from that time I killed your Tech II.

P2T5

[details=Starting Hand]Lawful Search
Brave Knight
Elite Training
Traffic Director (worker)
Arrest[/details]

[details=Tech]The Art of War
Justice Juggernaut[/details]


  • Collect 9 gold (9)
  • Play Lawful Search, drawing a card after reshuffling, then peeking at your hand (8)
Card Drawn

Justice Juggernaut

  • Worker (7)
  • Build a Tower (4)
  • Play Arrest, disabling your patrolling Centaur It does not ready during your next upkeep. (2)
  • Play Elite Training, targeting two of my Soldier Tokens (0)
  • One of the trained up Soldier Tokens attacks your Air Elemental, using each of his two instances of sparkshot to kill a wisp on either side of the Elemental. The Soldier Token dies.
  • The un-buffed Soldier token finishes the Air Elemental off, dying in the process.
  • The other trained up Soldier Token attacks and kills your Playful Panda, dying in the process.
  • Onimaru attacks and kills Argagarg.
  • Pass the turn, discard 2, draw 4.

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Onimaru lvl 8 (4/5), 2 damage
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Law: 5
Tower: 4

Other:
Workers: 10
Gold: 0
Hand: 4
Discard: 5
Draw: 4


[details=New Hand]The Art of War
Insurance Agent
Justice Juggernaut
Boot Camp[/details]

EDIT: I patrolled Oni wrong.

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Young Treant
Forest’s Favor
Dinosize
Fairie Dragon

Technician Draw: Fairie Dragon


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Merfolk Prospector
Dinosize
Wandering Mimic
Centaur
Dinosize


Get Paid + Scavenger - ($10)
Worker - ($10)
Play Fairie Dragon, putting a feather rune on Tiny Basilisk - ($6)
Build Tech III - ($1)
Centaur trades with Onimaru - ($1)
Patrol - ($1)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fairie Dragon (4/2)
  • :pschip: [I]Technician[/I]: Tiny Basilisk (3/1) (feather rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Centaur (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T6

[details=Starting Hand]The Art of War
Insurance Agent
Justice Juggernaut
Boot Camp
The Art of War[/details]

[details=Tech]Judgment Day
Lawbringer Gryphon[/details]


  • Collect 10 gold (10)
  • Play Justice Juggernaut (4)
  • Summon Quince and his Mirror Token (2)
  • Play Insurance Agent, putting an insurance token on your Centaur (1)
  • Pass the turn, discard 3, draw 3, reshuffle, draw 2

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Mirror Token (0/1)
:pspuzzle: Technician: Quince (1/3)
:target: Lookout:

In Play:
Insurance Agent (2/2)
Justice Juggernaut (4/6)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5
Tech II Law: 5
Tower: 4

Other:
Workers: 10
Gold: 1
Hand: 5
Discard: 0
Draw: 8


[details=New Hand]Jail
Reputable Newsman
Spectral Aven
Lawful Search
Elite Training[/details]

What are you patrolling?

Whoopsie. Lemme fix that.

Edit: There we go.

P1T7


Tech StartingHand Workers

TECH
none


STARTING HAND
Merfolk Prospector
Dinosize
Wandering Mimic
Centaur
Dinosize


WORKERS
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector


NextHand

Tyrannosaurus Rex
Fairie Dragon
Young Treant
Playful Panda


Discard

Dinosize
Dinosize
Centaur
Wandering Mimic


Get Paid + float - ($11)
Worker - ($11)
Play Argagarg - ($9)
Play Dinosize on the Tiny Basilisk - ($5)
Play Dinosize on the Fairie Dragon - ($1)
Tiny Basilisk & Fairie Dragon deal 19 to your base - ($1)
Centaur kills Quince. Arg midbands. - ($1)
Patrol - ($1)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Argagarg (1/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Centaur (3/2)
  • Fairie Dragon (4/2)
  • Tiny Basilisk (3/1) (Feather Rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Yikes.

P2T8

[details=Starting Hand]Jail
Reputable Newsman
Spectral Aven
Lawful Search
Elite Training
Arrest[/details]

[details=Tech]Guardian of the Gates
Censorship Council[/details]


  • Collect 10 gold (12)
  • Play Lawful Search, peeking at your hand and drawing a card (11)
Card Drawn

Justice Juggernaut (worker)

  • oh shit.
  • Justice Juggernaut attacks and kills Centaur. I draw a card and gain 3 gold. (14)
Card Drawn

Lawbringer Gryphon

yep, I’ll concede with that. I was really hoping I could topdeck a Judgement day, but no such luck. Good game.

Good game.