Hand: Smoker, Fox Primus, Snapback, Morningstar Flagbearer, Sensei’s Advice
Worker: Sensei’s Advice
Thoughts: I’m pretty sure my plan here is to max Grave next turn and tech in 2x TPOS. That’s why I’m workering the Advice instead of one of the threes.
Turn:
Tech 2 cards
Collect 5 gold (5)
Hire a worker (4)
Play Smoker (3)
Play Grave (1)
Patrol
TECH
Young Lightning Dragon
Young Lightning Dragon
STARTING HAND
Grappling Hook
Snapback
True Power of Storms
Smoker
Fox Primus
WORKERS
Sensei’s Advice
Safe Attacking
Smoker
NextHand
NEXT HAND
Morningstar Flagbearer
True Power of Storms
Fox Viper
Get Paid - ($7)
Worker - ($6)
Play True Power of Storms, revealing and discarding Snapback and Fox Primus. Your base takes 10. - ($3)
Build Tech 1 - ($2)
Grave kills the Brave Knight
Aged Sensei kills the Mirror
Patrol
Some of your hand is showing. I accidentally saw the Brave Knight (which I knew was there) and a Lawful Search. Sorry.
P2T4
Tech StartingHand Workers
TECH
Mind-Parry Monk
Reversal
STARTING HAND
Morningstar Flagbearer
True Power of Storms
Fox Viper
WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper
Monk is for in case he tries to tech Hallucination/Dreamscape. Reversal is so I have some removal to relieve a bit of this pressure. I want Hidden Ninja, but not until I’m able to stick a unit or two.
NextHand
NEXT HAND
Young Lightning Dragon
Grappling Hook
True Power of Storms
Snapback
True Power of Storms
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2: Discipline - ($5)
Play Rook - ($3)
Build a Tower - ($0)
Patrol
Huh. When I initially posted it looked like my hand was showing, but then when I refreshed the page it seemed fine. Weird. I’ve deleted my hand from that post. If anybody needs to see it, it’s in the ‘New Hand’ spoiler at the bottom of my turn 3 post, plus the Brave Knight that was returned.
P1T5
[details=Starting Hand]Arrest
Elite Training
Jail
Brave Knight
Spectral Aven (worker)[/details]
Tech
Flagstone Garrison x2
Collect 8 gold (8)
Start construction on my Tech II Peace building (4)
Mirror Token (copy of Brave Knight) attacks Rook, deal 2 damage after armor. Mirror token dies.
Brave Knight attacks and kills Rook, dying as well. He is returned to my hand.
Worker (3)
Play Jail (0)
*Pass turn, discard 4, reshuffle, draw 5
STARTING HAND
Young Lightning Dragon
Grappling Hook
True Power of Storms
Snapback
True Power of Storms
WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper
Grappling Hook
This seems pretty good. Next turn, I have enough gold to max Grave, throw sword, play YLD, play savior monk to break the dragon out of jail, and play Rook. This way, at end of turn, I’ll have 2 dragons, Maxband Grave, and 2 patrollers, and he’ll have to find a way to stop the dragons while also being able to stop another TPOS.
NextHand
NEXT HAND
Mind-Parry Monk
Morningstar Flagbearer
Young Lightning Dragon
Reversal
Savior Monk
Get Paid - ($9)
Worker - ($8)
Play Young Lightning Dragon. It goes to Jail. - ($5)
Play Grave - ($3)
Patrol
STARTING HAND
Mind-Parry Monk
Morningstar Flagbearer
Young Lightning Dragon
Reversal
Savior Monk
WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper
Grappling Hook
Okay, if he can’t kill the dragons or play a flying blocker, I win. If he doesn’t kill Grave, I win. If he has Elite Training, he has to either leave a Dragon alive or leave Grave alive. Hopefully he doesn’t have anything?
NextHand
NEXT HAND
Fox Primus
Martial Mastery
True Power of Storms
True Power of Storms
Martial Mastery
Get Paid + float - ($13)
Play Young Lightning Dragon. It replaces the other one in jail. - ($10)
Play Morningstar Flagbearer. It replaces the YLD in jail. - ($7)
Maxband Grave - ($1)
Throw Sword at Quince. The Mirror is trashed. - ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Lightning Dragon (3/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]:
[I]Lookout[/I]: Young Lightning Dragon (3/3)
[B]In Play:[/B]
L7 Grave (4/5)
Morningstar Flagbearer
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Spec: Discipline
I concede. I tried playing out the hand to topdeck the card I needed, but I didn’t get the Elite Training I needed to be able to combat the dragon menace.
Good game. I definitely did not expect the early True Power of Storms rush. I have never seen that particular strat before.
Good game. I’m willing to play again. I’ll probably play Green; you can play whatever you’d like. I guess I should go first, because you went first last time. I’m busy for the next couple of days, so I’ll take my first turn Friday or this weekend.
Okay, I’ve drawn my first hand and am ready to go. I’ll go first, but I’d like to know what deck you’re playing before I take my turn. I’m playing Green.