Casual Pooh_Bear (Blue) vs. cstick (White)

@cstick GL HF!

I rolled higher so I’ll go first.

P1 T1

[details=Starting Hand]Porkhand Magistrate
Bluecoat Musketeer (worker)
Building Inspector
Manufactured Truth
Spectral Aven[/details]

  • Collect 4 gold (4)
  • Play Spectral Aven (2)
  • Worker (1)
  • Pass turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Spectral Aven (2/2)

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 5
Gold: 1
Hand: 5
Discard: 3
Draw: 0

[details=New Hand]Jail
Lawful Search
Arrest
Reputable Newsman
Traffic Director[/details]

P2 T1

Summary

Hand: Smoker, Fox Primus, Snapback, Morningstar Flagbearer, Sensei’s Advice
Worker: Sensei’s Advice
Thoughts: I’m pretty sure my plan here is to max Grave next turn and tech in 2x TPOS. That’s why I’m workering the Advice instead of one of the threes.

Turn:
Tech 2 cards
Collect 5 gold (5)
Hire a worker (4)
Play Smoker (3)
Play Grave (1)
Patrol

Discard 3, draw 5
Float 1

Patrol:

:psblueshield: Leader: L1 Grave (2/3 + A)
:psfist: Elite:
:ps_: Scavenger: Smoker (1/1)
:pschip: Technician:
:target: Lookout:

:psgem: Base (20)

Economy:

Workers: 5
Gold: 1
Hand: 5
Deck: 0
Discard: 3

New Hand

Grappling Hook, Safe Attacking, Fox Viper, Savior Monk, Aged Sensei

[details=Discard]

Snapback, Morningstar Flagbearer, Fox Primus[/details]

P1 T2

[details=Starting Hand]Jail
Lawful Search
Arrest
Reputable Newsman
Traffic Director (worker)[/details]

[details=Tech]Brave Knight
Spectral Hound[/details]

  • Collect 5 gold (6)
  • Worker (5)
  • Play Reputable Newsman, prohibiting spells or upgrades that cost 1 (3)
  • Start construction on my Tech I building (2)
  • Play Sirius Quince, getting a 0/1 Mirror token as well (0)
  • Spectral Aven attacks and kills your Smoker. You recieve $1.
  • Pass turn, discard 3, reshuffle draw 5

Patrol Zone:
:psblueshield: Squad Leader: Reputable Newsman (0/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Spectral Aven (2/2) (Tapped)
Sirius Quince lvl 1 (1/3)
Mirror Token (0/1)

Buildings:
Base :pspurpleshield:: 20

Other:
Workers: 6
Gold: 0
Hand: 5
Discard: 0
Draw: 3

[details=New Hand]Brave Knight
Porkhand Magistrate
Arrest
Jail
Spectral Hound[/details]

EDIT: DON’T LOOK, TRYING TO FIX SPOILERS Okay, fixed

P2T2

Tech StartingHand Workers

TECH
True Power of Storms
True Power of Storms

STARTING HAND
Aged Sensei
Fox Viper
Savior Monk
Safe Attacking
Grappling Hook

WORKERS
Sensei’s Advice
Safe Attacking

NextHand

NEXT HAND
Grappling Hook
Snapback
True Power of Storms
Smoker
Fox Primus

Get Paid + float + scavenger - ($8)
Worker - ($7)
Play Aged Sensei - ($6)
Maxband Grave - ($0)
Grave kills Newsman
Grave throws his sword at the Aven
Patrol

Discard 3, reshuffle, draw 5

Board Info:

[B]In Patrol:[/B]

:psblueshield: [I]Squad Leader[/I]:
:psfist: [I]Elite[/I]:
:ps_: [I]Scavenger[/I]:
:pschip: [I]Technician[/I]: Aged Sensei
:target: [I]Lookout[/I]:

[B]In Play:[/B]

L7 Grave (4/5)

[B]Buildings:[/B]

[*]:heart: Base HP: 20

Economy Info:

[B]Cards:[/B]

Hand: 5
Deck: 4
Disc: 0

[B]Gold:[/B]

Gold: 0
Workers: 7

P1 T3

[details=Starting Hand]Brave Knight
Porkhand Magistrate (worker)
Arrest
Jail
Spectral Hound[/details]

[details=Tech]Brave Knight
Elite Training[/details]

  • Collect 6 gold (6)
  • Worker (5)
  • Play Brave Knight (2)
  • Play Spectral Hound (1)
  • Pass turn, discard 2, draw 3, reshuffle draw 1 (total draw of 4)

Patrol Zone:
:psblueshield: Squad Leader: Brave Knight (3/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Spectral Hound (3/3)
Sirius Quince lvl 1 (1/3)
Mirror Token (0/1)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 7
Gold: 1
Hand: 3
Discard: 0
Draw: 5

[details=New Hand]Manufactured Truth
Building Inspector
Lawful Search
Reputable Newsman[/details]

P2T3

Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon

STARTING HAND
Grappling Hook
Snapback
True Power of Storms
Smoker
Fox Primus

WORKERS
Sensei’s Advice
Safe Attacking
Smoker

NextHand

NEXT HAND
Morningstar Flagbearer
True Power of Storms
Fox Viper

Get Paid - ($7)
Worker - ($6)
Play True Power of Storms, revealing and discarding Snapback and Fox Primus. Your base takes 10. - ($3)
Build Tech 1 - ($2)
Grave kills the Brave Knight
Aged Sensei kills the Mirror
Patrol

Discard 1, draw 3
Float 1

Board Info:

[B]In Patrol:[/B]

:psblueshield: [I]Squad Leader[/I]:
:psfist: [I]Elite[/I]:
:ps_: : [I]Scavenger[/I]:
:pschip: [I]Technician[/I]: L7 Grave (4/2)
:target: [I]Lookout[/I]:

[B]In Play:[/B]

Aged Sensei (1/1)

[B]Buildings:[/B]

:heart: Base HP: 20
:heart: Tech I HP: 5

Economy Info:

[B]Cards:[/B]

Hand: 3
Deck: 1
Disc: 6

[B]Gold:[/B]

Gold: 2
Workers: 8

Yikes. I was afraid of that happening.

P1T4

During your turn, Brave Knight was returned to my hand instead of going to discard.
(EDIT: Removed my hand as it was showing.)

Tech

Drill Sergeant x2


  • Collect 7 gold (8)
  • Worker (7)
  • Level up Quince twice, to level 3 (5)
  • Summon a Mirror Token via Quince (3)
  • Spectral Hound attacks and kills Grave. Spectral Hound dies. Quince levels up twice and reaches his maxband.
  • Play Brave Knight, Quince makes the Mirror Illusion a copy of Brave Knight
  • Pass turn, discard 3, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Brave Knight* (3/3 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:
Sirius Quince lvl 5 (1/5)
Mirror Token - Brave Knight Copy* (3/3)

Buildings:
Base :pspurpleshield:: 20
Tech I: 5

Other:
Workers: 8
Gold: 0
Hand: 5
Discard: 6
Draw: 0

[details=New Hand]Brave Knight
Jail
Spectal Aven
Elite Training
Arrest[/details]

Some of your hand is showing. I accidentally saw the Brave Knight (which I knew was there) and a Lawful Search. Sorry.

P2T4

Tech StartingHand Workers

TECH
Mind-Parry Monk
Reversal

STARTING HAND
Morningstar Flagbearer
True Power of Storms
Fox Viper

WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper

Monk is for in case he tries to tech Hallucination/Dreamscape. Reversal is so I have some removal to relieve a bit of this pressure. I want Hidden Ninja, but not until I’m able to stick a unit or two.

NextHand

NEXT HAND
Young Lightning Dragon
Grappling Hook
True Power of Storms
Snapback
True Power of Storms

Get Paid + float - ($10)
Worker - ($9)
Build Tech 2: Discipline - ($5)
Play Rook - ($3)
Build a Tower - ($0)
Patrol

Discard 3, reshuffle, draw 5

Board Info:

[B]In Patrol:[/B]

:psblueshield: [I]Squad Leader[/I]: L1 Rook (2/4 + A)
:psfist: [I]Elite[/I]:
:ps_: [I]Scavenger[/I]: Aged Sensei
:pschip: [I]Technician[/I]:
:target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5
:heart: Tower HP: 4
Spec: Discipline

Economy Info:

[B]Cards:[/B]

Hand: 5
Deck: 6
Disc: 0

[B]Gold:[/B]

Gold: 0
Workers: 9

Huh. When I initially posted it looked like my hand was showing, but then when I refreshed the page it seemed fine. Weird. I’ve deleted my hand from that post. If anybody needs to see it, it’s in the ‘New Hand’ spoiler at the bottom of my turn 3 post, plus the Brave Knight that was returned.

P1T5

[details=Starting Hand]Arrest
Elite Training
Jail
Brave Knight
Spectral Aven (worker)[/details]

Tech

Flagstone Garrison x2


  • Collect 8 gold (8)
  • Start construction on my Tech II Peace building (4)
  • Mirror Token (copy of Brave Knight) attacks Rook, deal 2 damage after armor. Mirror token dies.
  • Brave Knight attacks and kills Rook, dying as well. He is returned to my hand.
  • Worker (3)
  • Play Jail (0)
    *Pass turn, discard 4, reshuffle, draw 5

Patrol Zone:
:psblueshield: Squad Leader: Quince (1/5 + A)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:target: Lookout:

In Play:

Buildings:
Base :pspurpleshield:: 10
Tech I: 5
Tech II: 5 (Peace)

Other:
Workers: 9
Gold: 0
Hand: 5
Discard: 0
Draw: 7

[details=New Hand]Brave Knight
Brave Knight
Building Inspector
Drill Sergeant
Spectral Hound[/details]

Edit 1: Formatting
Edit 2: Clarifying information

I think you are not adding sufficient new lines between the P1TX and the details section. Your hand is showing in this post as well.

1 Like

Thanks for the tip. I added an extra line before the hand spoiler. Is it working?

seems it is!

It is also helpful for reference to mark Peace next to your tech 2 building health…

ie
Tech 2 HP: 5 (Peace)

Duly noted.

By the way, your base is at 10.

P2T5

Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery

STARTING HAND
Young Lightning Dragon
Grappling Hook
True Power of Storms
Snapback
True Power of Storms

WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper
Grappling Hook

This seems pretty good. Next turn, I have enough gold to max Grave, throw sword, play YLD, play savior monk to break the dragon out of jail, and play Rook. This way, at end of turn, I’ll have 2 dragons, Maxband Grave, and 2 patrollers, and he’ll have to find a way to stop the dragons while also being able to stop another TPOS.

NextHand

NEXT HAND
Mind-Parry Monk
Morningstar Flagbearer
Young Lightning Dragon
Reversal
Savior Monk

Get Paid - ($9)
Worker - ($8)
Play Young Lightning Dragon. It goes to Jail. - ($5)
Play Grave - ($3)
Patrol

Discard 3, draw 5

Board Info:

[B]In Patrol:[/B]

:psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3 + A)
:psfist: [I]Elite[/I]:
:ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
:pschip: [I]Technician[/I]:
:target: [I]Lookout[/I]:

[B]In Play:[/B]

Young Lightning Dragon (in Jail)

[B]Buildings:[/B]

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5
:heart: Tower HP: 4
Spec: Discipline

Economy Info:

[B]Cards:[/B]

Hand: 5
Deck: 1
Disc: 5

[B]Gold:[/B]

Gold: 3
Workers: 10

P1T6

[details=Starting Hand]Brave Knight
Brave Knight
Building Inspector
Drill Sergeant
Spectral Hound[/details]

[details=Tech]Elite Training
Boot Camp[/details]


  • Collect 9 gold (9)
  • Quince summons a Mirror Token (7)
  • Play Drill Sergeant. Mirror Token becomes a copy of Drill Sergeant (4)
  • Play Brave Knight. Each Drill Sergeant gets a +1/+1. (1)
  • Play Spectral Hound. Each Drill Sergeant gets a +1/+1. (0)
  • Mirror Token moves both of it’s +1/+1 tokens to Brave Knight
  • Pass the turn, discard 2, draw 4

Patrol Zone:
:psblueshield: Squad Leader: Brave Knight (5/5 + A)
:psfist: Elite: Spectral Hound (4/3)
:ps_: Scavenger: Drill Sergeant (5/5) *
:pspuzzle: Technician: Mirror Token (3/3) *
:target: Lookout: Quince lvl 5 (1/5)

In Play:

Buildings:
Base :pspurpleshield:: 10
Tech I: 5
Tech II: 5 (Peace)
Jail: 3

Other:
Workers: 9
Gold: 0
Hand: 4
Discard: 4
Draw: 3


[details=New Hand]Manufactured Truth
Arrest
Drill Sergeant
Flagstone Garrison[/details]

P2T6

Tech StartingHand Workers

TECH
Hidden Ninja

STARTING HAND
Mind-Parry Monk
Morningstar Flagbearer
Young Lightning Dragon
Reversal
Savior Monk

WORKERS
Sensei’s Advice
Safe Attacking
Smoker
Fox Viper
Grappling Hook

Okay, if he can’t kill the dragons or play a flying blocker, I win. If he doesn’t kill Grave, I win. If he has Elite Training, he has to either leave a Dragon alive or leave Grave alive. Hopefully he doesn’t have anything?

NextHand

NEXT HAND
Fox Primus
Martial Mastery
True Power of Storms
True Power of Storms
Martial Mastery

Get Paid + float - ($13)
Play Young Lightning Dragon. It replaces the other one in jail. - ($10)
Play Morningstar Flagbearer. It replaces the YLD in jail. - ($7)
Maxband Grave - ($1)
Throw Sword at Quince. The Mirror is trashed. - ($0)

Discard 3, draw 1, reshuffle, draw 4

Board Info:

[B]In Patrol:[/B]

:psblueshield: [I]Squad Leader[/I]: Young Lightning Dragon (3/3 + A)
:psfist: [I]Elite[/I]:
:ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
:pschip: [I]Technician[/I]:
:target: [I]Lookout[/I]: Young Lightning Dragon (3/3)

[B]In Play:[/B]

L7 Grave (4/5)
Morningstar Flagbearer

[B]Buildings:[/B]

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5
:heart: Tower HP: 4
Spec: Discipline

Economy Info:

[B]Cards:[/B]

Hand: 5
Deck: 6
Disc: 0

[B]Gold:[/B]

Gold: 0
Workers: 10

1 Like

I concede. I tried playing out the hand to topdeck the card I needed, but I didn’t get the Elite Training I needed to be able to combat the dragon menace.

Good game. I definitely did not expect the early True Power of Storms rush. I have never seen that particular strat before.

Care for another? Same or different decks?

Good game. I’m willing to play again. I’ll probably play Green; you can play whatever you’d like. I guess I should go first, because you went first last time. I’m busy for the next couple of days, so I’ll take my first turn Friday or this weekend.

Okay, I’ve drawn my first hand and am ready to go. I’ll go first, but I’d like to know what deck you’re playing before I take my turn. I’m playing Green.

I’ll play blue again.