Casual - PointyFinger (MonoGreen) vs FrozenStorm (MonoWhite)

See above =) My problem in most games so far has been closing so I might as well give it a shot here, even in such a bad spot

Codex is just such a hard game.

P1T8


StartingHand Workers

STARTING HAND
Centaur
Circle of Life
Dothram Horselord
Rampant Growth
Dinosize


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forestā€™s Favor
Ironbark Treant
Playful Panda


NextHand

Tiger Cub
Gemscout Owl
Polymorph: Squirrel
T-Rex


Discard

Dinosize
Rampant Growth
Circle of Life
Dothram Horselord
Centaur


Tech 0 card(s)
Collect Gold - (10)
Rebuild Tech I - (10)
Dinosize Spore Shambler (6/2+6A) - (6)
Spore Shambler attacks Rook and puts a Crumbling Rune on him - (6)
Rampant Growth Calamandra (6/5+2A) - (4)
Calamandra takes out Rook, level Midori twice - (4)
Level Midori to mid band - (2)
Wisp 1 attacks your Tech II for 1 - (2)
Wisp 2 attacks your Tech II for 1 - (2)
Exhaust Merfolk Prospector for one gold - (3)
Circle of Life a Wisp to put Giant Panda into play with another Wisp - (0)
Trigger Blooming Ancient twice (2 Runes) - (0)
Midori destroys your Tech II, deal 2 to your base - (0)
Blooming Ancient attacks your Tech 1 for 4 - (0)
Arg destroys your Tech I, deal 2 to your base - (0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4+A, flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Wisp (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (4/6, 2 +1/+1 Runes), exhausted
  • Calamandra lvl 5 (4/3), exhausted
  • Spore Shambler (0/1), exhausted
  • Midori lvl 5 (3/4), exhausted
  • Argagarg lvl 1 (1/3), exhausted
  • Merfolk Prospector (1/1), exhausted
  • Wisp (1/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Oh man, that was a GREAT hand for coming at me, you didnā€™t even have to give up a unit to kill Rook!

Like I said, very close game that I think you pretty easily win now, but I will heed my own advice and gut it out to see what I can make of this bad situation!

Player 2, Turn 8

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Glorious Ninja
Speed of the Fox
Earthquake
Savior Monk
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (12+1float)
  • No techs for now

[details=All Teched Cards]
Porcupine
Earthquake, Glorious Ninja
Earthquake, Porcupine
Birdā€™s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Rebuild tech 1
  • Grave (11)
  • Sets + Maxband (4)
  • Savior Monk (2)
  • Worker Up (1)

[details=Workers]
Speed of the Fox, Sparring Partner, Aged Sensei, Grappling Hook, Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, maybe Tech cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: DOWN (SPEC NINJUTSU)
  • Heroā€™s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor flying)
  • :psfist: Elite: Big Bird (1+1/1 flying)
  • :pspig: Scavenger: Savior Monk (2/2 healing 1)
  • :exhaust: Technician: Grave (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Setsuki (3/4, pay 1 to attack, lvl 6)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 13

[details=End of Turn Hand]
Rambasa Twins
Morningstar Flagbearer
Earthquake
Porcupine
[/details]

[details=End of Turn Discard]
Birds Nest
Earthquake
Glorious Ninja
[/details]

[details=My Thoughts]
Speed of the Fox was such a terrible tech lolā€¦ Have to pray I can keep either Sets or Rook up, letā€™s see how it goes!
[/details]

P1T9


StartingHand Workers

STARTING HAND
Tiger Cub
Gemscout Owl
Polymorph: Squirrel
T-Rex


WORKERS
Young Treant
Rich Earth
Verdant Tree
Forestā€™s Favor
Ironbark Treant
Playful Panda
Tiger Cub


NextHand

Giant Panda
Centaur
T-Rex
Polymorph: Squirrel
T-Rex


Tech 0 card(s)
Collect Gold - (10)
Rebuild Tech II - (10)
Giant Panda takes out Savior Monk, you get a gold - (10)
Blooming Ancient takes out Grave, level Arg to 3, you draw a card - (10)
Exhaust Arg to buff a Wisp to (2/2+A) - (10)
Move to 2 Runes from Blooming Ancient to that same Wisp to make it (4/4+A) - (10)
That Wisp takes out Setsuki, paying one to do so, level Arg to Max and summon a Water Elemental - (9)
Trigger Blooming Ancient (1 Rune) - (9)
Calamandra attacks your Tech I for 4 - (9)
Merfolk Prospector destroys your Tech I, 2 to your base - (9)
Midori attacks your base for 3 - (9)
Non-Buffed Wisp attacks your base for 1 - (9)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wandering Mimic (4/4+A, flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (0/1)
  • :pspuzzle: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (3/3, 1 +1 Rune), exhausted
  • Calamandra lvl 5 (4/3), exhausted
  • Giant Panda (2/2), exhausted
  • Midori lvl 5 (3/4), exhausted
  • Argagarg lvl 5 (1/5), exhausted
  • Merfolk Prospector (1/1), exhausted
  • Wisp (1/2), exhausted
  • Wisp (3/2, 2 +1 Runes), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 9
  • Workers: 11

What I would give for a Judgement day right now lolā€¦ Math wise I am fairly confident you can finish the base here or next turn, but Iā€™ll give you the satisfaction of doing it :wink:

Player 2, Turn 9

P1 Mono-Green vs P2 Mono-White

[details=Starting Hand]
Rambasa Twins
Morningstar Flagbearer
Earthquake
Porcupine
Snapback (from technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (13+1float+1scav)
  • Draw 1 for technician
  • Tech 1 card in

[details=All Teched Cards]
Entangling Vines
Porcupine
Earthquake, Glorious Ninja
Earthquake, Porcupine
Birdā€™s Nest, Rambasa Twins
Speed Of The Fox, Sparring Partner
[/details]


###Main:

  • Rebuild tech 1
  • Rook + Maxband (6)
  • Morningstar Flagbearer (3)
  • Snapback Arg for Arg, giving you another Wisp (yikes but have to prevent stampede this turn if you have it) (0)

[details=Workers]
Speed of the Fox, Sparring Partner, Aged Sensei, Grappling Hook, Smoker, Fox Primus, Fox Viper, Safe Attacking
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • maybe Tech cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: DOWN (SPEC NINJUTSU)
  • Heroā€™s Hall: 4

####In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor flying)
  • :psfist: Elite: Rook (4+1/6, two lives, lvl 8)
  • :pspig: Scavenger: Big Bird (1+1/1 flying)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Morningstar Flagbearer (2/2 must be the target of all Ancient Runes, Arg buffs, and Rampant Growths ^_^)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 13

[details=End of Turn Hand]
Porcupine
Senseiā€™s Advice
Earthquake
Snapback
Porcupine
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Too much board for him, GG XD
[/details]

Can I just post the series of actions I can win with rather than the whole post? My board is so tedious to type out now.

Yes absolutely, itā€™s customary for a ā€œwin gameā€ post to only have the gold-spending and attack steps necessary to finish. I am curious to see it, though as I said I was fairly certain you had it, but if itā€™s too much trouble to type out donā€™t sweat it, you earned a W and I already ā€œsoft-concededā€ :wink:

Tech 0 card(s)
Collect Gold + Float - (20)
Polymorph:Squirrel your Flagbearer - (17)
Play Giant Panda, it arrives with a wisp - (14)
Trigger Blooming Ancient twice (3 Runes) - (14)
Play Centaur - (11)
Triger Blooming Ancient (4 Runes) - (11)
Blooming Ancient (6/6, 4 +1 Runes) puts a Crumbling Rune on Rook - (11)
Move 3 runes to the already buffed Wisp, making it (6/5, 5 +1 Runes) - (11)
That Wisp takes out Rook, level Arg twice - (11)
Everything else that is available and non-flying attacks your base for what I believe is 14 dmg - (11)

Ah, I hate to be a party pooper but as I snuck in my turn posting, moving runes is not an option until you eliminate the Flagbearer :wink: still, you clearly have enough to do it

I teched horrendously to start this game off, and it continually bit me. My white player two is clearly rusty XD You played well, made good trades, and threatened tech 3 appropriately, though I do think a little more tech 2 units (and the basilisks in particular) are very important for you in this matchup against Rook! He is hard to deal with otherwise, with Greenā€™s lack of direct hero removal like Origin Story or Snapback, or means to keep him off two lives / earthquake like Free Speech or Nether Drain.

Happy to run it back or play another matchup again, fun game!

I removed it with a polymorph

Aha I missed that line! No abilities, well played XD

I am going to wait until I am a bit deeper in my other game before starting a second, the board gets so murky with this deck that itā€™s hard to swap between the two with my cards.

1 Like

I had always planned to Circle of Life into the basilisks so didnā€™t want to tech them in, but each turn I would have done this I ended up finding a better line and just leaving the birds alone. Basilisk was definitely on my mind though