Hmm, patrolling is difficult here. Id rathergive him the free levels for Rook than let him ust blow through all my stuff.
he cant play H/T AND max prynn. might as well. try and save my units. Any offensive production moving forward is great. teching focus master and YLD in case I can get some good trades on him.
[details=Tech StartingHand Workers][spoiler]
TECH
Temporal Distortion
Ready or Not
STARTING HAND
Hyperion
Nullcraft
Stewardess
Fading Argonaut
Origin Story
Time Spiral
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
[/spoiler][/details]
[details=NextHand][spoiler]
Immortal
Neo Plexus
Temporal Research
Assimilate
Argonaut
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Hyperion (arival trashes Mox) kills Rook, Prynn to lvl 3, I draw - ($3)
Argonaut trades with IPN
Prynn kills Sensei
Fargo - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Fading Argonaut (4/3) [%3]
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Hyperion (5/3)
Prynn lvl 3 (1/2) [%4]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
[details=Thoughts][spoiler]
Bit nervous not playing Nullcraft, could leave any YLDs he plays unopposed. Still, I should get to play Immortal next turn, gives me firepower if my Tech2 goes down, and I can always Temporal Distort it into a Hive if I need to.
[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Tricycloid
STARTING HAND
Temporal Distortion
Nullcraft
Ready or Not
Stewardess
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Neo Plexus
Stewardess
[/spoiler][/details]
[details=NextHand][spoiler]
Temporal Distortion
Hyperion
Ready or Not
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Nullcraft - ($7)
Vir - ($5)
Vir exchanges card with remaining card in deck - ($4)
Argonaut trades with Vigor Adept
Hyperion trades with MPM
Origin Story Rook - ($1)
Prynn to lvl 4 - ($0)
Prynn and Nullcraft kill Grave, Vir to lvl 3
Immortal breaks Tech2
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Vir lvl 3 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Prynn lvl 4 (2/1) [%3]
Nullcraft (1/1)
Immortal (5/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
[details=Thoughts][spoiler]
Think he’d have been better with Rook in SQL for the lockdown.
Overall, as white P1 and against Purple P2, i was pretty happy with how i teched. i REALLY wanted to draw hidden ninja and combo it with IPN. In hindsight, i wasnt expecting the Immortals, and should have teched in a reversal instead of a second Mind Parry Monk, with the disabled feature and all. Present tech 2 is so hard to go toe to toe with. props to you man.
im down to swap colors, or switch sides. no so much to keep going me vs purple. ive played against purple too much the past month. here’s looking at you shadow night black, lol.
Certainly felt Purple had the easier side of that matchup. Felt I needed to get to Tech2 close to level terms with you and I’d be favoured as Present in the long game, with Prynn negating White’s max hero plays. The two games you got in the early Ninja Tech2 you were very strong.