petE
October 19, 2016, 9:57pm
1
@Mooseknuckles GLHF !
P1 Turn1
StartingHand Workers
STARTING HAND
Rich Earth -> worker
Verdant Tree
Playful Panda
Merfolk Prospector
Rampant Growth
WORKERS
Rich Earth
NextHand
Young Treant
Tiger Cub
Forest’s Favor
Ironbark Treant
Spore Shambler
Discard
Playful Panda
Rampant Growth
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamanda - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Merfolk Prospector (1/1 +1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamanda (2/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
glhf!
P2T1:
Starting Hand
FadingArgonaut Plasmodium Tinkerer BattleSuits TemporalResearch
Gold (5)
Worker (4)
Fading Argonaut (2)
Discard 3, Draw 5
Patrol:
Leader: Fading Argonaut %3 (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6 + 2 float
Hand: 5
Deck: 0
Discard: 3
Worker
Tinkerer
New Hand
NeoPlexus Nullcraft HardenedMox TimeSpiral ForgottenFighters
petE
October 20, 2016, 1:02am
3
P1 Turn2
Tech StartingHand Workers
TECH
Tiny Basilisk
Huntress
STARTING HAND
Tiger Cub
Ironbark Treant
Young Treant
Spore Shambler
Forest’s Favor
WORKERS
Rich Earth
Spore Shambler
NextHand
Young Treant
Huntress
Forest’s Favour
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid - ($5)
Prospector taps, gain 1 gold - ($6)
Forest’s Favour, +1/1 rune on Calamandra - ($4)
Calamandra to midband - ($2)
Calamandra kills Fading Argonaut
Build Tech 1 - ($1)
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra lvl 3 (4/3) [with +1/1 rune]
Merfolk Prospector (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
P2T2:
Tech
Origin Story, Tiny Basilisk
Starting Hand
NeoPlexus Nullcraft HardenedMox TimeSpiral ForgottenFighters
Gold + f (8)
Worker (7)
Tier I (5)
Nullcraft (3)
Hardened Mox (0)
Nullcraft kills prospector
Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 7
Hand: 4
Deck: 4
Discard: 0
Worker
Time Spiral
New Hand
ForgottenFighters Plasmodium BattleSuits TemporalResearch
petE
October 20, 2016, 10:53pm
5
P1 Turn3
Tech StartingHand Workers
TECH
Blooming Ancient
Fairie Dragon
STARTING HAND
Young Treant
Huntress
Forest’s Favour
Rampant Growth
Ironbark Treant
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
NextHand
Tiny Basilisk
Forest’s Favor
Verdant Tree
Tiger Cub
Playful Panda
Thoughts
A problem I have with this matchup is that his Nature Reclaims prevents me from using MoLaC in any Growth plan – without which Blooming Ancients will likely not compete vs Sergeants + Garrisons. So I’m going to try joint Growth+Balance (via Tech Lab) – using Ancients + Fairie Dragon + Potent Basilisk (takes out Battle Suits). Expensive, but I’m in decent shape right now on economy.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Huntress - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Huntress (3/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Calamanda lvl 3 (4/3) [with +1/1 rune]
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 7
P2T3:
Tech
Wandering Mimic x 2
Starting Hand
ForgottenFighters Plasmodium BattleSuits TemporalResearch
Gold (7)
Worker (6)
Tier II Balance (2)
Onimaru (0)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Level 1 Onimaru (3/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 8
Hand: 5
Deck: 4
Discard: 0
Worker
Plasmodium
New Hand
NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic
petE
October 21, 2016, 2:00am
7
P1 Turn4
Tech StartingHand Workers
TECH
Blooming Ancient
Potent Basilisk
STARTING HAND
Tiger Cub
Playful Panda
Tiny Basilisk
Verdant Tree
Forest’s Favor
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
NextHand
Fairie Dragon
Young Treant
Rampant Growth
Merfolk Prospector
Blooming Ancient
Discard
Huntress
Playful Panda
Tiger Cub
Forest’s Favor
Blooming Ancient
Potent Basilisk
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tiny Basilisk - ($7)
Tech 2 Balance - ($3)
Tech Lab Growth - ($2)
Calamandra sidelines Mox
Huntress trades with Onimaru, Calamandra to maxband, heals
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2 +1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamanda lvl 5 (5/6) [with +1/1 rune]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 8
P2T4:
Tech
Rewind, Faerie Dragon
Starting Hand
NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic
Gold (8)
Worker (7)
Prynn (5)
Origin Story on Calamandra (2)
Tiny Basilisk (0)
Mox hits your T2 for 1
Discard 2, Draw 4
Patrol:
Leader: Nullcraft (1/1 + a)
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 1 Prynn %4 (1/3)
Base: 20
Other:
Economy:
Workers: 9
Hand: 4
Deck: 0
Discard: 5
Worker
Neo Plexus
New Hand
Wandering Mimic ForgottenFighters BattleSuits TemporalResearch
petE
October 21, 2016, 6:48pm
9
P1 Turn5
Tech StartingHand Workers
TECH
T Rex
T Rex
STARTING HAND
Fairie Dragon
Rampant Growth
Young Treant
Blooming Ancient
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
NextHand
Merfolk Prospector
T Rex
Playful Panda
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Fairie Dragon, +1/1 rune on Ancient, puts feather rune on Ancient - ($1)
Transfer +1/1 rune from Ancient to Fairie Dragon - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fairie Dragon (5/3, flying) [with 1/1 rune]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2)
[I]Lookout[/I]: Blooming Ancient (3/1, flying) [feather rune]
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
P2T5:
Tech
Moment’s Peace x2
Starting Hand
NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic
Gold (9)
Worker (8)
Hardened Mox hits your T2 for 1
Wandering Mimic, mox explodes (4)
Tiny Basilisk (2)
Mimic trades with faerie dragon
Tiny Basilisk trades with blooming ancient
Discard 1, rs, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 1 Prynn %3 (1/3), Nullcraft (1/1)
Base: 20
Other:
Economy:
Workers: 10 + 2 float
Hand: 3
Deck: 7
Discard: 0
Worker
Temporal Research
New Hand
BattleSuits Moment’s Peace FadingArgonaut
petE
October 21, 2016, 7:25pm
11
Think that my Blooming Ancient becomes 2/4 non-flying when the Fairie Dragon dies. So Nullcraft would not trade.
Legion
October 21, 2016, 7:37pm
12
tru: 2016-03-02: If Fairie Dragon leaves play, units with feather runes no
longer have flying and are no longer 3/1. If a Fairie Dragon later
enters play, any units with a feather rune (even from a previous Fairie
Dragon) will be flying and will be 3/1.
You’re right, sorry about that. I’ve edited.
petE
October 24, 2016, 5:54pm
14
P1 Turn6
Tech StartingHand Workers
TECH
Dinosize
Guargum
STARTING HAND
Merfolk Prospector
T Rex
Tiger Cub
Playful Panda
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub
NextHand
Huntress
Blooming Ancient
Potent Basilisk
T Rex
Young Treant
Discard
Blooming Ancient
Fairie Dragon
Playful Panda
T Rex
Merfolk Prospector
Dinosize
Guargum
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg, summon Wisp - ($7)
Tech 3 - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg lvl 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 10
P2T6:
Starting Hand
BattleSuits Moment’s Peace FadingArgonaut
Gold + f, no tech (12)
Maxband Prynn, phase out the basilisk (5)
Midori (3)
Prynn kills your wisp
Nullcraft hits your T3 for 1
Tiny Basilisk kills Arg, takes 1 damage, Midori to level 3
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 3 Midori (2/3)
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 7 Prynn %3 (3/4), Nullcraft (1/1), Tiny Basilisk (1/1)
Base: 20
Other:
Economy:
Workers: 10 + 3 float
Hand: 5
Deck: 2
Discard: 3
New Hand
Wandering Mimic ForgottenFighters Rewind Moment’s Peace Faerie Dragon
petE
October 24, 2016, 7:53pm
16
P1 Turn7
Tech StartingHand Workers
TECH
Stampede
STARTING HAND
Young Treant
T Rex
Blooming Ancient
Potent Basilisk
Huntress
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub
NextHand
Playful Panda
Merfolk Prospector
Fairie Dragon
Forest’s Favor
Young Treant
Tech 1 card(s)
Get Paid + float - ($12)
T Rex, destroys 2 of your workers - ($4)
Huntress - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Huntress (4/3)
[I]Scavenger[/I]:
[I]Technician[/I]: Tiny Basilisk (1/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra lvl 1 (2/3)
T Rex (10/10)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech III HP: 4
Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
This is looking pretty grim for me…
P2T7:
Starting Hand
BattleSuits Moment’s Peace FadingArgonaut
Gold + f, no tech (11)
Moment’s Peace (9)
Wandering Mimic (5)
Faerie Dragon, floating the basilisk (1)
Prynn trades with Huntress, you get a basilisk back
Basilisk kills Calamandra, Midori to level 5
Wandering Mimic breaks your T3, your base to 18
Nullcraft hits your base for 1, your base to 17
Discard 2, Draw 2, rs, Draw 2
Patrol:
Leader: Level 5 Midori (3/4 + a)
Elite:
Scavenger:
Technician: Faerie Dragon (4/2)
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Nullcraft (1/1), Flying Tiny Basilisk (3/1), Wandering Mimic (4/4)
Base: 20
Other:
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0
New Hand
Origin Story Wandering Mimic Moment’s Peace Rewind
petE
October 24, 2016, 9:08pm
18
Realize my last turn incorrectly showed Tiny Basilisk in technician, when it was at that time banished by Prynn, apologies. So feel free to redo your turn. If the turn stands, then Prynn should not be on the board now.
No worries - he’s back now anyways.
I removed Prynn from my board state.
petE
October 24, 2016, 11:08pm
20
Sounds good. Battle of the floating Basilisks continues…
P1 Turn8
StartingHand Workers
STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Fairie Dragon
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub
NextHand
Guargum
Blooming Ancient
Stampede
Blooming Ancient
T Rex
Discard
Young Treant
Forest’s Favor
Merfolk Prospector
Tech 0 card(s)
Tech III rebuilds
Get Paid - ($10)
Argagarg, to lvl 3, summon Wisp - ($6)
Fairie Dragon, floats Basilisk - ($2)
Playful Panda, summon Wisp - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (3/1 + 1, flying)
[I]Elite[/I]: Fairie Dragon (5/2, flying)
[I]Scavenger[/I]: Wisp #1 (0/1)
[I]Technician[/I]: Wisp #2 (0/1)
[I]Lookout[/I]: Argagarg lvl 3 (1/4)
[B]In Play:[/B]
T Rex (10/10)
Playful Panda (2/2)
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10