Casual petE (MonoGreen) vs Mooseknuckles ([Past]/Peace/Balance)

@Mooseknuckles GLHF !

P1 Turn1


StartingHand Workers

STARTING HAND
Rich Earth -> worker
Verdant Tree
Playful Panda
Merfolk Prospector
Rampant Growth


WORKERS
Rich Earth


NextHand

Young Treant
Tiger Cub
Forest’s Favor
Ironbark Treant
Spore Shambler


Discard

Playful Panda
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamanda - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Merfolk Prospector (1/1 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamanda (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

glhf!

P2T1:

Starting Hand

FadingArgonaut Plasmodium Tinkerer BattleSuits TemporalResearch

Gold (5)
Worker (4)
Fading Argonaut (2)
Discard 3, Draw 5

Patrol:
Leader: Fading Argonaut %3 (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6 + 2 float
Hand: 5
Deck: 0
Discard: 3

Worker

Tinkerer

New Hand

NeoPlexus Nullcraft HardenedMox TimeSpiral ForgottenFighters

P1 Turn2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Tiger Cub
Ironbark Treant
Young Treant
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler


NextHand

Young Treant
Huntress
Forest’s Favour
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid - ($5)
Prospector taps, gain 1 gold - ($6)
Forest’s Favour, +1/1 rune on Calamandra - ($4)
Calamandra to midband - ($2)
Calamandra kills Fading Argonaut
Build Tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (4/3) [with +1/1 rune]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2:

Tech

Origin Story, Tiny Basilisk

Starting Hand

NeoPlexus Nullcraft HardenedMox TimeSpiral ForgottenFighters

Gold + f (8)
Worker (7)
Tier I (5)
Nullcraft (3)
Hardened Mox (0)
Nullcraft kills prospector

Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Time Spiral

New Hand

ForgottenFighters Plasmodium BattleSuits TemporalResearch

P1 Turn3


Tech StartingHand Workers

TECH
Blooming Ancient
Fairie Dragon


STARTING HAND
Young Treant
Huntress
Forest’s Favour
Rampant Growth
Ironbark Treant


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Tiny Basilisk
Forest’s Favor
Verdant Tree
Tiger Cub
Playful Panda


Thoughts

A problem I have with this matchup is that his Nature Reclaims prevents me from using MoLaC in any Growth plan – without which Blooming Ancients will likely not compete vs Sergeants + Garrisons. So I’m going to try joint Growth+Balance (via Tech Lab) – using Ancients + Fairie Dragon + Potent Basilisk (takes out Battle Suits). Expensive, but I’m in decent shape right now on economy.

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Huntress - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamanda lvl 3 (4/3) [with +1/1 rune]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

P2T3:

Tech

Wandering Mimic x 2

Starting Hand

ForgottenFighters Plasmodium BattleSuits TemporalResearch

Gold (7)
Worker (6)
Tier II Balance (2)
Onimaru (0)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Level 1 Onimaru (3/3)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:

Economy:

Workers: 8
Hand: 5
Deck: 4
Discard: 0

Worker

Plasmodium

New Hand

NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic

P1 Turn4


Tech StartingHand Workers

TECH
Blooming Ancient
Potent Basilisk


STARTING HAND
Tiger Cub
Playful Panda
Tiny Basilisk
Verdant Tree
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


NextHand

Fairie Dragon
Young Treant
Rampant Growth
Merfolk Prospector
Blooming Ancient


Discard

Huntress
Playful Panda
Tiger Cub
Forest’s Favor
Blooming Ancient
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tiny Basilisk - ($7)
Tech 2 Balance - ($3)
Tech Lab Growth - ($2)
Calamandra sidelines Mox
Huntress trades with Onimaru, Calamandra to maxband, heals

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamanda lvl 5 (5/6) [with +1/1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P2T4:

Tech

Rewind, Faerie Dragon

Starting Hand

NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic

Gold (8)
Worker (7)
Prynn (5)
Origin Story on Calamandra (2)
Tiny Basilisk (0)
Mox hits your T2 for 1
Discard 2, Draw 4

Patrol:
Leader: Nullcraft (1/1 + a)
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 1 Prynn %4 (1/3)
Base: 20
Other:

Economy:

Workers: 9
Hand: 4
Deck: 0
Discard: 5

Worker

Neo Plexus

New Hand

Wandering Mimic ForgottenFighters BattleSuits TemporalResearch

P1 Turn5


Tech StartingHand Workers

TECH
T Rex
T Rex


STARTING HAND
Fairie Dragon
Rampant Growth
Young Treant
Blooming Ancient
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth


NextHand

Merfolk Prospector
T Rex
Playful Panda
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Fairie Dragon, +1/1 rune on Ancient, puts feather rune on Ancient - ($1)
Transfer +1/1 rune from Ancient to Fairie Dragon - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fairie Dragon (5/3, flying) [with 1/1 rune]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]: Blooming Ancient (3/1, flying) [feather rune]
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2T5:

Tech

Moment’s Peace x2

Starting Hand

NeoPlexus Origin Story Tiny Basilisk FadingArgonaut Wandering Mimic

Gold (9)
Worker (8)
Hardened Mox hits your T2 for 1
Wandering Mimic, mox explodes (4)
Tiny Basilisk (2)
Mimic trades with faerie dragon
Tiny Basilisk trades with blooming ancient
Discard 1, rs, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 1 Prynn %3 (1/3), Nullcraft (1/1)
Base: 20
Other:

Economy:

Workers: 10 + 2 float
Hand: 3
Deck: 7
Discard: 0

Worker

Temporal Research

New Hand

BattleSuits Moment’s Peace FadingArgonaut

Think that my Blooming Ancient becomes 2/4 non-flying when the Fairie Dragon dies. So Nullcraft would not trade.

tru: 2016-03-02: If Fairie Dragon leaves play, units with feather runes no
longer have flying and are no longer 3/1. If a Fairie Dragon later
enters play, any units with a feather rune (even from a previous Fairie
Dragon) will be flying and will be 3/1.

You’re right, sorry about that. I’ve edited.

P1 Turn6


Tech StartingHand Workers

TECH
Dinosize
Guargum


STARTING HAND
Merfolk Prospector
T Rex
Tiger Cub
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub


NextHand

Huntress
Blooming Ancient
Potent Basilisk
T Rex
Young Treant


Discard

Blooming Ancient
Fairie Dragon
Playful Panda
T Rex
Merfolk Prospector
Dinosize
Guargum


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg, summon Wisp - ($7)
Tech 3 - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T6:

Starting Hand

BattleSuits Moment’s Peace FadingArgonaut

Gold + f, no tech (12)
Maxband Prynn, phase out the basilisk (5)
Midori (3)
Prynn kills your wisp
Nullcraft hits your T3 for 1
Tiny Basilisk kills Arg, takes 1 damage, Midori to level 3
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician: Level 3 Midori (2/3)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Level 7 Prynn %3 (3/4), Nullcraft (1/1), Tiny Basilisk (1/1)
Base: 20
Other:

Economy:

Workers: 10 + 3 float
Hand: 5
Deck: 2
Discard: 3

New Hand

Wandering Mimic ForgottenFighters Rewind Moment’s Peace Faerie Dragon

P1 Turn7


Tech StartingHand Workers

TECH
Stampede


STARTING HAND
Young Treant
T Rex
Blooming Ancient
Potent Basilisk
Huntress


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub


NextHand

Playful Panda
Merfolk Prospector
Fairie Dragon
Forest’s Favor
Young Treant


Tech 1 card(s)
Get Paid + float - ($12)
T Rex, destroys 2 of your workers - ($4)
Huntress - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Huntress (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 1 (2/3)
  • T Rex (10/10)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech III HP: 4
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

This is looking pretty grim for me…

P2T7:

Starting Hand

BattleSuits Moment’s Peace FadingArgonaut

Gold + f, no tech (11)
Moment’s Peace (9)
Wandering Mimic (5)
Faerie Dragon, floating the basilisk (1)
Prynn trades with Huntress, you get a basilisk back
Basilisk kills Calamandra, Midori to level 5
Wandering Mimic breaks your T3, your base to 18
Nullcraft hits your base for 1, your base to 17
Discard 2, Draw 2, rs, Draw 2

Patrol:
Leader: Level 5 Midori (3/4 + a)
Elite:
Scavenger:
Technician: Faerie Dragon (4/2)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Nullcraft (1/1), Flying Tiny Basilisk (3/1), Wandering Mimic (4/4)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0

New Hand

Origin Story Wandering Mimic Moment’s Peace Rewind

Realize my last turn incorrectly showed Tiny Basilisk in technician, when it was at that time banished by Prynn, apologies. So feel free to redo your turn. If the turn stands, then Prynn should not be on the board now.

No worries - he’s back now anyways. :slight_smile:

I removed Prynn from my board state.

Sounds good. Battle of the floating Basilisks continues…

P1 Turn8


StartingHand Workers

STARTING HAND
Forest’s Favor
Young Treant
Playful Panda
Fairie Dragon
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub


NextHand

Guargum
Blooming Ancient
Stampede
Blooming Ancient
T Rex


Discard

Young Treant
Forest’s Favor
Merfolk Prospector


Tech 0 card(s)
Tech III rebuilds
Get Paid - ($10)
Argagarg, to lvl 3, summon Wisp - ($6)
Fairie Dragon, floats Basilisk - ($2)
Playful Panda, summon Wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (3/1 + 1, flying)
  • :psfist: [I]Elite[/I]: Fairie Dragon (5/2, flying)
  • :ps_: [I]Scavenger[/I]: Wisp #1 (0/1)
  • :pschip: [I]Technician[/I]: Wisp #2 (0/1)
  • :target: [I]Lookout[/I]: Argagarg lvl 3 (1/4)
    [B]In Play:[/B]
  • T Rex (10/10)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10