Casual petE (Mono White) vs Request (Mono Red)

I’m too far behind to catch up here, so GG WP! Up for more if you’re interested, lemme know.

GG ! Guessing there’s a decent P1 advantage in this matchup. Happy for a rematch.

Cool, I got 68 / 100 for the rng, and I’ll stick with Red unless you wanna test out another matchup.

Happy to stick with learning White, so you start this time.

After a few weeks of RACE matches, it’s very enjoyable to play casual games again !

Yeah, even though I was a tortoise, I got withdrawals after finishing all the matches.

P1T1


StartingHand Workers

STARTING HAND
Pillage
Mad Man
Makeshift Rambaster
Bloodburn
Careless Musketeer


WORKERS
Pillage


NextHand

Charge
Bloodrage Ogre
Scorch
Nautical Dog
Bombaster


Discard

Careless Musketeer
Mad Man
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster, hits Base to 17 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Snapback
Savior Monk
Sensei’s Advice


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Safe Attacking
Fox Primus
Aged Sensei
Fox Viper


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Sensei’s Advice
Snapback


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Saviour Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Flame Arrow


STARTING HAND
Nautical Dog
Bombaster
Charge
Bloodrage Ogre
Scorch


WORKERS
Pillage
Scorch


NextHand

Nautical Dog
Bloodburn
Bombaster
Charge
Mad Man


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]: Drakk L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Fox Primus
Safe Attacking
Smoker
Fox Viper
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Sensei’s Advice
Safe Attacking
Aged Sensei


[/spoiler][/details]

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook and Saviour Monk kill Drakk, you draw, my Base to 16HP, Rook to lvl 3
Rook to midband, heals - ($3)
Fox Viper - ($1)
Smoker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Smoker (2/1)
  • :ps_: [I]Scavenger[/I]: Fox Viper (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
  • Saviour Monk (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Lobber
Crash Bomber


STARTING HAND
Charge
Mad Man
Bloodburn
Bombaster
Nautical Dog
Careless Musketeer


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Bloodrage Ogre
Makeshift Rambaster
Flame Arrow
Gunpoint Taxman
Lobber


Tech 2 card(s)
Get Paid - ($6)
Drakk dead, draw 1 card
Worker - ($5)
Mad Man, trades with Smoker - ($4)
Makeshift Rambaster trades with Fox Viper, you get 1 gold
Zane - ($2)
Zane and Bloodrage Ogre trade with Rook
Bombaster - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bombaster (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Vigour Adept
Young Lightning Dragon


STARTING HAND
Safe Attacking
Grappling Hook
Aged Sensei
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Inverse Power Ninja
Aged Sensei
Inverse Power Ninja
Smoker


[/spoiler][/details]

Tech 2 card(s)
Get Paid + float + scav - ($9)
Healing 1 from Saviour Monk
Worker - ($8)
Tech 1 - ($7)
Grave, to lvl 3 - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Gunpoint Taxman
Flame Arrow
Lobber
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Pillage
Scorch
Bloodburn
Bloodrage Ogre


NextHand

Mad Man
Charge
Careless Musketeer
Crash Bomber
Nautical Dog


Discard

Lobber
Flame Arrow
Makeshift Rambaster
Shoddy Glider
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Tech 2 - Blood - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A) - anti-air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Inverse Power Ninja
Snapback
Inverse Power Ninja
Aged Sensei
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Vigour Adept
Fox Viper
Young Lightning Dragon
Grappling Hook


[/spoiler][/details]

[details=Discard][spoiler]
Inverse Power Ninja
Aged Sensei
Snapback
Young Lightning Dragon
Training Grounds


[/spoiler][/details]

[details=Thoughts][spoiler]


IPNs will be good blockers, as crashbarrows will be keeping my board small. Taxman may be a very annoying, though, as as anti-air against YLDs. Teched a second YLD plus Training Grounds. Would like to bring in Mind Parry Monk to prevent Jaina damage or Kidnapping, but hope that can wait until next Tech.

[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Inverse Power Ninja - ($4)
Tech 2 Discipline - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Inverse Power Ninja (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Just a heads up to update your Base HP to 16 plz

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Kidnapping


STARTING HAND
Careless Musketeer
Crash Bomber
Mad Man
Charge
Nautical Dog


WORKERS
Pillage
Scorch
Bloodburn
Bloodrage Ogre
Nautical Dog


NextHand

Makeshift Rambaster
Lobber
Careless Musketeer
Charge
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Tower - ($3)
Jaina - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3) - anti-air
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina L1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Entangling Vines
Mind Parry Monk


STARTING HAND
Sensei’s Advice
Vigour Adept
Fox Viper
Young Lightning Dragon
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Inverse Power Ninja
Snapback
Grappling Hook
Mind Parry Monk


[/spoiler][/details]

[details=Thoughts][spoiler]


Can absorb 1 crashbarrow this turn, hope it’s not 2 as that would send my Base HP too low for comfort. He also has to kill YLD with Jaina damage or I break his Tech 2.

[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vigour Adept - ($4)
Young Lightning Dragon - ($1)
Grave kills Crash Bomber, my Base to 15HP
IPN trades with Taxman, you draw

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vigour Adept (5/5)
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3)
    [B]In Play:[/B]
  • Grave lvl 3 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Burning Volley


STARTING HAND
Careless Musketeer
Charge
Crashbarrow
Makeshift Rambaster
Lobber
Flame Arrow


WORKERS
Pillage
Scorch
Bloodburn
Bloodrage Ogre
Nautical Dog
Careless Musketeer


NextHand

Shoddy Glider
Kidnapping
Mad Man
Captured Bugblatter


Discard

Crash Bomber
Gunpoint Taxman
Bombaster
Crashbarrow
Flame Arrow
Lobber
Makeshift Rambaster
Charge
Shoddy Glider
Burning Volley


Tech 2 card(s)
Get Paid + float - ($10)
draw 1 card from technician
Worker - ($9)
Bombaster runs into Savior Monk, dies, Savior Monk takes 1 damage
Crashbarrow - ($6)
Crashbarrow kills Savior Monk, 5 damage overpowers to kill Vigor Adept, you draw 1 card
Flame Arrow to kill Young Lightning Dragon, I pay 1 extra for resist - ($1)
Lobber - ($0)
Lobber trades with Grave, Jaina to L3
Jaina hits Base for 2 (Base to 13), takes 1 damage from Tower

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina L3 (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Grappling Hook
Inverse Power Ninja
Mind Parry Monk
Snapback
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker
Fox Viper
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Training Grounds
Inverse Power Ninja
Sensei’s Advice
Young Lightning Dragon


[/spoiler][/details]

[details=Discard][spoiler]
Saviour Monk
Vigour Adept
Young Lightning Dragon
Snapback
Grappling Hook


[/spoiler][/details]

Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Inverse Power Ninja - ($7)
Mind Parry Monk - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Inverse Power Ninja (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mind Parry Monk (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1T7


StartingHand Workers

STARTING HAND
Mad Man
Shoddy Glider
Kidnapping
Captured Bugblatter


WORKERS
Pillage
Scorch
Bloodburn
Bloodrage Ogre
Nautical Dog
Careless Musketeer


NextHand

Burning Volley
Shoddy Glider
Charge
Crash Bomber


Tech 0 card(s)
Get Paid - ($10)
Drakk - ($8)
Drakk to L4 - ($5)
Captured Bugblatter - ($2)
Shoddy Glider - ($1)
Shoddy Glider kills Mind Parry Monk, dies and triggers Bugblatter to put your Base at 12
Jaina to L4 - ($0)
Exhauste Jaina to deal 1 damage to Base - Base to 11

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk L4 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Captured Bugblatter (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina L4 (3/3) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
Young Lightning Dragon
Sensei’s Advice
Inverse Power Ninja
Training Grounds


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Smoker
Fox Viper
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Young Lightning Dragon
Entangling Vines
Vigour Adept


[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($11)
Training Grounds - ($10)
Grave - ($8)
IPN kills Drakk, Grave to lvl 3, my Base to 9HP
Rook trades with Bugblatter, Jaina to lvl 6, you draw, my Base to 8HP
Young Lightning Dragon - ($5)
Inverse Power Ninja (my exhausted IPN dies) - ($2)
Setsuki - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (3/3)
  • :pschip: [I]Technician[/I]: Grave lvl 3 (4/4)
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3)
    [B]In Play:[/B]
  • Training Grounds (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Adjusted your Base damage calculations from the past couple of turns, so it should be at 3HP after this one.

P1T8


StartingHand Workers

STARTING HAND
Shoddy Glider
Burning Volley
Crash Bomber
Charge
Flame Arrow


WORKERS
Pillage
Scorch
Bloodburn
Bloodrage Ogre
Nautical Dog
Careless Musketeer


NextHand

Makeshift Rambaster
Lobber
Kidnapping
Mad Man


Discard

Captured Bugblatter
Shoddy Glider
Flame Arrow
Burning Volley
Charge


Tech 0 card(s)
Get Paid - ($10)
Drakk dead, Base to 10
draw 1 card from technician, Bugblatter death puts Base to 9
Jaina to L7 - ($9)
Exhauste Jaina and pay 1 resist to kill Young Lightning Dragon - ($8)
Shoddy Glider, hits Base to 6 - ($7)
Crash Bomber - ($6)
Flame Arrow hits Base to 3 - ($2)
Zane - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zane L1 (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina L7 (4/3) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

GG, WP! That was pretty relentless, won’t be able to stop you getting the last 3dmg in the next turn or two. If I could have kept my first YLD alive for a turn I’d have been in decent shape, but you always had the answers throughout the game, including to the Mind Parry Monk.

On for another ?

1 Like