petE
November 28, 2016, 9:38pm
1
@Request GLHF !
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Safe Attacking
Sensei’s Advice
Smoker
Morningstar Flagbearer
Snapback
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Fox Viper
Savior Monk
Fox Primus
Aged Sensei
Grappling Hook
[/spoiler][/details]
[details=Discard][spoiler]
Sensei’s Advice
Safe Attacking
Snapback
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave lvl 1 (2/3 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Smoker (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Request
November 28, 2016, 9:41pm
2
glhf!
P2T1
StartingHand Workers
STARTING HAND
Mad Man
Pillage
Bloodburn
Bloodrage Ogre
Charge
WORKERS
Bloodburn
NextHand
Bombaster
Nautical Dog
Careless Musketeer
Scorch
Makeshift Rambaster
Discard
Pillage
Charge
Mad Man
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Drakk L1 (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
petE
November 28, 2016, 10:22pm
3
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Rambasa Twins
Sparring Partner
STARTING HAND
Fox Primus
Aged Sensei
Savior Monk
Grappling Hook
Fox Viper
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Fox Primus
Safe Attacking
Rambasa Twins
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave to midband - ($1)
Grappling Hook Ogre to Elite
Grave kills Drakk, sparkshot 1 to Ogre, Grave to lvl 5, you gain $1
Smoker trades with Ogre
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave lvl 5 (4/5 + 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Request
November 28, 2016, 10:32pm
4
P2T2
Tech StartingHand Workers
TECH
Crash Bomber
Detonate
STARTING HAND
Bombaster
Scorch
Makeshift Rambaster
Nautical Dog
Careless Musketeer
WORKERS
Bloodburn
Scorch
NextHand
Bloodrage Ogre
Makeshift Rambaster
Detonate
Careless Musketeer
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk dead, 1 gold from scav, Base to 19 - ($6)
Tech 1 - ($5)
Bombaster - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bombaster (2+1/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
petE
November 28, 2016, 11:31pm
5
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk
Training Grounds
STARTING HAND
Fox Primus
Safe Attacking
Savior Monk
Rambasa Twins
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Sensei’s Advice
Snapback
Grappling Hook
Sparring Partner
[/spoiler][/details]
[details=Discard][spoiler]
Safe Attacking
Saviour Monk
Mind Parry Monk
Training Grounds
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa Twins - ($2)
Heroes Hall - ($0)
Grave’s sword kills Bombaster
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rambasa Twin #1 (3/2 +1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Rambasa Twin #2 (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Grave lvl 5 (4/5)
Aged Sensei (1/1)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 7
Request
November 28, 2016, 11:53pm
6
Wouldn’t you need to exhaust Grave to sword the bombaster?
petE
November 29, 2016, 12:02am
7
You’re right. Always something wrong when a turn seems too good !
Edited now.
Request
November 29, 2016, 1:43am
8
Cool cool
P2T3
Tech StartingHand Workers
TECH
Crash Bomber
Flame Arrow
STARTING HAND
Makeshift Rambaster
Careless Musketeer
Detonate
Bloodrage Ogre
Pillage
WORKERS
Bloodburn
Scorch
Pillage
NextHand
Charge
Crash Bomber
Mad Man
Nautical Dog
Discard
Bombaster
Detonate
Makeshift Rambaster
Crash Bomber
Flame Arrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Drakk - ($2)
Careless Musketeer - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Careless Musketeer (2/1)
[I]Technician[/I]: Drakk L1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
petE
November 29, 2016, 2:21am
9
Sorry, just realized I paid $3 instead of $4 for the Rambasa Twins last turn. So I wouldn’t have had the gold to buy Heroes Hall. Should we say then that I didn’t build Heroes Hall and floated $1? Let me know if you would change your turn.
Request
November 29, 2016, 4:35am
10
Thanks for the heads up, but my turn would still be the same.
petE
November 29, 2016, 5:50am
11
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Doubling Barbarian
STARTING HAND
Sparring Partner
Snapback
Sensei’s Advice
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Grappling Hook
[/spoiler][/details]
[details=NextHand][spoiler]
Savior Monk
Young Lightning Dragon
Safe Attacking
[/spoiler][/details]
[details=Thoughts][spoiler]
Going heavily down on cards, but since I managed to keep everything alive on 1HP I’ve a lot of firepower for the next turn.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sensei’s Advice on Rambasa Twins #1 and #2 - ($6)
Aged Sensei taps to give Twin #1 +1/1
Grave kills Ogre
Twin #1 kills Musketeer, you gain $1
Twin #2 kills Drakk, you draw
Tech 2 Discipline - ($2)
Sparring Partner - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Sparring Partner (2/2)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Grave lvl 5 (4/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Aged Sensei (1/1)
Rambasa Twin #1 (3/1)
Rambasa Twin #2 (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
petE
November 29, 2016, 6:10am
12
I saw a stronger line (I think) a few minutes after I’d posted, so replaced what I’d previously done – but only if that’s OK with you?
petE
November 29, 2016, 6:39am
13
Here’s the old turn, not as good I think. But rather than take back, let’s continue with this original one, seems the fairer thing to do after all .
(Difference between the two was how to spend $1 to avoid floating $2 just in case of a Pillage.)
P1 Original Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Doubling Barbarian
STARTING HAND
Sparring Partner
Snapback
Sensei’s Advice
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Grappling Hook
[/spoiler][/details]
[details=NextHand][spoiler]
Young Lightning Dragon
Doubling Barbarian
Sensei’s Advice
Mind Parry Monk
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Sensei’s Advice on Rambasa Twins #1 and #2 - ($6)
Aged Sensei taps to give Twin #1 +1/1
Grave kills Ogre
Twin #1 kills Musketeer, you gain $1
Twin #2 kills Drakk, you draw
Tech 2 Discipline - ($2)
Tech Lab Strength - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Grave lvl 5 (4/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Aged Sensei (1/1)
Rambasa Twin #1 (3/1)
Rambasa Twin #2 (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
petE
November 29, 2016, 2:38pm
14
To finish up on this ramble…glad to have found the better line, and would use it in a similar situation next time around. But for playing out this game, think it’s right even in a Casual to stick with the original play (if legal of course!)
Request
November 29, 2016, 4:43pm
15
It’s casual so I’m all for re-dos and experimentation. I don’t see anything wrong with redoing your turn for the better line of play, so up to you!
1 Like
petE
November 29, 2016, 4:53pm
16
Thanks. In which case I’ll go for the line with Sparring Partner. Thinking that on a turn when the opponent’s board is cleared but your own units all just survive should be a good time to go down another card to try to make the most of the attack.
Request
November 29, 2016, 5:06pm
17
Sounds good! Also, your base should be at 18 since Drakk died twice.
P2T4
Tech StartingHand Workers
TECH
Marauder
Gunpoint Taxman
STARTING HAND
Crash Bomber
Charge
Nautical Dog
Mad Man
Bloodrage Ogre
WORKERS
Bloodburn
Scorch
Pillage
Mad Man
NextHand
Makeshift Rambaster
Flame Arrow
Crash Bomber
Discard
Charge
Marauder
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($8)
1 gold from scav - ($9)
Drakk dead, draw 1 card from technician, Base to 18
Worker - ($8)
Crash Bomber - ($7)
Bloodrage Ogre - ($5)
Nautical Dog - ($4)
Tech 2 - Anarchy - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Crash Bomber (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]: Bloodrage Ogre (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 9
petE
November 29, 2016, 6:31pm
18
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Entangling Vines
STARTING HAND
Safe Attacking
Young Lightning Dragon
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Grappling Hook
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Training Grounds
Doubling Barbarian
Snapback
[/spoiler][/details]
[details=Discard][spoiler]
Aged Sensei
Rambasa Twins
Savior Monk
Young Lightning Dragon
Entangling Vines
[/spoiler][/details]
[details=Thoughts][spoiler]
Can’t work out if I’m doing well here or just paying away tech/scav bonuses while taking Tower hits turn after turn. I’m paying up to put an extra rune on YLD this turn to protect against fire spell damage, so I can get the Tech2 break again next turn.
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Lightning Dragon - ($5)
Rook - ($3)
Twin#1 trades with Crash Bomber, returns to Codex, my Base to 17HP
Twin #2 trades with Ogre, you draw
Aged Sensei trades with Dog, you gain $1
Sparring Partner gives 1/1 rune to Grave
Sparring Partner pays to give 1/1 rune to Young Lightning Dragon - ($1)
Grave breaks your Tech2, your Base to 18HP
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Lightning Dragon (4/4 + 1) [with 1/1 rune]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Rook lvl 1 (2/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Sparring Partner (2/2)
Grave lvl 5 (5/1) [with 1/1 rune]
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tower HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Request
November 29, 2016, 6:44pm
19
P2T5
Tech StartingHand Workers
TECH
Gunpoint Taxman
Fire Dart
STARTING HAND
Flame Arrow
Crash Bomber
Makeshift Rambaster
Detonate
WORKERS
Bloodburn
Scorch
Pillage
Mad Man
Detonate
NextHand
Careless Musketeer
Bombaster
Discard
Charge
Marauder
Gunpoint Taxman
Crash Bomber
Bloodrage Ogre
Nautical Dog
Flame Arrow
Makeshift Rambaster
Gunpoint Taxman
Fire Dart
Tech 2 card(s)
Get Paid - ($9)
1 card from technician
1 gold from scav - ($10)
rebuilding tech 2
Jaina - ($8)
Flame Arrow Rook, you draw 1 card, Jaina to L3 - ($4)
Makeshift Rambaster, trades with Grave, Jaina to L5 - ($2)
Crash Bomber - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Crash Bomber (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Jaina L5 (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 0
Disc: 10
[B]Gold:[/B]
Gold: 0
Workers: 10
petE
November 29, 2016, 7:16pm
20
P1 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Snapback
Training Grounds
Doubling Barbarian
Mind Parry Monk
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Grappling Hook
Safe Attacking
Doubling Barbarian
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Sensei’s Advice
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Setsuki - ($7)
Mind Parry Monk - ($2)
Pay $1 to give YLD +1atk - ($1)
YLD breaks your Tech 2, your Base to 16HP
Sparring partner gives Setsuki +1/1
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Setsuki (2/4 + 1) [with +1/1 rune]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Mind Parry Monk (5/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Sparring Partner (2/2)
Young Lightning Dragon (4/3 + 1) [with 1/1 rune]
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
1 Like