Casual: petE (Mono White) vs CesareB (Mono Red)

Well okay then, here we go :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Scorch
Nautical Dog
Mad Man
Bloodburn


WORKERS
Scorch


NextHand

Bombaster
Charge
Pillage
Makeshift Rambaster
Careless Musketeer


Discard

Bloodrage Ogre
Mad Man
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Nautical Dog - ($2)
Summon Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina lvl1 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
Snapback


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Smoker
Senseiā€™s Advice
Aged Sensei
Grappling Hook
Morningstar Flagbearer


[/spoiler][/details]

[details=Discard][spoiler]
Fox Primus
Safe Attacking
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Saviour Monk - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Saviour Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Lobber
Ember Sparks
Careless Musketeer
Bloodrage Ogre
Mad Man


WORKERS
Scorch
Pillage


NextHand

Bloodrage Ogre
Lobber
Mad Man
Bloodburn
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Summon Bombaster - ($2)
Build Tech I - ($1)
Nautical Dog trades with Savior Monk, you gain $1

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Sparring Partner
Birdā€™s Nest


STARTING HAND
Aged Sensei
Senseiā€™s Advice
Smoker
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Saviour Monk
Birdā€™s Nest
Grappling Hook
Fox Primus


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Grappling Hook, Bombaster to lookout
Rook kills Bombaster
Rook to midband - ($2)
Aged Sensei - ($1)
Tech1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Bloodlust
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Mad Man
Lobber


WORKERS
Scorch
Pillage
Bloodburn


NextHand

Careless Musketeer
Makeshift Rambaster
Ember Sparks


Discard

Bombaster
Mad Man
Bloodlust
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Lobber - ($5)
Summon Nautical Dog - ($4)
Summon Bloodrage Ogre - ($2)
Build Heroesā€™ Hall - ($0)
Lobber kills Aged Sensei

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog 1/1
  • :pschip: [I]Technician[/I]: Bloodrage Ogre 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl1 2/3
  • Lobber 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "
Thoughts

Ugh I thought Grave was annoying. Rook is just rude. Canā€™t kill him while heā€™s building up and heā€™ll be even harder to handle in another turn or 2 when he maxbands. Donā€™t like going down cards so much but donā€™t want to let Rook through and a single patroller does nothing. Heroesā€™ Hall at least gives me options next turn to either hit with a hasted Zane or get Drakk to midband for Frenzy. Not sure if Iā€™ll be able to safely get my Tech 2 up next turn so Iā€™m teching Gunpoint for the anti-air and Bloodlust to give my little units more punch.

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Fox Primus
Birdā€™s Nest
Saviour Monk


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Sparring Partner
Smoker
Snapback
Senseiā€™s Advice


[/spoiler][/details]

[details=Discard][spoiler]
Aged Sensei
Grappling Hook
Saviour Monk
Glorious Ninja
Glorious Ninja


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook to maxband - ($3)
Birdā€™s Nest, summon 2 Birds - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 6 [two lives]
  • :psfist: [I]Elite[/I]: Birdā€™s Nest
  • :ps_: [I]Scavenger[/I]: Bird #1
  • :pschip: [I]Technician[/I]: Bird #2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

You forgot to mark your Tech I buildingā€™s HP this turn and last turn.

1 Like

"P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Disguised Monkey


STARTING HAND
Charge
Nautical Dog
Lobber


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Disguised Monkey


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Ember Sparks, doing 1 damage to your Tech 1 and each bird, you gain $1 and draw a card - ($3)
Bloodrage Ogre, Lobber, and Nautical Dog suicide into Rook, he gains Crumbling Rune
Summon Zane - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zane lvl1 2/2
  • :pschip: [I]Technician[/I]: Jaina lvl1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "
Thoughts

Went through a couple iterations of this turn. Had one where I killed Rook outright and ended with a maxband Drakk against the birds but I wouldā€™ve skipped a worker so I think that wouldā€™ve been a case of winning the battle but losing the war. Given that I couldnā€™t build my tech 2 this turn and Iā€™m already down on cards itā€™s likely that I wouldnā€™t be able to manage a tech 2 blood base race so I think Iā€™ll just try to keep the board safe-ish and hope I can get to Pirate Gunship in a reasonable amount of time.

I donā€™t think white at tech 1 has a way to clear both heroes, at least not without another hero instead of Rook. Not great position but manageable.

Oh also I think you know this but the Nest, being an ongoing spell, canā€™t patrol.

Yeah, put it in the wrong slot in the spreadsheet by mistake. The perils of trying to do this on the phone when on the go!

Your Bloodrage Ogre needs to attack each turn or return to your hand.

Oh right silly Ogre. Back to the drawing board.

Edited in my changes. Mostly the same just attacked with Ogre instead of Zane, which meant I had a damage leftover from Ember Sparks to put on the Tech 1.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Earthquake
Young Lightning Dragon


STARTING HAND
Smoker
Snapback
Sparring Partner
Senseiā€™s Advice
Safe Attacking
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Saviour Monk
Earthquake
Aged Sensei
Smoker


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Resummon Birds
Worker - ($8)
Tech 2 Ninjutsu - ($4)
Sparring Partner - ($3)
Tech lab Discipline - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook lvl 8 (4/6) [crumbling rune]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Birdā€™s Nest
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Kidnapping
Pirate Gunship


STARTING HAND
Charge
Disguised Monkey
Bloodrage Ogre


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer
Disguised Monkey


NextHand

Bombaster
Gunpoint Taxman
Mad Man
Makeshift Rambaster


Discard

Bloodrage Ogre
Charge
Kidnapping
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane to Maxband, move Sparring Partner to lookout and do 1 damage to him. - ($3)
Jaina suicides into Rook, sparkshot kills Sparring Partner
Sunmon Drakk - ($1)
Zane trades with Rook, you draw a card, Drakk gains 2 levels
Birdā€™s Nest fizzles

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk lvl3 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "
Thoughts

Well at least Rook is gone for now. All my hope now rests in somehow being able to build and defend a Tech III by the time I draw my Gunships. Almost all of his tech II options scare me in one way or another, none more than Glorious Ninja. Swift Strike is pretty brutal given how flimsy my attacking options are; combo that with Haste and I just donā€™t know what I can do other than hope he went a different direction and make sure to patrol in Technician. Really wishing I had Teched Kidnapping earlier that would be super helpful in the next couple of turns.

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Foxā€™s Dens Students
Foxā€™s Dens Students


STARTING HAND
Saviour Monk
Smoker
Earthquake
Snapback
Aged Sensei
Grappling Hook


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Young Lightning Dragon
Glorious Ninja
Foxā€™s Dens Students
Senseiā€™s Advice
Glorious Ninja


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Setsuki to maxband - ($3)
Saviour Monk - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Saviour Monk (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]: Bird #1 (1/1)
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Steam Tank


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Bombaster


WORKERS
Scorch
Pillage
Bloodburn
Careless Musketeer
Disguised Monkey


NextHand

Surprise Attack
Lobber
Ember Sparks
Bloodlust


Discard

Bloodrage Ogre
Charge
Kidnapping
Pirate Gunship
Makeshift Rambaster
Mad Man
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Build Tech II Anarchy - ($6)
Summon Gunpoint Taxman - ($4)
Summon Bombaster - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman 3/3
  • :pschip: [I]Technician[/I]: Drakk lvl3 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "
Thoughts

This is probably it. Even if he just now teched FDS thereā€™s a real good chance he draws it here off Setsukiā€™s maxband. FDS plus the birds means my tech II is broken for at least the next turn which delays building the Tech III and then I have to try to delay drawing the Gunships. Surprise Attack, Lobber, and Ember Sparks give me options to break through if he didnā€™t draw well but Iā€™m not holding my breath. Just gonna put down a few blockers and hope for the best, Teching the final Gunship.

Just noticed I only Teched once despite not hitting 10 workers yet. Way too tired, gonna fix it in the morning.

Iā€™m just gonna Tech 2 cards instead of building a worker. Since Iā€™m not reshuffling either way it doesnā€™t really change the board state.

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Glorious Ninja
Glorious Ninja
Young Lightning Dragon
Senseiā€™s Advice
Foxā€™s Dens Students
Snapback (draw from Setsuki maxband)
Sparring Partner (draw from Setsuki maxband)


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Aged Sensei


[/spoiler][/details]

[details=NextHand][spoiler]
Earthquake
Foxā€™s Dens Students
Snapback
Grappling Hook
Birdā€™s Nest


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Draw 2 cards for Setsuki maxband
Glorious Ninja - ($5)
Young Lightning Dragon - ($2)
Sparring Partner - ($1)
Senseiā€™s Advice on Saviour Monk and Bird #1 - ($0)
Saviour Monk kills Bombaster
Setsuki kills Taxman with swift strike, you gain $1
Birds #1 and #2 kill Drakk, you draw
Glorious Ninja and Smoker break your Tech2, your Base to 18HP

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki lvl 6 (3/4)
  • Saviour Monk (2/1)
  • Smoker (1/1)
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Glorious Ninja (4/3)
  • Young Lightning Dragon (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10