Ugh I thought Grave was annoying. Rook is just rude. Canāt kill him while heās building up and heāll be even harder to handle in another turn or 2 when he maxbands. Donāt like going down cards so much but donāt want to let Rook through and a single patroller does nothing. Heroesā Hall at least gives me options next turn to either hit with a hasted Zane or get Drakk to midband for Frenzy. Not sure if Iāll be able to safely get my Tech 2 up next turn so Iām teching Gunpoint for the anti-air and Bloodlust to give my little units more punch.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Ember Sparks, doing 1 damage to your Tech 1 and each bird, you gain $1 and draw a card - ($3)
Bloodrage Ogre, Lobber, and Nautical Dog suicide into Rook, he gains Crumbling Rune
Summon Zane - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Zane lvl1 2/2
[I]Technician[/I]: Jaina lvl1 2/3
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
"
Thoughts
Went through a couple iterations of this turn. Had one where I killed Rook outright and ended with a maxband Drakk against the birds but I wouldāve skipped a worker so I think that wouldāve been a case of winning the battle but losing the war. Given that I couldnāt build my tech 2 this turn and Iām already down on cards itās likely that I wouldnāt be able to manage a tech 2 blood base race so I think Iāll just try to keep the board safe-ish and hope I can get to Pirate Gunship in a reasonable amount of time.
I donāt think white at tech 1 has a way to clear both heroes, at least not without another hero instead of Rook. Not great position but manageable.
Edited in my changes. Mostly the same just attacked with Ogre instead of Zane, which meant I had a damage leftover from Ember Sparks to put on the Tech 1.
Bombaster
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Discard
Bloodrage Ogre
Charge
Kidnapping
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane to Maxband, move Sparring Partner to lookout and do 1 damage to him. - ($3)
Jaina suicides into Rook, sparkshot kills Sparring Partner
Sunmon Drakk - ($1)
Zane trades with Rook, you draw a card, Drakk gains 2 levels
Birdās Nest fizzles
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk lvl3 1/3
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Thoughts
Well at least Rook is gone for now. All my hope now rests in somehow being able to build and defend a Tech III by the time I draw my Gunships. Almost all of his tech II options scare me in one way or another, none more than Glorious Ninja. Swift Strike is pretty brutal given how flimsy my attacking options are; combo that with Haste and I just donāt know what I can do other than hope he went a different direction and make sure to patrol in Technician. Really wishing I had Teched Kidnapping earlier that would be super helpful in the next couple of turns.
This is probably it. Even if he just now teched FDS thereās a real good chance he draws it here off Setsukiās maxband. FDS plus the birds means my tech II is broken for at least the next turn which delays building the Tech III and then I have to try to delay drawing the Gunships. Surprise Attack, Lobber, and Ember Sparks give me options to break through if he didnāt draw well but Iām not holding my breath. Just gonna put down a few blockers and hope for the best, Teching the final Gunship.
[details=StartingHand Workers][spoiler]
STARTING HAND
Glorious Ninja
Glorious Ninja
Young Lightning Dragon
Senseiās Advice
Foxās Dens Students
Snapback (draw from Setsuki maxband)
Sparring Partner (draw from Setsuki maxband)
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Safe Attacking
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Earthquake
Foxās Dens Students
Snapback
Grappling Hook
Birdās Nest
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($10)
Draw 2 cards for Setsuki maxband
Glorious Ninja - ($5)
Young Lightning Dragon - ($2)
Sparring Partner - ($1)
Senseiās Advice on Saviour Monk and Bird #1 - ($0)
Saviour Monk kills Bombaster
Setsuki kills Taxman with swift strike, you gain $1
Birds #1 and #2 kill Drakk, you draw
Glorious Ninja and Smoker break your Tech2, your Base to 18HP