Casual: petE (Black) vs Shadow (Purple)

Well then… We’ll have to do it again then won’t we? Woo! :smiley:

P2T8


StartingHand Workers

STARTING HAND
Fading Argonaut (3/3 + A, Fading 3)
Now!
Tricycleoid
Plasmodium (4/4, Forecast 1)
Now!
Ebbflow Archon


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Tinkerer
Ago (4/4, Readiness)


NextHand

Temporal Distortion
Hyperion
Stewardess of the Undone (2/2)-
Nullcraft
Origin Story


Discard

Ebbflow Archon (7/7, Fading 5)
Plasmodium (4/4, Forecast 1)
Now!
Fading Argonaut (3/3 + A, Fading 3)
Tricycleoid
Now!


Tech 0 card(s)
Get Paid + float - ($12)
Geiger - ($10)
Ebbflow Archon - ($2)
Archon Picks up all your stuff - ($1)
Now! Archon - ($0)
Archon breaks Tech 3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Ebbflow Archon (9/9 Fading 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P1 Turn9


[details=Tech StartingHand Workers][spoiler]
TECH
Doom Grasp


STARTING HAND
Bone Collector
Zarramonde
Gorgon
Blackhand Dozer
Dark Pact


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Plague Spitter
Blackhand Dozer


[/spoiler][/details]

[details=NextHand][spoiler]
Death and Decay
Bone Collector
Zarramonde
Deteriorate


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($16)
Garth - ($14)
Orpal - ($12)
Gorgon - ($9)
Imp, discard #5 of 5 - ($5)
Bone Collector - ($3)
Worker - ($2)
Tech3 rebuilds

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]: Orpal lvl 1 (2/3)
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (1/3)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]: Gorgon (2/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12

[details=Thoughts][spoiler]


Guess I keep filling patrol and hope he whiffs.

[/spoiler][/details]

Your base should be at 16 at the start of this turn (2 from T4 dark pact, 2 from tech 2 break last turn)

P2T9


StartingHand Workers

STARTING HAND
Stewardess of the Undone (2/2)-
Nullcraft
Temporal Distortion
Origin Story
Hyperion
Second Chances
Fading Argonaut (3/3 + A, Fading 3)


WORKERS
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Tinkerer
Ago (4/4, Readiness)
Stewardess of the Undone (2/2)-


NextHand

Temporal Distortion
Ebbflow Archon (7/7, Fading 5)
Now!
Tricycleoid
Now!


Discard

Hyperion
Fading Argonaut (3/3 + A, Fading 3)
Second Chances
Nullcraft


Tech 0 card(s)
Get Paid - ($11)
Archon Fades slightly
Archon Bounces Bonecollector
Arcon kills Garth, Gieger to lvl 3.
Max Geiger, flicker Archon. - ($9)
Archon bounces the rest of your stuff - ($8)
Hyperion - ($3)
Hyperion breaks your Tech 3, I draw
Temporal Distortion , Hyperion becomes a Hyperion - ($1)
Hyperion breaks your Tech 1, no Hooded Executioners for you!, I reshuffle and draw
worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ebbflow Archon (9/9 Fading 3)
  • :target: Lookout:
    In Play:
  • Battle Suits
  • Geiger (3/4, lvl 5)
  • Hyperion (5/5, Haste)
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 12
1 Like

GG, I’m out of responses. Very nicely played to build Tech3 when you did. I whiffed on Death&Decay T7 and Zarramondes T8, otherwise might have got ahead in the Tech3 race.

1 Like

It was an odd turn for me, I had draw my tricycleoid on the single card off the reshuffle the turn before, so I knew I had a cycle without my tech 2 units, I had gold floating and purple’s hero’s don’t turn that into a board presence very well (at least, not when behind), so I mainly made it as a way of safe keeping my tech 2 (as well as putting in the archon for the chance at just winning if you ignored it).

Looking back, the immortals/Second Chances I was thinking of putting in would have worked wonders, I do need to try them at some point against black.

You up for another?

Sure, you to start.

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Hardened Mox
Temporal Research
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Neo Plexus
Fading Argonaut
Tinkerer
Time Spiral


Discard

Hardened Mox
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battlesuits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


WORKERS
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Graveyard
Sacrifice the Weak
Thieving Imp
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


I’ll try opening with Garth. If he’s slow to put down a board, can try for an T3 Tech2 build and summon a unit T4 from Garth’s max.

[/spoiler][/details]

"

I take it you mean 1/3?

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Tinkerer
Fading Argonaut
Plasmodium
Time Spiral
Neo Plexus


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Hardened Mox
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fargo - ($3)
Neo - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:
    In Play:
  • Battle Suits
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Sacrifice the Weak
Bone Collector
Bone Collector


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Sacrifice the weak, Skeleton and Fargo die - ($4)
Deteriorate Plexus
Garth kills Plexus
Garth to lvl 4 - ($1)
Haunt pings your Tech1
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Garth lvl 4 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Going down a card to clear his board, and leave me with mid Garth and Haunt. Black starter spells really strong.

[/spoiler][/details]

P1T3


Tech StartingHand Workers

TECH
Tricycleoid
Now!


STARTING HAND
Plasmodium
Temporal Research
Hardened Mox
Nullcraft
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium


NextHand

Tinkerer
Neo Plexus (3/2)
Stewardess of the Undone
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Tech Draw
Worker - ($5)
Nullcraft - ($3)
Mox - ($0)
Nullcraft kills Haunt

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Dark Pact
Plague Spitter


STARTING HAND
Sacrifice the Weak
Bone Collector
Jandra, the Negator
Bone Collector


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Pestering Haunt (1/1)
Bone Collector
Sacrifice the Weak
Dark Pact


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth to max, summon Plague Spitter from discard - ($3)
Bone Collector - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Summoning Plague Spitter with Garth’s max, stops Nullcraft attacking and threatens to land runes on Mox.

I’ve come out of the opening ahead, so may try to rush Tech3 build T5 before his better Tech2s start swinging things back in his favour.


[/spoiler][/details]

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distorition


STARTING HAND
Argonaut
Stewardess of the Undone
Neo Plexus (3/2)
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Now!
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Tricycleoid


Discard

Nullcraft (1/1)
Argonaut
Stewardess of the Undone
Hyperion
Temporal Distorition


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Neo Plexus - ($0)
Nullcraft kills skeleton, dies to plague spitter’s anti-air

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1)
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Voidblocker


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons


[/spoiler][/details]

[details=NextHand][spoiler]
Pestering Haunt
Skeletal Archery
Bone Collector
Thieving Imp


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Mox
Garth kills Plexus
Spitter and Bone Collector break Tech2, make a Skeleton
Skeleton - ($6)
Tech2 Demonology - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 7 (3/1)
  • Bone Collector (3/3)
  • Plague Spitter (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

[details=Thoughts][spoiler]


Teching Zarramonde for Tech3 rush, and Voidblocker to defend against Present units.

[/spoiler][/details]

I messed up T4, both with my techs and my play.

P1T5


Tech StartingHand Workers

TECH
Origin Story
Now!


STARTING HAND
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Now!
Tricycleoid


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Argonaut
Nullcraft (1/1)
Neo Plexus (3/2)
Stewardess of the Undone
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Scav - ($9)
Rebuild Tech 2
Fargo - ($7)
Worker - ($6)
Tower - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A)
  • :psfist: [I]Elite[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Zarramonde
Soul Stone


STARTING HAND
Thieving Imp
Skeletal Archery
Pestering Haunt
Bone Collector


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Zarramonde
Sacrifice the Weak
Skeleton Javelineer


[/spoiler][/details]

[details=Discard][spoiler]
Thieving Imp
Skeletal Archery
Zarramonde
Soul Stone


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Skeletons sideline Mox
Garth makes a Skeleton - ($9)
Garth trades with Fargo
Bone Collector and Plague Spitter break Tech2, make a Skeleton
Bone Collector - ($7)
Tech3 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Spitter (3/2)
  • Bone Collector (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

To have a shot at this game, I need you to wiff on your draw hard, and me to be very lucky on mine

P1T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Nullcraft (1/1)
Stewardess of the Undone
Temporal Research
Argonaut
Neo Plexus (3/2)


WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Tinkerer


NextHand

Hyperion
Now!
Tricycleoid
Origin Story


Discard

Fading Argonaut (3/3 + A, Fading 3)
Temporal Research
Neo Plexus (3/2)
Immortal
Immortal


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech 2
Stewardess, Bounce Tech Skeleton - ($8)
Nullcraft - ($6)
Nullcraft kills Scav Skele
Argo - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3)
  • :pschip: [I]Technician[/I]: Argonaut (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

No whiff here. Draws have been good to me all this game, particularly timing of black starter spells.

P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Skeleton Javelineer
Zarramonde
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Graveyard
Jandra, the Negator
Summon Skeletons
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Dark Pact
Voidblocker
Thieving Imp
Sacrifice the Weak


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float + scav - ($13)
Zarramonde, arrival destroys Argo - ($3)
Deteriorate Mox
3/2 Bone Collector trades with Stewardess
Bone Collector and Spitter break Tech2, Base to 14HP
Vandy - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Zarramonde (11/11 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Vandy lvl 1 (2/3)
    [B]In Play:[/B]
  • Plague Spitter (3/1)
  • Bone Collector (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]



[/spoiler][/details]

It was more the many mistakes on my part. I should have moxed turn 1 rather than battlesuits. I should have teched Glax instead of Argo that turn as well, leading to my T4 play being a Glax + Stewardess rather than this hail mary on the black player having neither Sac the weak or Deteriroate. Which lead to my downfall.

Up for another with the same or a different deck ? I’d switch to [Demonz]/Necro/Anarchy.