Casual petE ([Anarchy]/Strength/Growth) vs EricF (MonoWhite)

@EricF
Congrats on RACE#2 !
GLHF

P1 Turn 1

Hand:

  • Bloodburn -> worker
  • Bloodrage Ogre
  • Nautical Dog
  • Mad Man
  • Careless Musketeer

Next Hand:

  • Bombaster
  • Makeshift Rambaster
  • Pillage
  • Charge
  1. Get gold (4)
  2. Worker (3)
  3. Bloodrage Ogre (1)
  4. Nautical Dog (0)
  5. ds 2, dr 4

In Patrol:
:psblueshield: SQL: Bloodrage Ogre (3/2 + A)
:psfist: Elite:
:ps_: Scav: Nautical Dog (1/1)
:pschip: Tech:
:target: Lookout:

In Play:

Buildings:

  • Base: 20

Cards:

  • Deck: 1
  • Hand: 4
  • Discard: 2

Economy:

  • Gold: 0
  • Workers: 5

…ready when you are
@EricF

Busy weekend. Will game tomorrow.

[details=P2, Turn 1]Savior Monk
Safe Attacking
Fox Primus -> Worker
Snapback
Aged Sensei[/details]
5 gold (5)
Worker (4)
Rook (2)
Savior Monk (0)
Discard 3, Draw 5.

SQL - Savior Monk (2/2 +1)
Elite - Rook (3/4)

Base - 20

6 workers, 0 gold.
Hand: 5
Deck: 0
Discard: 3

P1 Turn2

Hand:

  • Bombaster
  • Makeshift Rambaster -> worker
  • Pillage
  • Charge

Tech: Bird’s Nest, Gunpoint Taxman

Next Hand:

  • Charge
  • Bombaster
  • Careless Musketeer
  • Mad Man
  • Gunpoint Taxman
Thoughts

Seems a tricky matchup, as his specs have ready answers to a number of plans I’d naturally follow. Versatile Style upgrade removal is effective against Might of Leaf ad Claw (aimed to activate rapidly with hasty red units) and also against a Mythmaking build (2/8 Boulder, 4/4 Galina). Red aggro approach will also fizzle against Rook, Rambasa Twins, etc.

Think my best plan is to aim for Blooming Ancient tech 2, with a build including units with double arrival (e.g. Birds Nest, Sharks, Giant Panda, Argagarg). Birds can use Chaos Mirror, Growth buffs and BA runes later on, so start with Rook/Bird tech now.

  1. Get gold (5)
  2. Worker(4)
  3. Rook (2)
  4. Build Tech 1 (0)
  5. Ogre exchanges with Saviour Monk
  6. ds 3, dr 1, rs, dr 4

In Patrol:
:psblueshield: SQL: Rook lvl 1 (2/4 + 1)
:psfist: Elite:
:ps_: Scav: Nautical Dog (1/1)
:pschip: Tech:
:target: Lookout:

In Play:

Buildings:

  • Base: 20
  • Tech 1: 5

Cards:

  • Deck: 4
  • Hand: 5
  • Discard: 0

Economy:

  • Gold: 0
  • Workers: 6

[details=Summary]Other 5 cards
Tech in 2x Inverse Power Ninja
Worker Fox Viper[/details]
6 gold (6)
Worker (5)
Tech I (4)
Smoker (3)
Tower (0)
Discard 3, rs, Draw 5

SQL - L1 Rook (2/4 +1)
Tech - Smoker (1/1)

Base - 20
Tech I - 5
Tower - 4

7 workers, 0 gold.
Hand: 5
Deck: 4
Discard: 0

P1 Turn 3

Hand:

  • Charge
  • Bombaster
  • Careless Musketeer -> worker
  • Mad Man
  • Gunpoint Taxman

Tech: Chaos Mirror, Blooming Ancient

Next Hand
  • Scorch
  • Bloodrage Ogre
  • Bird’s Nest
  • Pillage

Get gold (6)
Worker(5)
Mad Man (4)
Gunpoint Taxman (2)
Mad Man, Nautical Dog and Rook attack and kill your Rook, my Rook survives -> level 3
Midband Rook, heals (0)
ds 2, dr 4

In Patrol:
:psblueshield: SQL: Gunpoint Taxman (3/3 + 1)
:psfist: Elite:
:ps_: Scav:
:pschip: Tech:
:target: Lookout:

In Play:
Rook lvl 5 (3/5)

Buildings:

  • Base: 20
  • Tech 1: 5

Cards:

  • Deck: 0
  • Hand: 4
  • Discard: 6

Economy:

  • Gold: 0
  • Workers: 7

[details=Player 2, Turn 3]Aged Sensei -> Worker
Snapback
Grappling Hook
Inverse Power Ninja
Inverse Power Ninja

Tech in some Tech II stuff - let’s do STR for solid bodies and DeGrey. For now, just grab Whitestar Grappler and Doubling Barbarian.
[/details]
7 gold (7)
Worker (6)
Inverse Power Ninja (3)
Inverse Power Ninja (0)
Discard 2, Draw 4.

SQL - Inverse Power Ninja (4/4 +1)
Tech - Smoker (1/1)

Inverse Power Ninja (4/4)

Base - 20
Tech I - 5
Tower - 4

8 workers, 0 gold.
Hand: 4
Deck: 0
Discard: 4

P1 Turn 4

Hand:

  • Scorch
  • Bloodrage Ogre
  • Bird’s Nest
  • Pillage -> worker

Tech: Dinosize, Surprise Attack

Next Hand
  • Blooming Ancient
  • Surprise Attack
  • Bombaster
  1. Get gold (7)
  2. Worker (6)
  3. Bird’s Nest (4)
  4. Bloodrage Ogre (2)
  5. Heroes’ Hall (0)
  6. ds 1, dr 3

In Patrol:
:psblueshield: SQL:
:psfist: Elite: Bloodrage Ogre (4/2)
:ps_: Scav:
:pschip: Tech: Gunpoint Taxman (3/3)
:target: Lookout:

In Play:
Rook lvl 5 (3/5)
Bird #1 (1/1)
Bird #2 (1/1)

Buildings:

  • Base: 20
  • Tech 1: 5
  • Heroes’ Hall: 4

Cards:

  • Deck: 6
  • Hand: 3
  • Discard: 0

Economy:

  • Gold: 0
  • Workers: 8

If you don’t mind, could I reconsider this last move (will most likely change tech decision)?

Sure, go ahead.

Thanks. Ended up leaving the move unchanged, so over to you…

…apologies, reconsidering once again

Will still stick with the move, as I can’t find any better answer to the double IPNs – but pretty sure I’ll be resigning after your next move. At which point, let me know if there was a better line I could have taken.

[details=P2, Turn 4]Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Safe Attacking

So, I could spend anywhere from 0 to 4 cards here, but I think spending the fewest is going to turn out best.
Tech in DeGrey and Speed of the Fox

Worker the Smoker
[/details]
8 gold (8)
Tech II Strength (4)
Rook (2)
Smoker pokes your Tech I for 1 damage
IPN trades with BRO
Sensei’s Advice on Smoker (returns to my hand) and remaining IPN (1)
Worker (0)
IPN kills Taxman
Discard 3, rs, Draw 5.

SQL - Rook (2/4 +1)

Inverse Power Ninja (5/5) w/ 2 damage

Base - 20
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

9 workers, 0 gold.
Hand: 5
Deck: 6
Discard: 0

P1 Turn 5
  • Blooming Ancient
  • Surprise Attack
  • Bombaster
    Technician draw: Scorch -> worker

Tech: Ardra’s Boulder, Entangling Vines

Next Hand
  • Dinosize
  • Charge
  • Chaos Mirror
  • Nautical Dog
  1. Get gold (8)
  2. Worker (7)
  3. Zane (5)
  4. Surprise Attack (0)
  5. Rook (walks through) and Bird #1 destroy tower
  6. Zane and Shark #1 kill Rook
  7. Bird #2 and Shark #2 kill IPN
  8. ds 2, dr 4

In Patrol:
:psblueshield: SQL:
:psfist: Elite:
:ps_: Scav:
:pschip: Tech:
:target: Lookout:

In Play:
Rook lvl 5 (3/4)
Bird #2 (1/1)
Bird’s Nest

Buildings:

  • Base: 20
  • Tech 1: 4
  • Heroes’ Hall: 4

Cards:

  • Deck: 1
  • Hand: 4
  • Discard: 5

Economy:

  • Gold: 0
  • Workers: 9

Don’t forget that your Rook gets 2 free levels when my Rook dies (won’t matter due to my turn, but he does get them)

[details=Player 2, Turn 5]Morningstar Flagbearer -> Worker
Snapback
Grappling Hook
Speed of the Fox
Jefferson DeGrey

Tech in another Whitestar Grappler and Doubling Barbarian.
[/details]
9 gold
Setsuki (7)
Snapback Rook, bring in Zane (4)
Speed of the Fox (2)
Setsuki kills Zane, gains 2 levels
Worker (1)
Level Sets to 4, healing (0)
Discard 2, Draw 4.

SQL - L4 Setsuki (2/3 +1)

Base - 18
Tech I - 5
Tech II - 5
Spec: Strength

10 workers, 0 gold.
Hand: 4
Deck: 2
Discard: 7

your hand is showing due to spacing requirements.

P1 Turn 6

Hand:

  • Dinosize
  • Charge
  • Chaos Mirror
  • Nautical Dog -> worker

Tech: Chaos Mirror, Entangling Vines

Next Hand
  • Mad Man
  • Entangling Vines
  • Blooming Ancient
  • Gunpoint Taxman

Get gold (9)
Worker (8)
Argagarg, to level 3, summons Wisp (4)
Dinosize on Bird (0)
Bird kills Setsuki, Argagarg Maxbands and summons Water Elemental
ds 2, dr 1, rs, dr 3
In Patrol:
:psblueshield: SQL:
:psfist: Elite:
:ps_: Scav: Wisp (0/1)
:pschip: Tech: Water Elemental (3/3)
:target: Lookout:

In Play:
Argagarg lvl 5 (1/5)
Bird #2 (1/1)
Bird’s Nest

Buildings:

  • Base: 20
  • Tech 1: 4
  • Heroes’ Hall: 4

Cards:

  • Deck: 9
  • Hand: 4
  • Discard: 0

Economy:

  • Gold: 0
  • Workers: 10

[details=Player 2, Turn 6]Inverse Power Ninja
Savior Monk -> Worker
Sensei’s Advice
Whitestar Grappler

Tech a Martial Mastery to help with card flow.
[/details]
Tech 1 card
10 gold (10)
Whitestar Grappler (7)
Inverse Power Ninja (4)
Tower (1)
Worker (0)
Discard 1, Draw 2, rs, Draw 1

SQL - Inverse Power Ninja (5/5 +1)
Tech - Whitestar Grappler (3/5)

Base - 18
Tech I - 5
Tech II - 5
Spec: Strength
Tower - 4

11 workers, 0 gold.
Hand: 3
Deck: 8
Discard: 0

Bird’s Nest should be in the discard, but its listed In Play.