@EricF Bit pushed for time, so will start the game off in a couple days’ time, if that’s OK.
(And give me a chance to think what your deck aims to do – WGD Gigadons?)
@EricF Bit pushed for time, so will start the game off in a couple days’ time, if that’s OK.
(And give me a chance to think what your deck aims to do – WGD Gigadons?)
@EricF Would like to play this one as [Anarchy]/Strength/Growth.
GLHF!
P1 Turn1
STARTING HAND
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Charge
Nautical Dog
WORKERS
Careless Musketeer
Scorch
Pillage
Bombaster
Bloodburn
Mad Man
Charge
Makeshift Rambaster
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
gl;hf!
Player 2, Turn 1
5 gold (5)
Worker (4)
Tech I (2)
Merfolk Prospector (1)
Discard 3, Draw 5. Float 1 gold
Scavenger - Merfolk Prospector
Base - 20
Tech I - 5
6 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3
P1 Turn2
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Bombaster
Pillage
Mad Man
Scorch
Bloodburn
WORKERS
Careless Musketeer
Scorch
Gunpoint Taxman
Pillage
Makeshift Rambaster
Bird’s Nest
Bloodburn
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Tech 1 - ($1)
Rook kills Prospector, you gain $1
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
I’ll go ahead and take 1 damage on my base from Mad Man, since if he doesn’t patrol there’s no real reason to not attack here (the only marginal reason to not attack in the future would be to kinda-sorta play around Ready or Not)
Player 2, Turn 2
6 gold (8)
Young Treant, reshuffle and draw (6)
Worker (5)
Ironbark (2)
Cal (0)
Discard 3, Draw 5
SQL - Ironbark Treant (1/2 +3)
Elite - Young Treant (1/2)
L1 Cal (2/3)
Base - 19
Tech I - 5
7 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
Thanks!
P1 Turn3
TECH
Whitestar Grappler
Doubling Barbarian
STARTING HAND
Gunpoint Taxman
Bird’s Nest
Pillage
Makeshift Rambaster
Bloodburn
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Whitestar Grappler
Charge
Nautical Dog
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tower - ($3)
Gunpoint Taxman - ($1)
Rook, Dog and Mad Man kill Ironbark
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
7 gold (7)
Worker (6)
Tiny Basilisk (4)
Max Cal (0)
Cal kills the Taxman
Discard 3, rs, Draw 5
SQL - Tiny Basilisk (1/2 +1)
Scavenger - Young Treant (0/2)
L5 Cal (4/1)
Base - 19
Tech I - 5
8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
P1 Turn4
TECH
Dinosize
Entangling Vines
STARTING HAND
Bloodrage Ogre
Bombaster
Charge
Nautical Dog
Whitestar Grappler
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Mad Man
Pillage
Bird’s Nest
Doubling Barbarian
Charge
Nautical Dog
Gunpoint Taxman
Bloodrage Ogre
Whitestar Grappler
Dinosize
Entangling Vines
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Nautical Dog - ($7)
Charge on Dog, kills Treant, you gain $1 - ($5)
Rook to midband - ($1)
Rook walks past patrol to kill Cal, Rook to lvl 7
Maxband Rook - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Nautical Dog can’t attack Basilisk, since he’s Level 0. You may walk past the Basilisk and kill the Treant instead, if you prefer?
Good point, edited.
8 gold + scav (9)
Midori (7)
Basilisk pokes your Tower for 1 damage
Circle of Life (4), sacrifice the Basilisk to put a Potent Basilisk into play
Worker (3)
Hero’s Hall (1)
Merfolk Prospector (0)
Discard 2, Draw 4.
SQL - Potent Basilisk (3/5 +1)
Scavenger - Merfolk Prospector (1/1)
Tech - L1 Midori (2/3)
Base - 19
Tech I - 5
Hero’s Hall - 4
9 workers, 0 gold
Hand: 4
Deck: 0
Discard: 6
P1 Turn5
TECH
Chaos Mirror
Chaos Mirror
STARTING HAND
Mad Man
Bird’s Nest
Pillage
Doubling Barbarian
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Pillage
Makeshift Rambaster
Dinosize
Chaos Mirror
Doubling Barbarian
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bird’s Nest, summon 2 Birds - ($5)
Build Tech 2 Strength - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
With just Rook, Charge should cost 3.
Good spot! I can back up and redo turn 4, or leave as is and give back the $1 float at the end of turn 5 – EricF let me know which is preferable.
We can keep going with giving back the float.
Thanks, some benefit for me, sure I’ll need it…
why u did not attack with MMan and Ndog?
Should have done, you are right
P2, Turn 5
9 gold (9)
Worker (8)
Geiger (6)
Basilisk kills the Nautical Dog
Temporal Distortion, change Basilisk into a Wandering Mimic
Tech II Balance (2)
Prospect (3)
Ironbark Treant (0)
Discard 2, rs, Draw 4.
SQL - Ironbark Treant (1/2 +3)
Scavenger - L1 Midori (2/3)
Tech - Wandering Mimic (4/4) flying
L1 Geiger (2/3)
Merfolk Prospector (1/1)
Base - 19
Tech I - 5
Tech II Balance - 5
Hero’s Hall - 4
10 workers, 0 gold
Hand: 4
Deck: 8
Discard: 0
P1 Turn6
TECH
Oathkeeper of Kor Mountain
Earthquake
STARTING HAND
Makeshift Rambaster
Dinosize
Doubling Barbarian
Chaos Mirror
Chaos Mirror (Technician draw, a lucky one)
WORKERS
Careless Musketeer
Scorch
Bloodburn
Bombaster
Pillage
Makeshift Rambaster
Whitestar Grappler
Mad Man
Bloodrage Ogre
Mad Man
Nautical Dog
Chaos Mirror
Chaos Mirror
Doubling Barbarian
Dinosize
Oathkeeper of Kor Mountain
Earthquake
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane, to level 4 - ($3)
Chaos Mirror, exchange atk of Bird #1 and Mimic - ($1)
Bird #1 kills Midori, Zane to maxband, shove Ironbark to Scavenger, you gain $1
Zane kills Ironbark, we both gain $1 - ($2)
Rook kills Geiger
Chaos Mirror, exchange atk of Bird#2 and Zane - ($0)
Bird#2 exchanges with Mimic, you draw
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]